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Formatting.
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@ -222,7 +222,7 @@ typedef struct _GLFWlibraryX11
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struct {
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GLboolean monotonic;
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double resolution;
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uint64_t t0;
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uint64_t base;
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} timer;
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#if defined(_GLFW_DLOPEN_LIBGL)
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@ -78,7 +78,7 @@ void _glfwInitTimer(void)
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_glfwLibrary.X11.timer.resolution = 1e-6;
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}
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_glfwLibrary.X11.timer.t0 = getRawTime();
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_glfwLibrary.X11.timer.base = getRawTime();
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}
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@ -92,7 +92,7 @@ void _glfwInitTimer(void)
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double _glfwPlatformGetTime(void)
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{
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return (double) (getRawTime() - _glfwLibrary.X11.timer.t0) *
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return (double) (getRawTime() - _glfwLibrary.X11.timer.base) *
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_glfwLibrary.X11.timer.resolution;
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}
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@ -101,9 +101,9 @@ double _glfwPlatformGetTime(void)
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// Set timer value in seconds
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//========================================================================
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void _glfwPlatformSetTime(double t)
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void _glfwPlatformSetTime(double time)
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{
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_glfwLibrary.X11.timer.t0 = getRawTime() -
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(uint64_t) (t / _glfwLibrary.X11.timer.resolution);
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_glfwLibrary.X11.timer.base = getRawTime() -
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(uint64_t) (time / _glfwLibrary.X11.timer.resolution);
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}
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@ -78,17 +78,10 @@ int main(void)
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glfwSetWindowSizeCallback(window_size_callback);
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glfwSwapInterval(1);
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glClearColor(0, 0, 0, 0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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while (glfwIsWindow(window))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(1.f, 1.f, 1.f);
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glBegin(GL_LINES);
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glVertex2f(0.f, (GLfloat) window_height - cursor_y);
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glVertex2f((GLfloat) window_width, (GLfloat) window_height - cursor_y);
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@ -132,8 +132,6 @@ int main(int argc, char** argv)
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(1.f, 1.f, 1.f);
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glLoadIdentity();
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glTranslatef(0.25f, 0.25f, 0.f);
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glRotatef(time, 0.f, 0.f, 1.f);
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@ -136,9 +136,6 @@ int main(int argc, char** argv)
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glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
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glMatrixMode(GL_MODELVIEW);
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glClearColor(0.f, 0.f, 0.f, 0.f);
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glColor3f(1.f, 1.f, 1.f);
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glfwSetTime(0.0);
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while (glfwGetTime() < 5.0)
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@ -62,9 +62,6 @@ int main(void)
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glfwSetWindowSizeCallback(window_size_callback);
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glfwSwapInterval(1);
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glClearColor(0.f, 0.f, 0.f, 0.f);
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glColor3f(1.f, 1.f, 1.f);
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glMatrixMode(GL_PROJECTION);
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glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
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glMatrixMode(GL_MODELVIEW);
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