Update input.c

This commit is contained in:
NarrikSynthfox 2024-04-10 13:44:49 -04:00
parent ed65906282
commit 6cd8a73064

View File

@ -67,7 +67,7 @@ static GLFWbool initJoysticks(void)
// Finds a mapping based on joystick GUID
//
static _GLFWmapping *findMapping(const char *guid)
static _GLFWmapping* findMapping(const char* guid)
{
int i;
@ -82,8 +82,8 @@ static _GLFWmapping *findMapping(const char *guid)
// Checks whether a gamepad mapping element is present in the hardware
//
static GLFWbool isValidElementForJoystick(const _GLFWmapelement *e,
const _GLFWjoystick *js)
static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e,
const _GLFWjoystick* js)
{
if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount)
return GLFW_FALSE;
@ -97,9 +97,9 @@ static GLFWbool isValidElementForJoystick(const _GLFWmapelement *e,
// Finds a mapping based on joystick GUID and verifies element indices
//
static _GLFWmapping *findValidMapping(const _GLFWjoystick *js)
static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
{
_GLFWmapping *mapping = findMapping(js->guid);
_GLFWmapping* mapping = findMapping(js->guid);
if (mapping)
{
int i;
@ -122,38 +122,39 @@ static _GLFWmapping *findValidMapping(const _GLFWjoystick *js)
// Parses an SDL_GameControllerDB line and adds it to the mapping list
//
static GLFWbool parseMapping(_GLFWmapping *mapping, const char *string)
static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
{
const char *c = string;
const char* c = string;
size_t i, length;
struct
{
const char *name;
_GLFWmapelement *element;
const char* name;
_GLFWmapelement* element;
} fields[] =
{
{"platform", NULL},
{"a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A},
{"b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B},
{"x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X},
{"y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y},
{"back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK},
{"start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START},
{"guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE},
{"leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER},
{"rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER},
{"leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB},
{"rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB},
{"dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP},
{"dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT},
{"dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN},
{"dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT},
{"lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER},
{"righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER},
{"leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X},
{"lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y},
{"rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X},
{"righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y}};
{ "platform", NULL },
{ "a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A },
{ "b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B },
{ "x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X },
{ "y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y },
{ "back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK },
{ "start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START },
{ "guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE },
{ "leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
{ "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
{ "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
{ "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
{ "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
{ "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
{ "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },
{ "dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT },
{ "lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER },
{ "righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
{ "leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X },
{ "lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y },
{ "rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X },
{ "righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y }
};
length = strcspn(c, ",");
if (length != 32 || c[length] != ',')
@ -191,7 +192,7 @@ static GLFWbool parseMapping(_GLFWmapping *mapping, const char *string)
if (fields[i].element)
{
_GLFWmapelement *e = fields[i].element;
_GLFWmapelement* e = fields[i].element;
int8_t minimum = -1;
int8_t maximum = 1;
@ -217,12 +218,12 @@ static GLFWbool parseMapping(_GLFWmapping *mapping, const char *string)
if (e->type == _GLFW_JOYSTICK_HATBIT)
{
const unsigned long hat = strtoul(c + 1, (char **)&c, 10);
const unsigned long bit = strtoul(c + 1, (char **)&c, 10);
e->index = (uint8_t)((hat << 4) | bit);
const unsigned long hat = strtoul(c + 1, (char**) &c, 10);
