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CHANGE: Updated changelog and guide doc
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@ -121,6 +121,8 @@ information on what to include when reporting a bug.
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## Changelog
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## Changelog
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- Added `glfwGetMonitorFromWindow` function to query the monitor where the
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largest part of a window is currently located (#1699)
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- Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
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- Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
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- Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
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- Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
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`GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to
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`GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to
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@ -907,6 +907,19 @@ glfwSetWindowIcon(window, 0, NULL);
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@endcode
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@endcode
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@subsection window_monitor_from Window monitor
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Windows are always located on one or more monitors. You can get the
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handle for the monitor were the biggest part of a specified window is
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currently located with @ref glfwGetMonitorFromWindow
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@code
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GLFWmonitor* monitor = glfwGetMonitorFromWindow(window);
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@endcode
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This monitor handle is one of those returned by @ref glfwGetMonitors.
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@subsection window_monitor Window monitor
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@subsection window_monitor Window monitor
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Full screen windows are associated with a specific monitor. You can get the
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Full screen windows are associated with a specific monitor. You can get the
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