Formatting.

This commit is contained in:
Camilla Berglund 2010-10-14 17:55:45 +02:00
parent aac0842173
commit 7980359f94
2 changed files with 9 additions and 7 deletions

View File

@ -67,6 +67,7 @@ typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
//------------------------------------------------------------------------ //------------------------------------------------------------------------
typedef intptr_t GLFWintptr; typedef intptr_t GLFWintptr;
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Platform-specific OpenGL context structure // Platform-specific OpenGL context structure
//------------------------------------------------------------------------ //------------------------------------------------------------------------

View File

@ -66,10 +66,6 @@
#include <dlfcn.h> #include <dlfcn.h>
#endif #endif
// Pointer length integer
// One day, this will most likely move into glfw.h
typedef intptr_t GLFWintptr;
#ifndef GL_VERSION_3_0 #ifndef GL_VERSION_3_0
@ -83,10 +79,15 @@ typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX
//========================================================================
// GLFW platform specific types
//========================================================================
//------------------------------------------------------------------------
// Pointer length integer
//------------------------------------------------------------------------
typedef intptr_t GLFWintptr;
//========================================================================
// Global variables (GLFW internals)
//========================================================================
//------------------------------------------------------------------------ //------------------------------------------------------------------------
// Platform-specific OpenGL context structure // Platform-specific OpenGL context structure