From 74a8ba26c3b9bb830462ffbebefa133c38368fa3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Camilla=20L=C3=B6wy?= Date: Wed, 23 Jun 2021 18:53:06 +0200 Subject: [PATCH] Simplify parsing of default gamepad mappings The outer glfwUpdateGamepadMappings function is now bypassed when parsing the default gamepad mappings. The data in mappings.h does not contain any comments or line breaks. Also this is done before joystick support has been initialized, so there is no need to look for matching devices. Finally, the array of default mappings is pre-allocated. This has no measurable performance impact but does generate a lot of calls, which won't be nice for a user provided custom allocator to deal with. (cherry picked from commit 201400b974b63eb7f23eb7d8563589df9c699d7c) --- src/init.c | 17 ++--------------- src/input.c | 16 ++++++++++++++++ src/internal.h | 1 + src/mappings.h | 2 -- src/mappings.h.in | 2 -- 5 files changed, 19 insertions(+), 19 deletions(-) diff --git a/src/init.c b/src/init.c index e44d0ca2..aebbece4 100644 --- a/src/init.c +++ b/src/init.c @@ -28,7 +28,6 @@ //======================================================================== #include "internal.h" -#include "mappings.h" #include #include @@ -245,24 +244,12 @@ GLFWAPI int glfwInit(void) _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError); + _glfwInitGamepadMappings(); + _glfw.initialized = GLFW_TRUE; _glfw.timer.offset = _glfwPlatformGetTimerValue(); glfwDefaultWindowHints(); - - { - int i; - - for (i = 0; _glfwDefaultMappings[i]; i++) - { - if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i])) - { - terminate(); - return GLFW_FALSE; - } - } - } - return GLFW_TRUE; } diff --git a/src/input.c b/src/input.c index 20b7c412..67919334 100644 --- a/src/input.c +++ b/src/input.c @@ -28,6 +28,7 @@ //======================================================================== #include "internal.h" +#include "mappings.h" #include #include @@ -396,6 +397,21 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value) ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// +// Adds the built-in set of gamepad mappings +// +void _glfwInitGamepadMappings(void) +{ + size_t i; + const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*); + _glfw.mappings = calloc(count, sizeof(_GLFWmapping)); + + for (i = 0; i < count; i++) + { + if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i])) + _glfw.mappingCount++; + } +} + // Returns an available joystick object with arrays and name allocated // _GLFWjoystick* _glfwAllocJoystick(const char* name, diff --git a/src/internal.h b/src/internal.h index b28e9424..ad619b4e 100644 --- a/src/internal.h +++ b/src/internal.h @@ -761,6 +761,7 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size); void _glfwFreeGammaArrays(GLFWgammaramp* ramp); void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); +void _glfwInitGamepadMappings(void); _GLFWjoystick* _glfwAllocJoystick(const char* name, const char* guid, int axisCount, diff --git a/src/mappings.h b/src/mappings.h index 083a500f..11853a0a 100644 --- a/src/mappings.h +++ b/src/mappings.h @@ -997,7 +997,5 @@ const char* _glfwDefaultMappings[] = "03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", #endif // GLFW_BUILD_LINUX_MAPPINGS - -NULL }; diff --git a/src/mappings.h.in b/src/mappings.h.in index 58fc44d8..26b544bd 100644 --- a/src/mappings.h.in +++ b/src/mappings.h.in @@ -78,7 +78,5 @@ const char* _glfwDefaultMappings[] = #if defined(GLFW_BUILD_LINUX_MAPPINGS) @GLFW_LINUX_MAPPINGS@ #endif // GLFW_BUILD_LINUX_MAPPINGS - -NULL };