Merge branch 'master' of github.com:raedwulf/glfw into clipboard

Conflicts:
	src/CMakeLists.txt
	tests/CMakeLists.txt
This commit is contained in:
Tai Chi Minh Ralph Eastwood 2012-02-19 06:29:48 +00:00
commit 5937af089e
47 changed files with 3272 additions and 761 deletions

38
.gitignore vendored
View File

@ -3,9 +3,37 @@ cmake_install.cmake
CMakeCache.txt
Makefile
cmake_uninstall.cmake
.DS_Store
docs/Doxyfile
src/config.h
src/x11/libglfw.pc
src/win32/libglfw.pc
src/cocoa/libglfw.pc
*.so
*.a
src/libglfw.pc
src/libglfw.so
src/libglfw.a
src/libglfw.dylib
examples/boing
examples/gears
examples/heightmap
examples/splitview
examples/triangle
examples/wave
examples/*.app
examples/*.exe
tests/accuracy
tests/defaults
tests/dynamic
tests/events
tests/fsaa
tests/fsfocus
tests/gamma
tests/glfwinfo
tests/iconify
tests/joysticks
tests/listmodes
tests/peter
tests/reopen
tests/sharing
tests/tearing
tests/title
tests/windows
tests/*.app
tests/*.exe

View File

@ -13,9 +13,6 @@ set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
include(CheckFunctionExists)
include(CheckSymbolExists)
find_package(OpenGL REQUIRED)
#--------------------------------------------------------------------
@ -28,7 +25,6 @@ if (WIN32)
set(_GLFW_WIN32_WGL 1)
# Set up library and include paths
set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY})
list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
endif (WIN32)
@ -36,23 +32,34 @@ endif (WIN32)
#--------------------------------------------------------------------
# Set up GLFW for Xlib and GLX on Unix-like systems with X Windows
#--------------------------------------------------------------------
if (UNIX AND NOT APPLE AND NOT CYGWIN)
if (UNIX AND NOT APPLE)
message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
# Define the platform identifier
set(_GLFW_X11_GLX 1)
# Set up library and include paths
set(CMAKE_REQUIRED_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY})
list(APPEND GLFW_INCLUDE_DIR ${X11_X11_INCLUDE_PATH})
list(APPEND GLFW_LIBRARIES ${X11_X11_LIB})
list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
list(APPEND GLFW_INCLUDE_DIR ${X11_X11_INCLUDE_PATH} ${OPENGL_INCLUDE_DIR})
list(APPEND GLFW_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY})
include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CheckX11Extensions.cmake)
find_library(MATH_LIBRARY m)
if (MATH_LIBRARY)
list(APPEND GLFW_LIBRARIES ${MATH_LIBRARY})
endif(MATH_LIBRARY)
find_library(RT_LIBRARY rt)
if (RT_LIBRARY)
list(APPEND GLFW_LIBRARIES ${RT_LIBRARY})
endif(RT_LIBRARY)
include(CheckFunctionExists)
include(CheckSymbolExists)
include(${GLFW_SOURCE_DIR}/CMake/CheckX11Extensions.cmake)
set(CMAKE_REQUIRED_LIBRARIES ${GLFW_LIBRARIES})
# Check for XRandR (modern resolution switching extension)
CHECK_X11_XRANDR()
check_x11_xrandr()
if (X11_XRANDR_FOUND)
set(_GLFW_HAS_XRANDR 1)
list(APPEND GLFW_INCLUDE_DIR ${X11_XRANDR_INCLUDE_DIR})
@ -60,7 +67,7 @@ if (UNIX AND NOT APPLE AND NOT CYGWIN)
endif(X11_XRANDR_FOUND)
# Check for Xf86VidMode (fallback legacy resolution switching extension)
CHECK_X11_XF86VIDMODE()
check_x11_xf86vidmode()
if (X11_XF86VIDMODE_FOUND)
set(_GLFW_HAS_XF86VIDMODE 1)
list(APPEND GLFW_INCLUDE_DIR ${X11_XF86VIDMODE_INCLUDE_DIR})
@ -68,17 +75,17 @@ if (UNIX AND NOT APPLE AND NOT CYGWIN)
endif(X11_XF86VIDMODE_FOUND)
# Check for Xkb (X keyboard extension)
CHECK_FUNCTION_EXISTS(XkbQueryExtension _GLFW_HAS_XKB)
check_function_exists(XkbQueryExtension _GLFW_HAS_XKB)
# Check for glXGetProcAddress
CHECK_FUNCTION_EXISTS(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS)
check_function_exists(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS)
if (NOT _GLFW_HAS_GLXGETPROCADDRESS)
CHECK_FUNCTION_EXISTS(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB)
check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB)
endif (NOT _GLFW_HAS_GLXGETPROCADDRESS)
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
CHECK_FUNCTION_EXISTS(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT)
check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT)
endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
@ -92,7 +99,7 @@ if (UNIX AND NOT APPLE AND NOT CYGWIN)
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(_GLFW_USE_LINUX_JOYSTICKS 1)
endif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
endif(UNIX AND NOT APPLE AND NOT CYGWIN)
endif(UNIX AND NOT APPLE)
#--------------------------------------------------------------------
# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
@ -105,20 +112,24 @@ if (UNIX AND APPLE)
option(GLFW_BUILD_UNIVERSAL "Build the GLFW library and examples as Universal Binaries" FALSE)
# Universal build, decent set of warning flags...
# Universal build
if (GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW as Universal Binaries")
set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64)
set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5 -Wall -Wextra -Wno-unused-parameter -Werror")
set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5")
else(GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW only for the native architecture")
endif(GLFW_BUILD_UNIVERSAL)
# Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation)
list(APPEND GLFW_LIBRARIES ${COCOA_FRAMEWORK})
list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
list(APPEND GLFW_LIBRARIES ${IOKIT_FRAMEWORK})
list(APPEND GLFW_LIBRARIES ${CORE_FOUNDATION_FRAMEWORK})
endif(UNIX AND APPLE)
#--------------------------------------------------------------------
@ -155,12 +166,9 @@ install(FILES COPYING.txt readme.html
#--------------------------------------------------------------------
# -- Documentation generation
#--------------------------------------------------------------------
#include("${CMAKE_CURRENT_SOURCE_DIR}/documentation.cmake")
#configure_file("${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in"
# "${CMAKE_CURRENT_BINARY_DIR}/Doxyfile"
# IMMEDIATE @ONLY)
#add_doxygen_target("${CMAKE_CURRENT_BINARY_DIR}/Doxyfile")
#add_subdirectory(docs)
configure_file("${GLFW_SOURCE_DIR}/docs/Doxyfile.in"
"${GLFW_BINARY_DIR}/docs/Doxyfile"
@ONLY)
#--------------------------------------------------------------------
# Uninstall operation

1687
docs/Doxyfile.in Normal file

File diff suppressed because it is too large Load Diff

View File

@ -32,10 +32,3 @@ if(MSVC)
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif(MSVC)
if(CYGWIN)
# Set cross-compile and subsystem compile and link flags
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
COMPILE_FLAGS "-mno-cygwin"
LINK_FLAGS "-mno-cygwin -mwindows")
endif(CYGWIN)

View File

@ -586,7 +586,7 @@ int main( void )
}
glfwSetWindowSizeCallback( reshape );
glfwEnable( window, GLFW_STICKY_KEYS );
glfwSetInputMode( window, GLFW_STICKY_KEYS, GL_TRUE );
glfwSwapInterval( 1 );
glfwSetTime( 0.0 );

View File

@ -339,7 +339,7 @@ int main(int argc, char *argv[])
exit( EXIT_FAILURE );
}
glfwEnable( window, GLFW_KEY_REPEAT );
glfwSetInputMode( window, GLFW_KEY_REPEAT, GL_TRUE );
glfwSwapInterval( 1 );
// Parse command-line options

View File

@ -573,7 +573,7 @@ int main(int argc, char** argv)
}
}
if (GL_TRUE != glfwInit())
if (!glfwInit())
{
fprintf(stderr, "ERROR: Unable to initialize GLFW\n");
usage();
@ -583,7 +583,7 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE, GL_TRUE);
glfwOpenWindowHint(GLFW_WINDOW_RESIZABLE, GL_FALSE);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

View File

@ -462,10 +462,10 @@ int main(void)
glfwSwapInterval(1);
// Enable sticky keys
glfwEnable(window, GLFW_STICKY_KEYS);
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Enable mouse cursor (only needed for fullscreen mode)
glfwSetCursorMode(window, GLFW_CURSOR_NORMAL);
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
// Set callback functions
glfwSetWindowSizeCallback(windowSizeFun);

View File

@ -30,7 +30,7 @@ int main(void)
}
// Ensure we can capture the escape key being pressed below
glfwEnable(window, GLFW_STICKY_KEYS);
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Enable vertical sync (on cards that support it)
glfwSwapInterval(1);

View File

@ -309,13 +309,13 @@ void mouse_button_callback(GLFWwindow window, int button, int action)
if (action == GLFW_PRESS)
{
glfwSetCursorMode(window, GLFW_CURSOR_CAPTURED);
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED);
locked = GL_TRUE;
}
else
{
locked = GL_FALSE;
glfwSetCursorMode(window, GLFW_CURSOR_NORMAL);
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
}
}
@ -396,7 +396,7 @@ int main(int argc, char* argv[])
// Keyboard handler
glfwSetKeyCallback(key_callback);
glfwEnable(window, GLFW_KEY_REPEAT);
glfwSetInputMode(window, GLFW_KEY_REPEAT, GL_TRUE);
// Window resize handler
glfwSetWindowSizeCallback(window_resize_callback);

