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Documentation work
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@ -736,9 +736,10 @@ the largest available index for each array.
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@subsection gamepad_mapping Gamepad mappings
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@subsection gamepad_mapping Gamepad mappings
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Newer ones can be added with @ref glfwUpdateGamepadMappings. This function
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GLFW contains a copy of the mappings available in
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supports everything from single lines up to the entire unmodified contents of
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[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the
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the `gamecontrollerdb.txt` file.
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time of release. Newer ones can be added at runtime with @ref
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glfwUpdateGamepadMappings.
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@code
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@code
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const char* mappings = load_file_contents("gamecontrollerdb.txt");
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const char* mappings = load_file_contents("gamecontrollerdb.txt");
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@ -746,6 +747,9 @@ const char* mappings = load_file_contents("gamecontrollerdb.txt");
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glfwUpdateGamepadMappings(mappings);
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glfwUpdateGamepadMappings(mappings);
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@endcode
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@endcode
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This function supports everything from single lines up to and including the
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unmodified contents of the whole `gamecontrollerdb.txt` file.
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Below is a description of the mapping format. Please keep in mind that __this
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Below is a description of the mapping format. Please keep in mind that __this
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description is not authoritative__. The format is defined by the SDL and
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description is not authoritative__. The format is defined by the SDL and
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SDL_GameControllerDB projects and their documentation and code takes precedence.
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SDL_GameControllerDB projects and their documentation and code takes precedence.
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@ -786,8 +790,20 @@ There is also the special `platform` field that specifies which platform the
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mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
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mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
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Mappings without this field will always be considered valid.
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Mappings without this field will always be considered valid.
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Below is an example of what a gamepad mapping might look like. It is the
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one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
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This example has been broken into several lines to fit on the page, but real
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gamepad mappings must be a single line.
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@code{.unparsed}
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78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
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b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
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rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
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righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
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@endcode
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@note GLFW does not yet support the range and inversion modifiers `+`, `-` and
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@note GLFW does not yet support the range and inversion modifiers `+`, `-` and
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`~`.
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`~` that were recently added to SDL.
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@section time Time input
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@section time Time input
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