Merge branch 'master' into tls

Conflicts:
	src/x11_window.c
This commit is contained in:
Camilla Berglund 2012-09-06 15:40:18 +02:00
commit 5e23620c7f
43 changed files with 219 additions and 2243 deletions

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@ -1,854 +0,0 @@
//========================================================================
// This is a small test application for GLFW.
// This is an OpenGL port of the famous "PONG" game (the first computer
// game ever?). It is very simple, and could be improved alot. It was
// created in order to show off the gaming capabilities of GLFW.
//========================================================================
#include <GL/glfw.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
//========================================================================
// Constants
//========================================================================
// Screen resolution
#define WIDTH 640
#define HEIGHT 480
// Player size (units)
#define PLAYER_XSIZE 0.05f
#define PLAYER_YSIZE 0.15f
// Ball size (units)
#define BALL_SIZE 0.02f
// Maximum player movement speed (units / second)
#define MAX_SPEED 1.5f
// Player movement acceleration (units / seconds^2)
#define ACCELERATION 4.0f
// Player movement deceleration (units / seconds^2)
#define DECELERATION 2.0f
// Ball movement speed (units / second)
#define BALL_SPEED 0.4f
// Menu options
#define MENU_NONE 0
#define MENU_PLAY 1
#define MENU_QUIT 2
// Game events
#define NOBODY_WINS 0
#define PLAYER1_WINS 1
#define PLAYER2_WINS 2
// Winner ID
#define NOBODY 0
#define PLAYER1 1
#define PLAYER2 2
// Camera positions
#define CAMERA_CLASSIC 0
#define CAMERA_ABOVE 1
#define CAMERA_SPECTATOR 2
#define CAMERA_DEFAULT CAMERA_CLASSIC
//========================================================================
// Textures
//========================================================================
#define TEX_TITLE 0
#define TEX_MENU 1
#define TEX_INSTR 2
#define TEX_WINNER1 3
#define TEX_WINNER2 4
#define TEX_FIELD 5
#define NUM_TEXTURES 6
// Texture names
char * tex_name[ NUM_TEXTURES ] = {
"pong3d_title.tga",
"pong3d_menu.tga",
"pong3d_instr.tga",
"pong3d_winner1.tga",
"pong3d_winner2.tga",
"pong3d_field.tga"
};
// OpenGL texture object IDs
GLuint tex_id[ NUM_TEXTURES ];
//========================================================================
// Global variables
//========================================================================
// Display information
int width, height;
// Frame information
double thistime, oldtime, dt, starttime;
// Camera information
int camerapos;
// Player information
struct {
double ypos; // -1.0 to +1.0
double yspeed; // -MAX_SPEED to +MAX_SPEED
} player1, player2;
// Ball information
struct {
double xpos, ypos;
double xspeed, yspeed;
} ball;
// And the winner is...
int winner;
// Lighting configuration
const GLfloat env_ambient[4] = {1.0f,1.0f,1.0f,1.0f};
const GLfloat light1_position[4] = {-3.0f,3.0f,2.0f,1.0f};
const GLfloat light1_diffuse[4] = {1.0f,1.0f,1.0f,0.0f};
const GLfloat light1_ambient[4] = {0.0f,0.0f,0.0f,0.0f};
// Object material properties
const GLfloat player1_diffuse[4] = {1.0f,0.3f,0.3f,1.0f};
const GLfloat player1_ambient[4] = {0.3f,0.1f,0.0f,1.0f};
const GLfloat player2_diffuse[4] = {0.3f,1.0f,0.3f,1.0f};
const GLfloat player2_ambient[4] = {0.1f,0.3f,0.1f,1.0f};
const GLfloat ball_diffuse[4] = {1.0f,1.0f,0.5f,1.0f};
const GLfloat ball_ambient[4] = {0.3f,0.3f,0.1f,1.0f};
const GLfloat border_diffuse[4] = {0.3f,0.3f,1.0f,1.0f};
const GLfloat border_ambient[4] = {0.1f,0.1f,0.3f,1.0f};
const GLfloat floor_diffuse[4] = {1.0f,1.0f,1.0f,1.0f};
const GLfloat floor_ambient[4] = {0.3f,0.3f,0.3f,1.0f};
//========================================================================
// LoadTextures() - Load textures from disk and upload to OpenGL card
//========================================================================
GLboolean LoadTextures( void )
{
int i;
// Generate texture objects
glGenTextures( NUM_TEXTURES, tex_id );
// Load textures
for( i = 0; i < NUM_TEXTURES; i ++ )
{
// Select texture object
glBindTexture( GL_TEXTURE_2D, tex_id[ i ] );
// Set texture parameters
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
// Upload texture from file to texture memory
if( !glfwLoadTexture2D( tex_name[ i ], 0 ) )
{
fprintf( stderr, "Failed to load texture %s\n", tex_name[ i ] );
return GL_FALSE;
}
}
return GL_TRUE;
}
//========================================================================
// DrawImage() - Draw a 2D image as a texture
//========================================================================
void DrawImage( int texnum, float x1, float x2, float y1, float y2 )
{
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, tex_id[ texnum ] );
glBegin( GL_QUADS );
glTexCoord2f( 0.0f, 1.0f );
glVertex2f( x1, y1 );
glTexCoord2f( 1.0f, 1.0f );
glVertex2f( x2, y1 );
glTexCoord2f( 1.0f, 0.0f );
glVertex2f( x2, y2 );
glTexCoord2f( 0.0f, 0.0f );
glVertex2f( x1, y2 );
glEnd();
glDisable( GL_TEXTURE_2D );
}
//========================================================================
// GameMenu() - Game menu (returns menu option)
//========================================================================
int GameMenu( void )
{
int option;
// Enable sticky keys
glfwEnable( GLFW_STICKY_KEYS );
// Wait for a game menu key to be pressed
do
{
// Get window size
glfwGetWindowSize( &width, &height );
// Set viewport
glViewport( 0, 0, width, height );
// Clear display
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT );
// Setup projection matrix
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f );
// Setup modelview matrix
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
// Display title
glColor3f( 1.0f, 1.0f, 1.0f );
DrawImage( TEX_TITLE, 0.1f, 0.9f, 0.0f, 0.3f );
// Display menu
glColor3f( 1.0f, 1.0f, 0.0f );
DrawImage( TEX_MENU, 0.38f, 0.62f, 0.35f, 0.5f );
// Display instructions
glColor3f( 0.0f, 1.0f, 1.0f );
DrawImage( TEX_INSTR, 0.32f, 0.68f, 0.65f, 0.85f );
// Swap buffers
glfwSwapBuffers();
// Check for keys
if( glfwGetKey( 'Q' ) || !glfwGetWindowParam( GLFW_OPENED ) )
{
option = MENU_QUIT;
}
else if( glfwGetKey( GLFW_KEY_F1 ) )
{
option = MENU_PLAY;
}
else
{
option = MENU_NONE;
}
// To avoid horrible busy waiting, sleep for at least 20 ms
glfwSleep( 0.02 );
}
while( option == MENU_NONE );
// Disable sticky keys
glfwDisable( GLFW_STICKY_KEYS );
return option;
}
//========================================================================
// NewGame() - Initialize a new game
//========================================================================
void NewGame( void )
{
// Frame information
starttime = thistime = glfwGetTime();
// Camera information
camerapos = CAMERA_DEFAULT;
// Player 1 information
player1.ypos = 0.0;
player1.yspeed = 0.0;
// Player 2 information
player2.ypos = 0.0;
player2.yspeed = 0.0;
// Ball information
ball.xpos = -1.0 + PLAYER_XSIZE;
ball.ypos = player1.ypos;
ball.xspeed = 1.0;
ball.yspeed = 1.0;
}
//========================================================================
// PlayerControl() - Player control
//========================================================================
void PlayerControl( void )
{
float joy1pos[ 2 ], joy2pos[ 2 ];
// Get joystick X & Y axis positions
glfwGetJoystickPos( GLFW_JOYSTICK_1, joy1pos, 2 );
glfwGetJoystickPos( GLFW_JOYSTICK_2, joy2pos, 2 );
// Player 1 control
if( glfwGetKey( 'A' ) || joy1pos[ 1 ] > 0.2f )
{
player1.yspeed += dt * ACCELERATION;
if( player1.yspeed > MAX_SPEED )
{
player1.yspeed = MAX_SPEED;
}
}
else if( glfwGetKey( 'Z' ) || joy1pos[ 1 ] < -0.2f )
{
player1.yspeed -= dt * ACCELERATION;
if( player1.yspeed < -MAX_SPEED )
{
player1.yspeed = -MAX_SPEED;
}
}
else
{
player1.yspeed /= exp( DECELERATION * dt );
}
// Player 2 control
if( glfwGetKey( 'K' ) || joy2pos[ 1 ] > 0.2f )
{
player2.yspeed += dt * ACCELERATION;
if( player2.yspeed > MAX_SPEED )
{
player2.yspeed = MAX_SPEED;
}
}
else if( glfwGetKey( 'M' ) || joy2pos[ 1 ] < -0.2f )
{
player2.yspeed -= dt * ACCELERATION;
if( player2.yspeed < -MAX_SPEED )
{
player2.yspeed = -MAX_SPEED;
}
}
else
{
player2.yspeed /= exp( DECELERATION * dt );
}
// Update player 1 position
player1.ypos += dt * player1.yspeed;
if( player1.ypos > 1.0 - PLAYER_YSIZE )
{
player1.ypos = 1.0 - PLAYER_YSIZE;
player1.yspeed = 0.0;
}
else if( player1.ypos < -1.0 + PLAYER_YSIZE )
{
player1.ypos = -1.0 + PLAYER_YSIZE;
player1.yspeed = 0.0;
}
// Update player 2 position
player2.ypos += dt * player2.yspeed;
if( player2.ypos > 1.0 - PLAYER_YSIZE )
{
player2.ypos = 1.0 - PLAYER_YSIZE;
player2.yspeed = 0.0;
}
else if( player2.ypos < -1.0 + PLAYER_YSIZE )
{
player2.ypos = -1.0 + PLAYER_YSIZE;
player2.yspeed = 0.0;
}
}
//========================================================================
// BallControl() - Ball control
//========================================================================
int BallControl( void )
{
int event;
double ballspeed;
// Calculate new ball speed
ballspeed = BALL_SPEED * (1.0 + 0.02*(thistime-starttime));
ball.xspeed = ball.xspeed > 0 ? ballspeed : -ballspeed;
ball.yspeed = ball.yspeed > 0 ? ballspeed : -ballspeed;
ball.yspeed *= 0.74321;
// Update ball position
ball.xpos += dt * ball.xspeed;
ball.ypos += dt * ball.yspeed;
// Did the ball hit a top/bottom wall?
if( ball.ypos >= 1.0 )
{
ball.ypos = 2.0 - ball.ypos;
ball.yspeed = -ball.yspeed;
}
else if( ball.ypos <= -1.0 )
{
ball.ypos = -2.0 - ball.ypos;
ball.yspeed = -ball.yspeed;
}
// Did the ball hit/miss a player?
event = NOBODY_WINS;
// Is the ball entering the player 1 goal?
if( ball.xpos < -1.0 + PLAYER_XSIZE )
{
// Did player 1 catch the ball?
if( ball.ypos > (player1.ypos-PLAYER_YSIZE) &&
