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Add glfwShowWindow, glfwHideWindow
Add glfwShowWindow and glfwHideWindow functions to allow explicit control over show/hide window. Remove platform specific show window code from _glfwPlatformCreateWindow but call glfwShowWindow from glfwCreateWindow to avoid breaking things (for now).
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@ -540,6 +540,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow, int* xpos, int* ypos);
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GLFWAPI void glfwSetWindowPos(GLFWwindow, int xpos, int ypos);
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GLFWAPI void glfwIconifyWindow(GLFWwindow window);
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GLFWAPI void glfwRestoreWindow(GLFWwindow window);
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GLFWAPI void glfwShowWindow(GLFWwindow window);
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GLFWAPI void glfwHideWindow(GLFWwindow window);
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GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
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GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
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GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);
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@ -906,7 +906,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (!createContext(window, wndconfig, fbconfig))
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return GL_FALSE;
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[window->NS.object makeKeyAndOrderFront:nil];
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[window->NSGL.context setView:[window->NS.object contentView]];
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if (wndconfig->mode == GLFW_FULLSCREEN)
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@ -1030,6 +1029,25 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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}
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//========================================================================
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// Show window
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//========================================================================
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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[window->NS.object makeKeyAndOrderFront:nil];
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}
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//========================================================================
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// Hide window
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//========================================================================
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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[window->NS.object orderOut:nil];
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}
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//========================================================================
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// Write back window parameters into GLFW window structure
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//========================================================================
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@ -302,6 +302,8 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwPlatformIconifyWindow(_GLFWwindow* window);
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void _glfwPlatformRestoreWindow(_GLFWwindow* window);
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void _glfwPlatformShowWindow(_GLFWwindow* window);
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void _glfwPlatformHideWindow(_GLFWwindow* window);
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// Event management
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void _glfwPlatformPollEvents(void);
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@ -34,95 +34,6 @@
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#include <stdlib.h>
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#include <malloc.h>
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//========================================================================
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// Enable/disable minimize/restore animations
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//========================================================================
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static int setMinMaxAnimations(int enable)
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{
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ANIMATIONINFO AI;
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int old_enable;
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// Get old animation setting
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AI.cbSize = sizeof(ANIMATIONINFO);
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SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0);
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old_enable = AI.iMinAnimate;
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// If requested, change setting
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if (old_enable != enable)
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{
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AI.iMinAnimate = enable;
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SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI,
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SPIF_SENDCHANGE);
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}
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return old_enable;
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}
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//========================================================================
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// Focus the window and bring it to the top of the stack
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// Due to some nastiness with how XP handles SetForegroundWindow we have
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// to go through some really bizarre measures to achieve this
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//========================================================================
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static void setForegroundWindow(HWND hWnd)
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{
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int try_count = 0;
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int old_animate;
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// Try the standard approach first...
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BringWindowToTop(hWnd);
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SetForegroundWindow(hWnd);
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// If it worked, return now
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if (hWnd == GetForegroundWindow())
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{
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// Try to modify the system settings (since this is the foreground
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// process, we are allowed to do this)
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
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SPIF_SENDCHANGE);
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return;
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}
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// For other Windows versions than 95 & NT4.0, the standard approach
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// may not work, so if we failed we have to "trick" Windows into
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// making our window the foureground window: Iconify and restore
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// again. It is ugly, but it seems to work (we turn off those annoying
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// zoom animations to make it look a bit better at least).
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// Turn off minimize/restore animations
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old_animate = setMinMaxAnimations(0);
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// We try this a few times, just to be on the safe side of things...
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do
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{
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// Iconify & restore
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ShowWindow(hWnd, SW_HIDE);
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ShowWindow(hWnd, SW_SHOWMINIMIZED);
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ShowWindow(hWnd, SW_SHOWNORMAL);
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// Try to get focus
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BringWindowToTop(hWnd);
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SetForegroundWindow(hWnd);
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// We do not want to keep going on forever, so we keep track of
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// how many times we tried
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try_count++;
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}
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while (hWnd != GetForegroundWindow() && try_count <= 3);
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// Restore the system minimize/restore animation setting
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setMinMaxAnimations(old_animate);
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// Try to modify the system settings (since this is now hopefully the
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// foreground process, we are probably allowed to do this)
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
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SPIF_SENDCHANGE);
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}
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//========================================================================
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// Hide mouse cursor
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//========================================================================
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@ -1071,9 +982,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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SWP_NOMOVE | SWP_NOSIZE);
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}
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setForegroundWindow(window->Win32.handle);
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SetFocus(window->Win32.handle);
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return GL_TRUE;
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}
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@ -1193,6 +1101,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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}
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//========================================================================
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// Show or hide window
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//========================================================================
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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ShowWindow(window->Win32.handle, SW_SHOWNORMAL);
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BringWindowToTop(window->Win32.handle);
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SetForegroundWindow(window->Win32.handle);
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SetFocus(window->Win32.handle);
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}
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//========================================================================
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// Show or hide window
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//========================================================================
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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ShowWindow(window->Win32.handle, SW_HIDE);
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}
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//========================================================================
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// Write back window parameters into GLFW window structure
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//========================================================================
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34
src/window.c
34
src/window.c
@ -318,6 +318,8 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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return GL_FALSE;
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}
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glfwShowWindow(window, 1); // TODO: consider if this is necessary!
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// Cache the actual (as opposed to requested) window parameters
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_glfwPlatformRefreshWindowParams(window);
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@ -623,6 +625,38 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow handle)
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}
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//========================================================================
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// Window show
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//========================================================================
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GLFWAPI void glfwShowWindow(GLFWwindow window)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwPlatformShowWindow((_GLFWwindow*)window);
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}
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//========================================================================
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// Window hide
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//========================================================================
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GLFWAPI void glfwHideWindow(GLFWwindow window)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwPlatformHideWindow((_GLFWwindow*)window);
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}
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//========================================================================
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// Window un-iconification
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//========================================================================
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@ -230,10 +230,6 @@ static GLboolean createWindow(_GLFWwindow* window,
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_glfwPlatformSetWindowTitle(window, wndconfig->title);
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// Make sure the window is mapped before proceeding
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XMapWindow(_glfwLibrary.X11.display, window->X11.handle);
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XFlush(_glfwLibrary.X11.display);
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return GL_TRUE;
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}
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@ -1099,6 +1095,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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}
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//========================================================================
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// Show window
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//========================================================================
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
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XFlush(_glfwLibrary.X11.display);
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}
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//========================================================================
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// Hide window
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//========================================================================
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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XUnmapWindow(_glfwLibrary.X11.display, window->X11.handle);
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XFlush(_glfwLibrary.X11.display);
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}
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//========================================================================
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// Read back framebuffer parameters from the context
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//========================================================================
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