mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 21:14:35 +00:00
Revert "Added initial framebuffer sRGB support."
This reverts commit 07260cb768
.
This commit is contained in:
parent
15c4a2bd02
commit
77e3b428c5
@ -329,12 +329,11 @@ extern "C" {
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#define GLFW_STEREO 0x00020010
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#define GLFW_STEREO 0x00020010
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#define GLFW_WINDOW_NO_RESIZE 0x00020011
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#define GLFW_WINDOW_NO_RESIZE 0x00020011
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#define GLFW_FSAA_SAMPLES 0x00020012
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#define GLFW_FSAA_SAMPLES 0x00020012
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#define GLFW_SRGB_CAPABLE 0x00020013
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#define GLFW_OPENGL_VERSION_MAJOR 0x00020013
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#define GLFW_OPENGL_VERSION_MAJOR 0x00020014
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#define GLFW_OPENGL_VERSION_MINOR 0x00020014
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#define GLFW_OPENGL_VERSION_MINOR 0x00020015
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00020015
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00020016
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020016
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020017
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#define GLFW_OPENGL_PROFILE 0x00020017
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#define GLFW_OPENGL_PROFILE 0x00020018
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/* GLFW_OPENGL_PROFILE bit tokens */
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/* GLFW_OPENGL_PROFILE bit tokens */
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#define GLFW_OPENGL_CORE_PROFILE 0x00000001
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#define GLFW_OPENGL_CORE_PROFILE 0x00000001
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@ -273,7 +273,6 @@ version of GLFW.</p>
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<li>Added <code>glfwSetWindowIconifyCallback</code> function and <code>GLFWwindowiconifyfun</code> type for receiving window iconification events</li>
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<li>Added <code>glfwSetWindowIconifyCallback</code> function and <code>GLFWwindowiconifyfun</code> type for receiving window iconification events</li>
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<li>Added <code>glfwGetCurrentWindow</code> function for retrieving the window whose OpenGL context is current</li>
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<li>Added <code>glfwGetCurrentWindow</code> function for retrieving the window whose OpenGL context is current</li>
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<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
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<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
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<li>Added <code>GLFW_SRGB_CAPABLE</code> hint for creating sRGB-capable contexts using the <code>GL_ARB_framebuffer_sRGB</code> and <code>GL_EXT_framebuffer_sRGB</code> extensions</li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
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<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
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@ -94,7 +94,6 @@ struct _GLFWhints
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GLboolean stereo;
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GLboolean stereo;
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GLboolean windowNoResize;
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GLboolean windowNoResize;
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int samples;
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int samples;
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GLboolean sRGB;
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int glMajor;
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int glMajor;
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int glMinor;
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int glMinor;
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GLboolean glForward;
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GLboolean glForward;
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@ -146,7 +145,6 @@ struct _GLFWfbconfig
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int auxBuffers;
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int auxBuffers;
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GLboolean stereo;
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GLboolean stereo;
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int samples;
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int samples;
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GLboolean sRGB;
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GLFWintptr platformID;
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GLFWintptr platformID;
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};
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};
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@ -192,7 +190,6 @@ struct _GLFWwindow
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int auxBuffers;
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int auxBuffers;
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GLboolean stereo;
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GLboolean stereo;
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int samples;
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int samples;
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GLboolean sRGB;
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// OpenGL extensions and context attributes
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// OpenGL extensions and context attributes
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GLboolean accelerated; // GL_TRUE if OpenGL context is "accelerated"
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GLboolean accelerated; // GL_TRUE if OpenGL context is "accelerated"
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@ -228,8 +228,6 @@ typedef struct _GLFWcontextWGL
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PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
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PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
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GLboolean has_WGL_EXT_swap_control;
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GLboolean has_WGL_EXT_swap_control;
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GLboolean has_WGL_ARB_multisample;
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GLboolean has_WGL_ARB_multisample;
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GLboolean has_WGL_EXT_framebuffer_sRGB;
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GLboolean has_WGL_ARB_framebuffer_sRGB;
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GLboolean has_WGL_ARB_pixel_format;
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GLboolean has_WGL_ARB_pixel_format;
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GLboolean has_WGL_ARB_create_context;
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GLboolean has_WGL_ARB_create_context;
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GLboolean has_WGL_ARB_create_context_profile;