ball.ypos < (player1.ypos+PLAYER_YSIZE) )
{
ball.xpos = -2.0 + 2.0*PLAYER_XSIZE - ball.xpos;
ball.xspeed = -ball.xspeed;
}
else
{
event = PLAYER2_WINS;
}
}
// Is the ball entering the player 2 goal?
if( ball.xpos > 1.0 - PLAYER_XSIZE )
{
// Did player 2 catch the ball?
if( ball.ypos > (player2.ypos-PLAYER_YSIZE) &&
ball.ypos < (player2.ypos+PLAYER_YSIZE) )
{
ball.xpos = 2.0 - 2.0*PLAYER_XSIZE - ball.xpos;
ball.xspeed = -ball.xspeed;
}
else
{
event = PLAYER1_WINS;
}
}
return event;
}
//========================================================================
// DrawBox() - Draw a 3D box
//========================================================================
#define TEX_SCALE 4.0f
void DrawBox( float x1, float y1, float z1, float x2, float y2, float z2 )
{
// Draw six sides of a cube
glBegin( GL_QUADS );
// Side 1 (down)
glNormal3f( 0.0f, 0.0f, -1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x1,y2,z1 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x2,y2,z1 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x2,y1,z1 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x1,y1,z1 );
// Side 2 (up)
glNormal3f( 0.0f, 0.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x1,y1,z2 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x2,y1,z2 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x2,y2,z2 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x1,y2,z2 );
// Side 3 (backward)
glNormal3f( 0.0f, -1.0f, 0.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x1,y1,z1 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x2,y1,z1 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x2,y1,z2 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x1,y1,z2 );
// Side 4 (forward)
glNormal3f( 0.0f, 1.0f, 0.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x1,y2,z2 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x2,y2,z2 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x2,y2,z1 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x1,y2,z1 );
// Side 5 (left)
glNormal3f( -1.0f, 0.0f, 0.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x1,y1,z2 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x1,y2,z2 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x1,y2,z1 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x1,y1,z1 );
// Side 6 (right)
glNormal3f( 1.0f, 0.0f, 0.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex3f( x2,y1,z1 );
glTexCoord2f( TEX_SCALE, 0.0f );
glVertex3f( x2,y2,z1 );
glTexCoord2f( TEX_SCALE, TEX_SCALE );
glVertex3f( x2,y2,z2 );
glTexCoord2f( 0.0f, TEX_SCALE );
glVertex3f( x2,y1,z2 );
glEnd();
}
//========================================================================
// UpdateDisplay() - Draw graphics (all game related OpenGL stuff goes
// here)
//========================================================================
void UpdateDisplay( void )
{
// Get window size
glfwGetWindowSize( &width, &height );
// Set viewport
glViewport( 0, 0, width, height );
// Clear display
glClearColor( 0.02f, 0.02f, 0.02f, 0.0f );
glClearDepth( 1.0f );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
// Setup projection matrix
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective(
55.0f, // Angle of view
(GLfloat)width/(GLfloat)height, // Aspect
1.0f, // Near Z
100.0f // Far Z
);
// Setup modelview matrix
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
switch( camerapos )
{
default:
case CAMERA_CLASSIC:
gluLookAt(
0.0f, 0.0f, 2.5f,
0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f
);
break;
case CAMERA_ABOVE:
gluLookAt(
0.0f, 0.0f, 2.5f,
(float)ball.xpos, (float)ball.ypos, 0.0f,
0.0f, 1.0f, 0.0f
);
break;
case CAMERA_SPECTATOR:
gluLookAt(
0.0f, -2.0, 1.2f,
(float)ball.xpos, (float)ball.ypos, 0.0f,
0.0f, 0.0f, 1.0f
);
break;
}
// Enable depth testing
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
// Enable lighting
glEnable( GL_LIGHTING );
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, env_ambient );
glLightModeli( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE );
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
glLightfv( GL_LIGHT1, GL_POSITION, light1_position );
glLightfv( GL_LIGHT1, GL_DIFFUSE, light1_diffuse );
glLightfv( GL_LIGHT1, GL_AMBIENT, light1_ambient );
glEnable( GL_LIGHT1 );
// Front face is counter-clock-wise
glFrontFace( GL_CCW );
// Enable face culling (not necessary, but speeds up rendering)
glCullFace( GL_BACK );
glEnable( GL_CULL_FACE );
// Draw Player 1
glMaterialfv( GL_FRONT, GL_DIFFUSE, player1_diffuse );
glMaterialfv( GL_FRONT, GL_AMBIENT, player1_ambient );
DrawBox( -1.f, (GLfloat)player1.ypos-PLAYER_YSIZE, 0.f,
-1.f+PLAYER_XSIZE, (GLfloat)player1.ypos+PLAYER_YSIZE, 0.1f );
// Draw Player 2
glMaterialfv( GL_FRONT, GL_DIFFUSE, player2_diffuse );
glMaterialfv( GL_FRONT, GL_AMBIENT, player2_ambient );
DrawBox( 1.f-PLAYER_XSIZE, (GLfloat)player2.ypos-PLAYER_YSIZE, 0.f,
1.f, (GLfloat)player2.ypos+PLAYER_YSIZE, 0.1f );
// Draw Ball
glMaterialfv( GL_FRONT, GL_DIFFUSE, ball_diffuse );
glMaterialfv( GL_FRONT, GL_AMBIENT, ball_ambient );
DrawBox( (GLfloat)ball.xpos-BALL_SIZE, (GLfloat)ball.ypos-BALL_SIZE, 0.f,
(GLfloat)ball.xpos+BALL_SIZE, (GLfloat)ball.ypos+BALL_SIZE, BALL_SIZE*2 );
// Top game field border
glMaterialfv( GL_FRONT, GL_DIFFUSE, border_diffuse );
glMaterialfv( GL_FRONT, GL_AMBIENT, border_ambient );
DrawBox( -1.1f, 1.0f, 0.0f, 1.1f, 1.1f, 0.1f );
// Bottom game field border
glColor3f( 0.0f, 0.0f, 0.7f );
DrawBox( -1.1f, -1.1f, 0.0f, 1.1f, -1.0f, 0.1f );
// Left game field border
DrawBox( -1.1f, -1.0f, 0.0f, -1.0f, 1.0f, 0.1f );
// Left game field border
DrawBox( 1.0f, -1.0f, 0.0f, 1.1f, 1.0f, 0.1f );
// Enable texturing
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, tex_id[ TEX_FIELD ] );
// Game field floor
glMaterialfv( GL_FRONT, GL_DIFFUSE, floor_diffuse );
glMaterialfv( GL_FRONT, GL_AMBIENT, floor_ambient );
DrawBox( -1.01f, -1.01f, -0.01f, 1.01f, 1.01f, 0.0f );
// Disable texturing
glDisable( GL_TEXTURE_2D );
// Disable face culling
glDisable( GL_CULL_FACE );
// Disable lighting
glDisable( GL_LIGHTING );
// Disable depth testing
glDisable( GL_DEPTH_TEST );
}
//========================================================================
// GameOver()
//========================================================================
void GameOver( void )
{
// Enable sticky keys
glfwEnable( GLFW_STICKY_KEYS );
// Until the user presses ESC or SPACE
while( !glfwGetKey( GLFW_KEY_ESC ) && !glfwGetKey( ' ' ) &&
glfwGetWindowParam( GLFW_OPENED ) )
{
// Draw display
UpdateDisplay();
// Setup projection matrix
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f );
// Setup modelview matrix
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
// Enable blending
glEnable( GL_BLEND );
// Dim background
glBlendFunc( GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA );
glColor4f( 0.3f, 0.3f, 0.3f, 0.3f );
glBegin( GL_QUADS );
glVertex2f( 0.0f, 0.0f );
glVertex2f( 1.0f, 0.0f );
glVertex2f( 1.0f, 1.0f );
glVertex2f( 0.0f, 1.0f );
glEnd();
// Display winner text
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_COLOR );
if( winner == PLAYER1 )
{
glColor4f( 1.0f, 0.5f, 0.5f, 1.0f );
DrawImage( TEX_WINNER1, 0.35f, 0.65f, 0.46f, 0.54f );
}
else if( winner == PLAYER2 )
{
glColor4f( 0.5f, 1.0f, 0.5f, 1.0f );
DrawImage( TEX_WINNER2, 0.35f, 0.65f, 0.46f, 0.54f );
}
// Disable blending
glDisable( GL_BLEND );
// Swap buffers
glfwSwapBuffers();
}
// Disable sticky keys
glfwDisable( GLFW_STICKY_KEYS );
}
//========================================================================
// GameLoop() - Game loop
//========================================================================
void GameLoop( void )
{
int playing, event;
// Initialize a new game
NewGame();
// Enable sticky keys
glfwEnable( GLFW_STICKY_KEYS );
// Loop until the game ends
playing = GL_TRUE;
while( playing && glfwGetWindowParam( GLFW_OPENED ) )
{
// Frame timer
oldtime = thistime;
thistime = glfwGetTime();
dt = thistime - oldtime;
// Get user input and update player positions
PlayerControl();
// Move the ball, and check if a player hits/misses the ball
event = BallControl();
// Did we have a winner?
switch( event )
{
case PLAYER1_WINS:
winner = PLAYER1;
playing = GL_FALSE;
break;
case PLAYER2_WINS:
winner = PLAYER2;
playing = GL_FALSE;
break;
default:
break;
}
// Did the user press ESC?
if( glfwGetKey( GLFW_KEY_ESC ) )
{
playing = GL_FALSE;
}
// Did the user change camera view?
if( glfwGetKey( '1' ) )
{
camerapos = CAMERA_CLASSIC;
}
else if( glfwGetKey( '2' ) )
{
camerapos = CAMERA_ABOVE;
}
else if( glfwGetKey( '3' ) )
{
camerapos = CAMERA_SPECTATOR;
}
// Draw display
UpdateDisplay();
// Swap buffers
glfwSwapBuffers();
}
// Disable sticky keys
glfwDisable( GLFW_STICKY_KEYS );
// Show winner
GameOver();
}
//========================================================================
// main() - Program entry point
//========================================================================
int main( void )
{
int menuoption;
// Initialize GLFW
if( !glfwInit() )
{
fprintf( stderr, "Failed to initialize GLFW\n" );
exit( EXIT_FAILURE );
}
// Open OpenGL window
if( !glfwCreateWindow( WIDTH, HEIGHT, 0,0,0,0, 16,0, GLFW_FULLSCREEN ) )
{
fprintf( stderr, "Failed to open GLFW window\n" );
glfwTerminate();
exit( EXIT_FAILURE );
}
glfwSwapInterval( 1 );
// Load all textures
if( !LoadTextures() )
{
glfwTerminate();
exit( EXIT_FAILURE );
}
// Main loop
do
{
// Get menu option
menuoption = GameMenu();
// If the user wants to play, let him...
if( menuoption == MENU_PLAY )
{
GameLoop();
}
}
while( menuoption != MENU_QUIT );
// Unload all textures
if( glfwGetWindowParam( GLFW_OPENED ) )
{
glDeleteTextures( NUM_TEXTURES, tex_id );
}
// Terminate GLFW
glfwTerminate();
exit( EXIT_SUCCESS );
}

