Merge branch 'master' into multi-context-windows

This commit is contained in:
Camilla Löwy 2021-09-02 19:31:33 +02:00 committed by GitHub
commit 7a55ca34b9
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100 changed files with 8838 additions and 4852 deletions

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@ -1,10 +1,10 @@
image: image:
- Visual Studio 2015 - Visual Studio 2015
- Visual Studio 2019
branches: branches:
only: only:
- ci - ci
- master - master
- latest
- 3.3-stable - 3.3-stable
skip_tags: true skip_tags: true
environment: environment:
@ -21,26 +21,13 @@ environment:
- GENERATOR: Visual Studio 10 2010 - GENERATOR: Visual Studio 10 2010
BUILD_SHARED_LIBS: OFF BUILD_SHARED_LIBS: OFF
CFLAGS: /WX CFLAGS: /WX
- GENERATOR: Visual Studio 16 2019
BUILD_SHARED_LIBS: ON
CFLAGS: /WX
- GENERATOR: Visual Studio 16 2019
BUILD_SHARED_LIBS: OFF
CFLAGS: /WX
matrix: matrix:
fast_finish: true fast_finish: true
exclude:
- image: Visual Studio 2015
GENERATOR: Visual Studio 16 2019
- image: Visual Studio 2019
GENERATOR: Visual Studio 10 2010
- image: Visual Studio 2019
GENERATOR: MinGW Makefiles
for: for:
- -
matrix: matrix:
except: only:
- GENERATOR: Visual Studio 10 2010 - GENERATOR: MinGW Makefiles
build_script: build_script:
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin% - set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% - cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%

116
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,116 @@
name: Build
on:
pull_request:
push:
branches: [ ci, master, latest, 3.3-stable ]
permissions:
statuses: write
contents: read
jobs:
build-linux-x11-clang:
name: X11 (Linux, Clang)
runs-on: ubuntu-latest
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v2
- name: Install dependencies
run: |
sudo apt update
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev
- name: Configure static library
run: cmake -S . -B build-static
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
build-linux-wayland-clang:
name: Wayland (Linux, Clang)
runs-on: ubuntu-latest
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v2
- name: Install dependencies
run: |
sudo apt update
sudo apt install wayland-protocols libwayland-dev libxkbcommon-dev
- name: Configure static library
run: cmake -S . -B build-static -D GLFW_USE_WAYLAND=ON
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D GLFW_USE_WAYLAND=ON -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
build-linux-null-clang:
name: Null (Linux, Clang)
runs-on: ubuntu-latest
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v2
- name: Install dependencies
run: |
sudo apt update
sudo apt install libosmesa6-dev
- name: Configure static library
run: cmake -S . -B build-static -D GLFW_USE_OSMESA=ON
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D GLFW_USE_OSMESA=ON -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
build-macos-cocoa-clang:
name: Cocoa (macOS, Clang)
runs-on: macos-latest
env:
CFLAGS: -Werror
MACOSX_DEPLOYMENT_TARGET: 10.8
steps:
- uses: actions/checkout@v2
- name: Configure static library
run: cmake -S . -B build-static
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel
build-windows-win32-vs2019:
name: Win32 (Windows, VS2019)
runs-on: windows-latest
env:
CFLAGS: /WX
steps:
- uses: actions/checkout@v2
- name: Configure static library
run: cmake -S . -B build-static -G "Visual Studio 16 2019"
- name: Build static library
run: cmake --build build-static --parallel
- name: Configure shared library
run: cmake -S . -B build-shared -G "Visual Studio 16 2019" -D BUILD_SHARED_LIBS=ON
- name: Build shared library
run: cmake --build build-shared --parallel

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@ -1,114 +0,0 @@
language: c
compiler: clang
branches:
only:
- ci
- master
- 3.3-stable
matrix:
include:
- os: linux
dist: xenial
name: "X11 shared library"
addons:
apt:
packages:
- libxrandr-dev
- libxinerama-dev
- libxcursor-dev
- libxi-dev
- libxext-dev
env:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- os: linux
dist: xenial
name: "X11 static library"
addons:
apt:
packages:
- libxrandr-dev
- libxinerama-dev
- libxcursor-dev
- libxi-dev
- libxext-dev
env:
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- os: linux
dist: focal
name: "Wayland shared library"
addons:
apt:
packages:
- wayland-protocols
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
env:
- USE_WAYLAND=ON
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- os: linux
dist: focal
name: "Wayland static library"
addons:
apt:
packages:
- wayland-protocols
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
env:
- USE_WAYLAND=ON
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- os: linux
dist: bionic
name: "Null shared library"
addons:
apt:
packages:
- libosmesa6-dev
env:
- BUILD_SHARED_LIBS=ON
- USE_OSMESA=ON
- CFLAGS=-Werror
- os: linux
dist: bionic
name: "Null static library"
addons:
apt:
packages:
- libosmesa6-dev
env:
- BUILD_SHARED_LIBS=OFF
- USE_OSMESA=ON
- CFLAGS=-Werror
- os: osx
name: "Cocoa shared library"
env:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- MACOSX_DEPLOYMENT_TARGET=10.8
- os: osx
name: "Cocoa static library"
env:
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- MACOSX_DEPLOYMENT_TARGET=10.8
script:
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then
echo Trailing whitespace found, aborting;
exit 1;
fi
- mkdir build
- cd build
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} -DGLFW_USE_OSMESA=${USE_OSMESA} ..
- cmake --build .
notifications:
email:
recipients:
- ci@glfw.org
on_success: never
on_failure: always

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@ -23,8 +23,23 @@ endif()
file(STRINGS "${source_path}" lines) file(STRINGS "${source_path}" lines)
foreach(line ${lines}) foreach(line ${lines})
if ("${line}" MATCHES "^[0-9a-fA-F].*$") if (line MATCHES "^[0-9a-fA-F]")
set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n") if (line MATCHES "platform:Windows")
if (GLFW_WIN32_MAPPINGS)
string(APPEND GLFW_WIN32_MAPPINGS "\n")
endif()
string(APPEND GLFW_WIN32_MAPPINGS "\"${line}\",")
elseif (line MATCHES "platform:Mac OS X")
if (GLFW_COCOA_MAPPINGS)
string(APPEND GLFW_COCOA_MAPPINGS "\n")
endif()
string(APPEND GLFW_COCOA_MAPPINGS "\"${line}\",")
elseif (line MATCHES "platform:Linux")
if (GLFW_LINUX_MAPPINGS)
string(APPEND GLFW_LINUX_MAPPINGS "\n")
endif()
string(APPEND GLFW_LINUX_MAPPINGS "\"${line}\",")
endif()
endif() endif()
endforeach() endforeach()

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@ -7,7 +7,7 @@ Name: GLFW
Description: A multi-platform library for OpenGL, window and input Description: A multi-platform library for OpenGL, window and input
Version: @GLFW_VERSION@ Version: @GLFW_VERSION@
URL: https://www.glfw.org/ URL: https://www.glfw.org/
Requires.private: @GLFW_PKG_DEPS@ Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@
Libs: -L${libdir} -l@GLFW_LIB_NAME@ Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs.private: @GLFW_PKG_LIBS@ Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@
Cflags: -I${includedir} Cflags: -I${includedir}

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@ -13,5 +13,5 @@ if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES) endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
include(FindPackageHandleStandardArgs) include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EPOLLSHIM DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS) find_package_handle_standard_args(EpollShim DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES) mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)

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@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.1...3.17 FATAL_ERROR) cmake_minimum_required(VERSION 3.4...3.20 FATAL_ERROR)
project(GLFW VERSION 3.4.0 LANGUAGES C) project(GLFW VERSION 3.4.0 LANGUAGES C)
@ -18,7 +18,7 @@ endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON) set_property(GLOBAL PROPERTY USE_FOLDERS ON)
if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}") if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(GLFW_STANDALONE TRUE) set(GLFW_STANDALONE TRUE)
endif() endif()
@ -41,7 +41,20 @@ cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
"MSVC" OFF) "MSVC" OFF)
if (BUILD_SHARED_LIBS AND UNIX) set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
"Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
if (GLFW_LIBRARY_TYPE)
if (GLFW_LIBRARY_TYPE STREQUAL "SHARED")
set(GLFW_BUILD_SHARED_LIBRARY TRUE)
else()
set(GLFW_BUILD_SHARED_LIBRARY FALSE)
endif()
else()
set(GLFW_BUILD_SHARED_LIBRARY ${BUILD_SHARED_LIBS})
endif()
if (UNIX AND GLFW_BUILD_SHARED_LIBRARY)
# On Unix-like systems, shared libraries can use the soname system. # On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw) set(GLFW_LIB_NAME glfw)
else() else()
@ -49,7 +62,7 @@ else()
endif() endif()
if (GLFW_VULKAN_STATIC) if (GLFW_VULKAN_STATIC)
if (BUILD_SHARED_LIBS) if (GLFW_BUILD_SHARED_LIBRARY)
# If you absolutely must do this, remove this line and add the Vulkan # If you absolutely must do this, remove this line and add the Vulkan
# loader static library via the CMAKE_SHARED_LINKER_FLAGS # loader static library via the CMAKE_SHARED_LINKER_FLAGS
message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library") message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
@ -67,24 +80,27 @@ if (GLFW_BUILD_DOCS)
endif() endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Set compiler specific flags # Apply Microsoft C runtime library option
# This is here because it also applies to tests and examples
#-------------------------------------------------------------------- #--------------------------------------------------------------------
if (MSVC) if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL) if (CMAKE_VERSION VERSION_LESS 3.15)
foreach (flag CMAKE_C_FLAGS foreach (flag CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_MINSIZEREL
CMAKE_C_FLAGS_RELWITHDEBINFO) CMAKE_C_FLAGS_RELWITHDEBINFO)
if (${flag} MATCHES "/MD") if (flag MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif() endif()
if (${flag} MATCHES "/MDd") if (flag MATCHES "/MDd")
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}") string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
endif() endif()
endforeach() endforeach()
else()
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif() endif()
endif() endif()
@ -199,17 +215,14 @@ if (_GLFW_WAYLAND)
wayland-egl>=0.2.7 wayland-egl>=0.2.7
xkbcommon) xkbcommon)
list(APPEND glfw_PKG_DEPS "wayland-client")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}") list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${Wayland_LINK_LIBRARIES}")
include(CheckIncludeFiles) include(CheckIncludeFiles)
include(CheckFunctionExists) include(CheckFunctionExists)
check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H) check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
check_function_exists(memfd_create HAVE_MEMFD_CREATE) check_function_exists(memfd_create HAVE_MEMFD_CREATE)
if (NOT ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")) if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(EpollShim) find_package(EpollShim)
if (EPOLLSHIM_FOUND) if (EPOLLSHIM_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}") list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}")
@ -243,12 +256,17 @@ endif()
# Export GLFW library dependencies # Export GLFW library dependencies
#-------------------------------------------------------------------- #--------------------------------------------------------------------
foreach(arg ${glfw_PKG_DEPS}) foreach(arg ${glfw_PKG_DEPS})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}") string(APPEND deps " ${arg}")
endforeach() endforeach()
foreach(arg ${glfw_PKG_LIBS}) foreach(arg ${glfw_PKG_LIBS})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}") string(APPEND libs " ${arg}")
endforeach() endforeach()
set(GLFW_PKG_CONFIG_REQUIRES_PRIVATE "${deps}" CACHE INTERNAL
"GLFW pkg-config Requires.private")
set(GLFW_PKG_CONFIG_LIBS_PRIVATE "${libs}" CACHE INTERNAL
"GLFW pkg-config Libs.private")
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Create generated files # Create generated files
#-------------------------------------------------------------------- #--------------------------------------------------------------------

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@ -1,6 +1,6 @@
# GLFW # GLFW
[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw) [![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw) [![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw) [![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
@ -14,18 +14,18 @@ GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
Linux both X11 and Wayland are supported. Linux both X11 and Wayland are supported.
GLFW is licensed under the [zlib/libpng GLFW is licensed under the [zlib/libpng
license](http://www.glfw.org/license.html). license](https://www.glfw.org/license.html).
You can [download](http://www.glfw.org/download.html) the latest stable release You can [download](https://www.glfw.org/download.html) the latest stable release
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
release starting with 3.0 also has a corresponding [annotated release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives. tag](https://github.com/glfw/glfw/releases) with source and binary archives.
The [documentation](http://www.glfw.org/docs/latest/) is available online and is The [documentation](https://www.glfw.org/docs/latest/) is available online and is
included in all source and binary archives. See the [release included in all source and binary archives. See the [release
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
deprecations in the latest release. For more details see the [version deprecations in the latest release. For more details see the [version
history](http://www.glfw.org/changelog.html). history](https://www.glfw.org/changelog.html).
The `master` branch is the stable integration branch and _should_ always compile The `master` branch is the stable integration branch and _should_ always compile
and run on all supported platforms, although details of newly added features may and run on all supported platforms, although details of newly added features may
@ -34,9 +34,9 @@ fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
they are stable enough to merge. they are stable enough to merge.
If you are new to GLFW, you may find the If you are new to GLFW, you may find the
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If [tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
you have used GLFW 2 in the past, there is a [transition you have used GLFW 2 in the past, there is a [transition
guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
3 API. 3 API.
@ -52,16 +52,16 @@ MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is and Clang. It will likely compile in other environments as well, but this is
not regularly tested. not regularly tested.
There are [pre-compiled Windows binaries](http://www.glfw.org/download.html) There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
available for all supported compilers. available for all supported compilers.
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
more information about how to compile GLFW yourself. more information about how to compile GLFW yourself.
## Using GLFW ## Using GLFW
See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
and the API reference. and the API reference.
@ -79,7 +79,7 @@ Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require a desktop environment or modern extensions, although some features require
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3. a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html) See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
in the documentation for more information. in the documentation for more information.
@ -102,7 +102,7 @@ located in the `deps/` directory.
- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
find that tool. find that tool.
@ -119,6 +119,9 @@ information on what to include when reporting a bug.
- Added OpenGL and OpenGL ES user contexts for multiple window contexts via - Added OpenGL and OpenGL ES user contexts for multiple window contexts via
`GLFWusercontext`, `glfwCreateUserContext`, `glfwDestroyUserContext`, `GLFWusercontext`, `glfwCreateUserContext`, `glfwDestroyUserContext`,
`glfwMakeUserContextCurrent`, `glfwGetCurrentUserContext` (#1687) `glfwMakeUserContextCurrent`, `glfwGetCurrentUserContext` (#1687)
- Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
- Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
`GLFWdeallocatefun` types (#544,#1628,#1947)
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`, - Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427) `GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427) - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
@ -130,7 +133,14 @@ information on what to include when reporting a bug.
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692) - Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*` - Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
values to select ANGLE backend (#1380) values to select ANGLE backend (#1380)
- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
surface extension (#1793)
- Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type
(#279,#1307,#1497,#1574,#1928)
- Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake
variables exposing pkg-config dependencies (#1307)
- Made joystick subsystem initialize at first use (#1284,#1646) - Made joystick subsystem initialize at first use (#1284,#1646)
- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
- Updated the minimum required CMake version to 3.1 - Updated the minimum required CMake version to 3.1
- Disabled tests and examples by default when built as a CMake subdirectory - Disabled tests and examples by default when built as a CMake subdirectory
- Bugfix: The CMake config-file package used an absolute path and was not - Bugfix: The CMake config-file package used an absolute path and was not
@ -140,6 +150,9 @@ information on what to include when reporting a bug.
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583) - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- Bugfix: Some extension loader headers did not prevent default OpenGL header - Bugfix: Some extension loader headers did not prevent default OpenGL header
inclusion (#1695) inclusion (#1695)
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
incompatible controllers sharing hardware ID (#1763)
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access - [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
to the window menu to the window menu
- [Win32] Added a version info resource to the GLFW DLL - [Win32] Added a version info resource to the GLFW DLL
@ -166,6 +179,10 @@ information on what to include when reporting a bug.
(#1582) (#1582)
- [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than - [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
Windows 10 version 1703 (#1511) Windows 10 version 1703 (#1511)
- [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
later (#1783,#1796)
- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
- [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619) - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649) - [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
@ -190,6 +207,8 @@ information on what to include when reporting a bug.
regained focus (#1648,#1802) regained focus (#1648,#1802)
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833) - [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504) - [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
related events were emitted
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480) - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed - [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528) (#1462,#1528)
@ -217,6 +236,8 @@ information on what to include when reporting a bug.
reported (#1112,#1415,#1472,#1616) reported (#1112,#1415,#1472,#1616)
- [X11] Bugfix: Some window attributes were not applied on leaving fullscreen - [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
(#1863) (#1863)
- [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
- [Wayland] Added dynamic loading of all Wayland libraries
- [Wayland] Removed support for `wl_shell` (#1443) - [Wayland] Removed support for `wl_shell` (#1443)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432) - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
@ -227,25 +248,31 @@ information on what to include when reporting a bug.
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong worder - [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong worder
(#1798) (#1798)
- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792) - [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
- [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
- [POSIX] Removed use of deprecated function `gettimeofday`
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [NSGL] Removed enforcement of forward-compatible flag for core contexts - [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
macOS versions (#1442) macOS versions (#1442)
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483) - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
- [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
a duplicate definition warning (#1840)
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension - [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
(#442) (#442)
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension - [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
(#1380) (#1380)
- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
## Contact ## Contact
On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project. well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a If you have questions related to the use of GLFW, we have a
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on [forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/). [Libera.Chat](https://libera.chat/).
If you have a bug to report, a patch to submit or a feature you'd like to If you have a bug to report, a patch to submit or a feature you'd like to
request, please file it in the request, please file it in the
@ -275,6 +302,7 @@ skills.
- Denis Bernard - Denis Bernard
- Doug Binks - Doug Binks
- blanco - blanco
- Waris Boonyasiriwat
- Kyle Brenneman - Kyle Brenneman
- Rok Breulj - Rok Breulj
- Kai Burjack - Kai Burjack
@ -283,6 +311,7 @@ skills.
- David Carlier - David Carlier
- Arturo Castro - Arturo Castro
- Chi-kwan Chan - Chi-kwan Chan
- Joseph Chua
- Ian Clarkson - Ian Clarkson
- Michał Cichoń - Michał Cichoń
- Lambert Clara - Lambert Clara
@ -292,6 +321,7 @@ skills.
- Andrew Corrigan - Andrew Corrigan
- Bailey Cosier - Bailey Cosier
- Noel Cower - Noel Cower
- CuriouserThing
- Jason Daly - Jason Daly
- Jarrod Davis - Jarrod Davis
- Olivier Delannoy - Olivier Delannoy
@ -305,6 +335,7 @@ skills.
- Fredrik Ehnbom - Fredrik Ehnbom
- Robin Eklind - Robin Eklind
- Siavash Eliasi - Siavash Eliasi
- Ahmad Fatoum
- Felipe Ferreira - Felipe Ferreira
- Michael Fogleman - Michael Fogleman
- Gerald Franz - Gerald Franz
@ -333,6 +364,7 @@ skills.
- Arseny Kapoulkine - Arseny Kapoulkine
- Cem Karan - Cem Karan
- Osman Keskin - Osman Keskin
- Koray Kilinc
- Josh Kilmer - Josh Kilmer
- Byunghoon Kim - Byunghoon Kim
- Cameron King - Cameron King
@ -361,6 +393,7 @@ skills.
- Adam Marcus - Adam Marcus
- Célestin Marot - Célestin Marot
- Kyle McDonald - Kyle McDonald
- David V. McKay
- David Medlock - David Medlock
- Bryce Mehring - Bryce Mehring
- Jonathan Mercier - Jonathan Mercier
@ -379,6 +412,7 @@ skills.
- Martins Mozeiko - Martins Mozeiko
- Julian Møller - Julian Møller
- ndogxj - ndogxj
- n3rdopolis
- Kristian Nielsen - Kristian Nielsen
- Kamil Nowakowski - Kamil Nowakowski
- onox - onox
@ -422,6 +456,7 @@ skills.
- Yoshiki Shibukawa - Yoshiki Shibukawa
- Dmitri Shuralyov - Dmitri Shuralyov
- Daniel Skorupski - Daniel Skorupski
- Anthony Smith
- Bradley Smith - Bradley Smith
- Cliff Smolinsky - Cliff Smolinsky
- Patrick Snape - Patrick Snape
@ -452,7 +487,6 @@ skills.
- Torsten Walluhn - Torsten Walluhn
- Patrick Walton - Patrick Walton
- Xo Wang - Xo Wang
- Waris
- Jay Weisskopf - Jay Weisskopf
- Frank Wille - Frank Wille
- Andy Williams - Andy Williams