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GLboolean has_WGL_ARB_create_context_profile;
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@ -251,11 +251,6 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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}
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}
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else
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else
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result[*found].samples = 0;
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result[*found].samples = 0;
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if (window->WGL.has_WGL_EXT_framebuffer_sRGB || window->WGL.has_WGL_ARB_framebuffer_sRGB)
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result[*found].sRGB = getPixelFormatAttrib(window, i, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
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else
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result[*found].sRGB = GL_FALSE;
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}
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}
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else
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else
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{
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{
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@ -299,9 +294,8 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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result[*found].auxBuffers = pfd.cAuxBuffers;
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result[*found].auxBuffers = pfd.cAuxBuffers;
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result[*found].stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
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result[*found].stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
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// PFD pixel formats do not support FSAA or sRGB
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// PFD pixel formats do not support FSAA
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result[*found].samples = 0;
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result[*found].samples = 0;
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result[*found].sRGB = GL_FALSE;
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}
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}
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result[*found].platformID = i;
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result[*found].platformID = i;
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@ -1030,8 +1024,6 @@ static void initWGLExtensions(_GLFWwindow* window)
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window->WGL.has_WGL_EXT_swap_control = GL_FALSE;
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window->WGL.has_WGL_EXT_swap_control = GL_FALSE;
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window->WGL.has_WGL_ARB_pixel_format = GL_FALSE;
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window->WGL.has_WGL_ARB_pixel_format = GL_FALSE;
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window->WGL.has_WGL_ARB_multisample = GL_FALSE;
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window->WGL.has_WGL_ARB_multisample = GL_FALSE;
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window->WGL.has_WGL_EXT_framebuffer_sRGB = GL_FALSE;
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window->WGL.has_WGL_ARB_framebuffer_sRGB = GL_FALSE;
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window->WGL.has_WGL_ARB_create_context = GL_FALSE;
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window->WGL.has_WGL_ARB_create_context = GL_FALSE;
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window->WGL.has_WGL_ARB_create_context_profile = GL_FALSE;
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window->WGL.has_WGL_ARB_create_context_profile = GL_FALSE;
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@ -1048,12 +1040,6 @@ static void initWGLExtensions(_GLFWwindow* window)
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if (_glfwPlatformExtensionSupported("WGL_ARB_multisample"))
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if (_glfwPlatformExtensionSupported("WGL_ARB_multisample"))
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window->WGL.has_WGL_ARB_multisample = GL_TRUE;
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window->WGL.has_WGL_ARB_multisample = GL_TRUE;
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if (_glfwPlatformExtensionSupported("WGL_EXT_framebuffer_sRGB"))
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window->WGL.has_WGL_EXT_framebuffer_sRGB = GL_TRUE;
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if (_glfwPlatformExtensionSupported("WGL_ARB_framebuffer_sRGB"))
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window->WGL.has_WGL_ARB_framebuffer_sRGB = GL_TRUE;
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if (_glfwPlatformExtensionSupported("WGL_ARB_create_context"))
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if (_glfwPlatformExtensionSupported("WGL_ARB_create_context"))
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{
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{
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window->WGL.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
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window->WGL.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
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12
src/window.c
12
src/window.c
@ -288,12 +288,6 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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continue;
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continue;
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}
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}
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if (desired->sRGB && !current->sRGB)
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{
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// sRGB framebuffer is a hard constraint
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continue;
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}
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// Count number of missing buffers
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// Count number of missing buffers
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{
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{
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missing = 0;
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missing = 0;
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@ -473,7 +467,6 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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fbconfig.auxBuffers = Max(_glfwLibrary.hints.auxBuffers, 0);
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fbconfig.auxBuffers = Max(_glfwLibrary.hints.auxBuffers, 0);
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fbconfig.stereo = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE;
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fbconfig.stereo = _glfwLibrary.hints.stereo ? GL_TRUE : GL_FALSE;
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fbconfig.samples = Max(_glfwLibrary.hints.samples, 0);
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fbconfig.samples = Max(_glfwLibrary.hints.samples, 0);
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fbconfig.sRGB = _glfwLibrary.hints.sRGB ? GL_TRUE : GL_FALSE;