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@ -67,12 +67,6 @@ extern "C" {
#endif
#endif /* APIENTRY */
/* TEMPORARY MinGW-w64 hacks.
*/
#if __MINGW64__
#define WINAPI
#endif
/* The following three defines are here solely to make some Windows-based
* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
* it has the major drawback of severely polluting our namespace.
@ -533,11 +527,11 @@ GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
GLFWAPI void glfwWindowHint(int target, int hint);
GLFWAPI GLFWwindow glfwCreateWindow(int width, int height, int mode, const char* title, GLFWwindow share);
GLFWAPI void glfwDestroyWindow(GLFWwindow window);
GLFWAPI void glfwSetWindowTitle(GLFWwindow, const char* title);
GLFWAPI void glfwGetWindowSize(GLFWwindow, int* width, int* height);
GLFWAPI void glfwSetWindowSize(GLFWwindow, int width, int height);
GLFWAPI void glfwGetWindowPos(GLFWwindow, int* xpos, int* ypos);
GLFWAPI void glfwSetWindowPos(GLFWwindow, int xpos, int ypos);
GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title);
GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height);
GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height);
GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* xpos, int* ypos);
GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos);
GLFWAPI void glfwIconifyWindow(GLFWwindow window);
GLFWAPI void glfwRestoreWindow(GLFWwindow window);
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
@ -570,7 +564,7 @@ GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
/* Joystick input */
GLFWAPI int glfwGetJoystickParam(int joy, int param);
GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes);
GLFWAPI int glfwGetJoystickAxes(int joy, float* axes, int numaxes);
GLFWAPI int glfwGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
/* Clipboard */