2198
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@ -1,282 +0,0 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

View File

@ -1,92 +0,0 @@
/* */
/* File: vk_platform.h */
/* */
/*
** Copyright (c) 2014-2017 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef VK_PLATFORM_H_
#define VK_PLATFORM_H_
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/*
***************************************************************************************************
* Platform-specific directives and type declarations
***************************************************************************************************
*/
/* Platform-specific calling convention macros.
*
* Platforms should define these so that Vulkan clients call Vulkan commands
* with the same calling conventions that the Vulkan implementation expects.
*
* VKAPI_ATTR - Placed before the return type in function declarations.
* Useful for C++11 and GCC/Clang-style function attribute syntax.
* VKAPI_CALL - Placed after the return type in function declarations.
* Useful for MSVC-style calling convention syntax.
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
*
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
/* On Windows, Vulkan commands use the stdcall convention */
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
/* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
/* calling convention, i.e. float parameters are passed in registers. This */
/* is true even if the rest of the application passes floats on the stack, */
/* as it does by default when compiling for the armeabi-v7a NDK ABI. */
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
/* On other platforms, use the default calling convention */
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
#endif
#include <stddef.h>
#if !defined(VK_NO_STDINT_H)
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h>
#endif
#endif /* !defined(VK_NO_STDINT_H) */
#ifdef __cplusplus
} /* extern "C" */
#endif /* __cplusplus */
#endif

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deps/glad_gl.c vendored

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deps/glad_vulkan.c vendored
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@ -1,593 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/vulkan.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
int GLAD_VK_VERSION_1_0 = 0;
int GLAD_VK_VERSION_1_1 = 0;
int GLAD_VK_EXT_debug_report = 0;
int GLAD_VK_KHR_surface = 0;
int GLAD_VK_KHR_swapchain = 0;
PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
PFN_vkCmdDraw glad_vkCmdDraw = NULL;
PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
PFN_vkCreateDevice glad_vkCreateDevice = NULL;
PFN_vkCreateEvent glad_vkCreateEvent = NULL;
PFN_vkCreateFence glad_vkCreateFence = NULL;
PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
PFN_vkCreateImage glad_vkCreateImage = NULL;
PFN_vkCreateImageView glad_vkCreateImageView = NULL;
PFN_vkCreateInstance glad_vkCreateInstance = NULL;
PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
PFN_vkCreateSampler glad_vkCreateSampler = NULL;
PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
PFN_vkDestroyFence glad_vkDestroyFence = NULL;
PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
PFN_vkDestroyImage glad_vkDestroyImage = NULL;
PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
PFN_vkDestroySampler glad_vkDestroySampler = NULL;
PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
PFN_vkFreeMemory glad_vkFreeMemory = NULL;
PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
PFN_vkMapMemory glad_vkMapMemory = NULL;
PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
PFN_vkResetEvent glad_vkResetEvent = NULL;
PFN_vkResetFences glad_vkResetFences = NULL;
PFN_vkSetEvent glad_vkSetEvent = NULL;
PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
PFN_vkWaitForFences glad_vkWaitForFences = NULL;
static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_0) return;
vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr);
vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr);
vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr);
vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr);
vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr);
vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr);
vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr);
vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr);
vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr);
vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr);
vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr);
vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr);
vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr);
vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr);
vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr);
vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr);
vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr);
vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr);
vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr);
vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr);
vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr);
vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr);
vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr);
vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr);
vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr);
vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr);
vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr);
vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr);
vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr);
vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr);
vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr);
vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr);
vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr);
vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr);
vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr);
vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr);
vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr);
vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr);
vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr);
vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr);
vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr);
vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr);
vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr);
vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr);
vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr);
vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr);
vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr);
vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr);
vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr);
vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr);
vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr);
vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr);
vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr);
vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr);
vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr);
vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr);
vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr);
vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr);
vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr);
vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr);
vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr);
vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr);
vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr);
vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr);
vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr);
vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr);
vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr);
vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr);
vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr);
vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr);
vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr);
vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr);
vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr);
vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr);
vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr);
vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr);
vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr);
vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr);
vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr);
vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr);
vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr);
vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr);
vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr);
vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr);
vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr);
vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr);
vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr);
vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr);
vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr);
vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr);
vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr);
vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr);
vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr);
vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr);
vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr);
vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr);
vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr);
vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr);
vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr);
vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr);
vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr);
vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr);
vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr);
vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr);
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr);
vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr);
vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr);
vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr);
vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr);
vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr);
vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr);
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr);
vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr);
vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr);
vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr);
vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr);
vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr);
vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr);
vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr);
vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr);
vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr);
vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr);
vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr);
vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr);
vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr);
vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr);
vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr);
vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr);
vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr);
vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr);
vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr);
vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr);
vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr);
vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr);
vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr);
vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr);
}
static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_1) return;
vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr);
vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr);
vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr);
vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr);
vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr);
vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr);
vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr);
vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr);
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr);
vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr);
vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr);
vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr);
vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr);
vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr);
vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr);
vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr);
vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr);
vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr);
vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr);
vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr);
vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr);
vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr);
vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr);
vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr);
vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr);
vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr);
}
static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_EXT_debug_report) return;
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr);
vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr);
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr);
}
static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_surface) return;
vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr);
vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr);
vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr);
vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr);
vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr);
}
static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_swapchain) return;
vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr);
vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr);
vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr);
vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr);
vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr);
vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr);
vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr);
vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr);
vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr);
}
static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
uint32_t i;
uint32_t instance_extension_count = 0;
uint32_t device_extension_count = 0;
uint32_t max_extension_count;
uint32_t total_extension_count;
char **extensions;
VkExtensionProperties *ext_properties;
VkResult result;
if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) {
return 0;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
}
total_extension_count = instance_extension_count + device_extension_count;
max_extension_count = instance_extension_count > device_extension_count
? instance_extension_count : device_extension_count;
ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
if (ext_properties == NULL) {
return 0;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
if (result != VK_SUCCESS) {
free((void*) ext_properties);
return 0;
}
extensions = (char**) calloc(total_extension_count, sizeof(char*));
if (extensions == NULL) {
free((void*) ext_properties);
return 0;
}
for (i = 0; i < instance_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
if (result != VK_SUCCESS) {
for (i = 0; i < instance_extension_count; ++i) {
free((void*) extensions[i]);
}
free(extensions);
return 0;
}
for (i = 0; i < device_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
}
}
free((void*) ext_properties);
*out_extension_count = total_extension_count;
*out_extensions = extensions;
return 1;
}
static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
uint32_t i;
for(i = 0; i < extension_count ; ++i) {
free((void*) (extensions[i]));
}
free((void*) extensions);
}
static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
uint32_t i;
for (i = 0; i < extension_count; ++i) {
if(strcmp(name, extensions[i]) == 0) {
return 1;
}
}
return 0;
}
static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
uint32_t extension_count = 0;
char **extensions = NULL;
if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
glad_vk_free_extensions(extension_count, extensions);
return 1;
}
static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
int major = 1;
int minor = 0;
#ifdef VK_VERSION_1_1
if (vkEnumerateInstanceVersion != NULL) {
uint32_t version;
VkResult result;
result = vkEnumerateInstanceVersion(&version);
if (result == VK_SUCCESS) {
major = (int) VK_VERSION_MAJOR(version);
minor = (int) VK_VERSION_MINOR(version);
}
}
#endif
if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) {
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physical_device, &properties);
major = (int) VK_VERSION_MAJOR(properties.apiVersion);
minor = (int) VK_VERSION_MINOR(properties.apiVersion);
}
GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
int version;
#ifdef VK_VERSION_1_1
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
#endif
version = glad_vk_find_core_vulkan( physical_device);
if (!version) {
return 0;
}
glad_vk_load_VK_VERSION_1_0(load, userptr);
glad_vk_load_VK_VERSION_1_1(load, userptr);
if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
glad_vk_load_VK_EXT_debug_report(load, userptr);
glad_vk_load_VK_KHR_surface(load, userptr);
glad_vk_load_VK_KHR_swapchain(load, userptr);
return version;
}
int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}

16
deps/linmath.h vendored
View File

@ -5,6 +5,10 @@
#include <math.h> #include <math.h>
#include <string.h> #include <string.h>
/* 2021-03-21 Camilla Löwy <elmindreda@elmindreda.org>
* - Replaced double constants with float equivalents
*/
#ifdef LINMATH_NO_INLINE #ifdef LINMATH_NO_INLINE
#define LINMATH_H_FUNC static #define LINMATH_H_FUNC static
#else #else
@ -575,17 +579,17 @@ LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 const M, vec2 const _a, vec2
vec2 a; memcpy(a, _a, sizeof(a)); vec2 a; memcpy(a, _a, sizeof(a));
vec2 b; memcpy(b, _b, sizeof(b)); vec2 b; memcpy(b, _b, sizeof(b));
float z_a = 0.; float z_a = 0.f;
float z_b = 0.; float z_b = 0.f;
if(vec2_len(a) < 1.) { if(vec2_len(a) < 1.f) {
z_a = sqrtf(1. - vec2_mul_inner(a, a)); z_a = sqrtf(1.f - vec2_mul_inner(a, a));
} else { } else {
vec2_norm(a, a); vec2_norm(a, a);
} }
if(vec2_len(b) < 1.) { if(vec2_len(b) < 1.f) {
z_b = sqrtf(1. - vec2_mul_inner(b, b)); z_b = sqrtf(1.f - vec2_mul_inner(b, b));
} else { } else {
vec2_norm(b, b); vec2_norm(b, b);
} }

View File

@ -1,34 +1,46 @@
# NOTE: The order of this list determines the order of items in the Guides # NOTE: The order of this list determines the order of items in the Guides
# (i.e. Pages) list in the generated documentation # (i.e. Pages) list in the generated documentation
set(GLFW_DOXYGEN_SOURCES set(source_files
"include/GLFW/glfw3.h" main.dox
"include/GLFW/glfw3native.h" news.dox
"docs/main.dox" quick.dox
"docs/news.dox" moving.dox
"docs/quick.dox" compile.dox
"docs/moving.dox" build.dox
"docs/compile.dox" intro.dox
"docs/build.dox" context.dox
"docs/intro.dox" monitor.dox
"docs/context.dox" window.dox
"docs/monitor.dox" input.dox
"docs/window.dox" vulkan.dox
"docs/input.dox" compat.dox
"docs/vulkan.dox" internal.dox)
"docs/compat.dox"
"docs/internal.dox") set(extra_files DoxygenLayout.xml header.html footer.html extra.css spaces.svg)
set(header_paths
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
# Format the source list into a Doxyfile INPUT value that Doxygen can parse # Format the source list into a Doxyfile INPUT value that Doxygen can parse
foreach(path IN LISTS GLFW_DOXYGEN_SOURCES) foreach(path IN LISTS header_paths)
set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"") string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${path}\"")
endforeach()
foreach(file IN LISTS source_files)
string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${CMAKE_CURRENT_SOURCE_DIR}/${file}\"")
endforeach() endforeach()
configure_file(Doxyfile.in Doxyfile @ONLY) configure_file(Doxyfile.in Doxyfile @ONLY)
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}" add_custom_command(OUTPUT "html/index.html"
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs" COMMAND "${DOXYGEN_EXECUTABLE}"
COMMENT "Generating HTML documentation" VERBATIM) WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
MAIN_DEPENDENCY Doxyfile
DEPENDS ${header_paths} ${source_files} ${extra_files}
COMMENT "Generating HTML documentation"
VERBATIM)
add_custom_target(docs ALL SOURCES "html/index.html")
set_target_properties(docs PROPERTIES FOLDER "GLFW3") set_target_properties(docs PROPERTIES FOLDER "GLFW3")

View File

@ -24,7 +24,7 @@ section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
Stack Exchange or in the IRC channel `#glfw` on Stack Exchange or in the IRC channel `#glfw` on
[Freenode](http://freenode.net/). [Libera.Chat](https://libera.chat/).
Questions about the design or implementation of GLFW or about future plans Questions about the design or implementation of GLFW or about future plans
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the

View File

@ -1,11 +1,11 @@
# Support resources # Support resources
See the [latest documentation](http://www.glfw.org/docs/latest/) for tutorials, See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
guides and the API reference. guides and the API reference.
If you have questions about using GLFW, we have a If you have questions about using GLFW, we have a
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on [forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/). [Libera.Chat](https://libera.chat/).
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution Please check the [contribution

