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Add color specifier to GLFWtheme.
Add color specifier parameter to glfwThemeGetColor and glfwThemeSetColor. Add GLFW_THEME_COLOR_MAIN. Remove GLFW_THEME_ATTRIBUTE_HAS_COLOR.
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@ -5889,8 +5889,13 @@ GLFWAPI void glfwThemeSetVariation(GLFWtheme* theme, int value);
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GLFWAPI int glfwThemeGetAttribute(const GLFWtheme* theme, int attribute);
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GLFWAPI int glfwThemeGetAttribute(const GLFWtheme* theme, int attribute);
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GLFWAPI void glfwThemeSetAttribute(GLFWtheme* theme, int attribute, int value);
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GLFWAPI void glfwThemeSetAttribute(GLFWtheme* theme, int attribute, int value);
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GLFWAPI void glfwThemeGetColor(const GLFWtheme* theme, float* red, float* green, float* blue, float* alpha);
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GLFWAPI void glfwThemeGetColor(const GLFWtheme* theme,
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GLFWAPI void glfwThemeSetColor(GLFWtheme* theme, float red, float green, float blue, float alpha);
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int specifier,
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float* red, float* green, float* blue, float* alpha);
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GLFWAPI void glfwThemeSetColor(GLFWtheme* theme,
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int specifier,
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float red, float green, float blue, float alpha);
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/*! @brief Theme variation type.
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/*! @brief Theme variation type.
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*
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*
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@ -5919,25 +5924,13 @@ GLFWAPI void glfwThemeSetColor(GLFWtheme* theme, float red, float green, float b
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*/
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*/
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#define GLFW_THEME_LIGHT 1
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#define GLFW_THEME_LIGHT 1
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/*! @brief Theme attribute.
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*
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* Specifies that a theme provides a color. If this flag is set on a theme
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* returned by GLFW, this theme contains a color. If this flag is set on a
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* theme supplied to GLFW, GLFW applies this theme if the platform supports it.
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* If the flag is unset, the theme's color is ignored.
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*
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* @ingroup theme
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*/
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#define GLFW_THEME_ATTRIBUTE_HAS_COLOR 1
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/*! @brief Theme attribute.
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/*! @brief Theme attribute.
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*
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*
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* Specifies that a theme uses a high contrast mode.
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* Specifies that a theme uses a high contrast mode.
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*
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*
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* @ingroup theme
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* @ingroup theme
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*/
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*/
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#define GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST 2
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#define GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST 1
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/*! @brief Theme attribute.
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/*! @brief Theme attribute.
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*
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*
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@ -5945,7 +5938,18 @@ GLFWAPI void glfwThemeSetColor(GLFWtheme* theme, float red, float green, float b
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*
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*
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* @ingroup theme
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* @ingroup theme
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*/
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*/
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#define GLFW_THEME_ATTRIBUTE_VIBRANT 4
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#define GLFW_THEME_ATTRIBUTE_VIBRANT 2
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/*! @brief Theme color attribute.
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*
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* This is both an attribute and color specifier. As an attribute, it specifies
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* if this color is present in the theme or not. If this attribute is set on a theme
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* returned by GLFW, that theme contains this color. If this attribute is set on a
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* theme supplied to GLFW, GLFW applies this color if the platform supports it.
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*
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* @ingroup theme
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*/
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#define GLFW_THEME_COLOR_MAIN 4
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/*! @brief Sets the system theme callback.
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/*! @brief Sets the system theme callback.
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*
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*
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@ -266,7 +266,7 @@ static void getSystemTheme(_GLFWtheme* theme)
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NSColor* color = [[NSColor controlAccentColor] colorUsingColorSpace:NSColorSpace.genericRGBColorSpace];
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NSColor* color = [[NSColor controlAccentColor] colorUsingColorSpace:NSColorSpace.genericRGBColorSpace];
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theme->flags |= GLFW_THEME_ATTRIBUTE_HAS_COLOR;
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theme->flags |= GLFW_THEME_COLOR_MAIN;
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theme->color[0] = color.redComponent;
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theme->color[0] = color.redComponent;
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theme->color[1] = color.greenComponent;
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theme->color[1] = color.greenComponent;
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theme->color[2] = color.blueComponent;
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theme->color[2] = color.blueComponent;
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@ -1948,7 +1948,7 @@ _GLFWtheme* _glfwGetThemeCocoa(_GLFWwindow* window)
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NSColor* color = [[NSColor controlAccentColor] colorUsingColorSpace:NSColorSpace.genericRGBColorSpace];
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NSColor* color = [[NSColor controlAccentColor] colorUsingColorSpace:NSColorSpace.genericRGBColorSpace];
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// TODO: Cannot use the accent color directly, for window themes, because the accent color is never overridden.