View File

@ -300,6 +300,7 @@ version of GLFW.</p>
<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
<li>Renamed <code>GLFW_NO_GLU</code> to <code>GLFW_INCLUDE_GLU</code> and made it disabled by default</li>
<li>Renamed <code>glfwGetJoystickPos</code> to <code>glfwGetJoystickAxes</code> to match <code>glfwGetJoystickButtons</code></li>
<li>Renamed mouse position functions to cursor position equivalents</li>
<li>Replaced <code>glfwOpenWindow</code> and <code>glfwCloseWindow</code> with <code>glfwCreateWindow</code> and <code>glfwDestroyWindow</code></li>
<li>Replaced ad hoc build system with CMake</li>
@ -950,6 +951,8 @@ their skills. Special thanks go out to:</p>
<li>Samuli Tuomola, for support, bug reports and testing</li>
<li>Torsten Walluhn, for fixing various compilation issues on OS X</li>
<li>Frank Wille, for helping with the AmigaOS port and making GLFW
compile under IRIX 5.3</li>

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -70,7 +70,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!object)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSGL: Failed to retrieve object from pasteboard");
"Cocoa: Failed to retrieve object from pasteboard");
return NULL;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -528,7 +528,7 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
{
int i;
@ -556,12 +556,12 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
long readScale = axes->maxReport - axes->minReport;
if (readScale == 0)
pos[i] = axes->value;
axes[i] = axes->value;
else
pos[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
axes[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f;
if (i & 1)
pos[i] = -pos[i];
axes[i] = -axes[i];
}
return numaxes;

