Cocoa: Fix GLFW_MAXIMIZED for nonresizable windows

The reasoning here is that glfwRestoreWindow will change nothing for
a windowed non-resizable window on Cocoa, and silently refusing to
maximize seems slightly more like something other platforms would do.

This is possibly either the right thing to do or the wrong one.
This commit is contained in:
Camilla Löwy 2022-06-30 22:08:52 +02:00
parent 98d6e8485b
commit 6f8ec4075b
2 changed files with 7 additions and 1 deletions

View File

@ -254,6 +254,7 @@ information on what to include when reporting a bug.
- [Cocoa] Bugfix: `kUTTypeURL` was deprecated in macOS 12.0 (#2003)
- [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
- [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
- [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)

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@ -1353,7 +1353,12 @@ GLFWbool _glfwWindowVisibleCocoa(_GLFWwindow* window)
GLFWbool _glfwWindowMaximizedCocoa(_GLFWwindow* window)
{
@autoreleasepool {
return [window->ns.object isZoomed];
if (window->resizable)
return [window->ns.object isZoomed];
else
return GLFW_FALSE;
} // autoreleasepool
}