mirror of
https://github.com/glfw/glfw.git
synced 2024-11-21 20:44:35 +00:00
Add glfwInitHint
This allows setting hints that control how the library is initialized, transforming more compile-time options into run-time ones.
This commit is contained in:
parent
071a049f07
commit
6d9a58bfef
@ -40,11 +40,6 @@ if (WIN32)
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option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF)
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endif()
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if (APPLE)
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option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
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option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
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endif()
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if (UNIX AND NOT APPLE)
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option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF)
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option(GLFW_USE_MIR "Use Mir for window creation" OFF)
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@ -335,14 +330,6 @@ endif()
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#--------------------------------------------------------------------
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if (_GLFW_COCOA)
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if (GLFW_USE_MENUBAR)
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set(_GLFW_USE_MENUBAR 1)
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endif()
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if (GLFW_USE_CHDIR)
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set(_GLFW_USE_CHDIR 1)
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endif()
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list(APPEND glfw_LIBRARIES
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"-framework Cocoa"
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"-framework IOKit"
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@ -127,6 +127,7 @@ information on what to include when reporting a bug.
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- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
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receiving window maximization events (#778)
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- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
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- Added `glfwInitHint` function for setting library initialization hints
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- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
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- Added definition of `GLAPIENTRY` to public header
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- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
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@ -134,10 +135,14 @@ information on what to include when reporting a bug.
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
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- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
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- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint
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- Added macOS specific `GLFW_COCOA_MENUBAR` init hint
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- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
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- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
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[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
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- Removed `GLFW_USE_RETINA` compile-time option
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- Removed `GLFW_USE_CHDIR` compile-time option
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- Removed `GLFW_USE_MENUBAR` compile-time option
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
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OpenGL and OpenGL ES header macros
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@ -219,17 +219,6 @@ __GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
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statically into the application.
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@subsubsection compile_options_osx macOS specific CMake options
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@anchor GLFW_USE_CHDIR
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__GLFW_USE_CHDIR__ determines whether @ref glfwInit changes the current
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directory of bundled applications to the `Contents/Resources` directory.
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@anchor GLFW_USE_MENUBAR
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__GLFW_USE_MENUBAR__ determines whether the first call to @ref glfwCreateWindow
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sets up a minimal menu bar.
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@subsubsection compile_options_win32 Windows specific CMake options
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@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
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@ -281,14 +270,6 @@ For the EGL context creation API, the following options are available:
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- @b _GLFW_USE_EGLPLATFORM_H to use `EGL/eglplatform.h` for native handle
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definitions (fallback)
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If you are using the Cocoa window creation API, the following options are
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available:
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- @b _GLFW_USE_CHDIR to `chdir` to the `Resources` subdirectory of the
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application bundle during @ref glfwInit (recommended)
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- @b _GLFW_USE_MENUBAR to create and populate the menu bar when the first window
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is created (recommended)
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@note None of the @ref build_macros may be defined during the compilation of
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GLFW. If you define any of these in your build files, make sure they are not
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applied to the GLFW sources.
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@ -84,10 +84,9 @@ objects are recommended for rendering with such contexts.
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You should still [process events](@ref events) as long as you have at least one
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window, even if none of them are visible.
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@macos The first time a window is created the menu bar is populated with
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common commands like Hide, Quit and About. This is not desirable for example
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when writing a command-line only application. The menu bar setup can be
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disabled with a [compile-time option](@ref compile_options_osx).
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@macos The first time a window is created the menu bar is created. This is not
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desirable for example when writing a command-line only application. Menu bar
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creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
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@subsection context_less Windows without contexts
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@ -31,6 +31,7 @@ successfully initialized, and only from the main thread.
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- @ref glfwGetVersion
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- @ref glfwGetVersionString
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- @ref glfwSetErrorCallback
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- @ref glfwInitHint
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- @ref glfwInit
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- @ref glfwTerminate
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@ -61,6 +62,42 @@ allocated by programs that simply exit, but GLFW sometimes has to change global
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system settings and these might not be restored without termination.
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@subsection init_hints Initialization hints
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There are a number of hints that can be set before initialization, that affect
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how the library behaves.
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The values you set are not affected by initialization or termination, but they
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are only read during initialization. Once GLFW has been initialized, setting
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new hint values will not affect behavior until the next time it is terminated
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and initialized.
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Some hints are platform specific. These are always valid to set on any
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platform but they will only affect their specific platform. Other platforms
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will simply ignore them. Setting these hints requires no platform specific
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headers or calls.
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@subsubsection init_hints_osx macOS specific hints
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@anchor GLFW_COCOA_CHDIR_RESOURCES
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__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
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the application to the `Contents/Resources` subdirectory of the application's
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bundle, if present.
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@anchor GLFW_COCOA_MENUBAR
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__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar when the
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first window is created, which is when AppKit is initialized.
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@subsubsection init_hints_values Supported and default values
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Init hint | Default value | Supported values
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------------------------------- | ------------- | ----------------
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@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@subsection intro_init_terminate Terminating GLFW
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Before your application exits, you should terminate the GLFW library if it has
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@ -25,6 +25,14 @@ GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
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windows with @ref glfwSetWindowAttrib.