View File

@ -39,16 +39,6 @@ extern "C" {
* Global definitions
*************************************************************************/
/* We need a NULL pointer from time to time */
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
#else
#define NULL ((void*) 0)
#endif
#endif /* NULL */
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
/* Please report any probles that you find with your compiler, which may
@ -75,7 +65,6 @@ extern "C" {
#else
#define APIENTRY
#endif
#define GLFW_APIENTRY_DEFINED
#endif /* APIENTRY */
@ -418,7 +407,7 @@ extern "C" {
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
#define GLFW_AUX_BUFFERS 0x0002100B
#define GLFW_STEREO 0x0002100C
#define GLFW_WINDOW_NO_RESIZE 0x0002100D
#define GLFW_WINDOW_RESIZABLE 0x0002100D
#define GLFW_FSAA_SAMPLES 0x0002100E
#define GLFW_OPENGL_VERSION_MAJOR 0x0002100F
#define GLFW_OPENGL_VERSION_MINOR 0x00021010
@ -438,13 +427,14 @@ extern "C" {
#define GLFW_OPENGL_COMPAT_PROFILE 0x00000002
#define GLFW_OPENGL_ES2_PROFILE 0x00000004
/* glfwEnable/glfwDisable tokens */
/* glfwGetInputMode/glfwSetInputMode tokens */
#define GLFW_CURSOR_MODE 0x00030001
#define GLFW_STICKY_KEYS 0x00030002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003
#define GLFW_SYSTEM_KEYS 0x00030004
#define GLFW_KEY_REPEAT 0x00030005
/* glfwSetCursorMode tokens */
/* GLFW_CURSOR_MODE values */
#define GLFW_CURSOR_NORMAL 0x00040001
#define GLFW_CURSOR_HIDDEN 0x00040002
#define GLFW_CURSOR_CAPTURED 0x00040003
@ -494,8 +484,6 @@ typedef void (* GLFWmouseposfun)(GLFWwindow,int,int);
typedef void (* GLFWscrollfun)(GLFWwindow,int,int);
typedef void (* GLFWkeyfun)(GLFWwindow,int,int);
typedef void (* GLFWcharfun)(GLFWwindow,int);
typedef void* (* GLFWmallocfun)(size_t);
typedef void (* GLFWfreefun)(void*);
/* The video mode structure used by glfwGetVideoModes */
typedef struct
@ -515,19 +503,6 @@ typedef struct
unsigned short blue[GLFW_GAMMA_RAMP_SIZE];
} GLFWgammaramp;
/* Custom memory allocator interface */
typedef struct
{
GLFWmallocfun malloc;
GLFWfreefun free;
} GLFWallocator;
/* Custom threading model interface */
typedef struct
{
int dummy;
} GLFWthreadmodel;
/*************************************************************************
* Prototypes
@ -535,7 +510,6 @@ typedef struct
/* Initialization, termination and version querying */
GLFWAPI int glfwInit(void);
GLFWAPI int glfwInitWithModels(GLFWthreadmodel* threading, GLFWallocator* allocator);
GLFWAPI void glfwTerminate(void);
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
GLFWAPI const char* glfwGetVersionString(void);
@ -580,11 +554,12 @@ GLFWAPI void glfwPollEvents(void);
GLFWAPI void glfwWaitEvents(void);
/* Input handling */
GLFWAPI int glfwGetInputMode(GLFWwindow window, int mode);
GLFWAPI void glfwSetInputMode(GLFWwindow window, int mode, int value);
GLFWAPI int glfwGetKey(GLFWwindow window, int key);
GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos);
GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos);
GLFWAPI void glfwSetCursorMode(GLFWwindow window, int mode);
GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* xoffset, int* yoffset);
GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
@ -614,10 +589,6 @@ GLFWAPI int glfwExtensionSupported(const char* extension);
GLFWAPI void* glfwGetProcAddress(const char* procname);
GLFWAPI void glfwCopyContext(GLFWwindow src, GLFWwindow dst, unsigned long mask);
/* Enable/disable functions */
GLFWAPI void glfwEnable(GLFWwindow window, int token);
GLFWAPI void glfwDisable(GLFWwindow window, int token);
/*************************************************************************
* Global definition cleanup
@ -625,11 +596,6 @@ GLFWAPI void glfwDisable(GLFWwindow window, int token);
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
#ifdef GLFW_APIENTRY_DEFINED
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#ifdef GLFW_WINGDIAPI_DEFINED
#undef WINGDIAPI
#undef GLFW_WINGDIAPI_DEFINED

View File

@ -272,25 +272,27 @@ version of GLFW.</p>
<li>Added <code>glfwSetWindowFocusCallback</code> function and <code>GLFWwindowfocusfun</code> type for receiving window focus events</li>
<li>Added <code>glfwSetWindowIconifyCallback</code> function and <code>GLFWwindowiconifyfun</code> type for receiving window iconification events</li>
<li>Added <code>glfwGetCurrentContext</code> function for retrieving the window whose OpenGL context is current</li>
<li>Added <code>glfwInitWithModels</code> function and <code>GLFWallocator</code> and <code>GLFWthreadmodel</code> types for pluggable memory allocation and threading models</li>
<li>Added <code>glfwCopyContext</code> function for copying OpenGL state categories between contexts</li>
<li>Added <code>glfwSetCursorMode</code> function for controlling per-window cursor mode, replacing <code>GLFW_MOUSE_CURSOR</code></li>
<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
<li>Added <code>windows</code> simple multi-window test program</li>
<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
<li>Added <code>dynamic</code> simple dynamic linking test program</li>
<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
<li>Added initial window title parameter to <code>glfwOpenWindow</code></li>
<li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
<li>Changed <code>glfwOpenWindow</code> and <code>glfwSetWindowTitle</code> to use UTF-8 encoded strings</li>
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>
<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
<li>Replaced ad hoc build system with CMake</li>
<li>Replaced layout-dependent key codes with single, platform-independent set based on US layout</li>
<li>Replaced mouse wheel interface with two-dimensional scrolling interface</li>
<li>Replaced <code>glfwEnable</code> and <code>glfwDisable</code> with <code>glfwGetInputMode</code> and <code>glfwSetInputMode</code></li>
<li>Made Unicode character input unaffected by <code>GLFW_KEY_REPEAT</code></li>
<li>Removed event auto-polling and the <code>GLFW_AUTO_POLL_EVENTS</code> window enable</li>
<li>Removed the Win32 port .def files</li>
@ -307,15 +309,24 @@ version of GLFW.</p>
<li>Bugfix: The OpenGL profile and forward-compatibility window parameters were not saved after context creation</li>
<li>Bugfix: The FSAA test did not check for the availability of <code>GL_ARB_multisample</code></li>
<li>[Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above</li>
<li>[Cocoa] Added support for joysticks</li>
<li>[Cocoa] Replaced <code>NSDate</code> time source with <code>mach_absolute_time</code></li>
<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
<li>[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash</li>
<li>[Cocoa] Bugfix: <code>glfwInit</code> changed the current directory for unbundled executables</li>
<li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li>
<li>[X11] Added the POSIX <code>CLOCK_MONOTONIC</code> time source as the preferred method</li>
<li>[X11] Added dependency on libm, where present</li>
<li>[X11] Added support for the <code>_NET_WM_NAME</code> and <code>_NET_WM_ICON_NAME</code> EWMH window properties</li>
<li>[X11] Bugfix: Some window properties required by the ICCCM were not set</li>
<li>[X11] Bugfix: Calling <code>glXCreateContextAttribsARB</code> with an unavailable OpenGL version caused the application to terminate with a <code>BadMatch</code> Xlib error</li>
<li>[X11] Bugfix: A synchronization point necessary for jitter-free locked cursor mode was incorrectly removed</li>
<li>[Win32] Changed port to use Unicode mode only</li>
<li>[Win32] Removed explicit support for versions of Windows older than Windows XP</li>
<li>[Win32] Bugfix: Window activation and iconification did not work as expected</li>
<li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li>
<li>[Win32] Bugfix: The array for WGL context attributes was too small and could overflow</li>
<li>[Win32] Bugfix: Alt+F4 hot key was not translated into <code>WM_CLOSE</code></li>
</ul>
<h3>v2.7</h3>
@ -857,6 +868,8 @@ their skills. Special thanks go out to:</p>
<li>Tristam MacDonald, for his bug reports and feedback on the Cocoa port</li>
<li>Hans 'Hanmac' Mackowiak, for adding UTF-8 window title support on X11</li>
<li>David Medlock, for doing the initial Lua port</li>
<li>Kenneth Miller, for his many and detailed bug reports on Win32</li>
@ -886,6 +899,9 @@ their skills. Special thanks go out to:</p>
<li>Johannes Stein, for maintaining the Pascal bindings</li>
<li>Sergey Tikhomirov, for the initial implementation of joystick support on
Mac OS X</li>
<li>Samuli Tuomola, for support, bug reports and testing</li>
<li>Frank Wille, for helping with the AmigaOS port and making GLFW

View File

@ -1,16 +1,4 @@
if(CYGWIN)
# These lines are intended to remove the --export-all-symbols
# flag added in the Modules/Platform/CYGWIN.cmake file of the
# CMake distribution.
# This is a HACK. If you have trouble _linking_ the GLFW
# _shared_ library on Cygwin, try disabling this.
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-shared")
set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS})
endif(CYGWIN)
if(UNIX)
if(_GLFW_HAS_XRANDR)
set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xrandr")
@ -27,27 +15,25 @@ include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src
${GLFW_INCLUDE_DIR})
set(common_SOURCES clipboard.c enable.c error.c fullscreen.c gamma.c init.c input.c
set(common_SOURCES clipboard.c error.c fullscreen.c gamma.c init.c input.c
joystick.c opengl.c time.c window.c)
if(_GLFW_COCOA_NSGL)
set(libglfw_SOURCES ${common_SOURCES} cocoa_clipboard.c
cocoa_enable.m cocoa_fullscreen.m
cocoa_gamma.m cocoa_init.m cocoa_joystick.m
set(libglfw_SOURCES ${common_SOURCES} cocoa_clipboard.m
cocoa_fullscreen.m cocoa_gamma.m
cocoa_init.m cocoa_input.m cocoa_joystick.m
cocoa_opengl.m cocoa_time.m cocoa_window.m)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${libglfw_SOURCES} PROPERTIES LANGUAGE C)
elseif(_GLFW_WIN32_WGL)
set(libglfw_SOURCES ${common_SOURCES} win32_clipboard.c
win32_enable.c win32_fullscreen.c
win32_gamma.c win32_init.c win32_joystick.c
set(libglfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
win32_gamma.c win32_init.c win32_input.c win32_joystick.c
win32_opengl.c win32_time.c win32_window.c
win32_dllmain.c)
elseif(_GLFW_X11_GLX)
set(libglfw_SOURCES ${common_SOURCES} x11_clipboard.c
x11_enable.c x11_fullscreen.c
x11_gamma.c x11_init.c x11_joystick.c
set(libglfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
x11_gamma.c x11_init.c x11_input.c x11_joystick.c
x11_keysym2unicode.c x11_opengl.c x11_time.c
x11_window.c)
else()
@ -70,13 +56,6 @@ if(WIN32)
IMPORT_SUFFIX "dll.lib")
endif(WIN32)
if(CYGWIN)
# Build for the regular Win32 environment (not Cygwin)
set_target_properties(libglfwStatic libglfwShared PROPERTIES
COMPILE_FLAGS "-mwin32 -mno-cygwin"
LINK_FLAGS "-mwin32 -mno-cygwin")
endif(CYGWIN)
if(APPLE)
# Append -fno-common to the compile flags to work around a bug in the Apple GCC
get_target_property(CFLAGS libglfwShared COMPILE_FLAGS)

View File

@ -50,8 +50,6 @@ void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
CGGammaValue blue[GLFW_GAMMA_RAMP_SIZE];
// For now, don't support anything that is not GLFW_GAMMA_RAMP_SIZE
// i.e. 256. I don't think anyone would want to change the gamma on
// Mac anyway...
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
return;
@ -80,8 +78,6 @@ void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
CGGammaValue blue[GLFW_GAMMA_RAMP_SIZE];
// For now, don't support anything that is not GLFW_GAMMA_RAMP_SIZE
// i.e. 256. I don't think anyone would want to change the gamma on
// Mac anyway...
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
return;
@ -93,6 +89,7 @@ void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
green[i] = ramp->green[i] / 65535.f;
blue[i] = ramp->blue[i] / 65535.f;
}
CGSetDisplayTransferByTable(CGMainDisplayID(), GLFW_GAMMA_RAMP_SIZE, red, green, blue);
}

