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@ -37,8 +37,8 @@ By default, GLFW will load the Vulkan loader dynamically at runtime via its stan
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`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other Unix-like systems and
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`libvulkan.1.dylib` on macOS.
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@macos GLFW will also look up and search the executable subdirectory of your application
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bundle.
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@macos GLFW will also look up and search the `Frameworks` subdirectory of your
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application bundle.
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If your code is using a Vulkan loader with a different name or in a non-standard location
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you will need to direct GLFW to it. Pass your version of `vkGetInstanceProcAddr` to @ref
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@ -188,6 +188,13 @@ check whether any extensions you wish to enable are already in the returned
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array, as it is an error to specify an extension more than once in the
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`VkInstanceCreateInfo` struct.
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@macos MoltenVK is (as of July 2022) not yet a fully conformant implementation
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of Vulkan. As of Vulkan SDK 1.3.216.0, this means you must also enable the
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`VK_KHR_portability_enumeration` instance extension and set the
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`VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR` bit in the instance creation
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info flags for MoltenVK to show up in the list of physical devices. For more
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information, see the Vulkan and MoltenVK documentation.
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@section vulkan_present Querying for Vulkan presentation support
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