Add GLFW_COCOA_GRAPHICS_SWICTHING

This provides control over whether the context should participate in
macOS Automatic Graphics Switching.

Closes #377.
Closes #935.
This commit is contained in:
Camilla Löwy 2017-01-27 12:02:09 +01:00
parent 4250725a60
commit 77a8f103d8
7 changed files with 47 additions and 0 deletions

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@ -133,6 +133,7 @@ information on what to include when reporting a bug.
(#749,#842) (#749,#842)
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint - Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195) - Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header - Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
- Removed `GLFW_USE_RETINA` compile-time option - Removed `GLFW_USE_RETINA` compile-time option
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored - Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
@ -236,6 +237,7 @@ skills.
- Cameron King - Cameron King
- Peter Knut - Peter Knut
- Christoph Kubisch - Christoph Kubisch
- Konstantin Käfer
- Eric Larson - Eric Larson
- Robin Leffmann - Robin Leffmann
- Glenn Lewis - Glenn Lewis

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@ -421,6 +421,23 @@ __GLFW_COCOA_FRAME_AUTOSAVE__ specifies whether to activate frame autosaving
using the window title specified at window creation. This is ignored on other using the window title specified at window creation. This is ignored on other
platforms. platforms.
@anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint
__GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics
Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL
context and move it between GPUs if necessary or whether to force it to always
run on the discrete GPU. This only affects systems with both integrated and
discrete GPUs. This is ignored on other platforms.
@par
Simpler programs and tools may want to enable this to save power, while games
and other applications performing advanced rendering will want to leave it
disabled.
@par
A bundled application that wishes to participate in Automatic Graphics Switching
should also declare this in its `Info.plist` by setting the
`NSSupportsAutomaticGraphicsSwitching` key to `true`.
@subsubsection window_hints_values Supported and default values @subsubsection window_hints_values Supported and default values
@ -461,6 +478,7 @@ GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GL
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_FRAME_AUTOSAVE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_COCOA_FRAME_AUTOSAVE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
@section window_events Window event processing @section window_events Window event processing

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@ -852,6 +852,7 @@ extern "C" {
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
#define GLFW_COCOA_FRAME_AUTOSAVE 0x00023002 #define GLFW_COCOA_FRAME_AUTOSAVE 0x00023002
#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
/*! @} */ /*! @} */
#define GLFW_NO_API 0 #define GLFW_NO_API 0

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@ -340,6 +340,14 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)applicationDidChangeScreenParameters:(NSNotification *) notification - (void)applicationDidChangeScreenParameters:(NSNotification *) notification
{ {
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->context.client != GLFW_NO_API)
[window->context.nsgl.object update];
}
_glfwPollMonitorsNS(); _glfwPollMonitorsNS();
} }

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@ -303,6 +303,9 @@ struct _GLFWctxconfig
int robustness; int robustness;
int release; int release;
_GLFWwindow* share; _GLFWwindow* share;
struct {
GLFWbool offline;
} nsgl;
}; };
/*! @brief Framebuffer configuration. /*! @brief Framebuffer configuration.

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@ -160,6 +160,18 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
ADD_ATTR(NSOpenGLPFAAccelerated); ADD_ATTR(NSOpenGLPFAAccelerated);
ADD_ATTR(NSOpenGLPFAClosestPolicy); ADD_ATTR(NSOpenGLPFAClosestPolicy);
if (ctxconfig->nsgl.offline)
{
ADD_ATTR(NSOpenGLPFAAllowOfflineRenderers);
// NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
// Info.plist for unbundled applications
// HACK: This assumes that NSOpenGLPixelFormat will remain
// a straightforward wrapper of its CGL counterpart
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 100800
ADD_ATTR(kCGLPFASupportsAutomaticGraphicsSwitching);
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
if (ctxconfig->major >= 4) if (ctxconfig->major >= 4)
{ {

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@ -345,6 +345,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_COCOA_FRAME_AUTOSAVE: case GLFW_COCOA_FRAME_AUTOSAVE:
_glfw.hints.window.ns.frame = value ? GLFW_TRUE : GLFW_FALSE; _glfw.hints.window.ns.frame = value ? GLFW_TRUE : GLFW_FALSE;
break; break;
case GLFW_COCOA_GRAPHICS_SWITCHING:
_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
break;
case GLFW_CENTER_CURSOR: case GLFW_CENTER_CURSOR:
_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE; _glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
break; break;