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// Set up desired window config
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// Set up desired window config
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wndconfig.mode = mode;
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wndconfig.mode = mode;
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@ -758,9 +751,6 @@ GLFWAPI void glfwOpenWindowHint(int target, int hint)
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case GLFW_FSAA_SAMPLES:
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case GLFW_FSAA_SAMPLES:
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_glfwLibrary.hints.samples = hint;
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_glfwLibrary.hints.samples = hint;
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break;
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break;
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case GLFW_SRGB_CAPABLE:
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_glfwLibrary.hints.sRGB = hint;
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break;
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case GLFW_OPENGL_VERSION_MAJOR:
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case GLFW_OPENGL_VERSION_MAJOR:
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_glfwLibrary.hints.glMajor = hint;
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_glfwLibrary.hints.glMajor = hint;
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break;
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break;
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@ -1070,8 +1060,6 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param)
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return window->windowNoResize;
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return window->windowNoResize;
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case GLFW_FSAA_SAMPLES:
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case GLFW_FSAA_SAMPLES:
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return window->samples;
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return window->samples;
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case GLFW_SRGB_CAPABLE:
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return window->sRGB;
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case GLFW_OPENGL_VERSION_MAJOR:
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case GLFW_OPENGL_VERSION_MAJOR:
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return window->glMajor;
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return window->glMajor;
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case GLFW_OPENGL_VERSION_MINOR:
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case GLFW_OPENGL_VERSION_MINOR:
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@ -100,9 +100,6 @@ typedef struct _GLFWcontextGLX
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GLboolean has_GLX_SGI_swap_control;
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GLboolean has_GLX_SGI_swap_control;
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GLboolean has_GLX_EXT_swap_control;
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GLboolean has_GLX_EXT_swap_control;
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GLboolean has_GLX_ARB_multisample;
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GLboolean has_GLX_ARB_multisample;
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GLboolean has_GLX_ARB_fbconfig_float;
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GLboolean has_GLX_ARB_framebuffer_sRGB;
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GLboolean has_GLX_EXT_framebuffer_sRGB;
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GLboolean has_GLX_ARB_create_context;
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GLboolean has_GLX_ARB_create_context;
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GLboolean has_GLX_ARB_create_context_profile;
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GLboolean has_GLX_ARB_create_context_profile;
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GLboolean has_GLX_EXT_create_context_es2_profile;
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GLboolean has_GLX_EXT_create_context_es2_profile;
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@ -458,11 +458,6 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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result[*found].auxBuffers = getFBConfigAttrib(window, fbconfigs[i], GLX_AUX_BUFFERS);
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result[*found].auxBuffers = getFBConfigAttrib(window, fbconfigs[i], GLX_AUX_BUFFERS);
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result[*found].stereo = getFBConfigAttrib(window, fbconfigs[i], GLX_STEREO);
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result[*found].stereo = getFBConfigAttrib(window, fbconfigs[i], GLX_STEREO);
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if (window->GLX.has_GLX_EXT_framebuffer_sRGB || window->GLX.has_GLX_ARB_framebuffer_sRGB)
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result[*found].sRGB = getFBConfigAttrib(window, fbconfigs[i], GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
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else
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result[*found].sRGB = GL_FALSE;
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if (window->GLX.has_GLX_ARB_multisample)
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if (window->GLX.has_GLX_ARB_multisample)
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result[*found].samples = getFBConfigAttrib(window, fbconfigs[i], GLX_SAMPLES);
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result[*found].samples = getFBConfigAttrib(window, fbconfigs[i], GLX_SAMPLES);
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else
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else
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@ -707,12 +702,6 @@ static void initGLXExtensions(_GLFWwindow* window)
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if (_glfwPlatformExtensionSupported("GLX_ARB_multisample"))
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if (_glfwPlatformExtensionSupported("GLX_ARB_multisample"))
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window->GLX.has_GLX_ARB_multisample = GL_TRUE;
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window->GLX.has_GLX_ARB_multisample = GL_TRUE;
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if (_glfwPlatformExtensionSupported("GLX_EXT_framebuffer_sRGB"))
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window->GLX.has_GLX_EXT_framebuffer_sRGB = GL_TRUE;
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if (_glfwPlatformExtensionSupported("GLX_ARB_framebuffer_sRGB"))
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window->GLX.has_GLX_ARB_framebuffer_sRGB = GL_TRUE;
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if (_glfwPlatformExtensionSupported("GLX_ARB_create_context"))
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if (_glfwPlatformExtensionSupported("GLX_ARB_create_context"))
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{
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{
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window->GLX.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
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window->GLX.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
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