const unsigned long bit = strtoul(c + 1, (char**) &c, 10);
e->index = (uint8_t) ((hat << 4) | bit);
}
else
e->index = (uint8_t)strtoul(c + 1, (char **)&c, 10);
e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10);
if (e->type == _GLFW_JOYSTICK_AXIS)
{
@ -238,7 +239,7 @@ static GLFWbool parseMapping(_GLFWmapping *mapping, const char *string)
}
else
{
const char *name = _glfw.platform.getMappingName();
const char* name = _glfw.platform.getMappingName();
length = strlen(name);
if (strncmp(c, name, length) != 0)
return GLFW_FALSE;
@ -261,13 +262,14 @@ static GLFWbool parseMapping(_GLFWmapping *mapping, const char *string)
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
// Notifies shared code of a physical key event
//
void _glfwInputKey(_GLFWwindow *window, int key, int scancode, int action, int mods)
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
{
assert(window != NULL);
assert(key >= 0 || key == GLFW_KEY_UNKNOWN);
@ -288,7 +290,7 @@ void _glfwInputKey(_GLFWwindow *window, int key, int scancode, int action, int m
if (action == GLFW_RELEASE && window->stickyKeys)
window->keys[key] = _GLFW_STICK;
else
window->keys[key] = (char)action;
window->keys[key] = (char) action;
if (repeated)
action = GLFW_REPEAT;
@ -298,13 +300,13 @@ void _glfwInputKey(_GLFWwindow *window, int key, int scancode, int action, int m
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
if (window->callbacks.key)
window->callbacks.key((GLFWwindow *)window, key, scancode, action, mods);
window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
}
// Notifies shared code of a Unicode codepoint input event
// The 'plain' parameter determines whether to emit a regular character event
//
void _glfwInputChar(_GLFWwindow *window, uint32_t codepoint, int mods, GLFWbool plain)
void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain)
{
assert(window != NULL);
assert(mods == (mods & GLFW_MOD_MASK));
@ -317,18 +319,18 @@ void _glfwInputChar(_GLFWwindow *window, uint32_t codepoint, int mods, GLFWbool
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
if (window->callbacks.charmods)
window->callbacks.charmods((GLFWwindow *)window, codepoint, mods);
window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
if (plain)
{
if (window->callbacks.character)
window->callbacks.character((GLFWwindow *)window, codepoint);
window->callbacks.character((GLFWwindow*) window, codepoint);
}
}
// Notifies shared code of a scroll event
//
void _glfwInputScroll(_GLFWwindow *window, double xoffset, double yoffset)
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
{
assert(window != NULL);
assert(xoffset > -FLT_MAX);
@ -337,12 +339,12 @@ void _glfwInputScroll(_GLFWwindow *window, double xoffset, double yoffset)
assert(yoffset < FLT_MAX);
if (window->callbacks.scroll)
window->callbacks.scroll((GLFWwindow *)window, xoffset, yoffset);
window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
}
// Notifies shared code of a mouse button click event
//
void _glfwInputMouseClick(_GLFWwindow *window, int button, int action, int mods)
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
{
assert(window != NULL);
assert(button >= 0);
@ -364,13 +366,13 @@ void _glfwInputMouseClick(_GLFWwindow *window, int button, int action, int mods)
}
if (window->callbacks.mouseButton)
window->callbacks.mouseButton((GLFWwindow *)window, button, action, mods);
window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
}
// Notifies shared code of a cursor motion event
// The position is specified in content area relative screen coordinates
//
void _glfwInputCursorPos(_GLFWwindow *window, double xpos, double ypos)
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
assert(window != NULL);
assert(xpos > -FLT_MAX);
@ -385,30 +387,30 @@ void _glfwInputCursorPos(_GLFWwindow *window, double xpos, double ypos)
window->virtualCursorPosY = ypos;
if (window->callbacks.cursorPos)
window->callbacks.cursorPos((GLFWwindow *)window, xpos, ypos);
window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
}
// Notifies shared code of a cursor enter/leave event
//
void _glfwInputCursorEnter(_GLFWwindow *window, GLFWbool entered)
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
{
assert(window != NULL);
assert(entered == GLFW_TRUE || entered == GLFW_FALSE);
if (window->callbacks.cursorEnter)
window->callbacks.cursorEnter((GLFWwindow *)window, entered);
window->callbacks.cursorEnter((GLFWwindow*) window, entered);
}
// Notifies shared code of files or directories dropped on a window
//
void _glfwInputDrop(_GLFWwindow *window, int count, const char **paths)
void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
{
assert(window != NULL);
assert(count > 0);
assert(paths != NULL);
if (window->callbacks.drop)
window->callbacks.drop((GLFWwindow *)window, count, paths);
window->callbacks.drop((GLFWwindow*) window, count, paths);
}
// Notifies shared code of a change in the gamepad state.