View File

@ -10,164 +10,171 @@ build applications that use GLFW, see @ref build_guide.
@section compile_cmake Using CMake @section compile_cmake Using CMake
@note GLFW behaves like most other libraries that use CMake so this guide mostly
describes the basic configure/generate/compile sequence. If you are already
familiar with this from other projects, you may want to focus on the @ref
compile_deps and @ref compile_options sections for GLFW-specific information.
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
for a particular development environment. If you are on a Unix-like system such for your chosen development environment. To compile GLFW, first generate these
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or files with CMake and then use them to compile the GLFW library.
Homebrew, you can install its CMake package. If not, you can download
installers for Windows and macOS from the
[CMake website](https://cmake.org/).
@note CMake only generates project files or makefiles. It does not compile the If you are on Windows and macOS you can
actual GLFW library. To compile GLFW, first generate these files for your [download CMake](https://cmake.org/download/) from their site.
chosen development environment and then use them to compile the actual GLFW
library. If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have
a package system like Fink, MacPorts or Homebrew, you can install its CMake
package.
CMake is a complex tool and this guide will only show a few of the possible ways
to set up and compile GLFW. The CMake project has their own much more detailed
[CMake user guide](https://cmake.org/cmake/help/latest/guide/user-interaction/)
that includes everything in this guide not specific to GLFW. It may be a useful
companion to this one.
@subsection compile_deps Dependencies @subsection compile_deps Installing dependencies
Once you have installed CMake, make sure that all other dependencies are The C/C++ development environments in Visual Studio, Xcode and MinGW come with
available. On some platforms, GLFW needs a few additional packages to be all necessary dependencies for compiling GLFW, but on Unix-like systems like
installed. See the section for your chosen platform and development environment Linux and FreeBSD you will need a few extra packages.
below.
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows @subsubsection compile_deps_x11 Dependencies for X11 on Unix-like systems
The Windows SDK bundled with Visual C++ already contains all the necessary To compile GLFW for X11, you need to have the X11 development packages
headers, link libraries and tools except for CMake. Move on to @ref installed. They are not needed to build or run programs that use GLFW.
compile_generate.
On Debian and derivates like Ubuntu and Linux Mint the `xorg-dev` meta-package
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows pulls in the development packages for all of X11.
Both the MinGW and the MinGW-w64 packages already contain all the necessary
headers, link libraries and tools except for CMake. Move on to @ref
compile_generate.
@subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
like Ubuntu have the `mingw-w64` package for both.
GLFW has CMake toolchain files in the `CMake/` directory that set up
cross-compilation of Windows binaries. To use these files you add an option
when running `cmake` to generate the project files or makefiles:
@code{.sh} @code{.sh}
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> . sudo apt install xorg-dev
@endcode @endcode
The exact toolchain file to use depends on the prefix used by the MinGW or On Fedora and derivatives like Red Hat the X11 extension packages
MinGW-w64 binaries on your system. You can usually see this in the /usr `libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and `libXrandr-devel`
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages required by GLFW pull in all its other dependencies.
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
invocation would be:
@code{.sh} @code{.sh}
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake . sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
@endcode @endcode
For more details see the article On FreeBSD the X11 headers are installed along the end-user X11 packages, so if
[CMake Cross Compiling](https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling) on you have an X server running you should have the headers as well. If not,
the CMake wiki. install the `xorgproto` package.
Once you have this set up, move on to @ref compile_generate. @code{.sh}
pkg install xorgproto
@endcode
On Cygwin the `xorgproto` package in the Devel section of the GUI installer will
install the headers and other development related files for all of X11.
Once you have the required depdendencies, move on to @ref compile_generate.
@subsubsection compile_deps_xcode Dependencies for Xcode on macOS @subsubsection compile_deps_wayland Dependencies for Wayland on Unix-like systems
Xcode comes with all necessary tools except for CMake. The required headers To compile GLFW for Wayland, you need to have the Wayland and xkbcommon
and libraries are included in the core macOS frameworks. Xcode can be development packages installed. They are not needed to build or run programs
downloaded from the Mac App Store or from the ADC Member Center. that use GLFW.
Once you have Xcode installed, move on to @ref compile_generate. On Debian and derivates like Ubuntu and Linux Mint you will need the
`libwayland-dev`, `libxkbcommon-dev` and `wayland-protocols` packages.
@code{.sh}
sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols
@endcode
@subsubsection compile_deps_x11 Dependencies for Linux and X11 On Fedora and derivatives like Red Hat you will need the `wayland-devel`,
`libxkbcommon-devel` and `wayland-protocols-devel` packages.
To compile GLFW for X11, you need to have the X11 packages installed, as well as @code{.sh}
the basic development tools like GCC and make. For example, on Ubuntu and other sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel
distributions based on Debian GNU/Linux, you need to install the `xorg-dev` @endcode
package, which pulls in all X.org header packages.
Once you have installed the necessary packages, move on to @ref On FreeBSD you will need the `wayland`, `libxkbcommon` and `wayland-protocols`
compile_generate. packages.
@code{.sh}
pkg install wayland libxkbcommon wayland-protocols
@endcode
@subsubsection compile_deps_wayland Dependencies for Linux and Wayland Once you have the required depdendencies, move on to @ref compile_generate.
To compile GLFW for Wayland, you need to have the Wayland packages installed,
as well as the basic development tools like GCC and make. For example, on
Ubuntu and other distributions based on Debian GNU/Linux, you need to install
the `libwayland-dev` package, which contains all Wayland headers and pulls in
wayland-scanner, as well as the `wayland-protocols` package.
Once you have installed the necessary packages, move on to @ref
compile_generate.
@subsection compile_deps_osmesa Dependencies for Linux and OSMesa
To compile GLFW for OSMesa, you need to install the OSMesa library and header
packages. For example, on Ubuntu and other distributions based on Debian
GNU/Linux, you need to install the `libosmesa6-dev` package. The OSMesa library
is required at runtime for context creation and is loaded on demand.
Once you have installed the necessary packages, move on to @ref
compile_generate.
@subsection compile_generate Generating build files with CMake @subsection compile_generate Generating build files with CMake
Once you have all necessary dependencies it is time to generate the project Once you have all necessary dependencies it is time to generate the project
files or makefiles for your development environment. CMake needs to know two files or makefiles for your development environment. CMake needs two paths for
paths for this: the path to the _root_ directory of the GLFW source tree (i.e. this:
_not_ the `src` subdirectory) and the target path for the generated files and
compiled binaries. If these are the same, it is called an in-tree build,
otherwise it is called an out-of-tree build.
One of several advantages of out-of-tree builds is that you can generate files - the path to the root directory of the GLFW source tree (not its `src`
and compile for different development environments using a single source tree. subdirectory)
- the path to the directory where the generated build files and compiled
binaries will be placed
@note This section is about generating the project files or makefiles necessary If these are the same, it is called an in-tree build, otherwise it is called an
to compile the GLFW library, not about compiling the actual library. out-of-tree build.
Out-of-tree builds are recommended as they avoid cluttering up the source tree.
They also allow you to have several build directories for different
configurations all using the same source tree.
A common pattern when building a single configuration is to have a build
directory named `build` in the root of the source tree.
@subsubsection compile_generate_cli Generating files with the CMake command-line tool @subsubsection compile_generate_gui Generating files with the CMake GUI
To make an in-tree build, enter the _root_ directory of the GLFW source tree Start the CMake GUI and set the paths to the source and build directories
(i.e. _not_ the `src` subdirectory) and run CMake. The current directory is described above. Then press _Configure_ and _Generate_.
used as target path, while the path provided as an argument is used to find the
source tree.
@code{.sh} If you wish change any CMake variables in the list, press _Configure_ and then
cd <glfw-root-dir> _Generate_ to have the new values take effect. The variable list will be
cmake . populated after the first configure step.
@endcode
To make an out-of-tree build, make a directory outside of the source tree, enter By default GLFW will use X11 on Linux and other Unix-like systems other
it and run CMake with the (relative or absolute) path to the root of the source than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` option in the
tree as an argument. GLFW section of the variable list, then apply the new value as described above.
@code{.sh}
mkdir glfw-build
cd glfw-build
cmake <glfw-root-dir>
@endcode
Once you have generated the project files or makefiles for your chosen Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile. development environment, move on to @ref compile_compile.
@subsubsection compile_generate_gui Generating files with the CMake GUI @subsubsection compile_generate_cli Generating files with the CMake command-line tool
If you are using the GUI version, choose the root of the GLFW source tree as To make a build directory, pass the source and build directories to the `cmake`
source location and the same directory or another, empty directory as the command. These can be relative or absolute paths. The build directory is
destination for binaries. Choose _Configure_, change any options you wish to, created if it doesn't already exist.
_Configure_ again to let the changes take effect and then _Generate_.
@code{.sh}
cmake -S path/to/glfw -B path/to/build
@endcode
It is common to name the build directory `build` and place it in the root of the
source tree when only planning to build a single configuration.
@code{.sh}
cd path/to/glfw
cmake -S . -B build
@endcode
Without other flags these will generate Visual Studio project files on Windows
and makefiles on other platforms. You can choose other targets using the `-G`
flag.
@code{.sh}
cmake -S path/to/glfw -B path/to/build -G Xcode
@endcode
By default GLFW will use X11 on Linux and other Unix-like systems other
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` CMake option.
@code{.sh}
cmake -S path/to/glfw -B path/to/build -D GLFW_USE_WAYLAND=1
@endcode
Once you have generated the project files or makefiles for your chosen Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile. development environment, move on to @ref compile_compile.
@ -177,13 +184,39 @@ development environment, move on to @ref compile_compile.
You should now have all required dependencies and the project files or makefiles You should now have all required dependencies and the project files or makefiles
necessary to compile GLFW. Go ahead and compile the actual GLFW library with necessary to compile GLFW. Go ahead and compile the actual GLFW library with
these files, as you would with any other project. these files as you would with any other project.
Once the GLFW library is compiled, you are ready to build your applications, With Visual Studio open `GLFW.sln` and use the Build menu. With Xcode open
`GLFW.xcodeproj` and use the Project menu.
With Linux, macOS and other forms of Unix, run `make`.
@code{.sh}
cd path/to/build
make
@endcode
With MinGW, it is `mingw32-make`.
@code{.sh}
cd path/to/build
mingw32-make
@endcode
Any CMake build directory can also be built with the `cmake` command and the
`--build` flag.
@code{.sh}
cmake --build path/to/build
@endcode
This will run the platform specific build tool the directory was generated for.
Once the GLFW library is compiled you are ready to build your application,
linking it to the GLFW library. See @ref build_guide for more information. linking it to the GLFW library. See @ref build_guide for more information.
@subsection compile_options CMake options @section compile_options CMake options
The CMake files for GLFW provide a number of options, although not all are The CMake files for GLFW provide a number of options, although not all are
available on all supported platforms. Some of these are de facto standards available on all supported platforms. Some of these are de facto standards
@ -199,55 +232,112 @@ Finally, if you don't want to use any GUI, you can set options from the `cmake`
command-line with the `-D` flag. command-line with the `-D` flag.
@code{.sh} @code{.sh}
cmake -DBUILD_SHARED_LIBS=ON . cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
@endcode @endcode
@subsubsection compile_options_shared Shared CMake options @subsection compile_options_shared Shared CMake options
@anchor BUILD_SHARED_LIBS @anchor BUILD_SHARED_LIBS
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static __BUILD_SHARED_LIBS__ determines whether GLFW is built as a static library or as
library or as a DLL / shared library / dynamic library. a DLL / shared library / dynamic library. This is disabled by default,
producing a static GLFW library. This variable has no `GLFW_` prefix because it
is defined by CMake. If you want to change the library only for GLFW when it is
part of a larger project, see @ref GLFW_LIBRARY_TYPE.
@anchor GLFW_LIBRARY_TYPE
__GLFW_LIBRARY_TYPE__ allows you to override @ref BUILD_SHARED_LIBS only for
GLFW, without affecting other libraries in a larger project. When set, the
value of this option must be a valid CMake library type. Set it to `STATIC` to
build GLFW as a static library, `SHARED` to build it as a shared library
/ dynamic library / DLL, or `OBJECT` to make GLFW a CMake object library.
@anchor GLFW_BUILD_EXAMPLES @anchor GLFW_BUILD_EXAMPLES
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built __GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
along with the library. This is enabled by default unless GLFW is being built along with the library. This is enabled by default unless GLFW is being built
as a sub-project. as a sub-project of a larger CMake project.
@anchor GLFW_BUILD_TESTS @anchor GLFW_BUILD_TESTS
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are __GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
built along with the library. This is enabled by default unless GLFW is being built along with the library. This is enabled by default unless GLFW is being
built as a sub-project. built as a sub-project of a larger CMake project.
@anchor GLFW_BUILD_DOCS @anchor GLFW_BUILD_DOCS
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along __GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
with the library. with the library. This is enabled by default if
[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
@anchor GLFW_VULKAN_STATIC @anchor GLFW_VULKAN_STATIC
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked __GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
directly with the application. directly with the application. This is disabled by default.
@subsubsection compile_options_win32 Windows specific CMake options @subsection compile_options_win32 Windows specific CMake options
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL @anchor USE_MSVC_RUNTIME_LIBRARY_DLL
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the __USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
static library version of the Visual C++ runtime library. If set to `ON`, the static library version of the Visual C++ runtime library. When enabled, the
DLL version of the Visual C++ library is used. DLL version of the Visual C++ library is used. This is enabled by default.
On CMake 3.15 and later you can set the standard CMake
[CMAKE_MSVC_RUNTIME_LIBRARY](https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html)
variable instead of this GLFW-specific option.
@anchor GLFW_USE_HYBRID_HPG @anchor GLFW_USE_HYBRID_HPG
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and __GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the `AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
need to be exported by the EXE to be detected by the driver, so the override need to be exported by the EXE to be detected by the driver, so the override
will not work if GLFW is built as a DLL. will not work if GLFW is built as a DLL. This is disabled by default, letting
the operating system and driver decide.
@subsection compile_options_wayland Wayland specific CMake options
@anchor GLFW_USE_WAYLAND
__GLFW_USE_WAYLAND__ determines whether to compile the library for Wayland.
This option is only available on Linux and other Unix-like systems other than
macOS. This is disabled by default.
@section compile_mingw_cross Cross-compilation with CMake and MinGW
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
like Ubuntu have the `mingw-w64` package for both.
GLFW has CMake toolchain files in the `CMake` subdirectory that set up
cross-compilation of Windows binaries. To use these files you set the
`CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when
configuring and generating the build files.
@code{.sh}
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
@endcode
The exact toolchain file to use depends on the prefix used by the MinGW or
MinGW-w64 binaries on your system. You can usually see this in the /usr
directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have
`/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation
would be:
@code{.sh}
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
@endcode
The path to the toolchain file is relative to the path to the GLFW source tree
passed to the `-S` flag, not to the current directory.
For more details see the
[CMake toolchain guide](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html).
@section compile_manual Compiling GLFW manually @section compile_manual Compiling GLFW manually
If you wish to compile GLFW without its CMake build environment then you will If you wish to compile GLFW without its CMake build environment then you will
have to do at least some of the platform detection yourself. GLFW needs have to do at least some of the platform detection yourself. GLFW needs
a configuration macro to be defined in order to know what window system it's a configuration macro to be defined in order to know what window system it is
being compiled for and also has optional, platform-specific ones for various being compiled for and also has optional, platform-specific ones for various
features. features.
@ -279,11 +369,6 @@ of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b _GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names. _GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
For the EGL context creation API, the following options are available:
- @b _GLFW_USE_EGLPLATFORM_H to use an existing `EGL/eglplatform.h` header file
for native handle types (fallback)
@note None of the @ref build_macros may be defined during the compilation of @note None of the @ref build_macros may be defined during the compilation of
GLFW. If you define any of these in your build files, make sure they are not GLFW. If you define any of these in your build files, make sure they are not
applied to the GLFW sources. applied to the GLFW sources.

