mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 22:14:34 +00:00
Merge branch 'master' of git://85.24.143.198
This commit is contained in:
commit
66d65ef822
@ -5,6 +5,7 @@ include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../include ${OPENGL_INCLUDE_DIR}
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add_executable(defaults defaults.c)
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add_executable(defaults defaults.c)
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add_executable(events events.c)
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add_executable(events events.c)
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add_executable(fsaa fsaa.c getopt.c)
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add_executable(fsfocus fsfocus.c)
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add_executable(fsfocus fsfocus.c)
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add_executable(gamma gamma.c getopt.c)
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add_executable(gamma gamma.c getopt.c)
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add_executable(iconify iconify.c getopt.c)
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add_executable(iconify iconify.c getopt.c)
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@ -17,7 +18,6 @@ add_executable(version version.c getopt.c)
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if(APPLE)
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if(APPLE)
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# Set fancy names for bundles
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# Set fancy names for bundles
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add_executable(Accuracy MACOSX_BUNDLE accuracy.c)
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add_executable(Accuracy MACOSX_BUNDLE accuracy.c)
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add_executable(FSAA MACOSX_BUNDLE fsaa.c)
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add_executable(Sharing MACOSX_BUNDLE sharing.c)
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add_executable(Sharing MACOSX_BUNDLE sharing.c)
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add_executable(Tearing MACOSX_BUNDLE tearing.c)
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add_executable(Tearing MACOSX_BUNDLE tearing.c)
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add_executable(Windows MACOSX_BUNDLE windows.c)
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add_executable(Windows MACOSX_BUNDLE windows.c)
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@ -26,7 +26,6 @@ else()
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add_executable(accuracy WIN32 accuracy.c)
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add_executable(accuracy WIN32 accuracy.c)
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add_executable(sharing WIN32 sharing.c)
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add_executable(sharing WIN32 sharing.c)
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add_executable(tearing WIN32 tearing.c)
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add_executable(tearing WIN32 tearing.c)
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add_executable(fsaa WIN32 fsaa.c)
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add_executable(windows WIN32 windows.c)
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add_executable(windows WIN32 windows.c)
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endif(APPLE)
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endif(APPLE)
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64
tests/fsaa.c
64
tests/fsaa.c
@ -30,33 +30,58 @@
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//========================================================================
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//========================================================================
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#include <GL/glfw3.h>
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#include <GL/glfw3.h>
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#include <GL/glext.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#ifndef GL_ARB_multisample
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#include "getopt.h"
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#define GL_MULTISAMPLE_ARB 0x809D
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#endif
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static void window_size_callback(GLFWwindow window, int width, int height)
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static void window_size_callback(GLFWwindow window, int width, int height)
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{
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{
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glViewport(0, 0, width, height);
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glViewport(0, 0, width, height);
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}
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}
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int main(void)
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static void usage(void)
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{
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{
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int samples;
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printf("Usage: fsaa [-h] [-s SAMPLES]\n");
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}
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int main(int argc, char** argv)
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{
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int ch, samples = 4;
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GLFWwindow window;
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GLFWwindow window;
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while ((ch = getopt(argc, argv, "hs:")) != -1)
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{
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switch (ch)
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{
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case 'h':
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usage();
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exit(EXIT_SUCCESS);
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case 's':
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samples = atoi(optarg);
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break;
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default:
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usage();
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exit(EXIT_FAILURE);
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}
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}
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if (!glfwInit())
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if (!glfwInit())
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{
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{
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fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
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fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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}
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}
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glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4);
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if (samples)
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printf("Requesting FSAA with %i samples\n", samples);
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else
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printf("Requesting that FSAA not be available\n");
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window = glfwOpenWindow(400, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
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glfwOpenWindowHint(GLFW_FSAA_SAMPLES, samples);
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window = glfwOpenWindow(800, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
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if (!window)
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if (!window)
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{
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{
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glfwTerminate();
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glfwTerminate();
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@ -70,12 +95,13 @@ int main(void)
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samples = glfwGetWindowParam(window, GLFW_FSAA_SAMPLES);
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samples = glfwGetWindowParam(window, GLFW_FSAA_SAMPLES);
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if (samples)
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if (samples)
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printf("Context reports FSAA is supported with %i samples\n", samples);
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printf("Context reports FSAA is available with %i samples\n", samples);
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else
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else
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printf("Context reports FSAA is unsupported\n");
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printf("Context reports FSAA is unavailable\n");
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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gluOrtho2D(0.f, 1.f, 0.f, 1.f);
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gluOrtho2D(0.f, 1.f, 0.f, 0.5f);
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glMatrixMode(GL_MODELVIEW);
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while (glfwIsWindow(window))
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while (glfwIsWindow(window))
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{
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{
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@ -83,21 +109,21 @@ int main(void)
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glLoadIdentity();
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glTranslatef(0.5f, 0.f, 0.f);
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glRotatef(time, 0.f, 0.f, 1.f);
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glEnable(GL_MULTISAMPLE_ARB);
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glColor3f(1.f, 1.f, 1.f);
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glColor3f(1.f, 1.f, 1.f);
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glRectf(-0.25f, -0.25f, 0.25f, 0.25f);
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glLoadIdentity();
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glLoadIdentity();
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glTranslatef(-0.5f, 0.f, 0.f);
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glTranslatef(0.25f, 0.25f, 0.f);
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glRotatef(time, 0.f, 0.f, 1.f);
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glRotatef(time, 0.f, 0.f, 1.f);
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glDisable(GL_MULTISAMPLE_ARB);
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glDisable(GL_MULTISAMPLE_ARB);
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glColor3f(1.f, 1.f, 1.f);
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glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
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glRectf(-0.25f, -0.25f, 0.25f, 0.25f);
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glLoadIdentity();
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glTranslatef(0.75f, 0.25f, 0.f);
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glRotatef(time, 0.f, 0.f, 1.f);
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glEnable(GL_MULTISAMPLE_ARB);
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glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
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glfwSwapBuffers();
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glfwSwapBuffers();
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glfwPollEvents();
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glfwPollEvents();
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