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@ -55,7 +55,7 @@ int main(void)
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// Select and setup the projection matrix
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(65.0f, (GLfloat)width/(GLfloat)height, 1.f, 100.0f);
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gluPerspective(65.f, (GLfloat) width / (GLfloat) height, 1.f, 100.f);
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// Select and setup the modelview matrix
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glMatrixMode( GL_MODELVIEW );
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