View File

@ -180,9 +180,9 @@ as extensions until they become obsolete.
An extension is defined by: An extension is defined by:
- An extension name (e.g. `GL_ARB_debug_output`) - An extension name (e.g. `GL_ARB_gl_spirv`)
- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`) - New OpenGL tokens (e.g. `GL_SPIR_V_BINARY_ARB`)
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`) - New OpenGL functions (e.g. `glSpecializeShaderARB`)
Note the `ARB` affix, which stands for Architecture Review Board and is used Note the `ARB` affix, which stands for Architecture Review Board and is used
for official extensions. The extension above was created by the ARB, but there for official extensions. The extension above was created by the ARB, but there
@ -267,9 +267,9 @@ To check whether a specific extension is supported, use the `GLAD_GL_xxx`
booleans. booleans.
@code @code
if (GLAD_GL_ARB_debug_output) if (GLAD_GL_ARB_gl_spirv)
{ {
// Use GL_ARB_debug_output // Use GL_ARB_gl_spirv
} }
@endcode @endcode
@ -301,8 +301,8 @@ included in your development environment may be several years out of date and
may not include the extensions you wish to use. may not include the extensions you wish to use.
The header defines function pointer types for all functions of all extensions it The header defines function pointer types for all functions of all extensions it
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for supports. These have names like `PFNGLSPECIALIZESHADERARBPROC` (for
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer `glSpecializeShaderARB`), i.e. the name is made uppercase and `PFN` (pointer
to function) and `PROC` (procedure) are added to the ends. to function) and `PROC` (procedure) are added to the ends.
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
@ -322,7 +322,7 @@ is necessary to check at run-time whether the context supports the extension.
This is done with @ref glfwExtensionSupported. This is done with @ref glfwExtensionSupported.
@code @code
if (glfwExtensionSupported("GL_ARB_debug_output")) if (glfwExtensionSupported("GL_ARB_gl_spirv"))
{ {
// The extension is supported by the current context // The extension is supported by the current context
} }
@ -341,7 +341,7 @@ your operating system, making it necessary to fetch them at run time. You can
retrieve pointers to these functions with @ref glfwGetProcAddress. retrieve pointers to these functions with @ref glfwGetProcAddress.
@code @code
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB"); PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
@endcode @endcode
In general, you should avoid giving the function pointer variables the (exact) In general, you should avoid giving the function pointer variables the (exact)
@ -355,28 +355,28 @@ when used together.
#define GLFW_INCLUDE_GLEXT #define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#define glGetDebugMessageLogARB pfnGetDebugMessageLog #define glSpecializeShaderARB pfnSpecializeShaderARB
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog; PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
// Flag indicating whether the extension is supported // Flag indicating whether the extension is supported
int has_ARB_debug_output = 0; int has_ARB_gl_spirv = 0;
void load_extensions(void) void load_extensions(void)
{ {
if (glfwExtensionSupported("GL_ARB_debug_output")) if (glfwExtensionSupported("GL_ARB_gl_spirv"))
{ {
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC) pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
glfwGetProcAddress("glGetDebugMessageLogARB"); glfwGetProcAddress("glSpecializeShaderARB");
has_ARB_debug_output = 1; has_ARB_gl_spirv = 1;
} }
} }
void some_function(void) void some_function(void)
{ {
if (has_ARB_debug_output) if (has_ARB_gl_spirv)
{ {
// Now the extension function can be called as usual // Now the extension function can be called as usual
glGetDebugMessageLogARB(...); glSpecializeShaderARB(...);
} }
} }
@endcode @endcode

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@ -797,6 +797,11 @@ glfwUpdateGamepadMappings(mappings);
This function supports everything from single lines up to and including the This function supports everything from single lines up to and including the
unmodified contents of the whole `gamecontrollerdb.txt` file. unmodified contents of the whole `gamecontrollerdb.txt` file.
If you are compiling GLFW from source with CMake you can update the built-in mappings by
building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake
script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header
file.
Below is a description of the mapping format. Please keep in mind that __this Below is a description of the mapping format. Please keep in mind that __this
description is not authoritative__. The format is defined by the SDL and description is not authoritative__. The format is defined by the SDL and
SDL_GameControllerDB projects and their documentation and code takes precedence. SDL_GameControllerDB projects and their documentation and code takes precedence.

View File

@ -33,6 +33,7 @@ successfully initialized, and only from the main thread.
- @ref glfwGetError - @ref glfwGetError
- @ref glfwSetErrorCallback - @ref glfwSetErrorCallback
- @ref glfwInitHint - @ref glfwInitHint
- @ref glfwInitAllocator
- @ref glfwInit - @ref glfwInit
- @ref glfwTerminate - @ref glfwTerminate
@ -103,7 +104,6 @@ one of `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and
`GLFW_ANGLE_PLATFORM_TYPE_METAL`. `GLFW_ANGLE_PLATFORM_TYPE_METAL`.
@par
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle` The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
extension. This extension is not used if this hint is extension. This extension is not used if this hint is
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value. `GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
@ -124,14 +124,82 @@ a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
This is ignored on other platforms. This is ignored on other platforms.
@subsubsection init_hints_x11 X11 specific init hints
@anchor GLFW_X11_XCB_VULKAN_SURFACE_hint
__GLFW_X11_XCB_VULKAN_SURFACE__ specifies whether to prefer the
`VK_KHR_xcb_surface` extension for creating Vulkan surfaces, or whether to use
the `VK_KHR_xlib_surface` extension. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`. This is ignored on other platforms.
@subsubsection init_hints_values Supported and default values @subsubsection init_hints_values Supported and default values
Initialization hint | Default value | Supported values Initialization hint | Default value | Supported values
------------------------------- | ------------------------------- | ---------------- -------------------------------- | ------------------------------- | ----------------
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL` @ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_X11_XCB_VULKAN_SURFACE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@subsection init_allocator Custom heap memory allocator
The heap memory allocator can be customized before initialization with @ref
glfwInitAllocator.
@code
GLFWallocator allocator;
allocator.allocate = my_malloc;
allocator.reallocate = my_realloc;
allocator.deallocate = my_free;
allocator.user = NULL;
glfwInitAllocator(&allocator);
@endcode
The allocator will be picked up at the beginning of initialization and will be
used until GLFW has been fully terminated. Any allocator set after
initialization will be picked up only at the next initialization.
The allocator will only be used for allocations that would have been made with
the C standard library. Memory allocations that must be made with platform
specific APIs will still use those.
The allocation function must have a signature matching @ref GLFWallocatefun. It receives
the desired size, in bytes, and the user pointer passed to @ref glfwInitAllocator and
returns the address to the allocated memory block.
@code
void* my_malloc(size_t size, void* user)
{
...
}
@endcode
The reallocation function must have a function signature matching @ref GLFWreallocatefun.
It receives the memory block to be reallocated, the new desired size, in bytes, and the user
pointer passed to @ref glfwInitAllocator and returns the address to the resized memory
block.
@code
void* my_realloc(void* block, size_t size, void* user)
{
...
}
@endcode
The deallocation function must have a function signature matching @ref GLFWdeallocatefun.
It receives the memory block to be deallocated and the user pointer passed to @ref
glfwInitAllocator.
@code
void my_free(void* block, void* user)
{
...
}
@endcode
@subsection intro_init_terminate Terminating GLFW @subsection intro_init_terminate Terminating GLFW

View File

@ -53,6 +53,16 @@ requesting a specific rendering backend when using
contexts. contexts.
@subsubsection features_34_init_allocator Support for custom memory allocator
GLFW now supports plugging a custom memory allocator at initialization with @ref
glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator with
function pointers corresponding to the standard library functions `malloc`,
`realloc` and `free`.
For more information see @ref init_allocator.
@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu @subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
GLFW now provides the GLFW now provides the
@ -127,7 +137,18 @@ then GLFW will fail to initialize.
@subsection symbols_34 New symbols in version 3.4 @subsection symbols_34 New symbols in version 3.4
@subsubsection functions_34 New functions in version 3.4 @subsubsection functions_34 New functions in version 3.4
- @ref glfwInitAllocator
@subsubsection types_34 New types in version 3.4 @subsubsection types_34 New types in version 3.4
- @ref GLFWallocator
- @ref GLFWallocatefun
- @ref GLFWreallocatefun
- @ref GLFWdeallocatefun
@subsubsection constants_34 New constants in version 3.4 @subsubsection constants_34 New constants in version 3.4
- @ref GLFW_POINTING_HAND_CURSOR - @ref GLFW_POINTING_HAND_CURSOR
@ -151,6 +172,7 @@ then GLFW will fail to initialize.
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11 - @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN - @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL - @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
- @ref GLFW_X11_XCB_VULKAN_SURFACE
@section news_archive Release notes for earlier versions @section news_archive Release notes for earlier versions

View File

@ -236,7 +236,8 @@ does not affect window decorations. Possible values are `GLFW_TRUE` and
@anchor GLFW_FOCUS_ON_SHOW_hint @anchor GLFW_FOCUS_ON_SHOW_hint
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input __GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`.
@anchor GLFW_SCALE_TO_MONITOR @anchor GLFW_SCALE_TO_MONITOR
__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be __GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
@ -278,7 +279,6 @@ __GLFW_ACCUM_ALPHA_BITS__ specify the desired bit depths of the various
components of the accumulation buffer. A value of `GLFW_DONT_CARE` means the components of the accumulation buffer. A value of `GLFW_DONT_CARE` means the
application has no preference. application has no preference.
@par
Accumulation buffers are a legacy OpenGL feature and should not be used in new Accumulation buffers are a legacy OpenGL feature and should not be used in new
code. code.
@ -286,7 +286,6 @@ code.
__GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers. A value __GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers. A value
of `GLFW_DONT_CARE` means the application has no preference. of `GLFW_DONT_CARE` means the application has no preference.
@par
Auxiliary buffers are a legacy OpenGL feature and should not be used in new Auxiliary buffers are a legacy OpenGL feature and should not be used in new
code. code.
@ -303,16 +302,15 @@ the application has no preference.
__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable. __GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable.
Possible values are `GLFW_TRUE` and `GLFW_FALSE`. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@par @note __OpenGL:__ If enabled and supported by the system, the
__OpenGL:__ If enabled and supported by the system, the `GL_FRAMEBUFFER_SRGB` `GL_FRAMEBUFFER_SRGB` enable will control sRGB rendering. By default, sRGB
enable will control sRGB rendering. By default, sRGB rendering will be rendering will be disabled.
disabled.
@par @note __OpenGL ES:__ If enabled and supported by the system, the context will
__OpenGL ES:__ If enabled and supported by the system, the context will always always have sRGB rendering enabled.
have sRGB rendering enabled.
@anchor GLFW_DOUBLEBUFFER @anchor GLFW_DOUBLEBUFFER
@anchor GLFW_DOUBLEBUFFER_hint
__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double __GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
buffered. You nearly always want to use double buffering. This is a hard buffered. You nearly always want to use double buffering. This is a hard
constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@ -339,28 +337,22 @@ create the context. Possible values are `GLFW_NATIVE_CONTEXT_API`,
`GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`. This is a hard `GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`. This is a hard
constraint. If no client API is requested, this hint is ignored. constraint. If no client API is requested, this hint is ignored.
@par An [extension loader library](@ref context_glext_auto) that assumes it knows
@macos The EGL API is not available on this platform and requests to use it which API was used to create the current context may fail if you change this
will fail. hint. This can be resolved by having it load functions via @ref
glfwGetProcAddress.
@par @note @wayland The EGL API _is_ the native context creation API, so this hint
__Wayland:__ The EGL API _is_ the native context creation API, so this hint
will have no effect. will have no effect.
@par @note @x11 On some Linux systems, creating contexts via both the native and EGL
__OSMesa:__ As its name implies, an OpenGL context created with OSMesa does not APIs in a single process will cause the application to segfault. Stick to one
update the window contents when its buffers are swapped. Use OpenGL functions API or the other on Linux for now.
or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer and @ref
glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
@note An OpenGL extension loader library that assumes it knows which context @note __OSMesa:__ As its name implies, an OpenGL context created with OSMesa
creation API is used on a given platform may fail if you change this hint. This does not update the window contents when its buffers are swapped. Use OpenGL
can be resolved by having it load via @ref glfwGetProcAddress, which always uses functions or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer
the selected API. and @ref glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
@bug On some Linux systems, creating contexts via both the native and EGL APIs
in a single process will cause the application to segfault. Stick to one API or
the other on Linux for now.
@anchor GLFW_CONTEXT_VERSION_MAJOR_hint @anchor GLFW_CONTEXT_VERSION_MAJOR_hint
@anchor GLFW_CONTEXT_VERSION_MINOR_hint @anchor GLFW_CONTEXT_VERSION_MINOR_hint
@ -368,27 +360,24 @@ __GLFW_CONTEXT_VERSION_MAJOR__ and __GLFW_CONTEXT_VERSION_MINOR__ specify the
client API version that the created context must be compatible with. The exact client API version that the created context must be compatible with. The exact
behavior of these hints depend on the requested client API. behavior of these hints depend on the requested client API.
@note Do not confuse these hints with `GLFW_VERSION_MAJOR` and
`GLFW_VERSION_MINOR`, which provide the API version of the GLFW header.
@par
__OpenGL:__ These hints are not hard constraints, but creation will fail if the
OpenGL version of the created context is less than the one requested. It is
therefore perfectly safe to use the default of version 1.0 for legacy code and
you will still get backwards-compatible contexts of version 3.0 and above when
available.
@par
While there is no way to ask the driver for a context of the highest supported While there is no way to ask the driver for a context of the highest supported
version, GLFW will attempt to provide this when you ask for a version 1.0 version, GLFW will attempt to provide this when you ask for a version 1.0
context, which is the default for these hints. context, which is the default for these hints.
@par Do not confuse these hints with @ref GLFW_VERSION_MAJOR and @ref
__OpenGL ES:__ These hints are not hard constraints, but creation will fail if GLFW_VERSION_MINOR, which provide the API version of the GLFW header.
the OpenGL ES version of the created context is less than the one requested.
Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested, @note __OpenGL:__ These hints are not hard constraints, but creation will fail
and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0, if the OpenGL version of the created context is less than the one requested. It
but OpenGL ES 2.0 is not backward compatible with 1.x. is therefore perfectly safe to use the default of version 1.0 for legacy code
and you will still get backwards-compatible contexts of version 3.0 and above
when available.
@note __OpenGL ES:__ These hints are not hard constraints, but creation will
fail if the OpenGL ES version of the created context is less than the one
requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was
requested, and vice versa. This is because OpenGL ES 3.x is backward compatible
with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x.
@note @macos The OS only supports core profile contexts for OpenGL versions 3.2 @note @macos The OS only supports core profile contexts for OpenGL versions 3.2
and later. Before creating an OpenGL context of version 3.2 or later you must and later. Before creating an OpenGL context of version 3.2 or later you must
@ -401,7 +390,6 @@ forward-compatible, i.e. one where all functionality deprecated in the requested
version of OpenGL is removed. This must only be used if the requested OpenGL version of OpenGL is removed. This must only be used if the requested OpenGL
version is 3.0 or above. If OpenGL ES is requested, this hint is ignored. version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
@par
Forward-compatibility is described in detail in the Forward-compatibility is described in detail in the
[OpenGL Reference Manual](https://www.opengl.org/registry/). [OpenGL Reference Manual](https://www.opengl.org/registry/).
@ -411,13 +399,11 @@ __GLFW_CONTEXT_DEBUG__ specifies whether the context should be created in debug
mode, which may provide additional error and diagnostic reporting functionality. mode, which may provide additional error and diagnostic reporting functionality.
Possible values are `GLFW_TRUE` and `GLFW_FALSE`. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@par
Debug contexts for OpenGL and OpenGL ES are described in detail by the Debug contexts for OpenGL and OpenGL ES are described in detail by the
[GL_KHR_debug](https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt) [GL_KHR_debug](https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt)
extension. extension.
@par @note `GLFW_CONTEXT_DEBUG` is the new name introduced in GLFW 3.4. The older
This is the new name, introduced in GLFW 3.4. The older
`GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility. `GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility.
@anchor GLFW_OPENGL_PROFILE_hint @anchor GLFW_OPENGL_PROFILE_hint
@ -428,7 +414,6 @@ a specific profile. If requesting an OpenGL version below 3.2,
`GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, this hint `GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, this hint
is ignored. is ignored.
@par
OpenGL profiles are described in detail in the OpenGL profiles are described in detail in the
[OpenGL Reference Manual](https://www.opengl.org/registry/). [OpenGL Reference Manual](https://www.opengl.org/registry/).
@ -448,7 +433,6 @@ the pipeline will be flushed whenever the context is released from being the
current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
not be flushed on release. not be flushed on release.
@par
Context release behaviors are described in detail by the Context release behaviors are described in detail by the
[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt) [GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
extension. extension.
@ -458,7 +442,6 @@ __GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the
context. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled, context. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled,
situations that would have generated errors instead cause undefined behavior. situations that would have generated errors instead cause undefined behavior.
@par
The no error mode for OpenGL and OpenGL ES is described in detail by the The no error mode for OpenGL and OpenGL ES is described in detail by the
[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt) [GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
extension. extension.
@ -492,12 +475,10 @@ run on the discrete GPU. This only affects systems with both integrated and
discrete GPUs. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is discrete GPUs. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
ignored on other platforms. ignored on other platforms.
@par
Simpler programs and tools may want to enable this to save power, while games Simpler programs and tools may want to enable this to save power, while games
and other applications performing advanced rendering will want to leave it and other applications performing advanced rendering will want to leave it
disabled. disabled.
@par
A bundled application that wishes to participate in Automatic Graphics Switching A bundled application that wishes to participate in Automatic Graphics Switching
should also declare this in its `Info.plist` by setting the should also declare this in its `Info.plist` by setting the
`NSSupportsAutomaticGraphicsSwitching` key to `true`. `NSSupportsAutomaticGraphicsSwitching` key to `true`.
@ -1397,9 +1378,11 @@ if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
@subsubsection window_attribs_fb Framebuffer related attributes @subsubsection window_attribs_fb Framebuffer related attributes
GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer GLFW does not expose most attributes of the default framebuffer (i.e. the
attached to the window) as these can be queried directly with either OpenGL, framebuffer attached to the window) as these can be queried directly with either
OpenGL ES or Vulkan. OpenGL, OpenGL ES or Vulkan. The one exception is
[GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_attrib), as this is not provided by
OpenGL ES.
If you are using version 3.0 or later of OpenGL or OpenGL ES, the If you are using version 3.0 or later of OpenGL or OpenGL ES, the
`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the `glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
@ -1425,6 +1408,11 @@ alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments, sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
respectively. respectively.
@anchor GLFW_DOUBLEBUFFER_attrib
__GLFW_DOUBLEBUFFER__ indicates whether the specified window is double-buffered
when rendering with OpenGL or OpenGL ES. This can be set before creation with
the [GLFW_DOUBLEBUFFER](@ref GLFW_DOUBLEBUFFER_hint) window hint.
@section buffer_swap Buffer swapping @section buffer_swap Buffer swapping