View File

@ -72,6 +72,18 @@ NSString* GLFWNameKeys[] =
};
//========================================================================
// Change to our application bundle's resources directory, if present
//========================================================================
static void changeToResourcesDirectory(void)
{
char* resourcePath = [[[NSBundle mainBundle] resourcePath] UTF8String];
if (access(resourcePath, R_OK) == 0)
chdir(resourcePath);
}
//========================================================================
// Try to figure out what the calling application is called
//========================================================================
@ -87,15 +99,12 @@ static NSString* findAppName(void)
[name isKindOfClass:[NSString class]] &&
![@"" isEqualToString:name])
{
_glfwLibrary.NS.bundled = GL_TRUE;
return name;
}
}
// If we get here, we're unbundled
if (!_glfwLibrary.NS.unbundled)
{
// Could do this only if we discover we're unbundled, but it should
// do no harm...
ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
@ -103,13 +112,10 @@ static NSString* findAppName(void)
// handy. There is an NSApplication API to do this, but...
SetFrontProcess(&psn);
_glfwLibrary.NS.unbundled = GL_TRUE;
}
char** progname = _NSGetProgname();
if (progname && *progname)
{
// TODO: UTF8?
// TODO: UTF-8?
return [NSString stringWithUTF8String:*progname];
}
@ -210,16 +216,16 @@ int _glfwPlatformInit(void)
return GL_FALSE;
}
NSString* resourcePath = [[NSBundle mainBundle] resourcePath];
if (access([resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK) == 0)
chdir([resourcePath cStringUsingEncoding:NSUTF8StringEncoding]);
// Setting up menu bar must go exactly here else weirdness ensues
// Setting up the menu bar must go between sharedApplication
// above and finishLaunching below, in order to properly emulate the
// behavior of NSApplicationMain
setUpMenuBar();
[NSApp finishLaunching];
if (_glfwLibrary.NS.bundled)
changeToResourcesDirectory();
_glfwPlatformSetTime(0.0);
_glfwLibrary.NS.desktopMode =
@ -230,6 +236,10 @@ int _glfwPlatformInit(void)
_glfwPlatformGetGammaRamp(&_glfwLibrary.originalRamp);
_glfwLibrary.currentRamp = _glfwLibrary.originalRamp;
_glfwInitTimer();
_glfwInitJoysticks();
return GL_TRUE;
}
@ -251,6 +261,8 @@ int _glfwPlatformTerminate(void)
[_glfwLibrary.NS.autoreleasePool release];
_glfwLibrary.NS.autoreleasePool = nil;
_glfwTerminateJoysticks();
return GL_TRUE;
}
@ -261,7 +273,7 @@ int _glfwPlatformTerminate(void)
const char* _glfwPlatformGetVersionString(void)
{
const char* version = "GLFW " _GLFW_VERSION_FULL " Cocoa";
const char* version = _GLFW_VERSION_FULL " Cocoa";
return version;
}

View File

@ -29,6 +29,440 @@
#include "internal.h"
#include <unistd.h>
#include <ctype.h>
#include <mach/mach.h>
#include <mach/mach_error.h>
#include <CoreFoundation/CoreFoundation.h>
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h>
#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
//------------------------------------------------------------------------
// Joystick element information
//------------------------------------------------------------------------
typedef struct
{
IOHIDElementCookie cookie;
long value;
long min;
long max;
long minReport;
long maxReport;
} _glfwJoystickElement;
//------------------------------------------------------------------------
// Joystick information & state
//------------------------------------------------------------------------
typedef struct
{
int present;
char product[256];
IOHIDDeviceInterface** interface;
int numAxes;
int numButtons;
int numHats;
CFMutableArrayRef axes;
CFMutableArrayRef buttons;
CFMutableArrayRef hats;
} _glfwJoystick;
static _glfwJoystick _glfwJoysticks[GLFW_JOYSTICK_LAST + 1];
void GetElementsCFArrayHandler(const void* value, void* parameter);
//========================================================================
// Adds an element to the specified joystick
//========================================================================
static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement)
{
long elementType, usagePage, usage;
CFTypeRef refElementType, refUsagePage, refUsage;
refElementType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementTypeKey));
refUsagePage = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementUsagePageKey));
refUsage = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementUsageKey));
CFMutableArrayRef elementsArray = NULL;
CFNumberGetValue(refElementType, kCFNumberLongType, &elementType);
CFNumberGetValue(refUsagePage, kCFNumberLongType, &usagePage);
CFNumberGetValue(refUsage, kCFNumberLongType, &usage);
if ((elementType == kIOHIDElementTypeInput_Axis) ||
(elementType == kIOHIDElementTypeInput_Button) ||
(elementType == kIOHIDElementTypeInput_Misc))
{
switch (usagePage) /* only interested in kHIDPage_GenericDesktop and kHIDPage_Button */
{
case kHIDPage_GenericDesktop:
{
switch (usage)
{
case kHIDUsage_GD_X:
case kHIDUsage_GD_Y:
case kHIDUsage_GD_Z:
case kHIDUsage_GD_Rx:
case kHIDUsage_GD_Ry:
case kHIDUsage_GD_Rz:
case kHIDUsage_GD_Slider:
case kHIDUsage_GD_Dial:
case kHIDUsage_GD_Wheel:
joystick->numAxes++;
elementsArray = joystick->axes;
break;
case kHIDUsage_GD_Hatswitch:
joystick->numHats++;
elementsArray = joystick->hats;
break;
}
break;
}
case kHIDPage_Button:
joystick->numButtons++;
elementsArray = joystick->buttons;
break;
default:
break;
}
if (elementsArray)
{
long number;
CFTypeRef refType;
_glfwJoystickElement* element = (_glfwJoystickElement*) malloc(sizeof(_glfwJoystickElement));
CFArrayAppendValue(elementsArray, element);
refType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementCookieKey));
if (refType && CFNumberGetValue(refType, kCFNumberLongType, &number))
element->cookie = (IOHIDElementCookie) number;
refType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementMinKey));
if (refType && CFNumberGetValue(refType, kCFNumberLongType, &number))
element->minReport = element->min = number;
refType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementMaxKey));
if (refType && CFNumberGetValue(refType, kCFNumberLongType, &number))
element->maxReport = element->max = number;
}
}
else
{
CFTypeRef refElementTop = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementKey));
if (refElementTop)
{
CFTypeID type = CFGetTypeID (refElementTop);
if (type == CFArrayGetTypeID()) /* if element is an array */
{
CFRange range = {0, CFArrayGetCount (refElementTop)};
CFArrayApplyFunction(refElementTop, range, GetElementsCFArrayHandler, joystick);
}
}
}
}
//========================================================================
// Adds an element to the specified joystick
//========================================================================
void GetElementsCFArrayHandler(const void* value, void* parameter)
{
if (CFGetTypeID(value) == CFDictionaryGetTypeID())
addJoystickElement((_glfwJoystick*) parameter, (CFTypeRef) value);
}
//========================================================================
// Returns the value of the specified element of the specified joystick
//========================================================================
static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* element)
{
IOReturn result = kIOReturnSuccess;
IOHIDEventStruct hidEvent;
hidEvent.value = 0;
if (joystick && element && joystick->interface)
{
result = (*(joystick->interface))->getElementValue(joystick->interface,
element->cookie,
&hidEvent);
if (kIOReturnSuccess == result)
{
/* record min and max for auto calibration */
if (hidEvent.value < element->minReport)
element->minReport = hidEvent.value;
if (hidEvent.value > element->maxReport)
element->maxReport = hidEvent.value;
}
}
/* auto user scale */
return (long) hidEvent.value;
}
//========================================================================
// Removes the specified joystick
//========================================================================
static void removeJoystick(_glfwJoystick* joystick)
{
int i;
if (joystick->present)
{
joystick->present = GL_FALSE;
for (i = 0; i < joystick->numAxes; i++)
{
_glfwJoystickElement* axes =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->axes, i);
free(axes);
}
CFArrayRemoveAllValues(joystick->axes);
joystick->numAxes = 0;
for (i = 0; i < joystick->numButtons; i++)
{
_glfwJoystickElement* button =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->buttons, i);
free(button);
}
CFArrayRemoveAllValues(joystick->buttons);
joystick->numButtons = 0;
for (i = 0; i < joystick->numHats; i++)
{
_glfwJoystickElement* hat =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->hats, i);
free(hat);
}
CFArrayRemoveAllValues(joystick->hats);
joystick->hats = 0;
(*(joystick->interface))->close(joystick->interface);
(*(joystick->interface))->Release(joystick->interface);
joystick->interface = NULL;
}
}
//========================================================================
// Callback for user-initiated joystick removal
//========================================================================
static void removalCallback(void* target, IOReturn result, void* refcon, void* sender)
{
removeJoystick((_glfwJoystick*) refcon);
}
//========================================================================
// Polls for joystick events and updates GFLW state
//========================================================================
static void pollJoystickEvents(void)
{
int i;
CFIndex j;
for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
{
_glfwJoystick* joystick = &_glfwJoysticks[i];
if (joystick->present)
{
for (j = 0; j < joystick->numButtons; j++)
{
_glfwJoystickElement* button =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->buttons, j);
button->value = getElementValue(joystick, button);
}
for (j = 0; j < joystick->numAxes; j++)
{
_glfwJoystickElement* axes =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->axes, j);
axes->value = getElementValue(joystick, axes);
}
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize joystick interface
//========================================================================
void _glfwInitJoysticks(void)
{
int deviceCounter = 0;
IOReturn result = kIOReturnSuccess;
mach_port_t masterPort = 0;
io_iterator_t objectIterator = 0;
CFMutableDictionaryRef hidMatchDictionary = NULL;
io_object_t ioHIDDeviceObject = 0;
result = IOMasterPort(bootstrap_port, &masterPort);
hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey);
if (kIOReturnSuccess != result || !hidMatchDictionary)
return;
result = IOServiceGetMatchingServices(masterPort,
hidMatchDictionary,
&objectIterator);
if (result != kIOReturnSuccess)
return;
if (!objectIterator) /* there are no joysticks */
return;
while ((ioHIDDeviceObject = IOIteratorNext(objectIterator)))
{
CFMutableDictionaryRef hidProperties = 0;
kern_return_t result;
CFTypeRef refCF = 0;
IOCFPlugInInterface** ppPlugInInterface = NULL;
HRESULT plugInResult = S_OK;
SInt32 score = 0;
long usagePage, usage;
result = IORegistryEntryCreateCFProperties(ioHIDDeviceObject,
&hidProperties,
kCFAllocatorDefault,
kNilOptions);
if (result != kIOReturnSuccess)
continue;
/* Check device type */
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsagePageKey));
if (refCF)
CFNumberGetValue(refCF, kCFNumberLongType, &usagePage);
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsageKey));
if (refCF)
CFNumberGetValue(refCF, kCFNumberLongType, &usage);
if ((usagePage != kHIDPage_GenericDesktop) ||
(usage != kHIDUsage_GD_Joystick &&
usage != kHIDUsage_GD_GamePad &&
usage != kHIDUsage_GD_MultiAxisController))
{
/* We don't interested in this device */
continue;
}
_glfwJoystick* joystick = &_glfwJoysticks[deviceCounter];
joystick->present = GL_TRUE;
result = IOCreatePlugInInterfaceForService(ioHIDDeviceObject,
kIOHIDDeviceUserClientTypeID,
kIOCFPlugInInterfaceID,
&ppPlugInInterface,
&score);
if (kIOReturnSuccess != result)
return;
plugInResult = (*ppPlugInInterface)->QueryInterface(
ppPlugInInterface,
CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID),
(void *) &(joystick->interface));
if (plugInResult != S_OK)
return;
(*ppPlugInInterface)->Release(ppPlugInInterface);
(*(joystick->interface))->open(joystick->interface, 0);
(*(joystick->interface))->setRemovalCallback(joystick->interface,
removalCallback,
joystick,
joystick);
/* Get product string */
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
if (refCF)
{
CFStringGetCString(refCF,
(char*) &(joystick->product),
256,
CFStringGetSystemEncoding());
}
joystick->numAxes = 0;
joystick->numButtons = 0;
joystick->numHats = 0;
joystick->axes = CFArrayCreateMutable(NULL, 0, NULL);
joystick->buttons = CFArrayCreateMutable(NULL, 0, NULL);
joystick->hats = CFArrayCreateMutable(NULL, 0, NULL);
CFTypeRef refTopElement = CFDictionaryGetValue(hidProperties,
CFSTR(kIOHIDElementKey));
CFTypeID type = CFGetTypeID(refTopElement);
if (type == CFArrayGetTypeID())
{
CFRange range = { 0, CFArrayGetCount(refTopElement) };
CFArrayApplyFunction(refTopElement,
range,
GetElementsCFArrayHandler,
(void*) joystick);
}
deviceCounter++;
}
}
//========================================================================
// Close all opened joystick handles
//========================================================================
void _glfwTerminateJoysticks(void)
{
int i;
for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
{
_glfwJoystick* joystick = &_glfwJoysticks[i];
removeJoystick(joystick);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
@ -40,27 +474,109 @@
int _glfwPlatformGetJoystickParam(int joy, int param)
{
// TODO: Implement this.
return 0;
if (!_glfwJoysticks[joy].present)
{
// TODO: Figure out if this is an error
return GL_FALSE;
}
switch (param)
{
case GLFW_PRESENT:
return GL_TRUE;
case GLFW_AXES:
return (int) CFArrayGetCount(_glfwJoysticks[joy].axes);
case GLFW_BUTTONS:
return (int) CFArrayGetCount(_glfwJoysticks[joy].buttons);
default:
break;
}
return GL_FALSE;
}
//========================================================================
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
{
// TODO: Implement this.
int i;
if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST)
return 0;
_glfwJoystick joystick = _glfwJoysticks[joy];
if (!joystick.present)
{
// TODO: Figure out if this is an error
return 0;
}
numaxes = numaxes < joystick.numAxes ? numaxes : joystick.numAxes;
// Update joystick state
pollJoystickEvents();
for (i = 0; i < numaxes; i++)
{
_glfwJoystickElement* axes =
(_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.axes, i);
long readScale = axes->maxReport - axes->minReport;
if (readScale == 0)
pos[i] = axes->value;
else
pos[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
//printf("%ld, %ld, %ld\n", axes->value, axes->minReport, axes->maxReport);
if (i & 1)
pos[i] = -pos[i];
}
return numaxes;
}
//========================================================================
// Get joystick button states
//========================================================================
int _glfwPlatformGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons )
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
int numbuttons)
{
// TODO: Implement this.
int i;
if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST)
return 0;
_glfwJoystick joystick = _glfwJoysticks[joy];
if (!joystick.present)
{
// TODO: Figure out if this is an error
return 0;
}
numbuttons = numbuttons < joystick.numButtons ? numbuttons : joystick.numButtons;
// Update joystick state
pollJoystickEvents();
for (i = 0; i < numbuttons; i++)
{
_glfwJoystickElement* button = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.buttons, i);
buttons[i] = button->value ? GLFW_PRESS : GLFW_RELEASE;
}
return numbuttons;
}

