Cocoa: Fix compilation error on OS X 10.8

The occlusion state parts of NSWindow are OS X 10.9+ only but we still
(technically) support building for only 10.8.

Fixes #2161

(cherry picked from commit 5e4496cb42)
This commit is contained in:
Camilla Löwy 2023-12-05 20:59:42 +01:00
parent 80d45cdfd7
commit 63bba49e31
2 changed files with 11 additions and 4 deletions

View File

@ -128,6 +128,8 @@ information on what to include when reporting a bug.
- [Win32] Fix pkg-config for dynamic library on Windows (#2386, #2420)
- [Win32] Bugfix: `glfwWaitEventsTimeout` did not return for some sent messages (#2408)
- [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291)
- [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+
symbols (#2161)
- [Wayland] Added improved fallback window decorations via libdecor (#1639,#1693)
- [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450)
- [Wayland] Disabled alpha channel for opaque windows on systems lacking

View File

@ -309,10 +309,15 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)windowDidChangeOcclusionState:(NSNotification* )notification
{
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
window->ns.occluded = GLFW_FALSE;
else
window->ns.occluded = GLFW_TRUE;
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090
if ([window->ns.object respondsToSelector:@selector(occlusionState)])
{
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
window->ns.occluded = GLFW_FALSE;
else
window->ns.occluded = GLFW_TRUE;
}
#endif
}
@end