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@ -7,7 +7,8 @@ if (MATH_LIBRARY)
link_libraries("${MATH_LIBRARY}") link_libraries("${MATH_LIBRARY}")
endif() endif()
if (MSVC) # Workaround for the MS CRT deprecating parts of the standard library
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif() endif()
@ -17,8 +18,8 @@ elseif (APPLE)
set(ICON glfw.icns) set(ICON glfw.icns)
endif() endif()
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h" set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
"${GLFW_SOURCE_DIR}/deps/glad_gl.c") set(GLAD_GLES2 "${GLFW_SOURCE_DIR}/deps/glad/gles2.h")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c") "${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
@ -32,6 +33,7 @@ add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD}
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL}) add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL}) add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL}) add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL}) add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL}) add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
@ -41,7 +43,7 @@ if (RT_LIBRARY)
endif() endif()
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
triangle-opengl wave windows) triangle-opengl triangle-opengles wave windows)
set(CONSOLE_BINARIES offscreen) set(CONSOLE_BINARIES offscreen)
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
@ -54,9 +56,13 @@ if (GLFW_USE_OSMESA)
endif() endif()
if (MSVC) if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables # Tell MSVC to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup") LINK_FLAGS "/ENTRY:mainCRTStartup")
elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
# Tell Clang using MS CRT to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "-Wl,/entry:mainCRTStartup")
endif() endif()
if (APPLE) if (APPLE)
@ -66,6 +72,7 @@ if (APPLE)
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing") set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle") set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
set_target_properties(triangle-opengles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL ES Triangle")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView") set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")

View File

@ -36,6 +36,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <math.h> #include <math.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -31,6 +31,7 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -29,6 +29,7 @@
#include <assert.h> #include <assert.h>
#include <stddef.h> #include <stddef.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@ -292,12 +293,12 @@ static void generate_heightmap__circle(float* center_x, float* center_y,
{ {
float sign; float sign;
/* random value for element in between [0-1.0] */ /* random value for element in between [0-1.0] */
*center_x = (MAP_SIZE * rand()) / (1.0f * RAND_MAX); *center_x = (MAP_SIZE * rand()) / (float) RAND_MAX;
*center_y = (MAP_SIZE * rand()) / (1.0f * RAND_MAX); *center_y = (MAP_SIZE * rand()) / (float) RAND_MAX;
*size = (MAX_CIRCLE_SIZE * rand()) / (1.0f * RAND_MAX); *size = (MAX_CIRCLE_SIZE * rand()) / (float) RAND_MAX;
sign = (1.0f * rand()) / (1.0f * RAND_MAX); sign = (1.0f * rand()) / (float) RAND_MAX;
sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f; sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f;
*displacement = (sign * (MAX_DISPLACEMENT * rand())) / (1.0f * RAND_MAX); *displacement = (sign * (MAX_DISPLACEMENT * rand())) / (float) RAND_MAX;
} }
/* Run the specified number of iterations of the generation process for the /* Run the specified number of iterations of the generation process for the

View File

@ -23,6 +23,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -39,6 +39,7 @@
#include <getopt.h> #include <getopt.h>
#include <linmath.h> #include <linmath.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -23,6 +23,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -10,6 +10,7 @@
// because I am not a friend of orthogonal projections) // because I am not a friend of orthogonal projections)
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -24,6 +24,7 @@
//======================================================================== //========================================================================
//! [code] //! [code]
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -0,0 +1,170 @@
//========================================================================
// OpenGL ES 2.0 triangle example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLAD_GLES2_IMPLEMENTATION
#include <glad/gles2.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include "linmath.h"
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
typedef struct Vertex
{
vec2 pos;
vec3 col;
} Vertex;
static const Vertex vertices[3] =
{
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
};
static const char* vertex_shader_text =
"#version 100\n"
"precision mediump float;\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" color = vCol;\n"
"}\n";
static const char* fragment_shader_text =
"#version 100\n"
"precision mediump float;\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
{
fprintf(stderr, "GLFW Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
int main(void)
{
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL ES 2.0 Triangle (EGL)", NULL, NULL);
if (!window)
{
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
window = glfwCreateWindow(640, 480, "OpenGL ES 2.0 Triangle", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
}
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
gladLoadGLES2(glfwGetProcAddress);
glfwSwapInterval(1);
GLuint vertex_buffer;
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
const GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
const GLint mvp_location = glGetUniformLocation(program, "MVP");
const GLint vpos_location = glGetAttribLocation(program, "vPos");
const GLint vcol_location = glGetAttribLocation(program, "vCol");
glEnableVertexAttribArray(vpos_location);
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void*) offsetof(Vertex, pos));
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void*) offsetof(Vertex, col));
while (!glfwWindowShouldClose(window))
{
int width, height;
glfwGetFramebufferSize(window, &width, &height);
const float ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4 m, p, mvp;
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}

View File

@ -17,6 +17,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <math.h> #include <math.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -23,6 +23,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -276,23 +276,24 @@ extern "C" {
/*! @name GLFW version macros /*! @name GLFW version macros
* @{ */ * @{ */
/*! @brief The major version number of the GLFW library. /*! @brief The major version number of the GLFW header.
* *
* This is incremented when the API is changed in non-compatible ways. * The major version number of the GLFW header. This is incremented when the
* API is changed in non-compatible ways.
* @ingroup init * @ingroup init
*/ */
#define GLFW_VERSION_MAJOR 3 #define GLFW_VERSION_MAJOR 3
/*! @brief The minor version number of the GLFW library. /*! @brief The minor version number of the GLFW header.
* *
* This is incremented when features are added to the API but it remains * The minor version number of the GLFW header. This is incremented when
* backward-compatible. * features are added to the API but it remains backward-compatible.
* @ingroup init * @ingroup init
*/ */
#define GLFW_VERSION_MINOR 4 #define GLFW_VERSION_MINOR 4
/*! @brief The revision number of the GLFW library. /*! @brief The revision number of the GLFW header.
* *
* This is incremented when a bug fix release is made that does not contain any * The revision number of the GLFW header. This is incremented when a bug fix
* API changes. * release is made that does not contain any API changes.
* @ingroup init * @ingroup init
*/ */
#define GLFW_VERSION_REVISION 0 #define GLFW_VERSION_REVISION 0
@ -977,9 +978,10 @@ extern "C" {
* Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
*/ */
#define GLFW_REFRESH_RATE 0x0002100F #define GLFW_REFRESH_RATE 0x0002100F
/*! @brief Framebuffer double buffering hint. /*! @brief Framebuffer double buffering hint and attribute.
* *
* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER). * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and
* [attribute](@ref GLFW_DOUBLEBUFFER_attrib).
*/ */
#define GLFW_DOUBLEBUFFER 0x00021010 #define GLFW_DOUBLEBUFFER 0x00021010
@ -1250,6 +1252,11 @@ extern "C" {
* macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
*/ */
#define GLFW_COCOA_MENUBAR 0x00051002 #define GLFW_COCOA_MENUBAR 0x00051002
/*! @brief X11 specific init hint.
*
* X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint).
*/
#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001
/*! @} */ /*! @} */
#define GLFW_DONT_CARE -1 #define GLFW_DONT_CARE -1
@ -1335,6 +1342,131 @@ typedef struct GLFWusercontext GLFWusercontext;
*/ */
typedef struct GLFWcursor GLFWcursor; typedef struct GLFWcursor GLFWcursor;
/*! @brief The function pointer type for memory allocation callbacks.
*
* This is the function pointer type for memory allocation callbacks. A memory
* allocation callback function has the following signature:
* @code
* void* function_name(size_t size, void* user)
* @endcode
*
* This function must return either a memory block at least `size` bytes long,
* or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
* failures gracefully yet.
*
* This function may be called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the
* library is no longer flagged as initialized.
*
* Any memory allocated by this function will be deallocated during library
* termination or earlier.
*
* The size will always be greater than zero. Allocations of size zero are filtered out
* before reaching the custom allocator.
*
* @param[in] size The minimum size, in bytes, of the memory block.
* @param[in] user The user-defined pointer from the allocator.
* @return The address of the newly allocated memory block, or `NULL` if an
* error occurred.
*
* @pointer_lifetime The returned memory block must be valid at least until it
* is deallocated.
*
* @reentrancy This function should not call any GLFW function.
*
* @thread_safety This function may be called from any thread that calls GLFW functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
*
* @since Added in version 3.4.
*
* @ingroup init
*/
typedef void* (* GLFWallocatefun)(size_t size, void* user);
/*! @brief The function pointer type for memory reallocation callbacks.
*
* This is the function pointer type for memory reallocation callbacks.
* A memory reallocation callback function has the following signature:
* @code
* void* function_name(void* block, size_t size, void* user)
* @endcode
*
* This function must return a memory block at least `size` bytes long, or
* `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
* failures gracefully yet.
*
* This function may be called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the
* library is no longer flagged as initialized.
*
* Any memory allocated by this function will be deallocated during library
* termination or earlier.
*
* The block address will never be `NULL` and the size will always be greater than zero.
* Reallocations of a block to size zero are converted into deallocations. Reallocations
* of `NULL` to a non-zero size are converted into regular allocations.
*
* @param[in] block The address of the memory block to reallocate.
* @param[in] size The new minimum size, in bytes, of the memory block.
* @param[in] user The user-defined pointer from the allocator.
* @return The address of the newly allocated or resized memory block, or
* `NULL` if an error occurred.
*
* @pointer_lifetime The returned memory block must be valid at least until it
* is deallocated.
*
* @reentrancy This function should not call any GLFW function.
*
* @thread_safety This function may be called from any thread that calls GLFW functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
*
* @since Added in version 3.4.
*
* @ingroup init
*/
typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
/*! @brief The function pointer type for memory deallocation callbacks.
*
* This is the function pointer type for memory deallocation callbacks.
* A memory deallocation callback function has the following signature:
* @code
* void function_name(void* block, void* user)
* @endcode
*
* This function may deallocate the specified memory block. This memory block
* will have been allocated with the same allocator.
*
* This function may be called during @ref glfwInit but before the library is
* flagged as initialized, as well as during @ref glfwTerminate after the
* library is no longer flagged as initialized.
*
* The block address will never be `NULL`. Deallocations of `NULL` are filtered out
* before reaching the custom allocator.
*
* @param[in] block The address of the memory block to deallocate.
* @param[in] user The user-defined pointer from the allocator.
*
* @pointer_lifetime The specified memory block will not be accessed by GLFW
* after this function is called.
*
* @reentrancy This function should not call any GLFW function.
*
* @thread_safety This function may be called from any thread that calls GLFW functions.
*
* @sa @ref init_allocator
* @sa @ref GLFWallocator
*
* @since Added in version 3.4.
*
* @ingroup init
*/
typedef void (* GLFWdeallocatefun)(void* block, void* user);
/*! @brief The function pointer type for error callbacks. /*! @brief The function pointer type for error callbacks.
* *
* This is the function pointer type for error callbacks. An error callback * This is the function pointer type for error callbacks. An error callback
@ -1357,7 +1489,7 @@ typedef struct GLFWcursor GLFWcursor;
* *
* @ingroup init * @ingroup init
*/ */
typedef void (* GLFWerrorfun)(int,const char*); typedef void (* GLFWerrorfun)(int error_code, const char* description);
/*! @brief The function pointer type for window position callbacks. /*! @brief The function pointer type for window position callbacks.
* *
@ -1380,7 +1512,7 @@ typedef void (* GLFWerrorfun)(int,const char*);
* *
* @ingroup window * @ingroup window
*/ */
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
/*! @brief The function pointer type for window size callbacks. /*! @brief The function pointer type for window size callbacks.
* *
@ -1402,7 +1534,7 @@ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
* *
* @ingroup window * @ingroup window
*/ */
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
/*! @brief The function pointer type for window close callbacks. /*! @brief The function pointer type for window close callbacks.
* *
@ -1422,7 +1554,7 @@ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
* *
* @ingroup window * @ingroup window
*/ */
typedef void (* GLFWwindowclosefun)(GLFWwindow*); typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
/*! @brief The function pointer type for window content refresh callbacks. /*! @brief The function pointer type for window content refresh callbacks.
* *
@ -1442,7 +1574,7 @@ typedef void (* GLFWwindowclosefun)(GLFWwindow*);
* *
* @ingroup window * @ingroup window
*/ */
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
/*! @brief The function pointer type for window focus callbacks. /*! @brief The function pointer type for window focus callbacks.
* *
@ -1463,7 +1595,7 @@ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
* *
* @ingroup window * @ingroup window
*/ */
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
/*! @brief The function pointer type for window iconify callbacks. /*! @brief The function pointer type for window iconify callbacks.
* *
@ -1484,7 +1616,7 @@ typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
* *
* @ingroup window * @ingroup window
*/ */
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
/*! @brief The function pointer type for window maximize callbacks. /*! @brief The function pointer type for window maximize callbacks.
* *
@ -1505,7 +1637,7 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
* *
* @ingroup window * @ingroup window
*/ */
typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
/*! @brief The function pointer type for framebuffer size callbacks. /*! @brief The function pointer type for framebuffer size callbacks.
* *
@ -1526,7 +1658,7 @@ typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
* *
* @ingroup window * @ingroup window
*/ */
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
/*! @brief The function pointer type for window content scale callbacks. /*! @brief The function pointer type for window content scale callbacks.
* *
@ -1547,7 +1679,7 @@ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
* *
* @ingroup window * @ingroup window
*/ */
typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float); typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
/*! @brief The function pointer type for mouse button callbacks. /*! @brief The function pointer type for mouse button callbacks.
* *
@ -1573,7 +1705,7 @@ typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float);
* *
* @ingroup input * @ingroup input
*/ */
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
/*! @brief The function pointer type for cursor position callbacks. /*! @brief The function pointer type for cursor position callbacks.
* *
@ -1596,7 +1728,7 @@ typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
* *
* @ingroup input * @ingroup input
*/ */
typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
/*! @brief The function pointer type for cursor enter/leave callbacks. /*! @brief The function pointer type for cursor enter/leave callbacks.
* *
@ -1617,7 +1749,7 @@ typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
* *
* @ingroup input * @ingroup input
*/ */
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
/*! @brief The function pointer type for scroll callbacks. /*! @brief The function pointer type for scroll callbacks.
* *
@ -1638,7 +1770,7 @@ typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
* *
* @ingroup input * @ingroup input
*/ */
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
/*! @brief The function pointer type for keyboard key callbacks. /*! @brief The function pointer type for keyboard key callbacks.
* *
@ -1664,7 +1796,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
* *
* @ingroup input * @ingroup input
*/ */
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
/*! @brief The function pointer type for Unicode character callbacks. /*! @brief The function pointer type for Unicode character callbacks.
* *
@ -1685,7 +1817,7 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
* *
* @ingroup input * @ingroup input
*/ */
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
/*! @brief The function pointer type for Unicode character with modifiers /*! @brief The function pointer type for Unicode character with modifiers
* callbacks. * callbacks.
@ -1712,7 +1844,7 @@ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
* *
* @ingroup input * @ingroup input
*/ */
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
/*! @brief The function pointer type for path drop callbacks. /*! @brief The function pointer type for path drop callbacks.
* *
@ -1736,7 +1868,7 @@ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
* *
* @ingroup input * @ingroup input
*/ */
typedef void (* GLFWdropfun)(GLFWwindow*,int,const char*[]); typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
/*! @brief The function pointer type for monitor configuration callbacks. /*! @brief The function pointer type for monitor configuration callbacks.
* *
@ -1757,7 +1889,7 @@ typedef void (* GLFWdropfun)(GLFWwindow*,int,const char*[]);
* *
* @ingroup monitor * @ingroup monitor
*/ */
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
/*! @brief The function pointer type for joystick configuration callbacks. /*! @brief The function pointer type for joystick configuration callbacks.
* *
@ -1778,7 +1910,7 @@ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
* *
* @ingroup input * @ingroup input
*/ */
typedef void (* GLFWjoystickfun)(int,int); typedef void (* GLFWjoystickfun)(int jid, int event);
/*! @brief Video mode type. /*! @brief Video mode type.
* *
@ -1892,6 +2024,23 @@ typedef struct GLFWgamepadstate
float axes[6]; float axes[6];
} GLFWgamepadstate; } GLFWgamepadstate;
/*! @brief
*
* @sa @ref init_allocator
* @sa @ref glfwInitAllocator
*
* @since Added in version 3.4.
*
* @ingroup init
*/
typedef struct GLFWallocator
{
GLFWallocatefun allocate;
GLFWreallocatefun reallocate;
GLFWdeallocatefun deallocate;
void* user;
} GLFWallocator;
/************************************************************************* /*************************************************************************
* GLFW API functions * GLFW API functions
@ -1935,6 +2084,8 @@ typedef struct GLFWgamepadstate
* @thread_safety This function must only be called from the main thread. * @thread_safety This function must only be called from the main thread.
* *
* @sa @ref intro_init * @sa @ref intro_init
* @sa @ref glfwInitHint
* @sa @ref glfwInitAllocator
* @sa @ref glfwTerminate * @sa @ref glfwTerminate
* *
* @since Added in version 1.0. * @since Added in version 1.0.
@ -2009,6 +2160,33 @@ GLFWAPI void glfwTerminate(void);
*/ */
GLFWAPI void glfwInitHint(int hint, int value); GLFWAPI void glfwInitHint(int hint, int value);
/*! @brief Sets the init allocator to the desired value.
*
* To use the default allocator, call this function with a `NULL` argument.
*
* If you specify an allocator struct, every member must be a valid function
* pointer. If any member is `NULL`, this function emits @ref
* GLFW_INVALID_VALUE and the init allocator is unchanged.
*
* @param[in] allocator The allocator to use at the next initialization, or
* `NULL` to use the default one.
*
* @errors Possible errors include @ref GLFW_INVALID_VALUE.
*
* @pointer_lifetime The specified allocator is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref init_allocator
* @sa @ref glfwInit
*
* @since Added in version 3.4.
*
* @ingroup init
*/
GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator);
/*! @brief Retrieves the version of the GLFW library. /*! @brief Retrieves the version of the GLFW library.
* *
* This function retrieves the major, minor and revision numbers of the GLFW * This function retrieves the major, minor and revision numbers of the GLFW
@ -2429,8 +2607,9 @@ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
* *
* This function returns an array of all video modes supported by the specified * This function returns an array of all video modes supported by the specified
* monitor. The returned array is sorted in ascending order, first by color * monitor. The returned array is sorted in ascending order, first by color
* bit depth (the sum of all channel depths) and then by resolution area (the * bit depth (the sum of all channel depths), then by resolution area (the
* product of width and height). * product of width and height), then resolution width and finally by refresh
* rate.
* *
* @param[in] monitor The monitor to query. * @param[in] monitor The monitor to query.
* @param[out] count Where to store the number of video modes in the returned * @param[out] count Where to store the number of video modes in the returned
@ -6024,9 +6203,8 @@ GLFWAPI int glfwVulkanSupported(void);
* returned array, as it is an error to specify an extension more than once in * returned array, as it is an error to specify an extension more than once in
* the `VkInstanceCreateInfo` struct. * the `VkInstanceCreateInfo` struct.
* *
* @remark @macos This function currently supports either the * @remark @macos GLFW currently supports both the `VK_MVK_macos_surface` and
* `VK_MVK_macos_surface` extension from MoltenVK or `VK_EXT_metal_surface` * the newer `VK_EXT_metal_surface` extensions.
* extension.
* *
* @pointer_lifetime The returned array is allocated and freed by GLFW. You * @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is guaranteed to be valid only until the * should not free it yourself. It is guaranteed to be valid only until the
@ -6109,7 +6287,7 @@ GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* p
* GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
* *
* @remark @macos This function currently always returns `GLFW_TRUE`, as the * @remark @macos This function currently always returns `GLFW_TRUE`, as the
* `VK_MVK_macos_surface` extension does not provide * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
* a `vkGetPhysicalDevice*PresentationSupport` type function. * a `vkGetPhysicalDevice*PresentationSupport` type function.
* *
* @thread_safety This function may be called from any thread. For * @thread_safety This function may be called from any thread. For
@ -6172,6 +6350,12 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhys
* @remark @macos This function creates and sets a `CAMetalLayer` instance for * @remark @macos This function creates and sets a `CAMetalLayer` instance for
* the window content view, which is required for MoltenVK to function. * the window content view, which is required for MoltenVK to function.
* *
* @remark @x11 GLFW by default attempts to use the `VK_KHR_xcb_surface`
* extension, if available. You can make it prefer the `VK_KHR_xlib_surface`
* extension by setting the
* [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init
* hint.
*
* @thread_safety This function may be called from any thread. For * @thread_safety This function may be called from any thread. For
* synchronization details of Vulkan objects, see the Vulkan specification. * synchronization details of Vulkan objects, see the Vulkan specification.
* *