View File

@ -85,16 +85,29 @@ typedef struct _GLFWwindowNS
typedef struct _GLFWlibraryNS
{
struct {
double t0;
double base;
double resolution;
} timer;
// dlopen handle for dynamically loading OpenGL extension entry points
void* OpenGLFramework;
GLboolean unbundled;
GLboolean bundled;
id desktopMode;
id delegate;
id autoreleasePool;
} _GLFWlibraryNS;
//========================================================================
// Prototypes for platform specific internal functions
//========================================================================
// Time
void _glfwInitTimer(void);
// Joystick input
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
#endif // _platform_h_

View File

@ -29,6 +29,36 @@
#include "internal.h"
#include <mach/mach_time.h>
//========================================================================
// Return raw time
//========================================================================
static uint64_t getRawTime(void)
{
return mach_absolute_time();
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialise timer
//========================================================================
void _glfwInitTimer(void)
{
mach_timebase_info_data_t info;
mach_timebase_info(&info);
_glfwLibrary.NS.timer.resolution = (double) info.numer / (info.denom * 1.0e9);
_glfwLibrary.NS.timer.base = getRawTime();
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
@ -40,8 +70,8 @@
double _glfwPlatformGetTime(void)
{
return [NSDate timeIntervalSinceReferenceDate] -
_glfwLibrary.NS.timer.t0;
return (double) (getRawTime() - _glfwLibrary.NS.timer.base) *
_glfwLibrary.NS.timer.resolution;
}
//========================================================================
@ -50,7 +80,7 @@ double _glfwPlatformGetTime(void)
void _glfwPlatformSetTime(double time)
{
_glfwLibrary.NS.timer.t0 =
[NSDate timeIntervalSinceReferenceDate] - time;
_glfwLibrary.NS.timer.base = getRawTime() -
(uint64_t) (time / _glfwLibrary.NS.timer.resolution);
}

View File

@ -147,7 +147,7 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
/* 07 */ GLFW_KEY_X,
/* 08 */ GLFW_KEY_C,
/* 09 */ GLFW_KEY_V,
/* 0a */ -1,
/* 0a */ GLFW_KEY_GRAVE_ACCENT,
/* 0b */ GLFW_KEY_B,
/* 0c */ GLFW_KEY_Q,
/* 0d */ GLFW_KEY_W,
@ -187,7 +187,7 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
/* 2f */ GLFW_KEY_PERIOD,
/* 30 */ GLFW_KEY_TAB,
/* 31 */ GLFW_KEY_SPACE,
/* 32 */ GLFW_KEY_GRAVE_ACCENT,
/* 32 */ GLFW_KEY_WORLD_1,
/* 33 */ GLFW_KEY_BACKSPACE,
/* 34 */ -1,
/* 35 */ GLFW_KEY_ESCAPE,
@ -393,7 +393,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
if ([event modifierFlags] & NSCommandKeyMask)
{
if (!window->sysKeysDisabled)
if (window->systemKeys)
[super keyDown:event];
}
else
@ -443,20 +443,66 @@ static int convertMacKeyCode(unsigned int macKeyCode)
@end
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Here is where the window is created, and the OpenGL rendering context is
// created
// Create the Cocoa window
//========================================================================
int _glfwPlatformOpenWindow(_GLFWwindow* window,
static GLboolean createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig)
{
unsigned int styleMask = 0;
if (wndconfig->mode == GLFW_WINDOWED)
{
styleMask = NSTitledWindowMask | NSClosableWindowMask |
NSMiniaturizableWindowMask;
if (wndconfig->resizable)
styleMask |= NSResizableWindowMask;
}
else
styleMask = NSBorderlessWindowMask;
window->NS.window = [[NSWindow alloc]
initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
if (window->NS.window == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create window");
return GL_FALSE;
}
[window->NS.window setTitle:[NSString stringWithUTF8String:wndconfig->title]];
[window->NS.window setContentView:[[GLFWContentView alloc]
initWithGlfwWindow:window]];
[window->NS.window setDelegate:window->NS.delegate];
[window->NS.window setAcceptsMouseMovedEvents:YES];
[window->NS.window center];
return GL_TRUE;
}
//========================================================================
// Create the OpenGL context
//========================================================================
static GLboolean createContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
unsigned int attributeCount = 0;
// Mac OS X needs non-zero color size, so set resonable values
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
if (colorBits == 0)
colorBits = 24;
else if (colorBits < 15)
colorBits = 15;
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
// Fail if any OpenGL version above 2.1 other than 3.2 was requested
if (wndconfig->glMajor > 3 ||
@ -499,104 +545,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
return GL_FALSE;
}
// We can only have one application delegate, but we only allocate it the
// first time we create a window to keep all window code in this file
if (_glfwLibrary.NS.delegate == nil)
{
_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfwLibrary.NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create application "
"delegate");
return GL_FALSE;
}
[NSApp setDelegate:_glfwLibrary.NS.delegate];
}
window->NS.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
if (window->NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create window delegate");
return GL_FALSE;
}
// Mac OS X needs non-zero color size, so set resonable values
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
if (colorBits == 0)
colorBits = 24;
else if (colorBits < 15)
colorBits = 15;
// Ignored hints:
// OpenGLMajor, OpenGLMinor, OpenGLForward:
// pending Mac OS X support for OpenGL 3.x
// OpenGLDebug
// pending it meaning anything on Mac OS X
// Don't use accumulation buffer support; it's not accelerated
// Aux buffers probably aren't accelerated either
CFDictionaryRef fullscreenMode = NULL;
if (wndconfig->mode == GLFW_FULLSCREEN)
{
// I think it's safe to pass 0 to the refresh rate for this function
// rather than conditionalizing the code to call the version which
// doesn't specify refresh...
fullscreenMode =
CGDisplayBestModeForParametersAndRefreshRateWithProperty(
CGMainDisplayID(),
colorBits + fbconfig->alphaBits,
window->width, window->height,
wndconfig->refreshRate,
// Controversial, see macosx_fullscreen.m for discussion
kCGDisplayModeIsSafeForHardware,
NULL);
window->width =
[[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
window->height =
[[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
}
unsigned int styleMask = 0;
if (wndconfig->mode == GLFW_WINDOWED)
{
styleMask = NSTitledWindowMask | NSClosableWindowMask |
NSMiniaturizableWindowMask;
if (!wndconfig->windowNoResize)
styleMask |= NSResizableWindowMask;
}
else
styleMask = NSBorderlessWindowMask;
window->NS.window = [[NSWindow alloc]
initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
[window->NS.window setTitle:[NSString stringWithCString:wndconfig->title
encoding:NSISOLatin1StringEncoding]];
[window->NS.window setContentView:[[GLFWContentView alloc] initWithGlfwWindow:window]];
[window->NS.window setDelegate:window->NS.delegate];
[window->NS.window setAcceptsMouseMovedEvents:YES];
[window->NS.window center];
if (wndconfig->mode == GLFW_FULLSCREEN)
{
CGCaptureAllDisplays();
CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode);
}
unsigned int attribute_count = 0;
#define ADD_ATTR(x) { attributes[attribute_count++] = x; }
#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
// Arbitrary array size here
@ -656,7 +605,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
if (window->NSGL.pixelFormat == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create pixel format");
"Cocoa/NSOpenGL: Failed to create OpenGL pixel format");
return GL_FALSE;
}
@ -675,12 +624,93 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
return GL_FALSE;
}
return GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Here is where the window is created, and the OpenGL rendering context is
// created
//========================================================================
int _glfwPlatformOpenWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
// We can only have one application delegate, but we only allocate it the
// first time we create a window to keep all window code in this file
if (_glfwLibrary.NS.delegate == nil)
{
_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfwLibrary.NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create application "
"delegate");
return GL_FALSE;
}
[NSApp setDelegate:_glfwLibrary.NS.delegate];
}
window->NS.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
if (window->NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create window delegate");
return GL_FALSE;
}
// Mac OS X needs non-zero color size, so set resonable values
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
if (colorBits == 0)
colorBits = 24;
else if (colorBits < 15)
colorBits = 15;
// Don't use accumulation buffer support; it's not accelerated
// Aux buffers probably aren't accelerated either
CFDictionaryRef fullscreenMode = NULL;
if (wndconfig->mode == GLFW_FULLSCREEN)
{
// I think it's safe to pass 0 to the refresh rate for this function
// rather than conditionalizing the code to call the version which
// doesn't specify refresh...
fullscreenMode =
CGDisplayBestModeForParametersAndRefreshRateWithProperty(
CGMainDisplayID(),
colorBits + fbconfig->alphaBits,
window->width, window->height,
wndconfig->refreshRate,
// Controversial, see macosx_fullscreen.m for discussion
kCGDisplayModeIsSafeForHardware,
NULL);
window->width =
[[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
window->height =
[[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
}
if (!createWindow(window, wndconfig))
return GL_FALSE;
if (!createContext(window, wndconfig, fbconfig))
return GL_FALSE;
[window->NS.window makeKeyAndOrderFront:nil];
[window->NSGL.context setView:[window->NS.window contentView]];
if (wndconfig->mode == GLFW_FULLSCREEN)
{
// TODO: Make this work on pre-Leopard systems
CGCaptureAllDisplays();
CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode);
[[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen]
withOptions:nil];
}
@ -691,7 +721,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
window->cursorPosX = point.x;
window->cursorPosY = point.y;
window->windowNoResize = wndconfig->windowNoResize;
window->resizable = wndconfig->resizable;
return GL_TRUE;
}
@ -737,8 +767,7 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
{
[window->NS.window setTitle:[NSString stringWithCString:title
encoding:NSISOLatin1StringEncoding]];
[window->NS.window setTitle:[NSString stringWithUTF8String:title]];
}
//========================================================================

