Started 3.0.4.

This commit is contained in:
Camilla Berglund 2013-09-24 21:35:37 +02:00
parent fd3813f0d9
commit 59422ec980
3 changed files with 4 additions and 13 deletions

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@ -4,7 +4,7 @@ cmake_minimum_required(VERSION 2.8)
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "0")
set(GLFW_VERSION_PATCH "3")
set(GLFW_VERSION_PATCH "4")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")

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@ -6,9 +6,8 @@ GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES
application development. It provides a simple, platform-independent API for
creating windows and contexts, reading input, handling events, etc.
Version 3.0.3 adds fixes for a number of bugs that together affect all supported
platforms, most notably MinGW compilation issues and cursor mode issues on OS X.
As this is a patch release, there are no API changes.
Version 3.0.4 is *not yet described*. As this is a patch release, there are no
API changes.
If you are new to GLFW, you may find the
[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
@ -209,14 +208,6 @@ See the [GLFW documentation](http://www.glfw.org/docs/latest/).
## Changelog
- [Win32] Bugfix: `_WIN32_WINNT` was not set to Windows XP or later
- [Win32] Bugfix: Legacy MinGW needs `WINVER` and `UNICODE` before `stddef.h`
- [Cocoa] Bugfix: Cursor was not visible in normal mode in full screen
- [Cocoa] Bugfix: Cursor was not actually hidden in hidden mode
- [Cocoa] Bugfix: Cursor modes were not applied to inactive windows
- [X11] Bugfix: Events for mouse buttons 4 and above were not reported
- [X11] Bugfix: CMake 2.8.7 does not set `X11_Xinput_LIB` even when found
## Contact

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@ -227,7 +227,7 @@ extern "C" {
* API changes.
* @ingroup init
*/
#define GLFW_VERSION_REVISION 3
#define GLFW_VERSION_REVISION 4
/*! @} */
/*! @name Key and button actions