User contexts: added news entry

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Doug Binks 2021-03-23 13:09:17 +00:00
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@subsection features_34 New features in version 3.4 @subsection features_34 New features in version 3.4
@subsubsection user_context_34 Multiple window contexts
GLFW now provides the ability to create multiple OpenGL and OpenGL ES
contexts for a given window. Called user contexts, a [GLFWusercontext](@ref usercontext)
can be created using @ref glfwCreateUserContext,
destroyed using @ref glfwDestroyUserContext, and managed with
@ref glfwMakeUserContextCurrent and @ref glfwGetCurrentUserContext.
For more information see the [user context](@ref usercontext) documentation.
@subsubsection standard_cursors_34 More standard cursors @subsubsection standard_cursors_34 More standard cursors
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and