View File

@ -1,192 +0,0 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Any
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//========================================================================
// Enable and disable sticky keys mode
//========================================================================
static void enableStickyKeys(_GLFWwindow* window)
{
window->stickyKeys = GL_TRUE;
}
static void disableStickyKeys(_GLFWwindow* window)
{
int i;
window->stickyKeys = GL_FALSE;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->key[i] == GLFW_STICK)
window->key[i] = GLFW_RELEASE;
}
}
//========================================================================
// Enable and disable sticky mouse buttons mode
//========================================================================
static void enableStickyMouseButtons(_GLFWwindow* window)
{
window->stickyMouseButtons = GL_TRUE;
}
static void disableStickyMouseButtons(_GLFWwindow* window)
{
int i;
window->stickyMouseButtons = GL_FALSE;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButton[i] == GLFW_STICK)
window->mouseButton[i] = GLFW_RELEASE;
}
}
//========================================================================
// Enable and disable system keys
//========================================================================
static void enableSystemKeys(_GLFWwindow* window)
{
if (!window->sysKeysDisabled)
return;
_glfwPlatformEnableSystemKeys(window);
// Indicate that system keys are no longer disabled
window->sysKeysDisabled = GL_FALSE;
}
static void disableSystemKeys(_GLFWwindow* window)
{
if (window->sysKeysDisabled)
return;
_glfwPlatformDisableSystemKeys(window);
// Indicate that system keys are now disabled
window->sysKeysDisabled = GL_TRUE;
}
//========================================================================
// Enable and disable key repeat
//========================================================================
static void enableKeyRepeat(_GLFWwindow* window)
{
window->keyRepeat = GL_TRUE;
}
static void disableKeyRepeat(_GLFWwindow* window)
{
window->keyRepeat = GL_FALSE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Enable certain GLFW/window/system functions
//========================================================================
GLFWAPI void glfwEnable(GLFWwindow window, int token)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
switch (token)
{
case GLFW_STICKY_KEYS:
enableStickyKeys(window);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
enableStickyMouseButtons(window);
break;
case GLFW_SYSTEM_KEYS:
enableSystemKeys(window);
break;
case GLFW_KEY_REPEAT:
enableKeyRepeat(window);
break;
default:
_glfwSetError(GLFW_INVALID_ENUM, NULL);
break;
}
}
//========================================================================
// Disable certain GLFW/window/system functions
//========================================================================
GLFWAPI void glfwDisable(GLFWwindow window, int token)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
switch (token)
{
case GLFW_STICKY_KEYS:
disableStickyKeys(window);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
disableStickyMouseButtons(window);
break;
case GLFW_SYSTEM_KEYS:
disableSystemKeys(window);
break;
case GLFW_KEY_REPEAT:
disableKeyRepeat(window);
break;
default:
_glfwSetError(GLFW_INVALID_ENUM, NULL);
break;
}
}

View File

@ -117,6 +117,7 @@ GLFWAPI const char* glfwErrorString(int error)
//========================================================================
// Sets the callback function for GLFW errors
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)

View File

@ -35,30 +35,6 @@
#include <stdlib.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Allocate memory using the allocator
//========================================================================
void* _glfwMalloc(size_t size)
{
return _glfwLibrary.allocator.malloc(size);
}
//========================================================================
// Free memory using the allocator
//========================================================================
void _glfwFree(void* ptr)
{
_glfwLibrary.allocator.free(ptr);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
@ -68,43 +44,12 @@ void _glfwFree(void* ptr)
//========================================================================
GLFWAPI int glfwInit(void)
{
return glfwInitWithModels(NULL, NULL);
}
//========================================================================
// Initialize various GLFW state using custom model interfaces
//========================================================================
GLFWAPI int glfwInitWithModels(GLFWthreadmodel* threading, GLFWallocator* allocator)
{
if (_glfwInitialized)
return GL_TRUE;
memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
if (threading)
_glfwLibrary.threading = *threading;
if (allocator)
{
// Verify that the specified model is complete
if (!allocator->malloc || !allocator->free)
{
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return GL_FALSE;
}
_glfwLibrary.allocator = *allocator;
}
else
{
// Use the libc malloc and free
_glfwLibrary.allocator.malloc = malloc;
_glfwLibrary.allocator.free = free;
}
// Not all window hints have zero as their default value, so this
// needs to be here despite the memset above
_glfwSetDefaultWindowHints();

View File

@ -31,6 +31,122 @@
#include "internal.h"
//========================================================================
// Sets the cursor mode for the specified window
//========================================================================
static void setCursorMode(_GLFWwindow* window, int mode)
{
int centerPosX, centerPosY;
if (mode != GLFW_CURSOR_NORMAL &&
mode != GLFW_CURSOR_HIDDEN &&
mode != GLFW_CURSOR_CAPTURED)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return;
}
if (window->cursorMode == mode)
return;
centerPosX = window->width / 2;
centerPosY = window->height / 2;
if (mode == GLFW_CURSOR_CAPTURED)
_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
{
_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
_glfwInputCursorMotion(window,
centerPosX - window->cursorPosX,
centerPosY - window->cursorPosY);
}
_glfwPlatformSetCursorMode(window, mode);
window->cursorMode = mode;
}
//========================================================================
// Set sticky keys mode for the specified window
//========================================================================
static void setStickyKeys(_GLFWwindow* window, int enabled)
{
if (window->stickyKeys == enabled)
return;
if (!enabled)
{
int i;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->key[i] == GLFW_STICK)
window->key[i] = GLFW_RELEASE;
}
}
window->stickyKeys = enabled;
}
//========================================================================
// Set sticky mouse buttons mode for the specified window
//========================================================================
static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
{
if (window->stickyMouseButtons == enabled)
return;
if (!enabled)
{
int i;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButton[i] == GLFW_STICK)
window->mouseButton[i] = GLFW_RELEASE;
}
}
window->stickyMouseButtons = enabled;
}
//========================================================================
// Set system keys for the specified window
//========================================================================
static void setSystemKeys(_GLFWwindow* window, int enabled)
{
if (window->systemKeys == enabled)
return;
if (enabled)
_glfwPlatformEnableSystemKeys(window);
else
_glfwPlatformDisableSystemKeys(window);
window->systemKeys = enabled;
}
//========================================================================
// Set key repeat for the specified window
//========================================================================
static void setKeyRepeat(_GLFWwindow* window, int enabled)
{
window->keyRepeat = enabled;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
@ -41,7 +157,7 @@
void _glfwInputKey(_GLFWwindow* window, int key, int action)
{
GLboolean keyrepeat = GL_FALSE;
GLboolean repeated = GL_FALSE;
if (key < 0 || key > GLFW_KEY_LAST)
return;
@ -55,12 +171,12 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
window->key[key] = GLFW_STICK;
else
{
keyrepeat = (window->key[key] == GLFW_PRESS) && (action == GLFW_PRESS);
repeated = (window->key[key] == GLFW_PRESS) && (action == GLFW_PRESS);
window->key[key] = (char) action;
}
// Call user callback function
if (_glfwLibrary.keyCallback && (window->keyRepeat || !keyrepeat))
if (_glfwLibrary.keyCallback && (window->keyRepeat || !repeated))
_glfwLibrary.keyCallback(window, key, action);
}
@ -138,16 +254,89 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
}
if (_glfwLibrary.mousePosCallback)
{
_glfwLibrary.mousePosCallback(window,
window->cursorPosX,
window->cursorPosY);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Returns the specified input mode of the specified window
//========================================================================
GLFWAPI int glfwGetInputMode(GLFWwindow handle, int mode)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return 0;
}
switch (mode)
{
case GLFW_CURSOR_MODE:
return window->cursorMode;
case GLFW_STICKY_KEYS:
return window->stickyKeys;
case GLFW_STICKY_MOUSE_BUTTONS:
return window->stickyMouseButtons;
case GLFW_SYSTEM_KEYS:
return window->systemKeys;
case GLFW_KEY_REPEAT:
return window->keyRepeat;
default:
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return 0;
}
}
//========================================================================
// Sets the specified input mode of the specified window
//========================================================================
GLFWAPI void glfwSetInputMode(GLFWwindow handle, int mode, int value)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
switch (mode)
{
case GLFW_CURSOR_MODE:
setCursorMode(window, value);
break;
case GLFW_STICKY_KEYS:
setStickyKeys(window, value ? GL_TRUE : GL_FALSE);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
break;
case GLFW_SYSTEM_KEYS:
setSystemKeys(window, value ? GL_TRUE : GL_FALSE);
break;
case GLFW_KEY_REPEAT:
setKeyRepeat(window, value ? GL_TRUE : GL_FALSE);
break;
default:
_glfwSetError(GLFW_INVALID_ENUM, NULL);
break;
}
}
//========================================================================
// Returns the state of the specified key for the specified window
//========================================================================
@ -162,10 +351,8 @@ GLFWAPI int glfwGetKey(GLFWwindow handle, int key)
return GLFW_RELEASE;
}
// Is it a valid key?
if (key < 0 || key > GLFW_KEY_LAST)
{
// TODO: Decide whether key is a value or enum
_glfwSetError(GLFW_INVALID_ENUM,
"glfwGetKey: The specified key is invalid");
return GLFW_RELEASE;
@ -196,7 +383,6 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow handle, int button)
return GLFW_RELEASE;
}
// Is it a valid mouse button?
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
{
_glfwSetError(GLFW_INVALID_ENUM,
@ -229,7 +415,6 @@ GLFWAPI void glfwGetMousePos(GLFWwindow handle, int* xpos, int* ypos)
return;
}
// Return mouse position
if (xpos != NULL)
*xpos = window->cursorPosX;
@ -298,51 +483,6 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, int* xoffset, int* yoffset)
}
//========================================================================
// Sets the cursor mode for the specified window
//========================================================================
GLFWAPI void glfwSetCursorMode(GLFWwindow handle, int mode)
{
int centerPosX, centerPosY;
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (mode != GLFW_CURSOR_NORMAL &&
mode != GLFW_CURSOR_HIDDEN &&
mode != GLFW_CURSOR_CAPTURED)
{
_glfwSetError(GLFW_INVALID_ENUM, NULL);
return;
}
if (window->cursorMode == mode)
return;
centerPosX = window->width / 2;
centerPosY = window->height / 2;
if (mode == GLFW_CURSOR_CAPTURED)
_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
{
_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
_glfwInputCursorMotion(window,
centerPosX - window->cursorPosX,
centerPosY - window->cursorPosY);
}
_glfwPlatformSetCursorMode(window, mode);
window->cursorMode = mode;
}
//========================================================================
// Set callback function for keyboard input
//========================================================================
@ -403,7 +543,6 @@ GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
return;
}
// Set callback function
_glfwLibrary.mousePosCallback = cbfun;
// Call the callback function to let the application know the current
@ -430,7 +569,6 @@ GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun)
return;
}
// Set callback function
_glfwLibrary.scrollCallback = cbfun;
}

