Remove dependency on eglplatform.h header

Fixes #636.
This commit is contained in:
Camilla Berglund 2015-11-08 15:30:15 +01:00
parent 24f41c8c4c
commit 584d5f0f31
2 changed files with 28 additions and 1 deletions

View File

@ -281,6 +281,12 @@ available:
- `_GLFW_USE_RETINA` to have windows use the full resolution of Retina displays
(recommended)
If you are using the EGL context creation API, the following options are
available:
- `_GLFW_USE_EGLPLATFORM_H` to use `EGL/eglplatform.h` for native handle
definitions (fallback)
@note None of the @ref build_macros may be defined during the compilation of
GLFW. If you define any of these in your build files, make sure they are not
applied to the GLFW sources.

View File

@ -39,7 +39,27 @@
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#endif
#include <EGL/eglplatform.h>
#if defined(_GLFW_USE_EGLPLATFORM_H)
#include <EGL/eglplatform.h>
#elif defined(_GLFW_WIN32)
#define EGLAPIENTRY __stdcall
typedef HDC EGLNativeDisplayType;
typedef HWND EGLNativeWindowType;
#elif defined(_GLFW_X11)
#define EGLAPIENTRY
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
#elif defined(_GLFW_WAYLAND)
#define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#elif defined(_GLFW_MIR)
#define EGLAPIENTRY
typedef MirEGLNativeDisplayType EGLNativeDisplayType;
typedef MirEGLNativeWindowType EGLNativeWindowType;
#else
#error "No supported EGL platform selected"
#endif
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
@ -94,6 +114,7 @@
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void* EGLConfig;