Documentation work

This commit is contained in:
Emmanuel Gil Peyrot 2018-10-10 20:38:47 +02:00 committed by linkmauve
parent c08abffc50
commit 64c034edfb

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@ -4928,8 +4928,6 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_ERROR.
* *
* @remark @wayland Clipboard is currently unimplemented.
*
* @pointer_lifetime The specified string is copied before this function * @pointer_lifetime The specified string is copied before this function
* returns. * returns.
* *
@ -4958,8 +4956,6 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_ERROR.
* *
* @remark @wayland Clipboard is currently unimplemented.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You * @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref * should not free it yourself. It is valid until the next call to @ref
* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library