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa/NSOpenGL
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -674,8 +674,7 @@ static GLboolean createWindow(_GLFWwindow* window,
if (window->NS.object == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
return GL_FALSE;
}
@ -717,8 +716,8 @@ static GLboolean createContext(_GLFWwindow* window,
(wndconfig->glMajor == 3 && wndconfig->glMinor != 2))
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
"not support any OpenGL version above 2.1 except 3.2");
"NSOpenGL: The targeted version of Mac OS X does not "
"support any OpenGL version above 2.1 except 3.2");
return GL_FALSE;
}
@ -727,8 +726,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (!wndconfig->glForward)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports OpenGL 3.2 contexts if they are "
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they are "
"forward-compatible");
return GL_FALSE;
}
@ -736,8 +735,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X "
"only supports OpenGL 3.2 contexts if they use the "
"NSOpenGL: The targeted version of Mac OS X only "
"supports OpenGL 3.2 contexts if they use the "
"core profile");
return GL_FALSE;
}
@ -747,8 +746,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glMajor > 2)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: The targeted version of Mac OS X does "
"not support OpenGL version 3.0 or above");
"NSOpenGL: The targeted version of Mac OS X does not "
"support OpenGL version 3.0 or above");
return GL_FALSE;
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
@ -757,8 +756,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glRobustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: Mac OS X does not support OpenGL "
"robustness strategies");
"NSOpenGL: Mac OS X does not support OpenGL robustness "
"strategies");
return GL_FALSE;
}
@ -821,7 +820,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (window->NSGL.pixelFormat == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create OpenGL pixel format");
"NSOpenGL: Failed to create OpenGL pixel format");
return GL_FALSE;
}
@ -836,7 +835,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (window->NSGL.context == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create OpenGL context");
"NSOpenGL: Failed to create OpenGL context");
return GL_FALSE;
}
@ -868,8 +867,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (_glfwLibrary.NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create application "
"delegate");
"Cocoa: Failed to create application delegate");
return GL_FALSE;
}
@ -880,7 +878,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (window->NS.delegate == nil)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSOpenGL: Failed to create window delegate");
"Cocoa: Failed to create window delegate");
return GL_FALSE;
}

View File

@ -241,38 +241,41 @@ extern _GLFWlibrary _glfwLibrary;
//========================================================================
// Prototypes for platform specific implementation functions
// Prototypes for the platform API
// This is the interface exposed by the platform-specific code for each
// platform and is called by the shared code of the public API
// It mirrors the public API except it uses objects instead of handles
//========================================================================
// Init/terminate
// Platform init and version
int _glfwPlatformInit(void);
int _glfwPlatformTerminate(void);
const char* _glfwPlatformGetVersionString(void);
// Input
// Input mode support
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window);
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window);
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
// Fullscreen
// Video mode support
GLFWvidmode* _glfwPlatformGetVideoModes(int* count);
void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
// Gamma ramp
// Gamma ramp support
void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp);
void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp);
// Clipboard
// Clipboard support
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
// Joystick
// Joystick input
int _glfwPlatformGetJoystickParam(int joy, int param);
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes);
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes);
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
// Time
// Time input
double _glfwPlatformGetTime(void);
void _glfwPlatformSetTime(double time);
@ -285,7 +288,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
// Event management
// Event processing
void _glfwPlatformPollEvents(void);
void _glfwPlatformWaitEvents(void);
@ -301,19 +304,12 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
//========================================================================
// Prototypes for platform independent internal functions
// Prototypes for the event API
// This is used by the platform-specific code to notify the shared code of
// events that can be translated into state changes and/or callback calls,
// instead of directly calling callbacks or modifying shared state
//========================================================================
// Fullscren management (fullscreen.c)
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
// Error handling (init.c)
void _glfwSetError(int error, const char* format, ...);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
// Window event notification (window.c)
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
@ -330,6 +326,24 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
//========================================================================
// Prototypes for internal utility functions
// These functions are shared code and may be used by any part of GLFW
// Each platform may add its own utility functions, but those may only be
// called by the platform-specific code
//========================================================================
// Fullscren management (fullscreen.c)
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
// Error handling (init.c)
void _glfwSetError(int error, const char* format, ...);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
// OpenGL context helpers (opengl.c)
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,

View File

@ -61,7 +61,7 @@ GLFWAPI int glfwGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
GLFWAPI int glfwGetJoystickAxes(int joy, float* axes, int numaxes)
{
int i;
@ -77,7 +77,7 @@ GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
return 0;
}
if (pos == NULL || numaxes < 0)
if (axes == NULL || numaxes < 0)
{
_glfwSetError(GLFW_INVALID_VALUE, NULL);
return 0;
@ -85,9 +85,9 @@ GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes)
// Clear positions
for (i = 0; i < numaxes; i++)
pos[i] = 0.0f;
axes[i] = 0.0f;
return _glfwPlatformGetJoystickPos(joy, pos, numaxes);
return _glfwPlatformGetJoystickAxes(joy, axes, numaxes);
}

View File

@ -508,7 +508,7 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void)
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return GL_FALSE;
return NULL;
}
return _glfwPlatformGetCurrentContext();

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -53,7 +53,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
if (!wideString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to convert clipboard string to "
"Win32: Failed to convert clipboard string to "
"wide string");
return;
}
@ -66,7 +66,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to allocate global handle for clipboard");
"Win32: Failed to allocate global handle for clipboard");
return;
}
@ -79,7 +79,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to open clipboard");
"Win32: Failed to open clipboard");
return;
}
@ -108,7 +108,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!OpenClipboard(window->Win32.handle))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to open clipboard");
"Win32: Failed to open clipboard");
return NULL;
}
@ -118,7 +118,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
CloseClipboard();
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to retrieve clipboard data");
"Win32: Failed to retrieve clipboard data");
return NULL;
}
@ -132,7 +132,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (!_glfwLibrary.Win32.clipboardString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to convert wide string to UTF-8");
"Win32: Failed to convert wide string to UTF-8");
return NULL;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -116,7 +116,7 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
{
JOYCAPS jc;
JOYINFOEX ji;
@ -137,22 +137,22 @@ int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes)
// Get position values for all axes
axis = 0;
if (axis < numaxes)
pos[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
axes[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax);
if (axis < numaxes)
pos[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
axes[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ)
pos[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
axes[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASR)
pos[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
axes[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASU)
pos[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
axes[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax);
if (axis < numaxes && jc.wCaps & JOYCAPS_HASV)
pos[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
axes[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax);
return axis;
}

