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Fix rendering race in offscreen example
(cherry picked from commit 4b8ac11aa3
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1d711057a1
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@ -148,6 +148,7 @@ int main(void)
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glUseProgram(program);
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glUseProgram(program);
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glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
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glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glFinish();
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#if USE_NATIVE_OSMESA
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#if USE_NATIVE_OSMESA
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glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);
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glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);
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