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// TODO: Cannot use the accent color directly, for window themes, because the accent color is never overridden.
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theme->flags |= GLFW_THEME_ATTRIBUTE_HAS_COLOR;
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theme->flags |= GLFW_THEME_COLOR_MAIN;
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theme->color[0] = color.redComponent;
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theme->color[0] = color.redComponent;
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theme->color[1] = color.greenComponent;
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theme->color[1] = color.greenComponent;
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theme->color[2] = color.blueComponent;
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theme->color[2] = color.blueComponent;
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18
src/theme.c
18
src/theme.c
@ -68,9 +68,9 @@ GLFWAPI void glfwThemeSetVariation(GLFWtheme* theme, int value)
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GLFWAPI int glfwThemeGetAttribute(const GLFWtheme* theme, int attribute)
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GLFWAPI int glfwThemeGetAttribute(const GLFWtheme* theme, int attribute)
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{
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{
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assert(theme != NULL);
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assert(theme != NULL);
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assert((attribute & ~(GLFW_THEME_ATTRIBUTE_HAS_COLOR |
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assert((attribute & ~(GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST |
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GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST |
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GLFW_THEME_ATTRIBUTE_VIBRANT |
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GLFW_THEME_ATTRIBUTE_VIBRANT)) == 0);
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GLFW_THEME_COLOR_MAIN)) == 0);
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return ((_GLFWtheme*) theme)->flags & attribute ? GLFW_TRUE : GLFW_FALSE;
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return ((_GLFWtheme*) theme)->flags & attribute ? GLFW_TRUE : GLFW_FALSE;
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}
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}
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@ -79,9 +79,9 @@ GLFWAPI void glfwThemeSetAttribute(GLFWtheme* theme, int attribute, int value)
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{
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{
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assert(theme != NULL);
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assert(theme != NULL);
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assert(value == GLFW_TRUE || value == GLFW_FALSE);
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assert(value == GLFW_TRUE || value == GLFW_FALSE);
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assert((attribute & ~(GLFW_THEME_ATTRIBUTE_HAS_COLOR |
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assert((attribute & ~(GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST |
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GLFW_THEME_ATTRIBUTE_HIGH_CONTRAST |
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GLFW_THEME_ATTRIBUTE_VIBRANT |
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GLFW_THEME_ATTRIBUTE_VIBRANT)) == 0);
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GLFW_THEME_COLOR_MAIN)) == 0);
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_GLFWtheme* _theme = (_GLFWtheme*) theme;
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_GLFWtheme* _theme = (_GLFWtheme*) theme;
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@ -91,9 +91,10 @@ GLFWAPI void glfwThemeSetAttribute(GLFWtheme* theme, int attribute, int value)
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_theme->flags &= ~attribute;
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_theme->flags &= ~attribute;
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}
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}
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GLFWAPI void glfwThemeGetColor(const GLFWtheme* theme, float* red, float* green, float* blue, float* alpha)
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GLFWAPI void glfwThemeGetColor(const GLFWtheme* theme, int specifier, float* red, float* green, float* blue, float* alpha)
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{
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{
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assert(theme != NULL);
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assert(theme != NULL);
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assert(specifier == GLFW_THEME_COLOR_MAIN);
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assert(red != NULL && green != NULL && blue != NULL && alpha != NULL);
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assert(red != NULL && green != NULL && blue != NULL && alpha != NULL);
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const float* color = ((_GLFWtheme*) theme)->color;
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const float* color = ((_GLFWtheme*) theme)->color;
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@ -104,9 +105,10 @@ GLFWAPI void glfwThemeGetColor(const GLFWtheme* theme, float* red, float* green,
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*alpha = color[3];
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*alpha = color[3];
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}
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}
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GLFWAPI void glfwThemeSetColor(GLFWtheme* theme, float red, float green, float blue, float alpha)
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GLFWAPI void glfwThemeSetColor(GLFWtheme* theme, int specifier, float red, float green, float blue, float alpha)
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{
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{