@ -434,7 +436,7 @@ void _glfwInputGamepad(_GLFWjoystick *js)
// Notifies shared code of a joystick connection or disconnection
//
void _glfwInputJoystick(_GLFWjoystick *js, int event)
void _glfwInputJoystick(_GLFWjoystick* js, int event)
{
assert(js != NULL);
assert(event == GLFW_CONNECTED || event == GLFW_DISCONNECTED);
@ -445,12 +447,12 @@ void _glfwInputJoystick(_GLFWjoystick *js, int event)
js->connected = GLFW_FALSE;
if (_glfw.callbacks.joystick)
_glfw.callbacks.joystick((int)(js - _glfw.joysticks), event);
_glfw.callbacks.joystick((int) (js - _glfw.joysticks), event);
}
// Notifies shared code of the new value of a joystick axis
//
void _glfwInputJoystickAxis(_GLFWjoystick *js, int axis, float value)
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
{
assert(js != NULL);
assert(axis >= 0);
@ -471,7 +473,7 @@ void _glfwInputJoystickAxis(_GLFWjoystick *js, int axis, float value)
// Notifies shared code of the new value of a joystick button
//
void _glfwInputJoystickButton(_GLFWjoystick *js, int button, char value)
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
{
assert(js != NULL);
assert(button >= 0);
@ -492,7 +494,7 @@ void _glfwInputJoystickButton(_GLFWjoystick *js, int button, char value)
// Notifies shared code of the new value of a joystick hat
//
void _glfwInputJoystickHat(_GLFWjoystick *js, int hat, char value)
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
{
int base;
@ -512,7 +514,6 @@ void _glfwInputJoystickHat(_GLFWjoystick *js, int hat, char value)
js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;
if (js->hats[hat] != value)
{
const int jid = (int)(js - _glfw.joysticks);
@ -533,7 +534,7 @@ void _glfwInputJoystickHat(_GLFWjoystick *js, int hat, char value)
void _glfwInitGamepadMappings(void)
{
size_t i;
const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char *);
const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
_glfw.mappings = _glfw_calloc(count, sizeof(_GLFWmapping));
for (i = 0; i < count; i++)
@ -545,14 +546,14 @@ void _glfwInitGamepadMappings(void)
// Returns an available joystick object with arrays and name allocated
//
_GLFWjoystick *_glfwAllocJoystick(const char *name,
const char *guid,
_GLFWjoystick* _glfwAllocJoystick(const char* name,
const char* guid,
int axisCount,
int buttonCount,
int hatCount)
{
int jid;
_GLFWjoystick *js;
_GLFWjoystick* js;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
@ -566,7 +567,7 @@ _GLFWjoystick *_glfwAllocJoystick(const char *name,
js = _glfw.joysticks + jid;
js->allocated = GLFW_TRUE;
js->axes = _glfw_calloc(axisCount, sizeof(float));
js->buttons = _glfw_calloc(buttonCount + (size_t)hatCount * 4, 1);
js->buttons = _glfw_calloc(buttonCount + (size_t) hatCount * 4, 1);
js->hats = _glfw_calloc(hatCount, 1);
js->axisCount = axisCount;
js->buttonCount = buttonCount;
@ -581,7 +582,7 @@ _GLFWjoystick *_glfwAllocJoystick(const char *name,
// Frees arrays and name and flags the joystick object as unused
//
void _glfwFreeJoystick(_GLFWjoystick *js)
void _glfwFreeJoystick(_GLFWjoystick* js)
{
_glfw_free(js->axes);
_glfw_free(js->buttons);
@ -591,7 +592,7 @@ void _glfwFreeJoystick(_GLFWjoystick *js)
// Center the cursor in the content area of the specified window
//
void _glfwCenterCursorInContentArea(_GLFWwindow *window)
void _glfwCenterCursorInContentArea(_GLFWwindow* window)
{
int width, height;
@ -617,7 +618,7 @@ void _glfwPollAllJoysticks()
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwGetInputMode(GLFWwindow *handle, int mode)
GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0);
@ -644,7 +645,7 @@ GLFWAPI int glfwGetInputMode(GLFWwindow *handle, int mode)
return 0;
}
GLFWAPI void glfwSetInputMode(GLFWwindow *handle, int mode, int value)
GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
{
_GLFW_REQUIRE_INIT();
