mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 21:14:35 +00:00
Formatting.
This commit is contained in:
parent
b2e8807440
commit
71f4adc3ec
@ -155,7 +155,9 @@ static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib
|
||||
{
|
||||
int value = 0;
|
||||
|
||||
if (!window->WGL.GetPixelFormatAttribivARB(window->WGL.DC, pixelFormat, 0, 1, &attrib, &value))
|
||||
if (!window->WGL.GetPixelFormatAttribivARB(window->WGL.DC,
|
||||
pixelFormat,
|
||||
0, 1, &attrib, &value))
|
||||
{
|
||||
// NOTE: We should probably handle this error somehow
|
||||
return 0;
|
||||
@ -180,7 +182,12 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
if (window->WGL.has_WGL_ARB_pixel_format)
|
||||
count = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB);
|
||||
else
|
||||
count = _glfw_DescribePixelFormat(window->WGL.DC, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
|
||||
{
|
||||
count = _glfw_DescribePixelFormat(window->WGL.DC,
|
||||
1,
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
NULL);
|
||||
}
|
||||
|
||||
if (!count)
|
||||
{
|
||||
@ -191,7 +198,8 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count);
|
||||
if (!result)
|
||||
{
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY, "Win32/WGL: Failed to allocate _GLFWfbconfig array");
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY,
|
||||
"Win32/WGL: Failed to allocate _GLFWfbconfig array");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -259,8 +267,13 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
||||
{
|
||||
// Get pixel format attributes through old-fashioned PFDs
|
||||
|
||||
if (!_glfw_DescribePixelFormat(window->WGL.DC, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
|
||||
if (!_glfw_DescribePixelFormat(window->WGL.DC,
|
||||
i,
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
&pfd))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
|
||||
!(pfd.dwFlags & PFD_SUPPORT_OPENGL) ||
|
||||
@ -324,13 +337,15 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
|
||||
if (!_glfw_DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: Failed to retrieve PFD for selected pixel format");
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
"Win32/WGL: Failed to retrieve PFD for selected pixel format");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (!_glfw_SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
|
||||
{
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: Failed to set selected pixel format");
|
||||
_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
|
||||
"Win32/WGL: Failed to set selected pixel format");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -371,14 +386,18 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
|
||||
if (!window->WGL.has_WGL_ARB_create_context_profile)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: OpenGL profile requested but "
|
||||
"WGL_ARB_create_context_profile is unavailable");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE &&
|
||||
!window->WGL.has_WGL_EXT_create_context_es2_profile)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL ES 2.x profile requested but WGL_EXT_create_context_es2_profile is unavailable");
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: OpenGL ES 2.x profile requested but "
|
||||
"WGL_EXT_create_context_es2_profile is unavailable");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -399,7 +418,10 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
|
||||
if (!window->WGL.has_WGL_ARB_create_context_robustness)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: An OpenGL robustness strategy was requested but WGL_ARB_create_context_robustness is unavailable");
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: An OpenGL robustness strategy was "
|
||||
"requested but WGL_ARB_create_context_robustness "
|
||||
"is unavailable");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -419,7 +441,8 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
attribs);
|
||||
if (!window->WGL.context)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: Failed to create OpenGL context");
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: Failed to create OpenGL context");
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
@ -428,7 +451,8 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
window->WGL.context = wglCreateContext(window->WGL.DC);
|
||||
if (!window->WGL.context)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to create OpenGL context");
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to create OpenGL context");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -436,7 +460,9 @@ static GLboolean createContext(_GLFWwindow* window,
|
||||
{
|
||||
if (!wglShareLists(share, window->WGL.context))
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to enable sharing with specified OpenGL context");
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to enable sharing with "
|
||||
"specified OpenGL context");
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
@ -992,7 +1018,11 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
}
|
||||
|
||||
if (_glfwLibrary.windowSizeCallback)
|
||||
_glfwLibrary.windowSizeCallback(window, window->width, window->height);
|
||||
{
|
||||
_glfwLibrary.windowSizeCallback(window,
|
||||
window->width,
|
||||
window->height);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -1178,7 +1208,8 @@ static ATOM registerWindowClass(void)
|
||||
classAtom = RegisterClass(&wc);
|
||||
if (!classAtom)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to register window class");
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to register window class");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1299,7 +1330,8 @@ static int createWindow(_GLFWwindow* window,
|
||||
window->WGL.DC = GetDC(window->Win32.handle);
|
||||
if (!window->WGL.DC)
|
||||
{
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to retrieve DC for window");
|
||||
_glfwSetError(GLFW_PLATFORM_ERROR,
|
||||
"Win32/WGL: Failed to retrieve DC for window");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -1417,7 +1449,10 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
||||
{
|
||||
if (!window->WGL.has_WGL_ARB_create_context)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: A forward compatible or debug OpenGL context requested but WGL_ARB_create_context is unavailable");
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: A forward compatible or debug OpenGL "
|
||||
"context requested but WGL_ARB_create_context is "
|
||||
"unavailable");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -1428,7 +1463,9 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
||||
{
|
||||
if (!window->WGL.has_WGL_ARB_create_context_profile)
|
||||
{
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Win32/WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
|
||||
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Win32/WGL: OpenGL profile requested but "
|
||||
"WGL_ARB_create_context_profile is unavailable");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user