View File

@ -83,8 +83,8 @@ extern "C" {
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output // example to allow applications to correctly declare a GL_KHR_debug callback)
// callback) but windows.h assumes no one will define APIENTRY before it does // but windows.h assumes no one will define APIENTRY before it does
#if defined(GLFW_APIENTRY_DEFINED) #if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY #undef APIENTRY
#undef GLFW_APIENTRY_DEFINED #undef GLFW_APIENTRY_DEFINED
@ -161,6 +161,14 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
* @return The `HWND` of the specified window, or `NULL` if an * @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
* *
@ -177,6 +185,14 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
* @return The `HGLRC` of the specified window, or `NULL` if an * @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not * @thread_safety This function may be called from any thread. Access is not
* synchronized. * synchronized.
* *

View File

@ -1,9 +1,19 @@
add_library(glfw "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" add_library(glfw ${GLFW_LIBRARY_TYPE}
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
internal.h mappings.h context.c init.c input.c monitor.c internal.h mappings.h context.c init.c input.c monitor.c
vulkan.c window.c) vulkan.c window.c)
add_custom_target(update_mappings
COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
COMMENT "Updating gamepad mappings from upstream repository"
SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake"
VERBATIM)
set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
if (_GLFW_COCOA) if (_GLFW_COCOA)
target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h
nsgl_context.h egl_context.h osmesa_context.h nsgl_context.h egl_context.h osmesa_context.h
@ -48,6 +58,7 @@ if (_GLFW_WAYLAND)
find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner) find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.15) pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.15)
pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir) pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir)
pkg_get_variable(WAYLAND_CLIENT_PKGDATADIR wayland-client pkgdatadir)
macro(wayland_generate protocol_file output_file) macro(wayland_generate protocol_file output_file)
add_custom_command(OUTPUT "${output_file}.h" add_custom_command(OUTPUT "${output_file}.h"
@ -55,14 +66,17 @@ if (_GLFW_WAYLAND)
DEPENDS "${protocol_file}" DEPENDS "${protocol_file}"
VERBATIM) VERBATIM)
add_custom_command(OUTPUT "${output_file}.c" add_custom_command(OUTPUT "${output_file}-code.h"
COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_file}" "${output_file}.c" COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_file}" "${output_file}-code.h"
DEPENDS "${protocol_file}" DEPENDS "${protocol_file}"
VERBATIM) VERBATIM)
target_sources(glfw PRIVATE "${output_file}.h" "${output_file}.c") target_sources(glfw PRIVATE "${output_file}.h" "${output_file}-code.h")
endmacro() endmacro()
wayland_generate(
"${WAYLAND_CLIENT_PKGDATADIR}/wayland.xml"
"${GLFW_BINARY_DIR}/src/wayland-client-protocol")
wayland_generate( wayland_generate(
"${WAYLAND_PROTOCOLS_BASE}/stable/xdg-shell/xdg-shell.xml" "${WAYLAND_PROTOCOLS_BASE}/stable/xdg-shell/xdg-shell.xml"
"${GLFW_BINARY_DIR}/src/wayland-xdg-shell-client-protocol") "${GLFW_BINARY_DIR}/src/wayland-xdg-shell-client-protocol")
@ -83,7 +97,7 @@ if (_GLFW_WAYLAND)
"${GLFW_BINARY_DIR}/src/wayland-idle-inhibit-unstable-v1-client-protocol") "${GLFW_BINARY_DIR}/src/wayland-idle-inhibit-unstable-v1-client-protocol")
endif() endif()
if (WIN32 AND BUILD_SHARED_LIBS) if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY)
configure_file(glfw.rc.in glfw.rc @ONLY) configure_file(glfw.rc.in glfw.rc @ONLY)
target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc") target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc")
endif() endif()
@ -112,7 +126,7 @@ target_include_directories(glfw PRIVATE
target_link_libraries(glfw PRIVATE Threads::Threads ${glfw_LIBRARIES}) target_link_libraries(glfw PRIVATE Threads::Threads ${glfw_LIBRARIES})
# Workaround for CMake not knowing about .m files before version 3.16 # Workaround for CMake not knowing about .m files before version 3.16
if ("${CMAKE_VERSION}" VERSION_LESS "3.16" AND APPLE) if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
cocoa_window.m nsgl_context.m PROPERTIES cocoa_window.m nsgl_context.m PROPERTIES
LANGUAGE C) LANGUAGE C)
@ -130,22 +144,18 @@ if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
endif() endif()
# Enable a reasonable set of warnings # Enable a reasonable set of warnings
if (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR # NOTE: The order matters here, Clang-CL matches both MSVC and Clang
if (MSVC)
target_compile_options(glfw PRIVATE "/W3")
elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
CMAKE_C_COMPILER_ID STREQUAL "Clang" OR CMAKE_C_COMPILER_ID STREQUAL "Clang" OR
CMAKE_C_COMPILER_ID STREQUAL "AppleClang") CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
if (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
# Tell Clang-CL that this is a Clang flag
target_compile_options(glfw PRIVATE "/clang:-Wall")
else()
target_compile_options(glfw PRIVATE "-Wall") target_compile_options(glfw PRIVATE "-Wall")
endif()
elseif (MSVC)
target_compile_options(glfw PRIVATE "/W3")
endif() endif()
if (WIN32) if (_GLFW_WIN32)
target_compile_definitions(glfw PRIVATE _UNICODE) target_compile_definitions(glfw PRIVATE UNICODE _UNICODE)
endif() endif()
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before # HACK: When building on MinGW, WINVER and UNICODE need to be defined before
@ -153,7 +163,7 @@ endif()
# win32_platform.h. We define them here until a saner solution can be found # win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack. # NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
if (MINGW) if (MINGW)
target_compile_definitions(glfw PRIVATE UNICODE WINVER=0x0501) target_compile_definitions(glfw PRIVATE WINVER=0x0501)
endif() endif()
# Workaround for legacy MinGW not providing XInput and DirectInput # Workaround for legacy MinGW not providing XInput and DirectInput
@ -166,8 +176,8 @@ if (MINGW)
endif() endif()
endif() endif()
# Workaround for VS deprecating parts of the standard library # Workaround for the MS CRT deprecating parts of the standard library
if (MSVC) if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS) target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif() endif()
@ -185,7 +195,14 @@ if (MSVC90)
endif() endif()
endif() endif()
if (BUILD_SHARED_LIBS) # Workaround for -std=c99 on Linux disabling _DEFAULT_SOURCE (POSIX 2008 and more)
if (_GLFW_X11 OR _GLFW_WAYLAND OR _GLFW_OSMESA)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
endif()
endif()
if (GLFW_BUILD_SHARED_LIBRARY)
if (WIN32) if (WIN32)
if (MINGW) if (MINGW)
# Remove the dependency on the shared version of libgcc # Remove the dependency on the shared version of libgcc
@ -243,7 +260,7 @@ endif()
if (GLFW_INSTALL) if (GLFW_INSTALL)
install(TARGETS glfw install(TARGETS glfw
EXPORT glfwTargets EXPORT glfwTargets
RUNTIME DESTINATION "bin" RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}") LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}")
endif() endif()

View File

@ -602,7 +602,7 @@ void _glfwPlatformTerminate(void)
if (_glfw.ns.keyUpMonitor) if (_glfw.ns.keyUpMonitor)
[NSEvent removeMonitor:_glfw.ns.keyUpMonitor]; [NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
free(_glfw.ns.clipboardString); _glfw_free(_glfw.ns.clipboardString);
_glfwTerminateNSGL(); _glfwTerminateNSGL();

View File

@ -33,6 +33,7 @@
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; } #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X" #define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
#define GLFW_BUILD_COCOA_MAPPINGS
// Cocoa-specific per-joystick data // Cocoa-specific per-joystick data
// //

View File

@ -102,15 +102,15 @@ static void closeJoystick(_GLFWjoystick* js)
return; return;
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++) for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.axes, i)); _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
CFRelease(js->ns.axes); CFRelease(js->ns.axes);
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++) for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i)); _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
CFRelease(js->ns.buttons); CFRelease(js->ns.buttons);
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.hats, i)); _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
CFRelease(js->ns.hats); CFRelease(js->ns.hats);
_glfwFreeJoystick(js); _glfwFreeJoystick(js);
@ -251,7 +251,7 @@ static void matchCallback(void* context,
if (target) if (target)
{ {
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS)); _GLFWjoyelementNS* element = _glfw_calloc(1, sizeof(_GLFWjoyelementNS));
element->native = native; element->native = native;
element->usage = usage; element->usage = usage;
element->index = (int) CFArrayGetCount(target); element->index = (int) CFArrayGetCount(target);