@ -762,7 +763,7 @@ GLFWAPI int glfwRawMouseMotionSupported(void)
return _glfw.platform.rawMouseMotionSupported();
}
GLFWAPI const char *glfwGetKeyName(int key, int scancode)
GLFWAPI const char* glfwGetKeyName(int key, int scancode)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -800,7 +801,7 @@ GLFWAPI int glfwGetKeyScancode(int key)
return _glfw.platform.getKeyScancode(key);
}
GLFWAPI int glfwGetKey(GLFWwindow *handle, int key)
GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
{
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
@ -820,10 +821,10 @@ GLFWAPI int glfwGetKey(GLFWwindow *handle, int key)
return GLFW_PRESS;
}
return (int)window->keys[key];
return (int) window->keys[key];
}
GLFWAPI int glfwGetMouseButton(GLFWwindow *handle, int button)
GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
{
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
@ -843,10 +844,10 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow *handle, int button)
return GLFW_PRESS;
}
return (int)window->mouseButtons[button];
return (int) window->mouseButtons[button];
}
GLFWAPI void glfwGetCursorPos(GLFWwindow *handle, double *xpos, double *ypos)
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
{
if (xpos)
*xpos = 0;
@ -869,7 +870,7 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow *handle, double *xpos, double *ypos)
_glfw.platform.getCursorPos(window, xpos, ypos);
}
GLFWAPI void glfwSetCursorPos(GLFWwindow *handle, double xpos, double ypos)
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
{
_GLFW_REQUIRE_INIT();
@ -901,9 +902,9 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow *handle, double xpos, double ypos)
}
}
GLFWAPI GLFWcursor *glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
{
_GLFWcursor *cursor;
_GLFWcursor* cursor;
assert(image != NULL);
assert(image->pixels != NULL);
@ -922,16 +923,16 @@ GLFWAPI GLFWcursor *glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)
if (!_glfw.platform.createCursor(cursor, image, xhot, yhot))
{
glfwDestroyCursor((GLFWcursor *)cursor);
glfwDestroyCursor((GLFWcursor*) cursor);
return NULL;
}
return (GLFWcursor *)cursor;
return (GLFWcursor*) cursor;
}
GLFWAPI GLFWcursor *glfwCreateStandardCursor(int shape)
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
{
_GLFWcursor *cursor;
_GLFWcursor* cursor;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -956,14 +957,14 @@ GLFWAPI GLFWcursor *glfwCreateStandardCursor(int shape)
if (!_glfw.platform.createStandardCursor(cursor, shape))
{
glfwDestroyCursor((GLFWcursor *)cursor);
glfwDestroyCursor((GLFWcursor*) cursor);
return NULL;
}
return (GLFWcursor *)cursor;
return (GLFWcursor*) cursor;
}
GLFWAPI void glfwDestroyCursor(GLFWcursor *handle)
GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
{
_GLFW_REQUIRE_INIT();
@ -974,12 +975,12 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor *handle)
// Make sure the cursor is not being used by any window
{
_GLFWwindow *window;
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->cursor == cursor)
glfwSetCursor((GLFWwindow *)window, NULL);
glfwSetCursor((GLFWwindow*) window, NULL);
}
}
@ -987,7 +988,7 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor *handle)
// Unlink cursor from global linked list
{
_GLFWcursor **prev = &_glfw.cursorListHead;
_GLFWcursor** prev = &_glfw.cursorListHead;
while (*prev != cursor)
prev = &((*prev)->next);
@ -998,7 +999,7 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor *handle)
_glfw_free(cursor);
}
GLFWAPI void glfwSetCursor(GLFWwindow *windowHandle, GLFWcursor *cursorHandle)
GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
{
_GLFW_REQUIRE_INIT();
@ -1011,7 +1012,7 @@ GLFWAPI void glfwSetCursor(GLFWwindow *windowHandle, GLFWcursor *cursorHandle)
_glfw.platform.setCursor(window, cursor);
}
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow *handle, GLFWkeyfun cbfun)
