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Wayland: Merge function called once
This brings together the two halves of the cursor setting logic for the fallback decorations.
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@ -1308,48 +1308,6 @@ static void pointerHandleLeave(void* userData,
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_glfwInputCursorEnter(window, GLFW_FALSE);
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}
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static void setCursor(_GLFWwindow* window, const char* name)
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{
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struct wl_buffer* buffer;
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struct wl_cursor* cursor;
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struct wl_cursor_image* image;
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struct wl_surface* surface = _glfw.wl.cursorSurface;
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struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
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int scale = 1;
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if (window->wl.contentScale > 1 && _glfw.wl.cursorThemeHiDPI)
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{
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// We only support up to scale=2 for now, since libwayland-cursor
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// requires us to load a different theme for each size.
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scale = 2;
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theme = _glfw.wl.cursorThemeHiDPI;
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}
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cursor = wl_cursor_theme_get_cursor(theme, name);
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if (!cursor)
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return;
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// TODO: handle animated cursors too.
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image = cursor->images[0];
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if (!image)
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return;
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buffer = wl_cursor_image_get_buffer(image);
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if (!buffer)
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return;
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wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
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surface,
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image->hotspot_x / scale,
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image->hotspot_y / scale);
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wl_surface_set_buffer_scale(surface, scale);
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wl_surface_attach(surface, buffer, 0, 0);
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wl_surface_damage(surface, 0, 0,
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image->width, image->height);
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wl_surface_commit(surface);
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_glfw.wl.cursorPreviousName = name;
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}
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static void pointerHandleMotion(void* userData,
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struct wl_pointer* pointer,
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uint32_t time,
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@ -1405,8 +1363,49 @@ static void pointerHandleMotion(void* userData,
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default:
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assert(0);
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}
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if (_glfw.wl.cursorPreviousName != cursorName)
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setCursor(window, cursorName);
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{
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struct wl_buffer* buffer;
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struct wl_cursor* cursor;
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struct wl_cursor_image* image;
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struct wl_surface* surface = _glfw.wl.cursorSurface;
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struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
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int scale = 1;
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if (window->wl.contentScale > 1 && _glfw.wl.cursorThemeHiDPI)
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{
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// We only support up to scale=2 for now, since libwayland-cursor
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// requires us to load a different theme for each size.
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scale = 2;
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theme = _glfw.wl.cursorThemeHiDPI;
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}
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cursor = wl_cursor_theme_get_cursor(theme, name);
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if (!cursor)
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return;
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// TODO: handle animated cursors too.
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image = cursor->images[0];
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if (!image)
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return;
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buffer = wl_cursor_image_get_buffer(image);
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if (!buffer)
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return;
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wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
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surface,
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image->hotspot_x / scale,
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image->hotspot_y / scale);
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wl_surface_set_buffer_scale(surface, scale);
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wl_surface_attach(surface, buffer, 0, 0);
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wl_surface_damage(surface, 0, 0,
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image->width, image->height);
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wl_surface_commit(surface);
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_glfw.wl.cursorPreviousName = name;
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}
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}
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static void pointerHandleButton(void* userData,
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