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Cocoa: Fix compilation error on OS X 10.8
The occlusion state parts of NSWindow are OS X 10.9+ only but we still
(technically) support building for only 10.8.
Fixes #2161
(cherry picked from commit 5e4496cb42
)
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parent
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@ -128,6 +128,8 @@ information on what to include when reporting a bug.
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- [Win32] Fix pkg-config for dynamic library on Windows (#2386, #2420)
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- [Win32] Bugfix: `glfwWaitEventsTimeout` did not return for some sent messages (#2408)
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- [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291)
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- [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+
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symbols (#2161)
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- [Wayland] Added improved fallback window decorations via libdecor (#1639,#1693)
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- [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450)
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- [Wayland] Disabled alpha channel for opaque windows on systems lacking
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@ -309,10 +309,15 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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- (void)windowDidChangeOcclusionState:(NSNotification* )notification
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{
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if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
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window->ns.occluded = GLFW_FALSE;
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else
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window->ns.occluded = GLFW_TRUE;
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090
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if ([window->ns.object respondsToSelector:@selector(occlusionState)])
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{
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if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
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window->ns.occluded = GLFW_FALSE;
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else
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window->ns.occluded = GLFW_TRUE;
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}
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#endif
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}
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@end
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