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -1022,7 +1023,7 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow *handle, GLFWkeyfun cbfun)
return cbfun;
}
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow *handle, GLFWcharfun cbfun)
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -1033,7 +1034,7 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow *handle, GLFWcharfun cbfun)
return cbfun;
}
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow *handle, GLFWcharmodsfun cbfun)
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -1044,7 +1045,7 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow *handle, GLFWcharmods
return cbfun;
}
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *handle,
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
GLFWmousebuttonfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -1056,7 +1057,7 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *handle,
return cbfun;
}
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *handle,
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
GLFWcursorposfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -1068,7 +1069,7 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *handle,
return cbfun;
}
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *handle,
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
GLFWcursorenterfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -1080,7 +1081,7 @@ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *handle,
return cbfun;
}
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow *handle,
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
GLFWscrollfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -1092,7 +1093,7 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow *handle,
return cbfun;
}
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow *handle, GLFWdropfun cbfun)
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -1105,7 +1106,7 @@ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow *handle, GLFWdropfun cbfun)
GLFWAPI int glfwJoystickPresent(int jid)
{
_GLFWjoystick *js;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
@ -1128,9 +1129,9 @@ GLFWAPI int glfwJoystickPresent(int jid)
return _glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE);
}
GLFWAPI const float *glfwGetJoystickAxes(int jid, int *count)
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
{
_GLFWjoystick *js;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
@ -1160,9 +1161,9 @@ GLFWAPI const float *glfwGetJoystickAxes(int jid, int *count)
return js->axes;
}
GLFWAPI const unsigned char *glfwGetJoystickButtons(int jid, int *count)
GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
{
_GLFWjoystick *js;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
@ -1196,9 +1197,9 @@ GLFWAPI const unsigned char *glfwGetJoystickButtons(int jid, int *count)
return js->buttons;
}
GLFWAPI const unsigned char *glfwGetJoystickHats(int jid, int *count)
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
{
_GLFWjoystick *js;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
@ -1228,9 +1229,9 @@ GLFWAPI const unsigned char *glfwGetJoystickHats(int jid, int *count)
return js->hats;
}
GLFWAPI const char *glfwGetJoystickName(int jid)
GLFWAPI const char* glfwGetJoystickName(int jid)
{
_GLFWjoystick *js;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
@ -1256,9 +1257,9 @@ GLFWAPI const char *glfwGetJoystickName(int jid)
return js->name;
}
GLFWAPI const char *glfwGetJoystickGUID(int jid)
GLFWAPI const char* glfwGetJoystickGUID(int jid)
{
_GLFWjoystick *js;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
@ -1284,9 +1285,9 @@ GLFWAPI const char *glfwGetJoystickGUID(int jid)
return js->guid;
}
GLFWAPI void glfwSetJoystickUserPointer(int jid, void *pointer)
