mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 22:14:34 +00:00
Formatting.
This commit is contained in:
parent
aac0842173
commit
7980359f94
@ -67,6 +67,7 @@ typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
|
|||||||
//------------------------------------------------------------------------
|
//------------------------------------------------------------------------
|
||||||
typedef intptr_t GLFWintptr;
|
typedef intptr_t GLFWintptr;
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------
|
//------------------------------------------------------------------------
|
||||||
// Platform-specific OpenGL context structure
|
// Platform-specific OpenGL context structure
|
||||||
//------------------------------------------------------------------------
|
//------------------------------------------------------------------------
|
||||||
|
@ -66,10 +66,6 @@
|
|||||||
#include <dlfcn.h>
|
#include <dlfcn.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Pointer length integer
|
|
||||||
// One day, this will most likely move into glfw.h
|
|
||||||
typedef intptr_t GLFWintptr;
|
|
||||||
|
|
||||||
|
|
||||||
#ifndef GL_VERSION_3_0
|
#ifndef GL_VERSION_3_0
|
||||||
|
|
||||||
@ -83,10 +79,15 @@ typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
|
|||||||
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX
|
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// GLFW platform specific types
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------
|
||||||
|
// Pointer length integer
|
||||||
|
//------------------------------------------------------------------------
|
||||||
|
typedef intptr_t GLFWintptr;
|
||||||
|
|
||||||
//========================================================================
|
|
||||||
// Global variables (GLFW internals)
|
|
||||||
//========================================================================
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------
|
//------------------------------------------------------------------------
|
||||||
// Platform-specific OpenGL context structure
|
// Platform-specific OpenGL context structure
|
||||||
|
Loading…
Reference in New Issue
Block a user