View File

@ -103,7 +103,7 @@ struct _GLFWhints
int accumAlphaBits;
int auxBuffers;
GLboolean stereo;
GLboolean windowNoResize;
GLboolean resizable;
int samples;
int glMajor;
int glMinor;
@ -125,7 +125,7 @@ struct _GLFWwndconfig
int mode;
const char* title;
int refreshRate;
GLboolean windowNoResize;
GLboolean resizable;
int glMajor;
int glMinor;
GLboolean glForward;
@ -175,7 +175,7 @@ struct _GLFWwindow
int width, height;
int positionX, positionY;
int mode; // GLFW_WINDOW or GLFW_FULLSCREEN
GLboolean windowNoResize; // resize- and maximize gadgets disabled flag
GLboolean resizable; // GL_TRUE if user may resize this window
int refreshRate; // monitor refresh rate
void* userPointer;
@ -183,7 +183,7 @@ struct _GLFWwindow
GLboolean stickyKeys;
GLboolean stickyMouseButtons;
GLboolean keyRepeat;
GLboolean sysKeysDisabled; // system keys disabled flag
GLboolean systemKeys; // system keys enabled flag
int cursorPosX, cursorPosY;
int cursorMode;
int scrollX, scrollY;
@ -241,9 +241,6 @@ struct _GLFWlibrary
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
GLFWthreadmodel threading;
GLFWallocator allocator;
GLFWgammaramp currentRamp;
GLFWgammaramp originalRamp;
int originalRampSize;
@ -276,7 +273,7 @@ int _glfwPlatformInit(void);
int _glfwPlatformTerminate(void);
const char* _glfwPlatformGetVersionString(void);
// Enable/Disable
// Input
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window);
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window);
@ -330,10 +327,6 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
// Prototypes for platform independent internal functions
//========================================================================
// Memory management (init.c)
void* _glfwMalloc(size_t size);
void _glfwFree(void* ptr);
// Fullscren management (fullscreen.c)
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
@ -343,14 +336,14 @@ void _glfwSetError(int error, const char* description);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
// WIndow event notification
// Window event notification (window.c)
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
void _glfwInputWindowDamage(_GLFWwindow* window);
// Input event notification
// Input event notification (input.c)
void _glfwInputKey(_GLFWwindow* window, int key, int action);
void _glfwInputChar(_GLFWwindow* window, int character);
void _glfwInputScroll(_GLFWwindow* window, int x, int y);

View File

@ -47,7 +47,7 @@ static GLboolean initLibraries(void)
#ifndef _GLFW_NO_DLOAD_GDI32
// gdi32.dll (OpenGL pixel format functions & SwapBuffers)
_glfwLibrary.Win32.gdi.instance = LoadLibrary("gdi32.dll");
_glfwLibrary.Win32.gdi.instance = LoadLibrary(L"gdi32.dll");
if (!_glfwLibrary.Win32.gdi.instance)
return GL_FALSE;
@ -81,12 +81,12 @@ static GLboolean initLibraries(void)
#ifndef _GLFW_NO_DLOAD_WINMM
// winmm.dll (for joystick and timer support)
_glfwLibrary.Win32.winmm.instance = LoadLibrary("winmm.dll");
_glfwLibrary.Win32.winmm.instance = LoadLibrary(L"winmm.dll");
if (!_glfwLibrary.Win32.winmm.instance)
return GL_FALSE;
_glfwLibrary.Win32.winmm.joyGetDevCapsA = (JOYGETDEVCAPSA_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsA");
_glfwLibrary.Win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetDevCapsW");
_glfwLibrary.Win32.winmm.joyGetPos = (JOYGETPOS_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "joyGetPos");
_glfwLibrary.Win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
@ -94,7 +94,7 @@ static GLboolean initLibraries(void)
_glfwLibrary.Win32.winmm.timeGetTime = (TIMEGETTIME_T)
GetProcAddress(_glfwLibrary.Win32.winmm.instance, "timeGetTime");
if (!_glfwLibrary.Win32.winmm.joyGetDevCapsA ||
if (!_glfwLibrary.Win32.winmm.joyGetDevCaps ||
!_glfwLibrary.Win32.winmm.joyGetPos ||
!_glfwLibrary.Win32.winmm.joyGetPosEx ||
!_glfwLibrary.Win32.winmm.timeGetTime)
@ -131,6 +131,60 @@ static void freeLibraries(void)
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Returns a wide string version of the specified UTF-8 string
//========================================================================
WCHAR* _glfwCreateWideStringFromUTF8(const char* source)
{
WCHAR* target;
int length;
length = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
if (!length)
return NULL;
target = (WCHAR*) malloc(sizeof(WCHAR) * (length + 1));
if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, length + 1))
{
free(target);
return NULL;
}
return target;
}
//========================================================================
// Returns a UTF-8 string version of the specified wide string
//========================================================================
char* _glfwCreateUTF8FromWideString(const WCHAR* source)
{
char* target;
int length;
length = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
if (!length)
return NULL;
target = (char*) malloc(length + 1);
if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, length + 1, NULL, NULL))
{
free(target);
return NULL;
}
return target;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@ -205,7 +259,7 @@ int _glfwPlatformTerminate(void)
const char* _glfwPlatformGetVersionString(void)
{
const char* version = "GLFW " _GLFW_VERSION_FULL
const char* version = _GLFW_VERSION_FULL
#if defined(__MINGW32__)
" MinGW"
#elif defined(__CYGWIN__)

View File

@ -40,6 +40,19 @@
#define WIN32_LEAN_AND_MEAN
#endif
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (to
// correctly declare a GL_ARB_debug_output callback, for example) but windows.h
// thinks it is the only one that gets to do so
#undef APIENTRY
// GLFW on Windows is Unicode only and does not work in MBCS mode
#ifndef UNICODE
#define UNICODE
#endif
// GLFW requires Windows XP
#define WINVER 0x0501
#include <windows.h>
#include <mmsystem.h>
@ -157,7 +170,7 @@ typedef BOOL (WINAPI * SETDEVICEGAMMARAMP_T) (HDC,PVOID);
// winmm.dll function pointer typedefs
#ifndef _GLFW_NO_DLOAD_WINMM
typedef MMRESULT (WINAPI * JOYGETDEVCAPSA_T) (UINT,LPJOYCAPSA,UINT);
typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT);
typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO);
typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX);
typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
@ -185,12 +198,12 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
// winmm.dll shortcuts
#ifndef _GLFW_NO_DLOAD_WINMM
#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCapsA
#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCaps
#define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos
#define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx
#define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime
#else
#define _glfw_joyGetDevCaps joyGetDevCapsA
#define _glfw_joyGetDevCaps joyGetDevCaps
#define _glfw_joyGetPos joyGetPos
#define _glfw_joyGetPosEx joyGetPosEx
#define _glfw_timeGetTime timeGetTime
@ -199,7 +212,7 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
// We use versioned window class names in order not to cause conflicts
// between applications using different versions of GLFW
#define _GLFW_WNDCLASSNAME "GLFW30"
#define _GLFW_WNDCLASSNAME L"GLFW30"
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
@ -304,7 +317,7 @@ typedef struct _GLFWlibraryWin32
// winmm.dll
struct {
HINSTANCE instance;
JOYGETDEVCAPSA_T joyGetDevCapsA;
JOYGETDEVCAPS_T joyGetDevCaps;
JOYGETPOS_T joyGetPos;
JOYGETPOSEX_T joyGetPosEx;
TIMEGETTIME_T timeGetTime;
@ -318,6 +331,10 @@ typedef struct _GLFWlibraryWin32
// Prototypes for platform specific internal functions
//========================================================================
// Wide strings
WCHAR* _glfwCreateWideStringFromUTF8(const char* source);
char* _glfwCreateUTF8FromWideString(const WCHAR* source);
// Time
void _glfwInitTimer(void);

View File

@ -195,7 +195,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
return NULL;
}
result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count);
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
if (!result)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
@ -895,7 +895,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
if (_glfwLibrary.charCallback)
translateChar(window, (DWORD) wParam, (DWORD) lParam);
return 0;
break;
}
case WM_KEYUP:
@ -910,7 +910,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
else
_glfwInputKey(window, translateKey(wParam, lParam), GLFW_RELEASE);
return 0;
break;
}
case WM_LBUTTONDOWN:
@ -1220,7 +1220,7 @@ static ATOM registerWindowClass(void)
wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name
// Load user-provided icon if available
wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, "GLFW_ICON");
wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, L"GLFW_ICON");
if (!wc.hIcon)
{
// Load default icon
@ -1257,13 +1257,13 @@ static int choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* fbconfig)
closest = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!closest)
{
_glfwFree(fbconfigs);
free(fbconfigs);
return 0;
}
pixelFormat = (int) closest->platformID;
_glfwFree(fbconfigs);
free(fbconfigs);
fbconfigs = NULL;
closest = NULL;
@ -1283,6 +1283,7 @@ static int createWindow(_GLFWwindow* window,
int pixelFormat, fullWidth, fullHeight;
RECT wa;
POINT pos;
WCHAR* wideTitle;
// Set common window styles
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
@ -1309,7 +1310,7 @@ static int createWindow(_GLFWwindow* window,
{
dwStyle |= WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
if (!wndconfig->windowNoResize)
if (wndconfig->resizable)
{
dwStyle |= (WS_MAXIMIZEBOX | WS_SIZEBOX);
dwExStyle |= WS_EX_WINDOWEDGE;
@ -1331,9 +1332,17 @@ static int createWindow(_GLFWwindow* window,
else
SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwOpenWindow: Failed to convert title to wide string");
return GL_FALSE;
}
window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle,
_GLFW_WNDCLASSNAME,
wndconfig->title,
wideTitle,
window->Win32.dwStyle,
wa.left, wa.top, // Window position
fullWidth, // Decorated window width
@ -1349,6 +1358,8 @@ static int createWindow(_GLFWwindow* window,
return GL_FALSE;
}
free(wideTitle);
window->WGL.DC = GetDC(window->Win32.handle);
if (!window->WGL.DC)
{
@ -1568,7 +1579,17 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
SetWindowText(window->Win32.handle, title);
WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title);
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwSetWindowTitle: Failed to convert title to wide string");
return;
}
SetWindowText(window->Win32.handle, wideTitle);
free(wideTitle);
}

