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584d5f0f31
@ -281,6 +281,12 @@ available:
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- `_GLFW_USE_RETINA` to have windows use the full resolution of Retina displays
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(recommended)
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If you are using the EGL context creation API, the following options are
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available:
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- `_GLFW_USE_EGLPLATFORM_H` to use `EGL/eglplatform.h` for native handle
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definitions (fallback)
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@note None of the @ref build_macros may be defined during the compilation of
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GLFW. If you define any of these in your build files, make sure they are not
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applied to the GLFW sources.
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@ -39,7 +39,27 @@
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#define _glfw_dlsym(handle, name) dlsym(handle, name)
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#endif
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#if defined(_GLFW_USE_EGLPLATFORM_H)
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#include <EGL/eglplatform.h>
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#elif defined(_GLFW_WIN32)
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#define EGLAPIENTRY __stdcall
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typedef HDC EGLNativeDisplayType;
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typedef HWND EGLNativeWindowType;
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#elif defined(_GLFW_X11)
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#define EGLAPIENTRY
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typedef Display* EGLNativeDisplayType;
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typedef Window EGLNativeWindowType;
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#elif defined(_GLFW_WAYLAND)
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#define EGLAPIENTRY
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typedef struct wl_display* EGLNativeDisplayType;
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typedef struct wl_egl_window* EGLNativeWindowType;
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#elif defined(_GLFW_MIR)
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#define EGLAPIENTRY
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typedef MirEGLNativeDisplayType EGLNativeDisplayType;
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typedef MirEGLNativeWindowType EGLNativeWindowType;
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#else
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#error "No supported EGL platform selected"
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#endif
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#define EGL_SUCCESS 0x3000
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#define EGL_NOT_INITIALIZED 0x3001
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@ -94,6 +114,7 @@
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#define EGL_NO_DISPLAY ((EGLDisplay) 0)
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#define EGL_NO_CONTEXT ((EGLContext) 0)
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typedef int EGLint;
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typedef unsigned int EGLBoolean;
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typedef unsigned int EGLenum;
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typedef void* EGLConfig;
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