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https://github.com/glfw/glfw.git
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parent
893e03e5d2
commit
5f6aa9c34c
@ -37,6 +37,9 @@ if (APPLE)
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set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties(SplitView PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
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set_target_properties(SplitView PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
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set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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set_target_properties(Boing Gears Particles Simple SplitView Wave PROPERTIES
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FOLDER "GLFW3/Examples")
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else()
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else()
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# Set boring names for executables
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# Set boring names for executables
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add_executable(boing WIN32 boing.c)
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add_executable(boing WIN32 boing.c)
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@ -46,6 +49,9 @@ else()
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add_executable(simple WIN32 simple.c)
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add_executable(simple WIN32 simple.c)
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add_executable(splitview WIN32 splitview.c)
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add_executable(splitview WIN32 splitview.c)
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add_executable(wave WIN32 wave.c)
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add_executable(wave WIN32 wave.c)
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set_target_properties(boing gears particles simple splitview wave PROPERTIES
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FOLDER "GLFW3/Examples")
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endif()
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endif()
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if (APPLE)
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if (APPLE)
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@ -5,7 +5,8 @@ include_directories("${GLFW_SOURCE_DIR}/src"
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add_definitions(-D_GLFW_USE_CONFIG_H)
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add_definitions(-D_GLFW_USE_CONFIG_H)
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set(common_HEADERS "${GLFW_BINARY_DIR}/src/glfw_config.h" internal.h
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set(common_HEADERS internal.h
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"${GLFW_BINARY_DIR}/src/glfw_config.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
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set(common_SOURCES context.c init.c input.c monitor.c window.c)
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set(common_SOURCES context.c init.c input.c monitor.c window.c)
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@ -57,16 +58,14 @@ if (APPLE)
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endif()
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endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}"
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set_target_properties(glfw PROPERTIES
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POSITION_INDEPENDENT_CODE ON)
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OUTPUT_NAME "${GLFW_LIB_NAME}"
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VERSION ${GLFW_VERSION}
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SOVERSION ${GLFW_VERSION_MAJOR}
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POSITION_INDEPENDENT_CODE ON
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FOLDER "GLFW3")
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if (BUILD_SHARED_LIBS)
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if (BUILD_SHARED_LIBS)
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# Include version information in the output
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set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION})
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if (UNIX)
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set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
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endif()
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if (WIN32)
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if (WIN32)
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# The GLFW DLL needs a special compile-time macro and import library name
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# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
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set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
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@ -64,6 +64,9 @@ set(WINDOWS_BINARIES accuracy empty sharing tearing threads title windows cursor
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set(CONSOLE_BINARIES clipboard defaults events fsaa gamma glfwinfo
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set(CONSOLE_BINARIES clipboard defaults events fsaa gamma glfwinfo
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iconify joysticks modes peter reopen cursor)
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iconify joysticks modes peter reopen cursor)
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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FOLDER "GLFW3/Tests")
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if (MSVC)
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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