Wayland: Fix GLFW_VISIBLE affecting full screen

Full screen window creation was not ignoring the GLFW_VISIBLE hint.
This commit is contained in:
Camilla Löwy 2021-12-28 15:33:58 +01:00
parent 8aaea57421
commit 715b874db3
2 changed files with 2 additions and 1 deletions

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@ -285,6 +285,7 @@ information on what to include when reporting a bug.
- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731) - [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
- [Wayland] Bugfix: A key being repeated was not released when window lost focus - [Wayland] Bugfix: A key being repeated was not released when window lost focus
- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event - [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
- [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE`
- [POSIX] Removed use of deprecated function `gettimeofday` - [POSIX] Removed use of deprecated function `gettimeofday`
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072) - [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)

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@ -644,7 +644,7 @@ static GLFWbool createSurface(_GLFWwindow* window,
if (!window->wl.transparent) if (!window->wl.transparent)
setOpaqueRegion(window); setOpaqueRegion(window);
if (wndconfig->visible) if (window->monitor || wndconfig->visible)
{ {
if (!createXdgSurface(window)) if (!createXdgSurface(window))
return GLFW_FALSE; return GLFW_FALSE;