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Fixed debug context being a hard constraint on WGL.
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@ -998,14 +998,19 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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recreateContext = GL_TRUE;
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}
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if (wndconfig->glForward || wndconfig->glDebug)
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if (wndconfig->glDebug)
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{
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if (window->WGL.ARB_create_context)
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recreateContext = GL_TRUE;
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}
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if (wndconfig->glForward)
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{
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if (!window->WGL.ARB_create_context)
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{
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_glfwSetError(GLFW_VERSION_UNAVAILABLE,
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"Win32/WGL: A forward compatible or debug OpenGL "
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"context requested but WGL_ARB_create_context is "
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"unavailable");
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"Win32/WGL: A forward compatible OpenGL context "
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"requested but WGL_ARB_create_context is unavailable");
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return GL_FALSE;
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}
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