View File

@ -100,6 +100,9 @@ void _glfwSetDefaultWindowHints(void)
// The default minimum OpenGL version is 1.0
_glfwLibrary.hints.glMajor = 1;
_glfwLibrary.hints.glMinor = 0;
// The default is to allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
}
@ -247,7 +250,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
wndconfig.mode = mode;
wndconfig.title = title;
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
wndconfig.windowNoResize = _glfwLibrary.hints.windowNoResize ? GL_TRUE : GL_FALSE;
wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
wndconfig.glMajor = _glfwLibrary.hints.glMajor;
wndconfig.glMinor = _glfwLibrary.hints.glMinor;
wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE;
@ -288,7 +291,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
height = 480;
}
window = (_GLFWwindow*) _glfwMalloc(sizeof(_GLFWwindow));
window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
if (!window)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
@ -306,6 +309,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
window->height = height;
window->mode = mode;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->systemKeys = GL_TRUE;
// Open the actual window and create its context
if (!_glfwPlatformOpenWindow(window, &wndconfig, &fbconfig))
@ -327,7 +331,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
// The GLFW specification states that fullscreen windows have the cursor
// captured by default
if (mode == GLFW_FULLSCREEN)
glfwSetCursorMode(window, GLFW_CURSOR_CAPTURED);
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED);
// Clearing the front buffer to black to avoid garbage pixels left over
// from previous uses of our bit of VRAM
@ -419,8 +423,8 @@ GLFWAPI void glfwOpenWindowHint(int target, int hint)
case GLFW_STEREO:
_glfwLibrary.hints.stereo = hint;
break;
case GLFW_WINDOW_NO_RESIZE:
_glfwLibrary.hints.windowNoResize = hint;
case GLFW_WINDOW_RESIZABLE:
_glfwLibrary.hints.resizable = hint;
break;
case GLFW_FSAA_SAMPLES:
_glfwLibrary.hints.samples = hint;
@ -488,7 +492,7 @@ GLFWAPI void glfwCloseWindow(GLFWwindow handle)
*prev = window->next;
}
_glfwFree(window);
free(window);
}
@ -651,7 +655,6 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow handle)
if (!window->iconified)
return;
// Restore iconified window
_glfwPlatformRestoreWindow(window);
if (window->mode == GLFW_FULLSCREEN)
@ -707,8 +710,8 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window->stereo;
case GLFW_REFRESH_RATE:
return window->refreshRate;
case GLFW_WINDOW_NO_RESIZE:
return window->windowNoResize;
case GLFW_WINDOW_RESIZABLE:
return window->resizable;
case GLFW_FSAA_SAMPLES:
return window->samples;
case GLFW_OPENGL_VERSION_MAJOR:

View File

@ -339,7 +339,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
return 0;
}
rgbarray = (int*) _glfwMalloc(sizeof(int) * viscount);
rgbarray = (int*) malloc(sizeof(int) * viscount);
rgbcount = 0;
// Build RGB array
@ -387,7 +387,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
sizelist = XRRConfigSizes(sc, &sizecount);
resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * sizecount);
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * sizecount);
for (k = 0; k < sizecount; k++)
{
@ -407,7 +407,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
XF86VidModeGetAllModeLines(_glfwLibrary.X11.display, screen, &modecount, &modelist);
resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * modecount);
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * modecount);
for (k = 0; k < modecount; k++)
{
@ -436,7 +436,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
if (!resarray)
{
rescount = 1;
resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * rescount);
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * rescount);
resarray[0].width = DisplayWidth(_glfwLibrary.X11.display, screen);
resarray[0].height = DisplayHeight(_glfwLibrary.X11.display, screen);
@ -459,8 +459,8 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
XFree(vislist);
_glfwFree(resarray);
_glfwFree(rgbarray);
free(resarray);
free(rgbarray);
return count;
}

View File

@ -366,7 +366,7 @@ static void updateKeyCodeLUT(void)
static GLboolean initDisplay(void)
{
_glfwLibrary.X11.display = XOpenDisplay(0);
_glfwLibrary.X11.display = XOpenDisplay(NULL);
if (!_glfwLibrary.X11.display)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: Failed to open X display");
@ -639,7 +639,7 @@ int _glfwPlatformTerminate(void)
const char* _glfwPlatformGetVersionString(void)
{
const char* version = "GLFW " _GLFW_VERSION_FULL
const char* version = _GLFW_VERSION_FULL
#if defined(_GLFW_HAS_XRANDR)
" XRandR"
#endif
@ -649,6 +649,9 @@ const char* _glfwPlatformGetVersionString(void)
#if !defined(_GLFW_HAS_XRANDR) && !defined(_GLFW_HAS_XF86VIDMODE)
" no-mode-switching-support"
#endif
#if defined(_GLFW_HAS_XKB)
" Xkb"
#endif
#if defined(_GLFW_HAS_GLXGETPROCADDRESS)
" glXGetProcAddress"
#elif defined(_GLFW_HAS_GLXGETPROCADDRESSARB)

View File

@ -31,8 +31,7 @@
#include "internal.h"
void (*glXGetProcAddress(const GLubyte* procName))();
void (*glXGetProcAddressARB(const GLubyte* procName))();
// This is the only glXGetProcAddress variant not declared by glxext.h
void (*glXGetProcAddressEXT(const GLubyte* procName))();

View File

@ -46,13 +46,6 @@
// extensions and not all operating systems come with an up-to-date version
#include "../support/GL/glxext.h"
// We need declarations for GLX version 1.3 or above even if the server doesn't
// support version 1.3
#ifndef GLX_VERSION_1_3
#error "GLX header version 1.3 or above is required"
#endif
// With XFree86, we can use the XF86VidMode extension
#if defined(_GLFW_HAS_XF86VIDMODE)
#include <X11/extensions/xf86vmode.h>
@ -152,6 +145,8 @@ typedef struct _GLFWwindowX11
Colormap colormap; // Window colormap
Window handle; // Window handle
Atom wmDeleteWindow; // WM_DELETE_WINDOW atom
Atom wmName; // _NET_WM_NAME atom
Atom wmIconName; // _NET_WM_ICON_NAME atom
Atom wmPing; // _NET_WM_PING atom
Atom wmState; // _NET_WM_STATE atom
Atom wmStateFullscreen; // _NET_WM_STATE_FULLSCREEN atom

View File

@ -195,6 +195,12 @@ static GLboolean hasEWMH(_GLFWwindow* window)
window->X11.wmStateFullscreen =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
window->X11.wmName =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_NAME");
window->X11.wmIconName =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_ICON_NAME");
window->X11.wmPing =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PING");
@ -310,7 +316,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
}
}
result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count);
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
if (!result)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
@ -794,7 +800,7 @@ static GLboolean createWindow(_GLFWwindow* window,
hints->flags = 0;
if (wndconfig->windowNoResize)
if (!wndconfig->resizable)
{
hints->flags |= (PMinSize | PMaxSize);
hints->min_width = hints->max_width = window->width;
@ -1427,7 +1433,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
_GLFWfbconfig closest;
window->refreshRate = wndconfig->refreshRate;
window->windowNoResize = wndconfig->windowNoResize;
window->resizable = wndconfig->resizable;
initGLXExtensions(window);
@ -1444,12 +1450,12 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
_glfwFree(fbconfigs);
free(fbconfigs);
return GL_FALSE;
}
closest = *result;
_glfwFree(fbconfigs);
free(fbconfigs);
}
if (!createContext(window, wndconfig, (GLXFBConfigID) closest.platformID))
@ -1544,9 +1550,39 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
// Set window & icon title
XStoreName(_glfwLibrary.X11.display, window->X11.handle, title);
XSetIconName(_glfwLibrary.X11.display, window->X11.handle, title);
Atom type = XInternAtom(_glfwLibrary.X11.display, "UTF8_STRING", False);
#if defined(X_HAVE_UTF8_STRING)
Xutf8SetWMProperties(_glfwLibrary.X11.display,
window->X11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
#else
// This may be a slightly better fallback than using XStoreName and
// XSetIconName, which always store their arguments using STRING
XmbSetWMProperties(_glfwLibrary.X11.display,
window->X11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
#endif
if (window->X11.wmName != None)
{
XChangeProperty(_glfwLibrary.X11.display, window->X11.handle,
window->X11.wmName, type, 8,
PropModeReplace,
(unsigned char*) title, strlen(title));
}
if (window->X11.wmIconName != None)
{
XChangeProperty(_glfwLibrary.X11.display, window->X11.handle,
window->X11.wmIconName, type, 8,
PropModeReplace,
(unsigned char*) title, strlen(title));
}
}
@ -1568,7 +1604,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
&width, &height, &rate);
}
if (window->windowNoResize)
if (!window->resizable)
{
// Update window size restrictions to match new window size
@ -1771,6 +1807,11 @@ void _glfwPlatformPollEvents(void)
window->width / 2,
window->height / 2);
window->X11.cursorCentered = GL_TRUE;
// NOTE: This is a temporary fix. It works as long as you use
// offsets accumulated over the course of a frame, instead of
// performing the necessary actions per callback call.
XFlush( _glfwLibrary.X11.display );
}
}
}

