Check scancode before use in glfwGetKeyName

This commit is contained in:
Camilla Löwy 2020-01-15 16:34:58 +01:00
parent a491b0698c
commit 5f1631cb0e
4 changed files with 23 additions and 0 deletions

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@ -142,6 +142,8 @@ information on what to include when reporting a bug.
window (#1499) window (#1499)
- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622) - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
invalid pointer
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619) - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Removed dependency on the CoreVideo framework - [Cocoa] Removed dependency on the CoreVideo framework

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@ -1516,6 +1516,13 @@ const char* _glfwPlatformGetScancodeName(int scancode)
{ {
@autoreleasepool { @autoreleasepool {
if (scancode < 0 || scancode > 0xff ||
_glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
return NULL;
}
const int key = _glfw.ns.keycodes[scancode]; const int key = _glfw.ns.keycodes[scancode];
UInt32 deadKeyState = 0; UInt32 deadKeyState = 0;

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@ -2026,6 +2026,13 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
const char* _glfwPlatformGetScancodeName(int scancode) const char* _glfwPlatformGetScancodeName(int scancode)
{ {
if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
_glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
return NULL;
}
return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]]; return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]];
} }

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@ -2862,6 +2862,13 @@ const char* _glfwPlatformGetScancodeName(int scancode)
if (!_glfw.x11.xkb.available) if (!_glfw.x11.xkb.available)
return NULL; return NULL;
if (scancode < 0 || scancode > 0xff ||
_glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
return NULL;
}
const int key = _glfw.x11.keycodes[scancode]; const int key = _glfw.x11.keycodes[scancode];
const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display, const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display,
scancode, _glfw.x11.xkb.group, 0); scancode, _glfw.x11.xkb.group, 0);