Rename CMake variable for GUI-only programs

Hopefully this is less ambiguous.

(cherry picked from commit 92c70b2a83)
This commit is contained in:
Camilla Löwy 2019-11-25 19:39:06 +01:00
parent b05d887968
commit 5a1512aaa0
2 changed files with 10 additions and 9 deletions

View File

@ -56,15 +56,16 @@ if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}") target_link_libraries(particles "${RT_LIBRARY}")
endif() endif()
set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave) set(GUI_ONLY_BINARIES boing gears heightmap particles sharing simple splitview
wave)
set(CONSOLE_BINARIES offscreen) set(CONSOLE_BINARIES offscreen)
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
FOLDER "GLFW3/Examples") FOLDER "GLFW3/Examples")
if (MSVC) if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables # Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup") LINK_FLAGS "/ENTRY:mainCRTStartup")
endif() endif()
@ -78,7 +79,7 @@ if (APPLE)
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView") set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(${WINDOWS_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
RESOURCE glfw.icns RESOURCE glfw.icns
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}

View File

@ -60,17 +60,17 @@ if (RT_LIBRARY)
target_link_libraries(threads "${RT_LIBRARY}") target_link_libraries(threads "${RT_LIBRARY}")
endif() endif()
set(WINDOWS_BINARIES empty gamma icon inputlag joysticks opacity tearing set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks opacity tearing
threads timeout title triangle-vulkan windows) threads timeout title triangle-vulkan windows)
set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
cursor) cursor)
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
FOLDER "GLFW3/Tests") FOLDER "GLFW3/Tests")
if (MSVC) if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables # Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup") LINK_FLAGS "/ENTRY:mainCRTStartup")
endif() endif()
@ -87,7 +87,7 @@ if (APPLE)
set_target_properties(triangle-vulkan PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Vulkan Triangle") set_target_properties(triangle-vulkan PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Vulkan Triangle")
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")