View File

@ -189,15 +189,14 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!available)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: No pixel formats found");
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "WGL: No pixel formats found");
return NULL;
}
fbconfigs = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * available);
if (!fbconfigs)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"Win32/WGL: Failed to allocate _GLFWfbconfig array");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@ -303,6 +302,9 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (*found == 0)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: No usable pixel formats found");
free(fbconfigs);
return NULL;
}
@ -328,15 +330,15 @@ static GLboolean createContext(_GLFWwindow* window,
if (!DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"Win32/WGL: Failed to retrieve PFD for selected pixel format");
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32: Failed to retrieve PFD for selected pixel format");
return GL_FALSE;
}
if (!SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"Win32/WGL: Failed to set selected pixel format");
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32: Failed to set selected pixel format");
return GL_FALSE;
}
@ -378,7 +380,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL profile requested but "
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@ -387,7 +389,7 @@ static GLboolean createContext(_GLFWwindow* window,
!window->WGL.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL ES 2.x profile requested but "
"WGL: OpenGL ES 2.x profile requested but "
"WGL_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
@ -410,7 +412,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_robustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: An OpenGL robustness strategy was "
"WGL: An OpenGL robustness strategy was "
"requested but WGL_ARB_create_context_robustness "
"is unavailable");
return GL_FALSE;
@ -433,7 +435,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: Failed to create OpenGL context");
"WGL: Failed to create OpenGL context");
return GL_FALSE;
}
}
@ -443,7 +445,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (!window->WGL.context)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to create OpenGL context");
"WGL: Failed to create OpenGL context");
return GL_FALSE;
}
@ -452,8 +454,8 @@ static GLboolean createContext(_GLFWwindow* window,
if (!wglShareLists(share, window->WGL.context))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to enable sharing with "
"specified OpenGL context");
"WGL: Failed to enable sharing with specified "
"OpenGL context");
return GL_FALSE;
}
}
@ -484,7 +486,7 @@ int _glfwCreateContext(_GLFWwindow* window,
if (!window->WGL.DC)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to retrieve DC for window");
"Win32: Failed to retrieve DC for window");
return GL_FALSE;
}
@ -496,16 +498,12 @@ int _glfwCreateContext(_GLFWwindow* window,
fbconfigs = getFBConfigs(window, &fbcount);
if (!fbconfigs)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: No usable pixel formats found");
return GL_FALSE;
}
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
_glfwSetError(GLFW_FORMAT_UNAVAILABLE,
"Win32/WGL: No pixel format matched the criteria");
free(fbconfigs);
@ -650,7 +648,7 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to copy OpenGL context attributes");
"WGL: Failed to copy OpenGL context attributes");
}
}

View File

@ -191,7 +191,7 @@ typedef struct _GLFWlibraryWin32
// Timer data
struct {
GLboolean hasPerformanceCounter;
GLboolean hasPC;
double resolution;
unsigned int t0_32;
__int64 t0_64;

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -45,13 +45,13 @@ void _glfwInitTimer(void)
if (QueryPerformanceFrequency((LARGE_INTEGER*) &freq))
{
_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_TRUE;
_glfwLibrary.Win32.timer.hasPC = GL_TRUE;
_glfwLibrary.Win32.timer.resolution = 1.0 / (double) freq;
QueryPerformanceCounter((LARGE_INTEGER*) &_glfwLibrary.Win32.timer.t0_64);
}
else
{
_glfwLibrary.Win32.timer.hasPerformanceCounter = GL_FALSE;
_glfwLibrary.Win32.timer.hasPC = GL_FALSE;
_glfwLibrary.Win32.timer.resolution = 0.001; // winmm resolution is 1 ms
_glfwLibrary.Win32.timer.t0_32 = _glfw_timeGetTime();
}
@ -71,7 +71,7 @@ double _glfwPlatformGetTime(void)
double t;
__int64 t_64;
if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
if (_glfwLibrary.Win32.timer.hasPC)
{
QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
t = (double)(t_64 - _glfwLibrary.Win32.timer.t0_64);
@ -91,7 +91,7 @@ void _glfwPlatformSetTime(double t)
{
__int64 t_64;
if (_glfwLibrary.Win32.timer.hasPerformanceCounter)
if (_glfwLibrary.Win32.timer.hasPC)
{
QueryPerformanceCounter((LARGE_INTEGER*) &t_64);
_glfwLibrary.Win32.timer.t0_64 = t_64 - (__int64) (t / _glfwLibrary.Win32.timer.resolution);

View File

@ -813,7 +813,7 @@ static ATOM registerWindowClass(void)
if (!classAtom)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to register window class");
"Win32: Failed to register window class");
return 0;
}
@ -886,7 +886,7 @@ static int createWindow(_GLFWwindow* window,
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwCreateWindow: Failed to convert title to wide string");
"Win32: Failed to convert title to wide string");
return GL_FALSE;
}
@ -904,7 +904,7 @@ static int createWindow(_GLFWwindow* window,
if (!window->Win32.handle)
{
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
return GL_FALSE;
}
@ -1008,8 +1008,8 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!window->WGL.ARB_create_context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: A forward compatible OpenGL context "
"requested but WGL_ARB_create_context is unavailable");
"WGL: A forward compatible OpenGL context requested "
"but WGL_ARB_create_context is unavailable");
return GL_FALSE;
}
@ -1021,7 +1021,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL profile requested but "
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@ -1107,7 +1107,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
if (!wideTitle)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"glfwSetWindowTitle: Failed to convert title to wide string");
"Win32: Failed to convert title to wide string");
return;
}

View File

@ -84,6 +84,12 @@ void _glfwSetDefaultWindowHints(void)
// The default is to allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
// The default is 24 bits of depth, 8 bits of color
_glfwLibrary.hints.depthBits = 24;
_glfwLibrary.hints.redBits = 8;
_glfwLibrary.hints.greenBits = 8;
_glfwLibrary.hints.blueBits = 8;
}
@ -267,7 +273,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
{
_glfwSetError(GLFW_INVALID_ENUM,
"glfwCreateWindow: Invalid enum for 'mode' parameter");
"glfwCreateWindow: Invalid window mode");
return GL_FALSE;
}
@ -292,8 +298,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
if (!window)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"glfwCreateWindow: Failed to allocate window structure");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -182,7 +182,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
if (_glfwLibrary.X11.selection.status == _GLFW_CONVERSION_FAILED)
{
_glfwSetError(GLFW_FORMAT_UNAVAILABLE,
"X11/GLX: Failed to convert selection to string");
"X11: Failed to convert selection to string");
return NULL;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -442,7 +442,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(int* found)
if (visuals == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve the available visuals");
"X11: Failed to retrieve the available visuals");
return 0;
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -115,7 +115,7 @@ void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to get gamma ramp due to size "
"X11: Failed to get gamma ramp due to size "
"incompatibility");
return;
}
@ -166,7 +166,7 @@ void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
if (_glfwLibrary.originalRampSize != GLFW_GAMMA_RAMP_SIZE)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to set gamma ramp due to size "
"X11: Failed to set gamma ramp due to size "
"incompatibility");
return;
}

