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https://github.com/glfw/glfw.git
synced 2024-11-15 02:34:36 +00:00
Added TLS for current user context and simplified code
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a1a1b77150
commit
6539d101f3
@ -617,6 +617,8 @@ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
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_GLFW_REQUIRE_INIT();
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_glfwPlatformSetTls(&_glfw.usercontextSlot, NULL);
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if (window && window->context.client == GLFW_NO_API)
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{
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_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
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@ -773,11 +775,17 @@ GLFWAPI GLFWusercontext* glfwCreateUserContext(GLFWwindow* handle)
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GLFWAPI void glfwDestroyUserContext(GLFWusercontext* handle)
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{
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_GLFWusercontext* context = (_GLFWusercontext*)handle;
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_GLFWusercontext* prev = _glfwPlatformGetTls(&_glfw.usercontextSlot);
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_GLFW_REQUIRE_INIT();
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if (context)
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{
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if(prev==context)
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_glfwPlatformSetTls(&_glfw.usercontextSlot,NULL);
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context->destroy(context);
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}
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}
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GLFWAPI void glfwMakeUserContextCurrent(GLFWusercontext* handle)
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@ -786,6 +794,9 @@ GLFWAPI void glfwMakeUserContextCurrent(GLFWusercontext* handle)
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_GLFW_REQUIRE_INIT();
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// Call glfwMakeContextCurrent(NULL) to both clear context TLS and set
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// context to NULL if required by platform & context, and this
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// handles case of calling glfwMakeUserContextCurrent(NULL)
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glfwMakeContextCurrent(NULL);
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if (context)
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@ -817,32 +817,18 @@ GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
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static void _glfwMakeUserContextCurrentEGL(_GLFWusercontext* context)
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{
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if(context)
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if (!eglMakeCurrent(_glfw.egl.display,
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context->window->context.egl.surface,
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context->window->context.egl.surface,
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context->egl.handle))
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{
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if (!eglMakeCurrent(_glfw.egl.display,
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context->window->context.egl.surface,
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context->window->context.egl.surface,
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context->egl.handle))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: Failed to make context current: %s",
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getEGLErrorString(eglGetError()));
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return;
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}
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}
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else
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{
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if (!eglMakeCurrent(_glfw.egl.display,
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EGL_NO_SURFACE,
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EGL_NO_SURFACE,
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EGL_NO_CONTEXT))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: Failed to clear current context: %s",
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getEGLErrorString(eglGetError()));
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return;
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}
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"EGL: Failed to make user context current: %s",
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getEGLErrorString(eglGetError()));
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_glfwPlatformSetTls(&_glfw.usercontextSlot, NULL);
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return;
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}
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_glfwPlatformSetTls(&_glfw.usercontextSlot, context);
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}
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static void _glfwDestroyUserContextEGL(_GLFWusercontext* context)
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@ -680,22 +680,14 @@ GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
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static void _glfwMakeUserContextCurrentGLX(_GLFWusercontext* context)
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{
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if(context)
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if(!glXMakeCurrent(_glfw.x11.display, context->window->context.glx.window,context->glx.handle))
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{
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if(!glXMakeCurrent(_glfw.x11.display, context->window->context.glx.window,context->glx.handle))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"GLX: Failed to set current user context");
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}
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}
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else
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{
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if (!glXMakeCurrent(_glfw.x11.display, None, NULL))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"GLX: Failed to clear current context");
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}
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"GLX: Failed to make user context current");
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_glfwPlatformSetTls(&_glfw.usercontextSlot, NULL);
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return;
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}
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_glfwPlatformSetTls(&_glfw.usercontextSlot, context);
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}
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static void _glfwDestroyUserContextGLX(_GLFWusercontext* context)
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@ -102,6 +102,7 @@ static void terminate(void)
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free(error);
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}
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_glfwPlatformDestroyTls(&_glfw.usercontextSlot);
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_glfwPlatformDestroyTls(&_glfw.contextSlot);
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_glfwPlatformDestroyTls(&_glfw.errorSlot);
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_glfwPlatformDestroyMutex(&_glfw.errorLock);
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@ -244,7 +245,8 @@ GLFWAPI int glfwInit(void)
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if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
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!_glfwPlatformCreateTls(&_glfw.errorSlot) ||
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!_glfwPlatformCreateTls(&_glfw.contextSlot))
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!_glfwPlatformCreateTls(&_glfw.contextSlot) ||
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!_glfwPlatformCreateTls(&_glfw.usercontextSlot))
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{
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terminate();
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return GLFW_FALSE;
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@ -564,6 +564,7 @@ struct _GLFWlibrary
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_GLFWtls errorSlot;
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_GLFWtls contextSlot;
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_GLFWtls usercontextSlot;
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_GLFWmutex errorLock;
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struct {
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@ -353,10 +353,9 @@ static void _glfwMakeUserContextCurrentNSGL(_GLFWusercontext* context)
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{
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@autoreleasepool {
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if (context)
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[context->nsgl.object makeCurrentContext];
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else
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[NSOpenGLContext clearCurrentContext];
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_glfwPlatformSetTls(&_glfw.usercontextSlot, context);
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} // autoreleasepool
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}
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@ -365,7 +364,6 @@ static void _glfwDestroyUserContextNSGL(_GLFWusercontext* context)
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{
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@autoreleasepool {
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if (context->nsgl.object)
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[context->nsgl.object release];
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} // autoreleasepool
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@ -301,18 +301,17 @@ GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
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static void _glfwMakeUserContextCurrentOSMesa(_GLFWusercontext* context)
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{
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if(context)
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if (!OSMesaMakeCurrent(context->osmesa.handle,
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context->window->context.osmesa.buffer,
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GL_UNSIGNED_BYTE,
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context->window->context.osmesa.width, context->window->context.osmesa.height))
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{
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if (!OSMesaMakeCurrent(context->osmesa.handle,
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context->window->context.osmesa.buffer,
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GL_UNSIGNED_BYTE,
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context->window->context.osmesa.width, context->window->context.osmesa.height))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"OSMesa: Failed to make context current");
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return;
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}
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"OSMesa: Failed to make user context current");
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_glfwPlatformSetTls(&_glfw.usercontextSlot, NULL);
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return;
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}
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_glfwPlatformSetTls(&_glfw.usercontextSlot, context);
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}
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static void _glfwDestroyUserContextOSMesa(_GLFWusercontext* context)
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@ -792,22 +792,14 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
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static void _glfwMakeUserContextCurrentWGL(_GLFWusercontext* context)
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{
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if(context)
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if(!wglMakeCurrent(context->window->context.wgl.dc,context->wgl.handle))
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{
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if(!wglMakeCurrent(context->window->context.wgl.dc,context->wgl.handle))
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"WGL: Failed to set current user context");
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}
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}
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else
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{
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if (!wglMakeCurrent(NULL, NULL))
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"WGL: Failed to clear current context");
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}
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"WGL: Failed to make user context current");
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_glfwPlatformSetTls(&_glfw.usercontextSlot, NULL);
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return;
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}
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_glfwPlatformSetTls(&_glfw.usercontextSlot, context);
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}
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static void _glfwDestroyUserContextWGL(_GLFWusercontext* context)
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