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Added X error reporting to window creation failure.
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@ -136,6 +136,8 @@ static GLboolean createWindow(_GLFWwindow* window,
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wamask |= CWBackPixel;
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}
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_glfwGrabXErrorHandler();
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window->x11.handle = XCreateWindow(_glfw.x11.display,
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_glfw.x11.root,
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0, 0,
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@ -147,12 +149,12 @@ static GLboolean createWindow(_GLFWwindow* window,
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wamask,
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&wa);
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_glfwReleaseXErrorHandler();
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if (!window->x11.handle)
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{
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// TODO: Handle all the various error codes here and translate them
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// to GLFW errors
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_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
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_glfwInputXError(GLFW_PLATFORM_ERROR,
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"X11: Failed to create window");
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return GL_FALSE;
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}
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