Documentation work

This commit is contained in:
Camilla Berglund 2016-02-04 20:34:22 +01:00
parent d93d9fb7be
commit 58a83ca8ad

View File

@ -64,7 +64,9 @@ successful initialization, `GLFW_TRUE` is returned. If an error occurred,
@code
if (!glfwInit())
exit(EXIT_FAILURE);
{
// Initialization failed
}
@endcode
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be just one and zero.
@ -112,22 +114,36 @@ glfwSetErrorCallback(error_callback);
@subsection quick_create_window Creating a window and context
The window and its OpenGL context are created with a single call, which returns
a handle to the created combined window and context object. For example, this
creates a 640 by 480 windowed mode window with an OpenGL context:
The window and its OpenGL context are created with a single call to @ref
glfwCreateWindow, which returns a handle to the created combined window and
context object
@code
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
@endcode
If window or context creation fails, `NULL` will be returned, so it is necessary
to check the return value.
@code
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
// Window or OpenGL context creation failed
}
@endcode
This creates a 640 by 480 windowed mode window with an OpenGL context. If
window or OpenGL context creation fails, `NULL` will be returned. You should
always check the return value. While window creation rarely fails, context
creation depends on properly installed drivers and may fail even on machines
with the necessary hardware.
By default, the OpenGL context GLFW creates may have any version. You can
require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
version is not supported on the machine, context (and window) creation fails.
@code
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window)
{
// Window or context creation failed
}
@endcode
@ -135,7 +151,7 @@ The window handle is passed to all window related functions and is provided to
along to all window related callbacks, so they can tell which window received
the event.
When a window is no longer needed, destroy it.
When a window and context is no longer needed, destroy it.
@code
glfwDestroyWindow(window);