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assert(theme != NULL);
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assert(theme != NULL);
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assert(specifier == GLFW_THEME_COLOR_MAIN);
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float* color = ((_GLFWtheme*) theme)->color;
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float* color = ((_GLFWtheme*) theme)->color;
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@ -55,11 +55,11 @@ static void print_theme(GLFWtheme* theme, const char* title)
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int n = 0;
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int n = 0;
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printf("%s: {\n", title);
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printf("%s: {\n", title);
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printf(" Base: %s\n", glfwThemeGetVariation(theme) == GLFW_THEME_LIGHT ? "light" : "dark");
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printf(" Variation: %s\n", glfwThemeGetVariation(theme) == GLFW_THEME_LIGHT ? "light" : "dark");
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printf(" Flags: [");
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printf(" Attributes: [");
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if (glfwThemeGetAttribute(theme, GLFW_THEME_ATTRIBUTE_HAS_COLOR))
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if (glfwThemeGetAttribute(theme, GLFW_THEME_COLOR_MAIN))
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{
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{
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printf(n++ > 0 ? ", %s" : "%s", "HAS_COLOR");
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printf(n++ > 0 ? ", %s" : "%s", "COLOR_MAIN");
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}
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}
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if (glfwThemeGetAttribute(theme, GLFW_THEME_ATTRIBUTE_VIBRANT))
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if (glfwThemeGetAttribute(theme, GLFW_THEME_ATTRIBUTE_VIBRANT))
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{
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{
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@ -70,11 +70,11 @@ static void print_theme(GLFWtheme* theme, const char* title)
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printf(n++ > 0 ? ", %s" : "%s", "HIGH_CONTRAST");
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printf(n++ > 0 ? ", %s" : "%s", "HIGH_CONTRAST");
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}
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}
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printf("]\n");
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printf("]\n");
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if (glfwThemeGetAttribute(theme, GLFW_THEME_ATTRIBUTE_HAS_COLOR))
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if (glfwThemeGetAttribute(theme, GLFW_THEME_COLOR_MAIN))
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{
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{
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float r, g, b, a;
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float r, g, b, a;
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glfwThemeGetColor(theme, &r, &g, &b, &a);
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glfwThemeGetColor(theme, GLFW_THEME_COLOR_MAIN, &r, &g, &b, &a);
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printf(" Color: [%f, %f, %f, %f]\n", r, g, b, a);
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printf(" Main color: [%f, %f, %f, %f]\n", r, g, b, a);
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}
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}
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printf("}\n");
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printf("}\n");
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}
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}
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@ -83,6 +83,7 @@ static void set_theme(GLFWwindow* window, int theme_color)
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{
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{
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glfwThemeSetColor(
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glfwThemeSetColor(
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theme,
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theme,
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GLFW_THEME_COLOR_MAIN,
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theme_colors[theme_color][0],
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theme_colors[theme_color][0],
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theme_colors[theme_color][1],
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theme_colors[theme_color][1],
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theme_colors[theme_color][2],
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theme_colors[theme_color][2],
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@ -90,9 +91,9 @@ static void set_theme(GLFWwindow* window, int theme_color)
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);
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);
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if (theme_color == 6)
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if (theme_color == 6)
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glfwThemeSetAttribute(theme, GLFW_THEME_ATTRIBUTE_HAS_COLOR, GLFW_FALSE);
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glfwThemeSetAttribute(theme, GLFW_THEME_COLOR_MAIN, GLFW_FALSE);
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else
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else
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glfwThemeSetAttribute(theme, GLFW_THEME_ATTRIBUTE_HAS_COLOR, GLFW_TRUE);
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glfwThemeSetAttribute(theme, GLFW_THEME_COLOR_MAIN, GLFW_TRUE);
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const char* title;
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const char* title;
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