View File

@ -491,7 +491,7 @@ static GLboolean initDisplay(void)
_glfwLibrary.X11.display = XOpenDisplay(NULL);
if (!_glfwLibrary.X11.display)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: Failed to open X display");
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11: Failed to open X display");
return GL_FALSE;
}
@ -525,7 +525,7 @@ static GLboolean initDisplay(void)
&_glfwLibrary.X11.RandR.minorVersion))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to query RandR version");
"X11: Failed to query RandR version");
return GL_FALSE;
}
}

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11 (Unix)
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
@ -36,6 +36,7 @@
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
@ -109,6 +110,7 @@ static void pollJoystickEvents(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
int i;
ssize_t result;
struct js_event e;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
@ -117,8 +119,17 @@ static void pollJoystickEvents(void)
continue;
// Read all queued events (non-blocking)
while (read(_glfwLibrary.X11.joystick[i].fd, &e, sizeof(e)) > 0)
for (;;)
{
errno = 0;
result = read(_glfwLibrary.X11.joystick[i].fd, &e, sizeof(e));
if (errno == ENODEV)
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
if (result < sizeof(e))
break;
// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
@ -221,6 +232,8 @@ void _glfwTerminateJoysticks(void)
int _glfwPlatformGetJoystickParam(int joy, int param)
{
pollJoystickEvents();
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
@ -247,20 +260,20 @@ int _glfwPlatformGetJoystickParam(int joy, int param)
// Get joystick axis positions
//========================================================================
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numAxes)
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numAxes)
{
int i;
pollJoystickEvents();
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
pollJoystickEvents();
if (_glfwLibrary.X11.joystick[joy].numAxes < numAxes)
numAxes = _glfwLibrary.X11.joystick[joy].numAxes;
for (i = 0; i < numAxes; i++)
pos[i] = _glfwLibrary.X11.joystick[joy].axis[i];
axes[i] = _glfwLibrary.X11.joystick[joy].axis[i];
return numAxes;
}
@ -275,11 +288,11 @@ int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
{
int i;
pollJoystickEvents();
if (!_glfwLibrary.X11.joystick[joy].present)
return 0;
pollJoystickEvents();
if (_glfwLibrary.X11.joystick[joy].numButtons < numButtons)
numButtons = _glfwLibrary.X11.joystick[joy].numButtons;

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -94,7 +94,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!_glfwLibrary.GLX.SGIX_fbconfig)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: GLXFBConfig support not found");
"GLX: GLXFBConfig support not found");
return NULL;
}
}
@ -117,7 +117,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!count)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: No GLXFBConfigs returned");
"GLX: No GLXFBConfigs returned");
return NULL;
}
}
@ -129,7 +129,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (!count)
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: No GLXFBConfigs returned");
"GLX: No GLXFBConfigs returned");
return NULL;
}
}
@ -137,8 +137,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
if (!result)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"X11/GLX: Failed to allocate _GLFWfbconfig array");
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
@ -258,7 +257,7 @@ static int createContext(_GLFWwindow* window,
if (fbconfig == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve the selected GLXFBConfig");
"GLX: Failed to retrieve the selected GLXFBConfig");
return GL_FALSE;
}
}
@ -280,7 +279,7 @@ static int createContext(_GLFWwindow* window,
XFree(fbconfig);
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve visual for GLXFBConfig");
"GLX: Failed to retrieve visual for GLXFBConfig");
return GL_FALSE;
}
@ -319,7 +318,7 @@ static int createContext(_GLFWwindow* window,
if (!_glfwLibrary.GLX.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"X11/GLX: An OpenGL profile requested but "
"GLX: An OpenGL profile requested but "
"GLX_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
@ -328,7 +327,7 @@ static int createContext(_GLFWwindow* window,
!_glfwLibrary.GLX.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"X11/GLX: OpenGL ES 2.x profile requested but "
"GLX: OpenGL ES 2.x profile requested but "
"GLX_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
@ -350,7 +349,7 @@ static int createContext(_GLFWwindow* window,
if (!_glfwLibrary.GLX.ARB_create_context_robustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"X11/GLX: An OpenGL robustness strategy was "
"GLX: An OpenGL robustness strategy was "
"requested but GLX_ARB_create_context_robustness "
"is unavailable");
return GL_FALSE;
@ -413,7 +412,7 @@ static int createContext(_GLFWwindow* window,
// TODO: Handle all the various error codes here
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to create OpenGL context");
"GLX: Failed to create OpenGL context");
return GL_FALSE;
}
@ -453,7 +452,7 @@ int _glfwInitOpenGL(void)
if (!_glfwLibrary.GLX.libGL)
{
_glfwSetError(GLFW_PLATFORM_ERROR, "X11/GLX: Failed to find libGL");
_glfwSetError(GLFW_PLATFORM_ERROR, "GLX: Failed to find libGL");
return GL_FALSE;
}
#endif
@ -461,7 +460,7 @@ int _glfwInitOpenGL(void)
// Check if GLX is supported on this display
if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "X11/GLX: GLX support not found");
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "GLX: GLX support not found");
return GL_FALSE;
}
@ -470,7 +469,7 @@ int _glfwInitOpenGL(void)
&_glfwLibrary.GLX.minorVersion))
{
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/GLX: Failed to query GLX version");
"GLX: Failed to query GLX version");
return GL_FALSE;
}
@ -581,17 +580,13 @@ int _glfwCreateContext(_GLFWwindow* window,
fbconfigs = getFBConfigs(window, &fbcount);
if (!fbconfigs)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: No usable GLXFBConfigs found");
return GL_FALSE;
}
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
if (!result)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: No GLXFBConfig matched the criteria");
"GLX: No GLXFBConfig matched the criteria");
free(fbconfigs);
return GL_FALSE;

