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Added Mir to compilation guide.
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@ -263,6 +263,7 @@ ramps and clipboard. The options are:
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- `_GLFW_WIN32` to use the Win32 API
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- `_GLFW_WIN32` to use the Win32 API
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- `_GLFW_X11` to use the X Window System
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- `_GLFW_X11` to use the X Window System
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- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
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- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
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- `_GLFW_MIR` to use the Mir API (experimental and incomplete)
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The context creation API is used to enumerate pixel formats / framebuffer
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The context creation API is used to enumerate pixel formats / framebuffer
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configurations and to create contexts. The options are:
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configurations and to create contexts. The options are:
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@ -272,6 +273,8 @@ configurations and to create contexts. The options are:
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- `_GLFW_GLX` to use the X11 GLX API
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- `_GLFW_GLX` to use the X11 GLX API
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- `_GLFW_EGL` to use the EGL API
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- `_GLFW_EGL` to use the EGL API
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Wayland and Mir both require the EGL backend.
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The client library is the one providing the OpenGL or OpenGL ES API, which is
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The client library is the one providing the OpenGL or OpenGL ES API, which is
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used by GLFW to probe the created context. This is not the same thing as the
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used by GLFW to probe the created context. This is not the same thing as the
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client API, as many desktop OpenGL client libraries now expose the OpenGL ES API
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client API, as many desktop OpenGL client libraries now expose the OpenGL ES API
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