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Added CMake option for glfwInit chdir on OS X.
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@ -14,7 +14,9 @@ option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
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option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
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option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
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if (NOT APPLE)
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if (APPLE)
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option(GLFW_CD_RESOURCES "Make glfwInit chdir to Contents/Resources" ON)
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else()
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option(GLFW_USE_EGL "Use EGL for context creation" OFF)
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endif()
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@ -286,6 +288,10 @@ if (_GLFW_COCOA AND _GLFW_NSGL)
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option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
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if (GLFW_CD_RESOURCES)
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set(_GLFW_CD_RESOURCES 1)
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endif()
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# Universal build
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if (GLFW_BUILD_UNIVERSAL)
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message(STATUS "Building GLFW as Universal Binaries")
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@ -34,6 +34,8 @@
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// Change to our application bundle's resources directory, if present
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//========================================================================
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#if defined(_GLFW_CD_RESOURCES)
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static void changeToResourcesDirectory(void)
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{
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char resourcesPath[MAXPATHLEN];
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@ -68,6 +70,8 @@ static void changeToResourcesDirectory(void)
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chdir(resourcesPath);
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}
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#endif /* _GLFW_CD_RESOURCES */
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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@ -90,7 +94,9 @@ int _glfwPlatformInit(void)
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return GL_FALSE;
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}
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#if defined(_GLFW_CD_RESOURCES)
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changeToResourcesDirectory();
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#endif
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// Save the original gamma ramp
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_glfw.originalRampSize = CGDisplayGammaTableCapacity(CGMainDisplayID());
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@ -64,6 +64,9 @@
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// Define this to 1 if glXGetProcAddressEXT is available
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT
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// Define this to 1 if glfwInit should change the current directory
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#cmakedefine _GLFW_CD_RESOURCES
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// Define this to 1 if using OpenGL as the client library
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#cmakedefine _GLFW_USE_OPENGL
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// Define this to 1 if using OpenGL ES 1.1 as the client library
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