Wayland: Remove fallback decoration edge enum

This commit is contained in:
Camilla Löwy 2024-02-08 00:22:26 +01:00
parent a268b4b3a4
commit 72164e6921
2 changed files with 68 additions and 77 deletions

View File

@ -323,14 +323,6 @@ typedef void (* PFN_libdecor_state_free)(struct libdecor_state*);
#define libdecor_state_new _glfw.wl.libdecor.libdecor_state_new_
#define libdecor_state_free _glfw.wl.libdecor.libdecor_state_free_
typedef enum _GLFWdecorationSideWayland
{
GLFW_TOP_DECORATION,
GLFW_LEFT_DECORATION,
GLFW_RIGHT_DECORATION,
GLFW_BOTTOM_DECORATION
} _GLFWdecorationSideWayland;
typedef struct _GLFWdecorationWayland
{
struct wl_surface* surface;
@ -413,7 +405,7 @@ typedef struct _GLFWwindowWayland
GLFWbool decorations;
struct wl_buffer* buffer;
_GLFWdecorationWayland top, left, right, bottom;
_GLFWdecorationSideWayland focus;
struct wl_surface* focus;
} fallback;
} _GLFWwindowWayland;

View File

@ -1284,18 +1284,6 @@ static void pointerHandleEnter(void* userData,
_GLFWwindow* window = wl_surface_get_user_data(surface);
if (window->wl.fallback.decorations)
{
if (surface == window->wl.fallback.top.surface)
window->wl.fallback.focus = GLFW_TOP_DECORATION;
else if (surface == window->wl.fallback.left.surface)
window->wl.fallback.focus = GLFW_LEFT_DECORATION;
else if (surface == window->wl.fallback.right.surface)
window->wl.fallback.focus = GLFW_RIGHT_DECORATION;
else if (surface == window->wl.fallback.bottom.surface)
window->wl.fallback.focus = GLFW_BOTTOM_DECORATION;
}
_glfw.wl.serial = serial;
_glfw.wl.pointerEnterSerial = serial;
_glfw.wl.pointerFocus = window;
@ -1306,6 +1294,11 @@ static void pointerHandleEnter(void* userData,
_glfwSetCursorWayland(window, window->wl.currentCursor);
_glfwInputCursorEnter(window, GLFW_TRUE);
}
else
{
if (window->wl.fallback.decorations)
window->wl.fallback.focus = surface;
}
}
static void pointerHandleLeave(void* userData,
@ -1332,6 +1325,11 @@ static void pointerHandleLeave(void* userData,
window->wl.hovered = GLFW_FALSE;
_glfwInputCursorEnter(window, GLFW_FALSE);
}
else
{
if (window->wl.fallback.decorations)
window->wl.fallback.focus = NULL;
}
}
static void pointerHandleMotion(void* userData,
@ -1363,36 +1361,35 @@ static void pointerHandleMotion(void* userData,
{
const char* cursorName = NULL;
switch (window->wl.fallback.focus)
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
{
case GLFW_TOP_DECORATION:
if (ypos < GLFW_BORDER_SIZE)
cursorName = "n-resize";
else
cursorName = "left_ptr";
break;
case GLFW_LEFT_DECORATION:
}
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
{
if (ypos < GLFW_BORDER_SIZE)
cursorName = "nw-resize";
else
cursorName = "w-resize";
break;
case GLFW_RIGHT_DECORATION:
}
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
{
if (ypos < GLFW_BORDER_SIZE)
cursorName = "ne-resize";
else
cursorName = "e-resize";
break;
case GLFW_BOTTOM_DECORATION:
}
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
{
if (xpos < GLFW_BORDER_SIZE)
cursorName = "sw-resize";
else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
cursorName = "se-resize";
else
cursorName = "s-resize";
break;
default:
assert(0);
}
if (_glfw.wl.cursorPreviousName != cursorName)
@ -1464,35 +1461,37 @@ static void pointerHandleButton(void* userData,
{
uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
switch (window->wl.fallback.focus)
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
{
case GLFW_TOP_DECORATION:
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
else
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
break;
case GLFW_LEFT_DECORATION:
}
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
{
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
break;
case GLFW_RIGHT_DECORATION:
}
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
{
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
break;
case GLFW_BOTTOM_DECORATION:
}
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
{
if (window->wl.cursorPosX < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
break;
}
if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
{
xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,