View File

@ -1,39 +1,66 @@
link_libraries(libglfwStatic ${GLFW_LIBRARIES} ${OPENGL_glu_LIBRARY})
set(STATIC_DEPS libglfwStatic ${GLFW_LIBRARIES} ${OPENGL_glu_LIBRARY})
set(SHARED_DEPS libglfwShared ${GLFW_LIBRARIES} ${OPENGL_glu_LIBRARY})
include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/support
${OPENGL_INCLUDE_DIR})
add_executable(clipboard clipboard.c)
target_link_libraries(clipboard ${STATIC_DEPS})
add_executable(defaults defaults.c)
target_link_libraries(defaults ${STATIC_DEPS})
add_executable(dynamic dynamic.c)
target_link_libraries(dynamic ${SHARED_DEPS})
add_executable(events events.c)
target_link_libraries(events ${STATIC_DEPS})
add_executable(fsaa fsaa.c getopt.c)
target_link_libraries(fsaa ${STATIC_DEPS})
add_executable(fsfocus fsfocus.c)
target_link_libraries(fsfocus ${STATIC_DEPS})
add_executable(gamma gamma.c getopt.c)
target_link_libraries(gamma ${STATIC_DEPS})
add_executable(glfwinfo glfwinfo.c getopt.c)
target_link_libraries(glfwinfo ${STATIC_DEPS})
add_executable(iconify iconify.c getopt.c)
target_link_libraries(iconify ${STATIC_DEPS})
add_executable(joysticks joysticks.c)
target_link_libraries(joysticks ${STATIC_DEPS})
add_executable(listmodes listmodes.c)
target_link_libraries(listmodes ${STATIC_DEPS})
add_executable(peter peter.c)
target_link_libraries(peter ${STATIC_DEPS})
add_executable(reopen reopen.c)
target_link_libraries(reopen ${STATIC_DEPS})
if(APPLE)
# Set fancy names for bundles
add_executable(Accuracy MACOSX_BUNDLE accuracy.c)
add_executable(Sharing MACOSX_BUNDLE sharing.c)
add_executable(Tearing MACOSX_BUNDLE tearing.c)
add_executable(Windows MACOSX_BUNDLE windows.c)
else()
# Set boring names for executables
add_executable(accuracy WIN32 accuracy.c)
add_executable(sharing WIN32 sharing.c)
add_executable(tearing WIN32 tearing.c)
add_executable(windows WIN32 windows.c)
endif(APPLE)
add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c)
target_link_libraries(accuracy ${STATIC_DEPS})
set(WINDOWS_BINARIES accuracy sharing tearing windows)
set(CONSOLE_BINARIES clipboard defaults events fsaa fsfocus gamma glfwinfo iconify
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c)
target_link_libraries(sharing ${STATIC_DEPS})
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
target_link_libraries(tearing ${STATIC_DEPS})
add_executable(title WIN32 MACOSX_BUNDLE title.c)
target_link_libraries(title ${STATIC_DEPS})
add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
target_link_libraries(windows ${STATIC_DEPS})
set(WINDOWS_BINARIES accuracy sharing tearing title windows)
set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma glfwinfo iconify
joysticks listmodes peter reopen)
if(MSVC)
@ -42,13 +69,3 @@ if(MSVC)
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif(MSVC)
if(CYGWIN)
# Set cross-compile and subsystem compile and link flags
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
COMPILE_FLAGS "-mno-cygwin")
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
LINK_FLAGS "-mno-cygwin -mwindows")
set_target_properties(${CONSOLE_BINARIES} PROPERTIES
LINK_FLAGS "-mno-cygwin -mconsole")
endif(CYGWIN)

91
tests/dynamic.c Normal file
View File

@ -0,0 +1,91 @@
//========================================================================
// Dynamic linking test
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test came about as the result of bug #3060461
//
//========================================================================
#define GLFW_DLL
#include <GL/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
static void window_size_callback(GLFWwindow window, int width, int height)
{
glViewport(0, 0, width, height);
}
int main(void)
{
GLFWwindow window;
int major, minor, rev;
glfwGetVersion(&major, &minor, &rev);
printf("GLFW header version: %i.%i.%i\n",
GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION);
printf("GLFW library version: %i.%i.%i\n", major, minor, rev);
printf("GLFW library version string: %s\n", glfwGetVersionString());
if (major != GLFW_VERSION_MAJOR ||
minor != GLFW_VERSION_MINOR ||
rev != GLFW_VERSION_REVISION)
{
fprintf(stderr, "GLFW library version mismatch\n");
exit(EXIT_FAILURE);
}
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Dynamic Linking Test", NULL);
if (!window)
{
glfwTerminate();
fprintf(stderr, "Failed to open GLFW window\n");
exit(EXIT_FAILURE);
}
glfwSetWindowSizeCallback(window_size_callback);
glfwSwapInterval(1);
while (glfwIsWindow(window))
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
glfwPollEvents();
}
glfwTerminate();
exit(EXIT_SUCCESS);
}

View File

@ -40,8 +40,9 @@
#include <ctype.h>
#include <locale.h>
static GLboolean keyrepeat = 0;
static GLboolean systemkeys = 1;
static GLboolean keyrepeat = GL_FALSE;
static GLboolean systemkeys = GL_TRUE;
static GLboolean closeable = GL_TRUE;
static unsigned int counter = 0;
static const char* get_key_name(int key)
@ -230,7 +231,7 @@ static void window_size_callback(GLFWwindow window, int width, int height)
static int window_close_callback(GLFWwindow window)
{
printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime());
return 1;
return closeable;
}
static void window_refresh_callback(GLFWwindow window)
@ -298,10 +299,7 @@ static void key_callback(GLFWwindow window, int key, int action)
case GLFW_KEY_R:
{
keyrepeat = !keyrepeat;
if (keyrepeat)
glfwEnable(window, GLFW_KEY_REPEAT);
else
glfwDisable(window, GLFW_KEY_REPEAT);
glfwSetInputMode(window, GLFW_KEY_REPEAT, keyrepeat);
printf("(( key repeat %s ))\n", keyrepeat ? "enabled" : "disabled");
break;
@ -310,14 +308,19 @@ static void key_callback(GLFWwindow window, int key, int action)
case GLFW_KEY_S:
{
systemkeys = !systemkeys;
if (systemkeys)
glfwEnable(window, GLFW_SYSTEM_KEYS);
else
glfwDisable(window, GLFW_SYSTEM_KEYS);
glfwSetInputMode(window, GLFW_SYSTEM_KEYS, systemkeys);
printf("(( system keys %s ))\n", systemkeys ? "enabled" : "disabled");
break;
}
case GLFW_KEY_C:
{
closeable = !closeable;
printf("(( closing %s ))\n", closeable ? "enabled" : "disabled");
break;
}
}
}

View File

@ -91,7 +91,7 @@ int main(void)
}
glfwSwapInterval(1);
glfwSetCursorMode(window, GLFW_CURSOR_NORMAL);
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
glfwSetWindowFocusCallback(window_focus_callback);
glfwSetKeyCallback(window_key_callback);

View File

@ -35,11 +35,20 @@
#include "getopt.h"
#define STEP_SIZE 0.1f
static GLfloat gamma = 1.0f;
static void usage(void)
{
printf("Usage: gammatest [-h] [-f]\n");
printf("Usage: gamma [-h] [-f]\n");
}
static void set_gamma(float value)
{
gamma = value;
printf("Gamma: %f\n", gamma);
glfwSetGamma(gamma);
}
static void key_callback(GLFWwindow window, int key, int action)
@ -50,22 +59,28 @@ static void key_callback(GLFWwindow window, int key, int action)
switch (key)
{
case GLFW_KEY_ESCAPE:
{
glfwCloseWindow(window);
break;
}
case GLFW_KEY_KP_ADD:
case GLFW_KEY_Q:
gamma += 0.1f;
printf("Gamma: %f\n", gamma);
glfwSetGamma(gamma);
{
set_gamma(gamma + STEP_SIZE);
break;
}
case GLFW_KEY_KP_SUBTRACT:
case GLFW_KEY_W:
gamma -= 0.1f;
printf("Gamma: %f\n", gamma);
glfwSetGamma(gamma);
{
if (gamma - STEP_SIZE > 0.f)
set_gamma(gamma - STEP_SIZE);
break;
}
}
}
static void size_callback(GLFWwindow window, int width, int height)
{
@ -124,7 +139,7 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
printf("Gamma: %f\n", gamma);
set_gamma(1.f);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);

View File

@ -51,7 +51,7 @@
static void usage(void)
{
printf("Usage: version [-h] [-m MAJOR] [-n MINOR] [-d] [-l] [-f] [-p PROFILE] [-r STRATEGY]\n");
printf("Usage: glfwinfo [-h] [-m MAJOR] [-n MINOR] [-d] [-l] [-f] [-p PROFILE] [-r STRATEGY]\n");
printf("available profiles: " PROFILE_NAME_CORE " " PROFILE_NAME_COMPAT " " PROFILE_NAME_ES2 "\n");
printf("available strategies: " STRATEGY_NAME_NONE " " STRATEGY_NAME_LOSE "\n");
}

View File

@ -62,6 +62,8 @@ static void key_callback(GLFWwindow window, int key, int action)
static void size_callback(GLFWwindow window, int width, int height)
{
printf("%0.2f Size %ix%i\n", glfwGetTime(), width, height);
glViewport(0, 0, width, height);
}

View File

@ -35,7 +35,6 @@
#include <stdio.h>
#include <stdlib.h>
static GLboolean cursor_captured = GL_FALSE;
static GLFWwindow window_handle = NULL;
static int cursor_x;
static int cursor_y;
@ -44,18 +43,16 @@ static GLboolean open_window(void);
static void toggle_mouse_cursor(GLFWwindow window)
{
if (cursor_captured)
if (glfwGetInputMode(window, GLFW_CURSOR_MODE) == GLFW_CURSOR_CAPTURED)
{
printf("Released cursor\n");
glfwSetCursorMode(window, GLFW_CURSOR_NORMAL);
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
}
else
{
printf("Captured cursor\n");
glfwSetCursorMode(window, GLFW_CURSOR_CAPTURED);
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED);
}
cursor_captured = !cursor_captured;
}
static void mouse_position_callback(GLFWwindow window, int x, int y)

View File

@ -92,8 +92,6 @@ static void draw_quad(GLuint texture)
glBindTexture(GL_TEXTURE_2D, texture);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor3f(0.6f, 0.f, 0.6f);
glBegin(GL_QUADS);
glTexCoord2f(0.f, 0.f);
@ -142,6 +140,11 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
// Set drawing color for the first context and copy it to the second
glfwMakeContextCurrent(windows[0]);
glColor3f(0.6f, 0.f, 0.6f);
glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT);
// Put the second window to the right of the first one
glfwGetWindowPos(windows[0], &x, &y);
glfwSetWindowPos(windows[1], x + WIDTH + 50, y);

View File

@ -34,11 +34,30 @@
#include <stdlib.h>
#include <math.h>
static int swap_interval;
static void set_swap_interval(int value)
{
char title[256];
swap_interval = value;
glfwSwapInterval(swap_interval);
sprintf(title, "Tearing detector (interval %i)", swap_interval);
glfwSetWindowTitle(glfwGetCurrentContext(), title);
}
static void window_size_callback(GLFWwindow window, int width, int height)
{
glViewport(0, 0, width, height);
}
static void key_callback(GLFWwindow window, int key, int action)
{
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
set_swap_interval(!swap_interval);
}
int main(void)
{
float position;
@ -50,7 +69,7 @@ int main(void)
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Tearing Detector", NULL);
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "", NULL);
if (!window)
{
glfwTerminate();
@ -59,8 +78,10 @@ int main(void)
exit(EXIT_FAILURE);
}
set_swap_interval(1);
glfwSetWindowSizeCallback(window_size_callback);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glMatrixMode(GL_PROJECTION);
glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);

70
tests/title.c Normal file
View File

@ -0,0 +1,70 @@
//========================================================================
// UTF-8 window title test
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test sets a UTF-8 window title
//
//========================================================================
#include <GL/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
static void window_size_callback(GLFWwindow window, int width, int height)
{
glViewport(0, 0, width, height);
}
int main(void)
{
GLFWwindow window;
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
if (!window)
{
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
glfwSwapInterval(1);
glfwSetWindowSizeCallback(window_size_callback);
while (glfwIsWindow(window) == GL_TRUE)
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers();
glfwWaitEvents();
}
exit(EXIT_SUCCESS);
}