View File

@ -63,7 +63,7 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
&it) != 0) &it) != 0)
{ {
// This may happen if a desktop Mac is running headless // This may happen if a desktop Mac is running headless
return NULL; return _glfw_strdup("Display");
} }
while ((service = IOIteratorNext(it)) != 0) while ((service = IOIteratorNext(it)) != 0)
@ -101,7 +101,7 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to find service port for display"); "Cocoa: Failed to find service port for display");
return NULL; return _glfw_strdup("Display");
} }
CFDictionaryRef names = CFDictionaryRef names =
@ -114,13 +114,13 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
{ {
// This may happen if a desktop Mac is running headless // This may happen if a desktop Mac is running headless
CFRelease(info); CFRelease(info);
return NULL; return _glfw_strdup("Display");
} }
const CFIndex size = const CFIndex size =
CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef), CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef),
kCFStringEncodingUTF8); kCFStringEncodingUTF8);
char* name = calloc(size + 1, 1); char* name = _glfw_calloc(size + 1, 1);
CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8); CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8);
CFRelease(info); CFRelease(info);
@ -301,7 +301,7 @@ void _glfwPollMonitorsNS(void)
{ {
uint32_t displayCount; uint32_t displayCount;
CGGetOnlineDisplayList(0, NULL, &displayCount); CGGetOnlineDisplayList(0, NULL, &displayCount);
CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID)); CGDirectDisplayID* displays = _glfw_calloc(displayCount, sizeof(CGDirectDisplayID));
CGGetOnlineDisplayList(displayCount, displays, &displayCount); CGGetOnlineDisplayList(displayCount, displays, &displayCount);
for (int i = 0; i < _glfw.monitorCount; i++) for (int i = 0; i < _glfw.monitorCount; i++)
@ -311,7 +311,7 @@ void _glfwPollMonitorsNS(void)
uint32_t disconnectedCount = _glfw.monitorCount; uint32_t disconnectedCount = _glfw.monitorCount;
if (disconnectedCount) if (disconnectedCount)
{ {
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
memcpy(disconnected, memcpy(disconnected,
_glfw.monitors, _glfw.monitors,
_glfw.monitorCount * sizeof(_GLFWmonitor*)); _glfw.monitorCount * sizeof(_GLFWmonitor*));
@ -356,14 +356,14 @@ void _glfwPollMonitorsNS(void)
const CGSize size = CGDisplayScreenSize(displays[i]); const CGSize size = CGDisplayScreenSize(displays[i]);
char* name = getMonitorName(displays[i], screen); char* name = getMonitorName(displays[i], screen);
if (!name) if (!name)
name = _glfw_strdup("Unknown"); continue;
_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height); _GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
monitor->ns.displayID = displays[i]; monitor->ns.displayID = displays[i];
monitor->ns.unitNumber = unitNumber; monitor->ns.unitNumber = unitNumber;
monitor->ns.screen = screen; monitor->ns.screen = screen;
free(name); _glfw_free(name);
CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]); CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
if (CGDisplayModeGetRefreshRate(mode) == 0.0) if (CGDisplayModeGetRefreshRate(mode) == 0.0)
@ -379,8 +379,8 @@ void _glfwPollMonitorsNS(void)
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
} }
free(disconnected); _glfw_free(disconnected);
free(displays); _glfw_free(displays);
} }
// Change the current video mode // Change the current video mode
@ -521,7 +521,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex found = CFArrayGetCount(modes); const CFIndex found = CFArrayGetCount(modes);
GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode)); GLFWvidmode* result = _glfw_calloc(found, sizeof(GLFWvidmode));
for (CFIndex i = 0; i < found; i++) for (CFIndex i = 0; i < found; i++)
{ {
@ -569,7 +569,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
@autoreleasepool { @autoreleasepool {
uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID); uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue)); CGGammaValue* values = _glfw_calloc(size * 3, sizeof(CGGammaValue));
CGGetDisplayTransferByTable(monitor->ns.displayID, CGGetDisplayTransferByTable(monitor->ns.displayID,
size, size,
@ -587,7 +587,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535); ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);
} }
free(values); _glfw_free(values);
return GLFW_TRUE; return GLFW_TRUE;
} // autoreleasepool } // autoreleasepool
@ -597,7 +597,7 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{ {
@autoreleasepool { @autoreleasepool {
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue)); CGGammaValue* values = _glfw_calloc(ramp->size * 3, sizeof(CGGammaValue));
for (unsigned int i = 0; i < ramp->size; i++) for (unsigned int i = 0; i < ramp->size; i++)
{ {
@ -612,7 +612,7 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
values + ramp->size, values + ramp->size,
values + ramp->size * 2); values + ramp->size * 2);
free(values); _glfw_free(values);
} // autoreleasepool } // autoreleasepool
} }

View File

@ -31,7 +31,9 @@
// NOTE: All of NSGL was deprecated in the 10.14 SDK // NOTE: All of NSGL was deprecated in the 10.14 SDK
// This disables the pointless warnings for every symbol we use // This disables the pointless warnings for every symbol we use
#ifndef GL_SILENCE_DEPRECATION
#define GL_SILENCE_DEPRECATION #define GL_SILENCE_DEPRECATION
#endif
#if defined(__OBJC__) #if defined(__OBJC__)
#import <Cocoa/Cocoa.h> #import <Cocoa/Cocoa.h>

View File

@ -243,7 +243,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)windowDidResize:(NSNotification *)notification - (void)windowDidResize:(NSNotification *)notification
{ {
if (window->context.client != GLFW_NO_API) if (window->context.source == GLFW_NATIVE_CONTEXT_API)
[window->context.nsgl.object update]; [window->context.nsgl.object update];
if (_glfw.ns.disabledCursorWindow == window) if (_glfw.ns.disabledCursorWindow == window)
@ -278,7 +278,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)windowDidMove:(NSNotification *)notification - (void)windowDidMove:(NSNotification *)notification
{ {
if (window->context.client != GLFW_NO_API) if (window->context.source == GLFW_NATIVE_CONTEXT_API)
[window->context.nsgl.object update]; [window->context.nsgl.object update];
if (_glfw.ns.disabledCursorWindow == window) if (_glfw.ns.disabledCursorWindow == window)
@ -397,7 +397,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
- (void)updateLayer - (void)updateLayer
{ {
if (window->context.client != GLFW_NO_API) if (window->context.source == GLFW_NATIVE_CONTEXT_API)
[window->context.nsgl.object update]; [window->context.nsgl.object update];
_glfwInputWindowDamage(window); _glfwInputWindowDamage(window);
@ -520,6 +520,18 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
{ {
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
const float xscale = fbRect.size.width / contentRect.size.width;
const float yscale = fbRect.size.height / contentRect.size.height;
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
{
if (window->ns.retina && window->ns.layer)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
window->ns.xscale = xscale;
window->ns.yscale = yscale;
_glfwInputWindowContentScale(window, xscale, yscale);
}
if (fbRect.size.width != window->ns.fbWidth || if (fbRect.size.width != window->ns.fbWidth ||
fbRect.size.height != window->ns.fbHeight) fbRect.size.height != window->ns.fbHeight)
@ -528,19 +540,6 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
window->ns.fbHeight = fbRect.size.height; window->ns.fbHeight = fbRect.size.height;
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
} }
const float xscale = fbRect.size.width / contentRect.size.width;
const float yscale = fbRect.size.height / contentRect.size.height;
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
{
window->ns.xscale = xscale;
window->ns.yscale = yscale;
_glfwInputWindowContentScale(window, xscale, yscale);
if (window->ns.retina && window->ns.layer)
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
}
} }
- (void)drawRect:(NSRect)rect - (void)drawRect:(NSRect)rect
@ -647,7 +646,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
const NSUInteger count = [urls count]; const NSUInteger count = [urls count];
if (count) if (count)
{ {
char** paths = calloc(count, sizeof(char*)); char** paths = _glfw_calloc(count, sizeof(char*));
for (NSUInteger i = 0; i < count; i++) for (NSUInteger i = 0; i < count; i++)
paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]); paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]);
@ -655,8 +654,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
_glfwInputDrop(window, (int) count, (const char**) paths); _glfwInputDrop(window, (int) count, (const char**) paths);
for (NSUInteger i = 0; i < count; i++) for (NSUInteger i = 0; i < count; i++)
free(paths[i]); _glfw_free(paths[i]);
free(paths); _glfw_free(paths);
} }
return YES; return YES;
@ -1537,7 +1536,7 @@ const char* _glfwPlatformGetScancodeName(int scancode)
if (scancode < 0 || scancode > 0xff || if (scancode < 0 || scancode > 0xff ||
_glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN) _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
{ {
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode"); _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL; return NULL;
} }
@ -1748,7 +1747,7 @@ const char* _glfwPlatformGetClipboardString(void)
return NULL; return NULL;
} }
free(_glfw.ns.clipboardString); _glfw_free(_glfw.ns.clipboardString);
_glfw.ns.clipboardString = _glfw_strdup([object UTF8String]); _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]);
return _glfw.ns.clipboardString; return _glfw.ns.clipboardString;
@ -1776,7 +1775,7 @@ EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
if (type) if (type)
{ {
*attribs = calloc(3, sizeof(EGLint)); *attribs = _glfw_calloc(3, sizeof(EGLint));
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE; (*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
(*attribs)[1] = type; (*attribs)[1] = type;
(*attribs)[2] = EGL_NONE; (*attribs)[2] = EGL_NONE;

View File

@ -196,12 +196,6 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
continue; continue;
} }
if (desired->doublebuffer != current->doublebuffer)
{
// Double buffering is a hard constraint
continue;
}
// Count number of missing buffers // Count number of missing buffers
{ {
missing = 0; missing = 0;
@ -570,6 +564,8 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
PFNGLCLEARPROC glClear = (PFNGLCLEARPROC) PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
window->context.getProcAddress("glClear"); window->context.getProcAddress("glClear");
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
if (window->doublebuffer)
window->context.swapBuffers(window); window->context.swapBuffers(window);
} }

View File

@ -103,10 +103,10 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
return GLFW_FALSE; return GLFW_FALSE;
} }
nativeConfigs = calloc(nativeCount, sizeof(EGLConfig)); nativeConfigs = _glfw_calloc(nativeCount, sizeof(EGLConfig));
eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount); eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0; usableCount = 0;
for (i = 0; i < nativeCount; i++) for (i = 0; i < nativeCount; i++)
@ -173,7 +173,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE); u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES); u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
u->doublebuffer = GLFW_TRUE; u->doublebuffer = desired->doublebuffer;
u->handle = (uintptr_t) n; u->handle = (uintptr_t) n;
usableCount++; usableCount++;
@ -183,8 +183,8 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
if (closest) if (closest)
*result = (EGLConfig) closest->handle; *result = (EGLConfig) closest->handle;
free(nativeConfigs); _glfw_free(nativeConfigs);
free(usableConfigs); _glfw_free(usableConfigs);
return closest != NULL; return closest != NULL;
} }
@ -446,7 +446,7 @@ GLFWbool _glfwInitEGL(void)
else else
_glfw.egl.display = eglGetDisplay(_glfwPlatformGetEGLNativeDisplay()); _glfw.egl.display = eglGetDisplay(_glfwPlatformGetEGLNativeDisplay());
free(attribs); _glfw_free(attribs);
if (_glfw.egl.display == EGL_NO_DISPLAY) if (_glfw.egl.display == EGL_NO_DISPLAY)
{ {
@ -662,6 +662,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR); setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
} }
if (!fbconfig->doublebuffer)
setAttrib(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
setAttrib(EGL_NONE, EGL_NONE); setAttrib(EGL_NONE, EGL_NONE);
native = _glfwPlatformGetEGLNativeWindow(window); native = _glfwPlatformGetEGLNativeWindow(window);

View File

@ -64,6 +64,8 @@
#define EGL_OPENGL_ES_API 0x30a0 #define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2 #define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038 #define EGL_NONE 0x3038
#define EGL_RENDER_BUFFER 0x3086
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_EXTENSIONS 0x3055 #define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098 #define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e #define EGL_NATIVE_VISUAL_ID 0x302e

View File

@ -73,7 +73,7 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
return GLFW_FALSE; return GLFW_FALSE;
} }
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0; usableCount = 0;
for (i = 0; i < nativeCount; i++) for (i = 0; i < nativeCount; i++)
@ -92,6 +92,9 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
continue; continue;
} }
if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER) != desired->doublebuffer)
continue;
if (desired->transparent) if (desired->transparent)
{ {
XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n); XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
@ -119,8 +122,6 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
if (getGLXFBConfigAttrib(n, GLX_STEREO)) if (getGLXFBConfigAttrib(n, GLX_STEREO))
u->stereo = GLFW_TRUE; u->stereo = GLFW_TRUE;
if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER))
u->doublebuffer = GLFW_TRUE;
if (_glfw.glx.ARB_multisample) if (_glfw.glx.ARB_multisample)
u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES); u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);
@ -137,7 +138,7 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
*result = (GLXFBConfig) closest->handle; *result = (GLXFBConfig) closest->handle;
XFree(nativeConfigs); XFree(nativeConfigs);
free(usableConfigs); _glfw_free(usableConfigs);
return closest != NULL; return closest != NULL;
} }

View File

@ -28,7 +28,6 @@
//======================================================================== //========================================================================
#include "internal.h" #include "internal.h"
#include "mappings.h"
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
@ -50,6 +49,7 @@ _GLFWlibrary _glfw = { GLFW_FALSE };
// //
static _GLFWerror _glfwMainThreadError; static _GLFWerror _glfwMainThreadError;
static GLFWerrorfun _glfwErrorCallback; static GLFWerrorfun _glfwErrorCallback;
static GLFWallocator _glfwInitAllocator;
static _GLFWinitconfig _glfwInitHints = static _GLFWinitconfig _glfwInitHints =
{ {
GLFW_TRUE, // hat buttons GLFW_TRUE, // hat buttons
@ -57,9 +57,33 @@ static _GLFWinitconfig _glfwInitHints =
{ {
GLFW_TRUE, // macOS menu bar GLFW_TRUE, // macOS menu bar
GLFW_TRUE // macOS bundle chdir GLFW_TRUE // macOS bundle chdir
} },
{
GLFW_TRUE, // X11 XCB Vulkan surface
},
}; };
// The allocation function used when no custom allocator is set
//
static void* defaultAllocate(size_t size, void* user)
{
return malloc(size);
}
// The deallocation function used when no custom allocator is set
//
static void defaultDeallocate(void* block, void* user)
{
free(block);
}
// The reallocation function used when no custom allocator is set
//
static void* defaultReallocate(void* block, size_t size, void* user)
{
return realloc(block, size);
}
// Terminate the library // Terminate the library
// //
static void terminate(void) static void terminate(void)
@ -82,11 +106,11 @@ static void terminate(void)
_glfwFreeMonitor(monitor); _glfwFreeMonitor(monitor);
} }
free(_glfw.monitors); _glfw_free(_glfw.monitors);
_glfw.monitors = NULL; _glfw.monitors = NULL;
_glfw.monitorCount = 0; _glfw.monitorCount = 0;
free(_glfw.mappings); _glfw_free(_glfw.mappings);
_glfw.mappings = NULL; _glfw.mappings = NULL;
_glfw.mappingCount = 0; _glfw.mappingCount = 0;
@ -100,7 +124,7 @@ static void terminate(void)
{ {
_GLFWerror* error = _glfw.errorListHead; _GLFWerror* error = _glfw.errorListHead;
_glfw.errorListHead = error->next; _glfw.errorListHead = error->next;
free(error); _glfw_free(error);
} }
_glfwPlatformDestroyTls(&_glfw.usercontextSlot); _glfwPlatformDestroyTls(&_glfw.usercontextSlot);
@ -119,7 +143,7 @@ static void terminate(void)
char* _glfw_strdup(const char* source) char* _glfw_strdup(const char* source)
{ {
const size_t length = strlen(source); const size_t length = strlen(source);
char* result = calloc(length + 1, 1); char* result = _glfw_calloc(length + 1, 1);
strcpy(result, source); strcpy(result, source);
return result; return result;
} }
@ -148,6 +172,59 @@ float _glfw_fmaxf(float a, float b)
return b; return b;
} }
void* _glfw_calloc(size_t count, size_t size)
{
if (count && size)
{
void* block;
if (count > SIZE_MAX / size)
{
_glfwInputError(GLFW_INVALID_VALUE, "Allocation size overflow");
return NULL;
}
block = _glfw.allocator.allocate(count * size, _glfw.allocator.user);
if (block)
return memset(block, 0, count * size);
else
{
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
}
else
return NULL;
}
void* _glfw_realloc(void* block, size_t size)
{
if (block && size)
{
void* resized = _glfw.allocator.reallocate(block, size, _glfw.allocator.user);
if (resized)
return resized;
else
{
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
}
else if (block)
{
_glfw_free(block);
return NULL;
}
else
return _glfw_calloc(1, size);
}
void _glfw_free(void* block)
{
if (block)
_glfw.allocator.deallocate(block, _glfw.allocator.user);
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW event API ////// ////// GLFW event API //////
@ -207,7 +284,7 @@ void _glfwInputError(int code, const char* format, ...)
error = _glfwPlatformGetTls(&_glfw.errorSlot); error = _glfwPlatformGetTls(&_glfw.errorSlot);
if (!error) if (!error)
{ {
error = calloc(1, sizeof(_GLFWerror)); error = _glfw_calloc(1, sizeof(_GLFWerror));
_glfwPlatformSetTls(&_glfw.errorSlot, error); _glfwPlatformSetTls(&_glfw.errorSlot, error);
_glfwPlatformLockMutex(&_glfw.errorLock); _glfwPlatformLockMutex(&_glfw.errorLock);
error->next = _glfw.errorListHead; error->next = _glfw.errorListHead;
@ -238,6 +315,14 @@ GLFWAPI int glfwInit(void)
memset(&_glfw, 0, sizeof(_glfw)); memset(&_glfw, 0, sizeof(_glfw));
_glfw.hints.init = _glfwInitHints; _glfw.hints.init = _glfwInitHints;
_glfw.allocator = _glfwInitAllocator;
if (!_glfw.allocator.allocate)
{
_glfw.allocator.allocate = defaultAllocate;
_glfw.allocator.reallocate = defaultReallocate;
_glfw.allocator.deallocate = defaultDeallocate;
}
if (!_glfwPlatformInit()) if (!_glfwPlatformInit())
{ {
terminate(); terminate();
@ -255,24 +340,12 @@ GLFWAPI int glfwInit(void)
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError); _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
_glfwInitGamepadMappings();
_glfw.initialized = GLFW_TRUE; _glfw.initialized = GLFW_TRUE;
_glfw.timer.offset = _glfwPlatformGetTimerValue(); _glfw.timer.offset = _glfwPlatformGetTimerValue();
glfwDefaultWindowHints(); glfwDefaultWindowHints();
{
int i;
for (i = 0; _glfwDefaultMappings[i]; i++)
{
if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
{
terminate();
return GLFW_FALSE;
}
}
}
return GLFW_TRUE; return GLFW_TRUE;
} }
@ -300,12 +373,28 @@ GLFWAPI void glfwInitHint(int hint, int value)
case GLFW_COCOA_MENUBAR: case GLFW_COCOA_MENUBAR:
_glfwInitHints.ns.menubar = value; _glfwInitHints.ns.menubar = value;
return; return;
case GLFW_X11_XCB_VULKAN_SURFACE:
_glfwInitHints.x11.xcbVulkanSurface = value;
return;
} }
_glfwInputError(GLFW_INVALID_ENUM, _glfwInputError(GLFW_INVALID_ENUM,
"Invalid init hint 0x%08X", hint); "Invalid init hint 0x%08X", hint);
} }
GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator)
{
if (allocator)
{
if (allocator->allocate && allocator->reallocate && allocator->deallocate)
_glfwInitAllocator = *allocator;
else
_glfwInputError(GLFW_INVALID_VALUE, "Missing function in allocator");
}
else
memset(&_glfwInitAllocator, 0, sizeof(GLFWallocator));
}
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
{ {
if (major != NULL) if (major != NULL)

