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Added compatibility paragraphs on flush control.
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@ -109,6 +109,11 @@ context profiles. Where this extension is unavailable, setting the
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`GLFW_OPENGL_PROFILE` hint to anything but zero, or setting `GLFW_CLIENT_API` to
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`GLFW_OPENGL_PROFILE` hint to anything but zero, or setting `GLFW_CLIENT_API` to
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anything but `GLFW_OPENGL_API` will cause @ref glfwCreateWindow to fail.
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anything but `GLFW_OPENGL_API` will cause @ref glfwCreateWindow to fail.
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GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over
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whether a context is flushed when it is released (made non-current). Where this
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extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
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effect and the context will always be flushed when released.
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@section compat_wgl WGL extensions
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@section compat_wgl WGL extensions
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The WGL API is used to create OpenGL contexts on Microsoft Windows and other
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The WGL API is used to create OpenGL contexts on Microsoft Windows and other
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@ -141,6 +146,11 @@ context profiles. Where this extension is unavailable, setting the
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`GLFW_OPENGL_PROFILE` hint to anything but zero will cause @ref glfwCreateWindow
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`GLFW_OPENGL_PROFILE` hint to anything but zero will cause @ref glfwCreateWindow
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to fail.
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to fail.
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GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over
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whether a context is flushed when it is released (made non-current). Where this
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extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
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effect and the context will always be flushed when released.
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@section compat_osx OpenGL 3.2 and later on OS X
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@section compat_osx OpenGL 3.2 and later on OS X
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Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
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Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
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