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https://github.com/glfw/glfw.git
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Cleanup.
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5ed23e593c
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@ -40,10 +40,10 @@ void _glfwInitGammaRamp(void)
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{
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if (_glfw.x11.randr.available)
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{
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XRRScreenResources* rr = XRRGetScreenResources(_glfw.x11.display,
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XRRScreenResources* sr = XRRGetScreenResources(_glfw.x11.display,
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_glfw.x11.root);
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if (!rr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, rr->crtcs[0]))
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if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0]))
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{
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// This is probably older Nvidia RandR with broken gamma support
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// Flag it as useless and fall back to Xf86VidMode, if available
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@ -52,7 +52,7 @@ void _glfwInitGammaRamp(void)
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_glfw.x11.randr.gammaBroken = GL_TRUE;
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}
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XRRFreeScreenResources(rr);
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XRRFreeScreenResources(sr);
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}
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}
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@ -539,7 +539,7 @@ static GLboolean initExtensions(void)
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_glfw.x11.SAVE_TARGETS =
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XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);
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// Find or create drag and drop atoms
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// Find Xdnd (drag and drop) atoms, if available
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_glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", True);
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_glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", True);
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_glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", True);
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@ -119,7 +119,7 @@ typedef struct _GLFWlibraryX11
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Atom NET_ACTIVE_WINDOW;
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Atom MOTIF_WM_HINTS;
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// Atoms for Xdnd
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// Xdnd (drag and drop) atoms
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Atom XdndAware;
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Atom XdndEnter;
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Atom XdndPosition;
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@ -130,11 +130,7 @@ typedef struct _GLFWlibraryX11
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Atom XdndFinished;
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Atom XdndSelection;
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struct {
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Window sourceWindow;
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} xdnd;
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// Selection atoms
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// Selection (clipboard) atoms
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Atom TARGETS;
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Atom MULTIPLE;
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Atom CLIPBOARD;
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@ -205,6 +201,10 @@ typedef struct _GLFWlibraryX11
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char* string;
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} selection;
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struct {
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Window source;
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} xdnd;
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struct {
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int present;
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int fd;
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@ -854,38 +854,36 @@ static struct codepair {
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// Convert X11 KeySym to Unicode
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//
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long _glfwKeySym2Unicode( KeySym keysym )
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long _glfwKeySym2Unicode(KeySym keysym)
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{
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int min = 0;
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int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
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int mid;
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/* First check for Latin-1 characters (1:1 mapping) */
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if( (keysym >= 0x0020 && keysym <= 0x007e) ||
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(keysym >= 0x00a0 && keysym <= 0x00ff) )
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{ return keysym;
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// First check for Latin-1 characters (1:1 mapping)
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if ((keysym >= 0x0020 && keysym <= 0x007e) ||
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(keysym >= 0x00a0 && keysym <= 0x00ff))
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{
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return keysym;
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}
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/* Also check for directly encoded 24-bit UCS characters */
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if( (keysym & 0xff000000) == 0x01000000 )
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// Also check for directly encoded 24-bit UCS characters
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if ((keysym & 0xff000000) == 0x01000000)
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return keysym & 0x00ffffff;
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/* Binary search in table */
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while( max >= min )
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// Binary search in table
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while (max >= min)
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{
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mid = (min + max) / 2;
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if( keysymtab[mid].keysym < keysym )
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if (keysymtab[mid].keysym < keysym)
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min = mid + 1;
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else if( keysymtab[mid].keysym > keysym )
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else if (keysymtab[mid].keysym > keysym)
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max = mid - 1;
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else
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{
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/* Found it! */
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return keysymtab[mid].ucs;
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}
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}
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/* No matching Unicode value found */
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// No matching Unicode value found
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return -1;
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}
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@ -353,8 +353,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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if (_glfw.x11.XdndAware)
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{
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// Announce support for XDND version 5 and below
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// Announce support for Xdnd (drag and drop)
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const Atom version = 5;
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XChangeProperty(_glfw.x11.display, window->x11.handle,
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_glfw.x11.XdndAware, XA_ATOM, 32,
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@ -762,15 +761,14 @@ static void processEvent(XEvent *event)
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}
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else if (event->xclient.message_type == _glfw.x11.XdndEnter)
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{
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// Xdnd Enter: the drag&drop event has started in the window, we
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// could be getting the type and possible conversions here but
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// since we use always string conversion we don't need it
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// A drag operation has entered the window
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// TODO: Check if UTF-8 string is supported by the source
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}
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else if (event->xclient.message_type == _glfw.x11.XdndDrop)
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{
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// Xdnd Drop: The drag&drop event has finished dropping on
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// the window, ask to convert the selection
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_glfw.x11.xdnd.sourceWindow = event->xclient.data.l[0];
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// The drag operation has finished dropping on
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// the window, ask to convert it to a UTF-8 string
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_glfw.x11.xdnd.source = event->xclient.data.l[0];
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XConvertSelection(_glfw.x11.display,
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_glfw.x11.XdndSelection,
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_glfw.x11.UTF8_STRING,
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@ -779,8 +777,7 @@ static void processEvent(XEvent *event)
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}
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else if (event->xclient.message_type == _glfw.x11.XdndPosition)
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{
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// Xdnd Position: get coordinates of the mouse inside the window
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// and update the mouse position
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// The drag operation has moved over the window
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const int absX = (event->xclient.data.l[2] >> 16) & 0xFFFF;
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const int absY = (event->xclient.data.l[2]) & 0xFFFF;
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int x, y;
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@ -788,7 +785,7 @@ static void processEvent(XEvent *event)
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_glfwPlatformGetWindowPos(window, &x, &y);
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_glfwInputCursorMotion(window, absX - x, absY - y);
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// Xdnd: reply with an XDND status message
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// Reply that we are ready to copy the dragged data
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XEvent reply;
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memset(&reply, 0, sizeof(reply));
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@ -800,7 +797,7 @@ static void processEvent(XEvent *event)
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reply.xclient.data.l[1] = 1; // Always accept the dnd with no rectangle
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reply.xclient.data.l[2] = 0; // Specify an empty rectangle
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reply.xclient.data.l[3] = 0;
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reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy; // We only accept copying
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reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy;
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XSendEvent(_glfw.x11.display, window->x11.handle,
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False, NoEventMask, &reply);
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@ -814,10 +811,8 @@ static void processEvent(XEvent *event)
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{
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if (event->xselection.property)
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{
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// Xdnd: got a selection notification from the conversion
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// we asked for, get the data and finish the d&d event
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// The converted data from the drag operation has arrived
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char* data;
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const int result = _glfwGetWindowProperty(event->xselection.requestor,
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event->xselection.property,
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event->xselection.target,
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@ -841,15 +836,15 @@ static void processEvent(XEvent *event)
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memset(&reply, 0, sizeof(reply));
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reply.type = ClientMessage;
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reply.xclient.window = _glfw.x11.xdnd.sourceWindow;
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reply.xclient.window = _glfw.x11.xdnd.source;
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reply.xclient.message_type = _glfw.x11.XdndFinished;
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reply.xclient.format = 32;
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reply.xclient.data.l[0] = window->x11.handle;
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reply.xclient.data.l[1] = result;
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reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy; // We only ever copy
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reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy;
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// Reply that all is well
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XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.sourceWindow,
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XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
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False, NoEventMask, &reply);
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XFlush(_glfw.x11.display);
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}
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