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
{
_GLFWjoystick *js;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
@ -1300,9 +1301,9 @@ GLFWAPI void glfwSetJoystickUserPointer(int jid, void *pointer)
js->userPointer = pointer;
}
GLFWAPI void *glfwGetJoystickUserPointer(int jid)
GLFWAPI void* glfwGetJoystickUserPointer(int jid)
{
_GLFWjoystick *js;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
@ -1355,10 +1356,10 @@ GLFWAPI GLFWjoystickhatfun glfwSetJoystickHatCallback(GLFWjoystickhatfun cbfun)
return cbfun;
}
GLFWAPI int glfwUpdateGamepadMappings(const char *string)
GLFWAPI int glfwUpdateGamepadMappings(const char* string)
{
int jid;
const char *c = string;
const char* c = string;
assert(string != NULL);
@ -1382,7 +1383,7 @@ GLFWAPI int glfwUpdateGamepadMappings(const char *string)
if (parseMapping(&mapping, line))
{
_GLFWmapping *previous = findMapping(mapping.guid);
_GLFWmapping* previous = findMapping(mapping.guid);
if (previous)
*previous = mapping;
else
@ -1407,7 +1408,7 @@ GLFWAPI int glfwUpdateGamepadMappings(const char *string)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick *js = _glfw.joysticks + jid;
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->connected)
js->mapping = findValidMapping(js);
}
@ -1417,7 +1418,7 @@ GLFWAPI int glfwUpdateGamepadMappings(const char *string)
GLFWAPI int glfwJoystickIsGamepad(int jid)
{
_GLFWjoystick *js;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
@ -1443,9 +1444,9 @@ GLFWAPI int glfwJoystickIsGamepad(int jid)
return js->mapping != NULL;
}
GLFWAPI const char *glfwGetGamepadName(int jid)
GLFWAPI const char* glfwGetGamepadName(int jid)
{
_GLFWjoystick *js;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
@ -1474,10 +1475,10 @@ GLFWAPI const char *glfwGetGamepadName(int jid)
return js->mapping->name;
}
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate *state)
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
{
int i;
_GLFWjoystick *js;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
@ -1508,7 +1509,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate *state)
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
{
const _GLFWmapelement *e = js->mapping->buttons + i;
const _GLFWmapelement* e = js->mapping->buttons + i;
if (e->type == _GLFW_JOYSTICK_AXIS)
{
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
@ -1538,7 +1539,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate *state)
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
{
const _GLFWmapelement *e = js->mapping->axes + i;
const _GLFWmapelement* e = js->mapping->axes + i;
if (e->type == _GLFW_JOYSTICK_AXIS)
{
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
@ -1560,7 +1561,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate *state)
return GLFW_TRUE;
}
GLFWAPI void glfwSetClipboardString(GLFWwindow *handle, const char *string)
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
{
assert(string != NULL);
@ -1568,7 +1569,7 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow *handle, const char *string)
_glfw.platform.setClipboardString(string);
}
GLFWAPI const char *glfwGetClipboardString(GLFWwindow *handle)
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfw.platform.getClipboardString();
@ -1577,7 +1578,7 @@ GLFWAPI const char *glfwGetClipboardString(GLFWwindow *handle)
GLFWAPI double glfwGetTime(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0.0);
return (double)(_glfwPlatformGetTimerValue() - _glfw.timer.offset) /
return (double) (_glfwPlatformGetTimerValue() - _glfw.timer.offset) /
_glfwPlatformGetTimerFrequency();
}
@ -1592,7 +1593,7 @@ GLFWAPI void glfwSetTime(double time)
}
_glfw.timer.offset = _glfwPlatformGetTimerValue() -
(uint64_t)(time * _glfwPlatformGetTimerFrequency());
(uint64_t) (time * _glfwPlatformGetTimerFrequency());
}
GLFWAPI uint64_t glfwGetTimerValue(void)