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Cocoa: Fix EGL and OSMesa not being unloaded
(cherry picked from commit 89514cf0fc
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@ -132,6 +132,7 @@ information on what to include when reporting a bug.
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- [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
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- [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
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- [Win32] Bugfix: The OSMesa library was not unloaded on termination
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- [Win32] Bugfix: The OSMesa library was not unloaded on termination
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- [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
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- [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
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- [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
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- [Wayland] Added support for file path drop events (#2040)
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- [Wayland] Added support for file path drop events (#2040)
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- [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of
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- [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of
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`glfwGetClipboardString`
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`glfwGetClipboardString`
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@ -607,6 +607,8 @@ void _glfwPlatformTerminate(void)
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free(_glfw.ns.clipboardString);
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free(_glfw.ns.clipboardString);
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_glfwTerminateNSGL();
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_glfwTerminateNSGL();
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_glfwTerminateEGL();
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_glfwTerminateOSMesa();
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_glfwTerminateJoysticksNS();
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_glfwTerminateJoysticksNS();
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} // autoreleasepool
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} // autoreleasepool
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