mirror of
https://github.com/glfw/glfw.git
synced 2024-11-24 13:44:35 +00:00
Make windows test a tolerable example
This commit is contained in:
parent
686e18fd72
commit
5c92cd9f52
@ -33,6 +33,7 @@ add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
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add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
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add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
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add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
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add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
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target_link_libraries(particles Threads::Threads)
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target_link_libraries(particles Threads::Threads)
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if (RT_LIBRARY)
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if (RT_LIBRARY)
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@ -40,7 +41,7 @@ if (RT_LIBRARY)
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endif()
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endif()
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set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
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set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
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triangle-opengl wave)
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triangle-opengl wave windows)
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set(CONSOLE_BINARIES offscreen)
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set(CONSOLE_BINARIES offscreen)
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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@ -67,6 +68,7 @@ if (APPLE)
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set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
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set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
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set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_source_files_properties(glfw.icns PROPERTIES
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set_source_files_properties(glfw.icns PROPERTIES
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MACOSX_PACKAGE_LOCATION "Resources")
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MACOSX_PACKAGE_LOCATION "Resources")
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@ -1,5 +1,5 @@
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//========================================================================
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//========================================================================
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// Simple multi-window test
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// Simple multi-window example
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
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//
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//
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// This software is provided 'as-is', without any express or implied
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// This software is provided 'as-is', without any express or implied
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@ -22,10 +22,6 @@
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// distribution.
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// distribution.
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//
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//
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//========================================================================
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//========================================================================
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//
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// This test creates four windows and clears each in a different color
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//
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//========================================================================
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#include <glad/gl.h>
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#include <glad/gl.h>
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#define GLFW_INCLUDE_NONE
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#define GLFW_INCLUDE_NONE
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@ -34,109 +30,60 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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static GLFWwindow* windows[4];
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int main(int argc, char** argv)
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static const char* titles[] =
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{
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{
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"Red",
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int xpos, ypos, height;
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"Green",
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const char* description;
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"Blue",
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GLFWwindow* windows[4];
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"Yellow"
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};
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static const struct
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if (!glfwInit())
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{
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{
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glfwGetError(&description);
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printf("Error: %s\n", description);
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exit(EXIT_FAILURE);
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}
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
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glfwGetMonitorWorkarea(glfwGetPrimaryMonitor(), &xpos, &ypos, NULL, &height);
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for (int i = 0; i < 4; i++)
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{
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const int size = height / 5;
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const struct
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{
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float r, g, b;
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float r, g, b;
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} colors[] =
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} colors[] =
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{
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{
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{ 0.95f, 0.32f, 0.11f },
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{ 0.95f, 0.32f, 0.11f },
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{ 0.50f, 0.80f, 0.16f },
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{ 0.50f, 0.80f, 0.16f },
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{ 0.f, 0.68f, 0.94f },
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{ 0.f, 0.68f, 0.94f },
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{ 0.98f, 0.74f, 0.04f }
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{ 0.98f, 0.74f, 0.04f }
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};
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};
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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static void arrange_windows(void)
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{
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int xbase, ybase;
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glfwGetWindowPos(windows[0], &xbase, &ybase);
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for (int i = 0; i < 4; i++)
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{
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int left, top, right, bottom;
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glfwGetWindowFrameSize(windows[i], &left, &top, &right, &bottom);
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glfwSetWindowPos(windows[i],
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xbase + (i & 1) * (200 + left + right),
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ybase + (i >> 1) * (200 + top + bottom));
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}
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (action != GLFW_PRESS)
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return;
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switch (key)
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{
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case GLFW_KEY_SPACE:
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{
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int xpos, ypos;
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glfwGetWindowPos(window, &xpos, &ypos);
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glfwSetWindowPos(window, xpos, ypos);
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break;
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}
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case GLFW_KEY_ESCAPE:
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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break;
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case GLFW_KEY_D:
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{
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for (int i = 0; i < 4; i++)
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{
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const int decorated = glfwGetWindowAttrib(windows[i], GLFW_DECORATED);
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glfwSetWindowAttrib(windows[i], GLFW_DECORATED, !decorated);
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}
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arrange_windows();
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break;
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}
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}
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}
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int main(int argc, char** argv)
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{
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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for (int i = 0; i < 4; i++)
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{
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if (i > 0)
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if (i > 0)
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glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
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glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
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windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
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windows[i] = glfwCreateWindow(size, size, "Multi-Window Example", NULL, NULL);
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if (!windows[i])
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if (!windows[i])
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{
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{
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glfwGetError(&description);
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printf("Error: %s\n", description);
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glfwTerminate();
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glfwTerminate();
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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glfwSetKeyCallback(windows[i], key_callback);
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glfwSetWindowPos(windows[i],
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xpos + size * (1 + (i & 1)),
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ypos + size * (1 + (i >> 1)));
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glfwSetInputMode(windows[i], GLFW_STICKY_KEYS, GLFW_TRUE);
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glfwMakeContextCurrent(windows[i]);
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glfwMakeContextCurrent(windows[i]);
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gladLoadGL(glfwGetProcAddress);
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gladLoadGL(glfwGetProcAddress);
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glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f);
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glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f);
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}
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}
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arrange_windows();
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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glfwShowWindow(windows[i]);
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glfwShowWindow(windows[i]);
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@ -148,7 +95,8 @@ int main(int argc, char** argv)
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(windows[i]);
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glfwSwapBuffers(windows[i]);
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if (glfwWindowShouldClose(windows[i]))
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if (glfwWindowShouldClose(windows[i]) ||
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glfwGetKey(windows[i], GLFW_KEY_ESCAPE))
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{
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{
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glfwTerminate();
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glfwTerminate();
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exit(EXIT_SUCCESS);
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exit(EXIT_SUCCESS);
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@ -40,7 +40,6 @@ add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL})
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add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})
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add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})
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add_executable(triangle-vulkan WIN32 triangle-vulkan.c ${GLAD_VULKAN})
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add_executable(triangle-vulkan WIN32 triangle-vulkan.c ${GLAD_VULKAN})
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add_executable(window WIN32 MACOSX_BUNDLE window.c ${GLAD_GL})
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add_executable(window WIN32 MACOSX_BUNDLE window.c ${GLAD_GL})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GLAD_GL})
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target_link_libraries(empty Threads::Threads)
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target_link_libraries(empty Threads::Threads)
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target_link_libraries(threads Threads::Threads)
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target_link_libraries(threads Threads::Threads)
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endif()
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endif()
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set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks tearing threads
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set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks tearing threads
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timeout title triangle-vulkan window windows)
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timeout title triangle-vulkan window)
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set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
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set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
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cursor)
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cursor)
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@ -73,7 +72,6 @@ if (APPLE)
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
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set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_target_properties(window PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Window")
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set_target_properties(window PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Window")
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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