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@subsection news_33_inithint Support for initialization hints
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GLFW now supports setting library initialization hints with @ref glfwInitHint.
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Currently the macOS specific @ref
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GLFW_COCOA_CHDIR_RESOURCES and @ref GLFW_COCOA_MENUBAR init hints are supported,
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replacing the corresponding compile-time options.
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@subsection news_33_centercursor Cursor centering window hint
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GLFW now supports controlling whether the cursor is centered over newly created
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@ -87,6 +87,8 @@ int main(void)
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glfwSetErrorCallback(error_callback);
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glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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@ -926,6 +926,12 @@ extern "C" {
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#define GLFW_CONNECTED 0x00040001
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#define GLFW_DISCONNECTED 0x00040002
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/*! @addtogroup init
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* @{ */
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#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
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#define GLFW_COCOA_MENUBAR 0x00051002
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/*! @} */
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#define GLFW_DONT_CARE -1
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@ -1445,8 +1451,8 @@ typedef struct GLFWimage
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*
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* @remark @macos This function will change the current directory of the
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* application to the `Contents/Resources` subdirectory of the application's
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* bundle, if present. This can be disabled with a
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* [compile-time option](@ref compile_options_osx).
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* bundle, if present. This can be disabled with the @ref
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* GLFW_COCOA_CHDIR_RESOURCES init hint.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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@ -1491,6 +1497,39 @@ GLFWAPI int glfwInit(void);
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*/
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GLFWAPI void glfwTerminate(void);
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/*! @brief Sets the specified init hint to the desired value.
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*
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* This function sets hints for the next initialization of GLFW.
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*
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* The values you set are not affected by initialization or termination, but
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* they are only read during initialization. Once GLFW has been initialized,
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* setting new hint values will not affect behavior until the next time the
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* library is terminated and initialized.
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*
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* Some hints are platform specific. These are always valid to set on any
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* platform but they will only affect their specific platform. Other platforms
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* will simply ignore them. Setting these hints requires no platform specific
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* headers or calls.
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*
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* @param[in] hint The [init hint](@ref init_hints) to set.
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* @param[in] value The new value of the init hint.
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*
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* @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
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* GLFW_INVALID_VALUE.
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*
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* @remarks This function may be called before @ref glfwInit.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa init_hints
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* @sa glfwInit
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*
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* @since Added in version 3.3.
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*
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* @ingroup init
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*/
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GLFWAPI void glfwInitHint(int hint, int value);
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/*! @brief Retrieves the version of the GLFW library.
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*
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* This function retrieves the major, minor and revision numbers of the GLFW
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@ -2049,8 +2088,7 @@ GLFWAPI void glfwWindowHint(int hint, int value);
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* @remark @macos The first time a window is created the menu bar is populated
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* with common commands like Hide, Quit and About. The About entry opens
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* a minimal about dialog with information from the application's bundle. The
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* menu bar can be disabled with a
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* [compile-time option](@ref compile_options_osx).
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* menu bar can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
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*
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* @remark @macos On OS X 10.10 and later the window frame will not be rendered
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* at full resolution on Retina displays unless the
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@ -28,8 +28,6 @@
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#include <sys/param.h> // For MAXPATHLEN
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#if defined(_GLFW_USE_CHDIR)
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// Change to our application bundle's resources directory, if present
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//
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static void changeToResourcesDirectory(void)
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@ -66,8 +64,6 @@ static void changeToResourcesDirectory(void)
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chdir(resourcesPath);
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}
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#endif /* _GLFW_USE_CHDIR */
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// Create key code translation tables
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//
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static void createKeyTables(void)
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@ -294,6 +290,9 @@ int _glfwPlatformInit(void)
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{
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_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
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if (_glfw.hints.init.ns.chdir)
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changeToResourcesDirectory();
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_glfw.ns.listener = [[GLFWLayoutListener alloc] init];
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[[NSNotificationCenter defaultCenter]
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addObserver:_glfw.ns.listener
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@ -301,10 +300,6 @@ int _glfwPlatformInit(void)
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name:NSTextInputContextKeyboardSelectionDidChangeNotification
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object:nil];
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#if defined(_GLFW_USE_CHDIR)
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changeToResourcesDirectory();
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#endif
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createKeyTables();
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_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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@ -376,12 +371,6 @@ void _glfwPlatformTerminate(void)
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const char* _glfwPlatformGetVersionString(void)
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{
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return _GLFW_VERSION_NUMBER " Cocoa NSGL"
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#if defined(_GLFW_USE_CHDIR)
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" chdir"
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#endif
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#if defined(_GLFW_USE_MENUBAR)
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" menubar"
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#endif
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#if defined(_GLFW_BUILD_DLL)
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" dynamic"
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#endif
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@ -811,8 +811,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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}
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@end
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#if defined(_GLFW_USE_MENUBAR)
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// Try to figure out what the calling application is called
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//