View File

@ -1,6 +1,6 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------

View File

@ -133,8 +133,7 @@ static GLboolean createWindow(_GLFWwindow* window,
// TODO: Handle all the various error codes here and translate them
// to GLFW errors
_glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to create window");
_glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
return GL_FALSE;
}
}
@ -193,7 +192,7 @@ static GLboolean createWindow(_GLFWwindow* window,
if (!hints)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"X11/GLX: Failed to allocate WM hints");
"X11: Failed to allocate WM hints");
return GL_FALSE;
}
@ -210,7 +209,7 @@ static GLboolean createWindow(_GLFWwindow* window,
if (!hints)
{
_glfwSetError(GLFW_OUT_OF_MEMORY,
"X11/GLX: Failed to allocate size hints");
"X11: Failed to allocate size hints");
return GL_FALSE;
}
@ -477,17 +476,10 @@ static void processEvent(XEvent *event)
// A keyboard key was pressed
window = findWindow(event->xkey.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for KeyPress event\n");
return;
}
// Translate and report key press
_glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_PRESS);
// Translate and report character input
_glfwInputChar(window, translateChar(&event->xkey));
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_PRESS);
_glfwInputChar(window, translateChar(&event.xkey));
break;
}
@ -496,10 +488,7 @@ static void processEvent(XEvent *event)
// A keyboard key was released
window = findWindow(event->xkey.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for KeyRelease event\n");
return;
}
// Do not report key releases for key repeats. For key repeats we
// will get KeyRelease/KeyPress pairs with similar or identical
@ -527,9 +516,7 @@ static void processEvent(XEvent *event)
}
}
// Translate and report key release
_glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_RELEASE);
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_RELEASE);
break;
}
@ -538,10 +525,7 @@ static void processEvent(XEvent *event)
// A mouse button was pressed or a scrolling event occurred
window = findWindow(event->xbutton.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ButtonPress event\n");
return;
}
if (event->xbutton.button == Button1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
@ -570,10 +554,7 @@ static void processEvent(XEvent *event)
// A mouse button was released
window = findWindow(event->xbutton.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ButtonRelease event\n");
return;
}
if (event->xbutton.button == Button1)
{
@ -601,10 +582,7 @@ static void processEvent(XEvent *event)
// The cursor entered the window
window = findWindow(event->xcrossing.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for EnterNotify event\n");
return;
}
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
hideCursor(window);
@ -618,10 +596,7 @@ static void processEvent(XEvent *event)
// The cursor left the window
window = findWindow(event->xcrossing.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for LeaveNotify event\n");
return;
}
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
showCursor(window);
@ -635,10 +610,7 @@ static void processEvent(XEvent *event)
// The cursor was moved
window = findWindow(event->xmotion.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for MotionNotify event\n");
return;
}
if (event->xmotion.x != window->X11.cursorPosX ||
event->xmotion.y != window->X11.cursorPosY)
@ -676,10 +648,7 @@ static void processEvent(XEvent *event)
// The window configuration changed somehow
window = findWindow(event->xconfigure.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ConfigureNotify event\n");
return;
}
_glfwInputWindowSize(window,
event->xconfigure.width,
@ -697,10 +666,7 @@ static void processEvent(XEvent *event)
// Custom client message, probably from the window manager
window = findWindow(event->xclient.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for ClientMessage event\n");
return;
}
if ((Atom) event->xclient.data.l[0] == _glfwLibrary.X11.wmDeleteWindow)
{
@ -731,10 +697,7 @@ static void processEvent(XEvent *event)
// The window was mapped
window = findWindow(event->xmap.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for MapNotify event\n");
return;
}
_glfwInputWindowIconify(window, GL_FALSE);
break;
@ -745,10 +708,7 @@ static void processEvent(XEvent *event)
// The window was unmapped
window = findWindow(event->xmap.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for UnmapNotify event\n");
return;
}
_glfwInputWindowIconify(window, GL_TRUE);
break;
@ -759,10 +719,7 @@ static void processEvent(XEvent *event)
// The window gained focus
window = findWindow(event->xfocus.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for FocusIn event\n");
return;
}
_glfwInputWindowFocus(window, GL_TRUE);
@ -777,10 +734,7 @@ static void processEvent(XEvent *event)
// The window lost focus
window = findWindow(event->xfocus.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for FocusOut event\n");
return;
}
_glfwInputWindowFocus(window, GL_FALSE);
@ -795,10 +749,7 @@ static void processEvent(XEvent *event)
// The window's contents was damaged
window = findWindow(event->xexpose.window);
if (window == NULL)
{
fprintf(stderr, "Cannot find GLFW window structure for Expose event\n");
return;
}
_glfwInputWindowDamage(window);
break;

View File

@ -119,6 +119,32 @@ static void list_extensions(int major, int minor)
putchar('\n');
}
static GLboolean valid_version(void)
{
int major, minor, revision;
glfwGetVersion(&major, &minor, &revision);
printf("GLFW header version: %u.%u.%u\n",
GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION);
printf("GLFW library version: %u.%u.%u\n", major, minor, revision);
if (major != GLFW_VERSION_MAJOR)
{
printf("*** ERROR: GLFW major version mismatch! ***\n");
return GL_FALSE;
}
if (minor != GLFW_VERSION_MINOR || revision != GLFW_VERSION_REVISION)
printf("*** WARNING: GLFW version mismatch! ***\n");
printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
return GL_TRUE;
}
int main(int argc, char** argv)
{
int ch, profile = 0, strategy = 0, major = 1, minor = 0, revision;
@ -126,6 +152,9 @@ int main(int argc, char** argv)
GLint flags, mask;
GLFWwindow window;
if (!valid_version())
exit(EXIT_FAILURE);
while ((ch = getopt(argc, argv, "dfhlm:n:p:r:")) != -1)
{
switch (ch)
@ -181,6 +210,8 @@ int main(int argc, char** argv)
argc -= optind;
argv += optind;
// Initialize GLFW and create window
glfwSetErrorCallback(error_callback);
if (!glfwInit())
@ -216,26 +247,6 @@ int main(int argc, char** argv)
glfwMakeContextCurrent(window);
// Report GLFW version
glfwGetVersion(&major, &minor, &revision);
printf("GLFW header version: %u.%u.%u\n",
GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION);
printf("GLFW library version: %u.%u.%u\n", major, minor, revision);
if (major != GLFW_VERSION_MAJOR ||
minor != GLFW_VERSION_MINOR ||
revision != GLFW_VERSION_REVISION)
{
printf("*** WARNING: GLFW version mismatch! ***\n");
}
printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
// Report OpenGL version
printf("OpenGL context version string: \"%s\"\n", glGetString(GL_VERSION));

View File

@ -137,7 +137,7 @@ static void refresh_joysticks(void)
j->axes = realloc(j->axes, j->axis_count * sizeof(float));
}
glfwGetJoystickPos(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count);
glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, j->axes, j->axis_count);
button_count = glfwGetJoystickParam(GLFW_JOYSTICK_1 + i, GLFW_BUTTONS);
if (button_count != j->button_count)