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Wayland: Cleanup
This moves what is effectively showing the window to where that is done on other platforms, i.e. last in the platform CreateWindow function.
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@ -749,12 +749,6 @@ static GLFWbool createNativeSurface(_GLFWwindow* window,
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if (!window->wl.transparent)
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if (!window->wl.transparent)
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setContentAreaOpaque(window);
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setContentAreaOpaque(window);
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if (window->monitor || wndconfig->visible)
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{
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if (!createShellObjects(window))
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return GLFW_FALSE;
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}
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return GLFW_TRUE;
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return GLFW_TRUE;
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}
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}
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@ -1839,6 +1833,12 @@ GLFWbool _glfwCreateWindowWayland(_GLFWwindow* window,
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if (wndconfig->mousePassthrough)
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if (wndconfig->mousePassthrough)
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_glfwSetWindowMousePassthroughWayland(window, GLFW_TRUE);
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_glfwSetWindowMousePassthroughWayland(window, GLFW_TRUE);
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if (window->monitor || wndconfig->visible)
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{
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if (!createShellObjects(window))
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return GLFW_FALSE;
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}
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return GLFW_TRUE;
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return GLFW_TRUE;
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}
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}
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