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static NSString* findAppName(void)
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@ -922,8 +920,6 @@ static void createMenuBar(void)
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[NSApp performSelector:setAppleMenuSelector withObject:appMenu];
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}
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#endif /* _GLFW_USE_MENUBAR */
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// Initialize the Cocoa Application Kit
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//
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static GLFWbool initializeAppKit(void)
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@ -939,15 +935,16 @@ static GLFWbool initializeAppKit(void)
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toTarget:NSApp
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withObject:nil];
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// In case we are unbundled, make us a proper UI application
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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if (_glfw.hints.init.ns.menubar)
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{
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// In case we are unbundled, make us a proper UI application
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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#if defined(_GLFW_USE_MENUBAR)
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// Menu bar setup must go between sharedApplication above and
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// finishLaunching below, in order to properly emulate the behavior
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// of NSApplicationMain
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createMenuBar();
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#endif
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// Menu bar setup must go between sharedApplication above and
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// finishLaunching below, in order to properly emulate the behavior
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// of NSApplicationMain
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createMenuBar();
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}
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// There can only be one application delegate, but we allocate it the
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// first time a window is created to keep all window code in this file
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@ -55,8 +55,3 @@
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// Define this to 1 to force use of high-performance GPU on hybrid systems
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#cmakedefine _GLFW_USE_HYBRID_HPG
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// Define this to 1 if glfwInit should change the current directory
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#cmakedefine _GLFW_USE_CHDIR
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// Define this to 1 if glfwCreateWindow should populate the menu bar
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#cmakedefine _GLFW_USE_MENUBAR
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30
src/init.c
30
src/init.c
@ -40,11 +40,17 @@
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//
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_GLFWlibrary _glfw = { GLFW_FALSE };
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// This is outside of _glfw so it can be initialized and usable before
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// glfwInit is called, which lets that function report errors
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// These are outside of _glfw so they can be used before initialization and
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// after termination
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//
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static GLFWerrorfun _glfwErrorCallback = NULL;
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static GLFWerrorfun _glfwErrorCallback;
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static _GLFWinitconfig _glfwInitHints =
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{
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{
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GLFW_TRUE, // menubar
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GLFW_TRUE // chdir
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}
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};
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// Returns a generic string representation of the specified error
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//
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@ -153,6 +159,7 @@ GLFWAPI int glfwInit(void)
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return GLFW_TRUE;
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memset(&_glfw, 0, sizeof(_glfw));
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_glfw.hints.init = _glfwInitHints;
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if (!_glfwPlatformInit())
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{
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@ -177,6 +184,21 @@ GLFWAPI void glfwTerminate(void)
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terminate();
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}
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GLFWAPI void glfwInitHint(int hint, int value)
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{
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switch (hint)
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{
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case GLFW_COCOA_CHDIR_RESOURCES:
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_glfwInitHints.ns.chdir = value;
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return;
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case GLFW_COCOA_MENUBAR:
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_glfwInitHints.ns.menubar = value;
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return;
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}
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid init hint %i", hint);
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}
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GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
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{
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if (major != NULL)
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@ -59,6 +59,7 @@
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typedef int GLFWbool;
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typedef struct _GLFWinitconfig _GLFWinitconfig;
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typedef struct _GLFWwndconfig _GLFWwndconfig;
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typedef struct _GLFWctxconfig _GLFWctxconfig;
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typedef struct _GLFWfbconfig _GLFWfbconfig;
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@ -259,6 +260,18 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void);
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// Platform-independent structures
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//========================================================================
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/*! @brief Initialization configuration.
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*
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* Parameters relating to the initialization of the library.
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*/
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struct _GLFWinitconfig
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{
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struct {
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GLFWbool menubar;
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GLFWbool chdir;
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} ns;
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};
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/*! @brief Window configuration.
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*
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* Parameters relating to the creation of the window but not directly related
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@ -476,6 +489,7 @@ struct _GLFWlibrary
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GLFWbool initialized;
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struct {
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_GLFWinitconfig init;
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_GLFWfbconfig framebuffer;
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_GLFWwndconfig window;
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_GLFWctxconfig context;
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@ -237,15 +237,15 @@ void glfwDefaultWindowHints(void)
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{
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_GLFW_REQUIRE_INIT();
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memset(&_glfw.hints, 0, sizeof(_glfw.hints));
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// The default is OpenGL with minimum version 1.0
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memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context));
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_glfw.hints.context.client = GLFW_OPENGL_API;
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_glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API;
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_glfw.hints.context.major = 1;
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||||
_glfw.hints.context.minor = 0;
|
||||
|
||||
// The default is a focused, visible, resizable window with decorations
|
||||
memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
|
||||
_glfw.hints.window.resizable = GLFW_TRUE;
|
||||
_glfw.hints.window.visible = GLFW_TRUE;
|
||||
_glfw.hints.window.decorated = GLFW_TRUE;
|
||||
@ -254,6 +254,7 @@ void glfwDefaultWindowHints(void)
|
||||
|
||||
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
|
||||
// double buffered
|
||||
memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer));
|
||||
_glfw.hints.framebuffer.redBits = 8;
|
||||
_glfw.hints.framebuffer.greenBits = 8;
|
||||
_glfw.hints.framebuffer.blueBits = 8;
|
||||
|
@ -411,6 +411,8 @@ int main(int argc, char** argv)
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user