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Removed stale comment.
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@ -1000,9 +1000,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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// Don't use accumulation buffer support; it's not accelerated
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// Aux buffers probably aren't accelerated either
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if (!createWindow(window, wndconfig))
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if (!createWindow(window, wndconfig))
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return GL_FALSE;
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return GL_FALSE;
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