View File

@ -28,6 +28,7 @@
//======================================================================== //========================================================================
#include "internal.h" #include "internal.h"
#include "mappings.h"
#include <assert.h> #include <assert.h>
#include <float.h> #include <float.h>
@ -101,27 +102,15 @@ static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
{ {
if (!isValidElementForJoystick(mapping->buttons + i, js)) if (!isValidElementForJoystick(mapping->buttons + i, js))
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid button in gamepad mapping %s (%s)",
mapping->guid,
mapping->name);
return NULL; return NULL;
} }
}
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++) for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
{ {
if (!isValidElementForJoystick(mapping->axes + i, js)) if (!isValidElementForJoystick(mapping->axes + i, js))
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid axis in gamepad mapping %s (%s)",
mapping->guid,
mapping->name);
return NULL; return NULL;
} }
} }
}
return mapping; return mapping;
} }
@ -424,6 +413,21 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Adds the built-in set of gamepad mappings
//
void _glfwInitGamepadMappings(void)
{
size_t i;
const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
_glfw.mappings = _glfw_calloc(count, sizeof(_GLFWmapping));
for (i = 0; i < count; i++)
{
if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i]))
_glfw.mappingCount++;
}
}
// Returns an available joystick object with arrays and name allocated // Returns an available joystick object with arrays and name allocated
// //
_GLFWjoystick* _glfwAllocJoystick(const char* name, _GLFWjoystick* _glfwAllocJoystick(const char* name,
@ -446,14 +450,14 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
js->present = GLFW_TRUE; js->present = GLFW_TRUE;
js->name = _glfw_strdup(name); js->axes = _glfw_calloc(axisCount, sizeof(float));
js->axes = calloc(axisCount, sizeof(float)); js->buttons = _glfw_calloc(buttonCount + (size_t) hatCount * 4, 1);
js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1); js->hats = _glfw_calloc(hatCount, 1);
js->hats = calloc(hatCount, 1);
js->axisCount = axisCount; js->axisCount = axisCount;
js->buttonCount = buttonCount; js->buttonCount = buttonCount;
js->hatCount = hatCount; js->hatCount = hatCount;
strncpy(js->name, name, sizeof(js->name) - 1);
strncpy(js->guid, guid, sizeof(js->guid) - 1); strncpy(js->guid, guid, sizeof(js->guid) - 1);
js->mapping = findValidMapping(js); js->mapping = findValidMapping(js);
@ -464,10 +468,9 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
// //
void _glfwFreeJoystick(_GLFWjoystick* js) void _glfwFreeJoystick(_GLFWjoystick* js)
{ {
free(js->name); _glfw_free(js->axes);
free(js->axes); _glfw_free(js->buttons);
free(js->buttons); _glfw_free(js->hats);
free(js->hats);
memset(js, 0, sizeof(_GLFWjoystick)); memset(js, 0, sizeof(_GLFWjoystick));
} }
@ -751,7 +754,7 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
cursor = calloc(1, sizeof(_GLFWcursor)); cursor = _glfw_calloc(1, sizeof(_GLFWcursor));
cursor->next = _glfw.cursorListHead; cursor->next = _glfw.cursorListHead;
_glfw.cursorListHead = cursor; _glfw.cursorListHead = cursor;
@ -785,7 +788,7 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
return NULL; return NULL;
} }
cursor = calloc(1, sizeof(_GLFWcursor)); cursor = _glfw_calloc(1, sizeof(_GLFWcursor));
cursor->next = _glfw.cursorListHead; cursor->next = _glfw.cursorListHead;
_glfw.cursorListHead = cursor; _glfw.cursorListHead = cursor;
@ -830,7 +833,7 @@ GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
*prev = cursor->next; *prev = cursor->next;
} }
free(cursor); _glfw_free(cursor);
} }
GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle) GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
@ -1188,7 +1191,7 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string)
{ {
_glfw.mappingCount++; _glfw.mappingCount++;
_glfw.mappings = _glfw.mappings =
realloc(_glfw.mappings, _glfw_realloc(_glfw.mappings,
sizeof(_GLFWmapping) * _glfw.mappingCount); sizeof(_GLFWmapping) * _glfw.mappingCount);
_glfw.mappings[_glfw.mappingCount - 1] = mapping; _glfw.mappings[_glfw.mappingCount - 1] = mapping;
} }

View File

@ -251,6 +251,9 @@ struct _GLFWinitconfig
GLFWbool menubar; GLFWbool menubar;
GLFWbool chdir; GLFWbool chdir;
} ns; } ns;
struct {
GLFWbool xcbVulkanSurface;
} x11;
}; };
// Window configuration // Window configuration
@ -405,6 +408,7 @@ struct _GLFWwindow
GLFWbool mousePassthrough; GLFWbool mousePassthrough;
GLFWbool shouldClose; GLFWbool shouldClose;
void* userPointer; void* userPointer;
GLFWbool doublebuffer;
GLFWvidmode videoMode; GLFWvidmode videoMode;
_GLFWmonitor* monitor; _GLFWmonitor* monitor;
_GLFWcursor* cursor; _GLFWcursor* cursor;
@ -453,7 +457,7 @@ struct _GLFWwindow
// //
struct _GLFWmonitor struct _GLFWmonitor
{ {
char* name; char name[128];
void* userPointer; void* userPointer;
// Physical dimensions in millimeters. // Physical dimensions in millimeters.
@ -514,7 +518,7 @@ struct _GLFWjoystick
int buttonCount; int buttonCount;
unsigned char* hats; unsigned char* hats;
int hatCount; int hatCount;
char* name; char name[128];
void* userPointer; void* userPointer;
char guid[33]; char guid[33];
_GLFWmapping* mapping; _GLFWmapping* mapping;
@ -544,6 +548,7 @@ struct _GLFWmutex
struct _GLFWlibrary struct _GLFWlibrary
{ {
GLFWbool initialized; GLFWbool initialized;
GLFWallocator allocator;
struct { struct {
_GLFWinitconfig init; _GLFWinitconfig init;
@ -801,6 +806,7 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
void _glfwFreeGammaArrays(GLFWgammaramp* ramp); void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
void _glfwInitGamepadMappings(void);
_GLFWjoystick* _glfwAllocJoystick(const char* name, _GLFWjoystick* _glfwAllocJoystick(const char* name,
const char* guid, const char* guid,
int axisCount, int axisCount,
@ -817,3 +823,7 @@ char* _glfw_strdup(const char* source);
float _glfw_fminf(float a, float b); float _glfw_fminf(float a, float b);
float _glfw_fmaxf(float a, float b); float _glfw_fmaxf(float a, float b);
void* _glfw_calloc(size_t count, size_t size);
void* _glfw_realloc(void* pointer, size_t size);
void _glfw_free(void* pointer);

View File

@ -32,6 +32,7 @@
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs
#define _GLFW_PLATFORM_MAPPING_NAME "Linux" #define _GLFW_PLATFORM_MAPPING_NAME "Linux"
#define GLFW_BUILD_LINUX_MAPPINGS
// Linux-specific joystick data // Linux-specific joystick data
// //

File diff suppressed because it is too large Load Diff

View File

@ -31,7 +31,7 @@
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad // all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB. // mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream // This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the GenerateMappings.cmake script. // gamecontrollerdb.txt with the 'update_mappings' CMake target.
//======================================================================== //========================================================================
// All gamepad mappings not labeled GLFW are copied from the // All gamepad mappings not labeled GLFW are copied from the
@ -60,7 +60,8 @@
const char* _glfwDefaultMappings[] = const char* _glfwDefaultMappings[] =
{ {
@GLFW_GAMEPAD_MAPPINGS@ #if defined(GLFW_BUILD_WIN32_MAPPINGS)
@GLFW_WIN32_MAPPINGS@
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
@ -68,6 +69,14 @@ const char* _glfwDefaultMappings[] =
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
NULL #endif // GLFW_BUILD_WIN32_MAPPINGS
#if defined(GLFW_BUILD_COCOA_MAPPINGS)
@GLFW_COCOA_MAPPINGS@
#endif // GLFW_BUILD_COCOA_MAPPINGS
#if defined(GLFW_BUILD_LINUX_MAPPINGS)
@GLFW_LINUX_MAPPINGS@
#endif // GLFW_BUILD_LINUX_MAPPINGS
}; };

View File

@ -80,7 +80,7 @@ static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes); qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);
free(monitor->modes); _glfw_free(monitor->modes);
monitor->modes = modes; monitor->modes = modes;
monitor->modeCount = modeCount; monitor->modeCount = modeCount;
@ -100,7 +100,8 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
{ {
_glfw.monitorCount++; _glfw.monitorCount++;
_glfw.monitors = _glfw.monitors =
realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount); _glfw_realloc(_glfw.monitors,
sizeof(_GLFWmonitor*) * _glfw.monitorCount);
if (placement == _GLFW_INSERT_FIRST) if (placement == _GLFW_INSERT_FIRST)
{ {
@ -166,12 +167,11 @@ void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
// //
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM) _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
{ {
_GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor)); _GLFWmonitor* monitor = _glfw_calloc(1, sizeof(_GLFWmonitor));
monitor->widthMM = widthMM; monitor->widthMM = widthMM;
monitor->heightMM = heightMM; monitor->heightMM = heightMM;
if (name) strncpy(monitor->name, name, sizeof(monitor->name) - 1);
monitor->name = _glfw_strdup(name);
return monitor; return monitor;
} }
@ -188,18 +188,17 @@ void _glfwFreeMonitor(_GLFWmonitor* monitor)
_glfwFreeGammaArrays(&monitor->originalRamp); _glfwFreeGammaArrays(&monitor->originalRamp);
_glfwFreeGammaArrays(&monitor->currentRamp); _glfwFreeGammaArrays(&monitor->currentRamp);
free(monitor->modes); _glfw_free(monitor->modes);
free(monitor->name); _glfw_free(monitor);
free(monitor);
} }
// Allocates red, green and blue value arrays of the specified size // Allocates red, green and blue value arrays of the specified size
// //
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size) void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
{ {
ramp->red = calloc(size, sizeof(unsigned short)); ramp->red = _glfw_calloc(size, sizeof(unsigned short));
ramp->green = calloc(size, sizeof(unsigned short)); ramp->green = _glfw_calloc(size, sizeof(unsigned short));
ramp->blue = calloc(size, sizeof(unsigned short)); ramp->blue = _glfw_calloc(size, sizeof(unsigned short));
ramp->size = size; ramp->size = size;
} }
@ -207,9 +206,9 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
// //
void _glfwFreeGammaArrays(GLFWgammaramp* ramp) void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
{ {
free(ramp->red); _glfw_free(ramp->red);
free(ramp->green); _glfw_free(ramp->green);
free(ramp->blue); _glfw_free(ramp->blue);
memset(ramp, 0, sizeof(GLFWgammaramp)); memset(ramp, 0, sizeof(GLFWgammaramp));
} }
@ -474,7 +473,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
if (!original) if (!original)
return; return;
values = calloc(original->size, sizeof(unsigned short)); values = _glfw_calloc(original->size, sizeof(unsigned short));
for (i = 0; i < original->size; i++) for (i = 0; i < original->size; i++)
{ {
@ -496,7 +495,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
ramp.size = original->size; ramp.size = original->size;
glfwSetGammaRamp(handle, &ramp); glfwSetGammaRamp(handle, &ramp);
free(values); _glfw_free(values);
} }
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle) GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)

View File

@ -46,7 +46,7 @@ int _glfwPlatformInit(void)
void _glfwPlatformTerminate(void) void _glfwPlatformTerminate(void)
{ {
free(_glfw.null.clipboardString); _glfw_free(_glfw.null.clipboardString);
_glfwTerminateOSMesa(); _glfwTerminateOSMesa();
} }

View File

@ -105,7 +105,7 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{ {
GLFWvidmode* mode = calloc(1, sizeof(GLFWvidmode)); GLFWvidmode* mode = _glfw_calloc(1, sizeof(GLFWvidmode));
*mode = getVideoMode(); *mode = getVideoMode();
*found = 1; *found = 1;
return mode; return mode;

View File

@ -513,7 +513,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
void _glfwPlatformSetClipboardString(const char* string) void _glfwPlatformSetClipboardString(const char* string)
{ {
char* copy = _glfw_strdup(string); char* copy = _glfw_strdup(string);
free(_glfw.null.clipboardString); _glfw_free(_glfw.null.clipboardString);
_glfw.null.clipboardString = copy; _glfw.null.clipboardString = copy;
} }
@ -524,6 +524,12 @@ const char* _glfwPlatformGetClipboardString(void)
const char* _glfwPlatformGetScancodeName(int scancode) const char* _glfwPlatformGetScancodeName(int scancode)
{ {
if (scancode < GLFW_KEY_SPACE || scancode > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL;
}
switch (scancode) switch (scancode)
{ {
case GLFW_KEY_APOSTROPHE: case GLFW_KEY_APOSTROPHE:

View File

@ -46,10 +46,10 @@ static void makeContextCurrentOSMesa(_GLFWwindow* window)
(width != window->context.osmesa.width) || (width != window->context.osmesa.width) ||
(height != window->context.osmesa.height)) (height != window->context.osmesa.height))
{ {
free(window->context.osmesa.buffer); _glfw_free(window->context.osmesa.buffer);
// Allocate the new buffer (width * height * 8-bit RGBA) // Allocate the new buffer (width * height * 8-bit RGBA)
window->context.osmesa.buffer = calloc(4, (size_t) width * height); window->context.osmesa.buffer = _glfw_calloc(4, (size_t) width * height);
window->context.osmesa.width = width; window->context.osmesa.width = width;
window->context.osmesa.height = height; window->context.osmesa.height = height;
} }
@ -83,7 +83,7 @@ static void destroyContextOSMesa(_GLFWwindow* window)
if (window->context.osmesa.buffer) if (window->context.osmesa.buffer)
{ {
free(window->context.osmesa.buffer); _glfw_free(window->context.osmesa.buffer);
window->context.osmesa.width = 0; window->context.osmesa.width = 0;
window->context.osmesa.height = 0; window->context.osmesa.height = 0;
} }

View File

@ -27,13 +27,10 @@
// It is fine to use C99 in this file because it will not be built with VS // It is fine to use C99 in this file because it will not be built with VS
//======================================================================== //========================================================================
#define _POSIX_C_SOURCE 199309L
#include "internal.h" #include "internal.h"
#include <unistd.h> #include <unistd.h>
#include <sys/time.h> #include <sys/time.h>
#include <time.h>
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -44,20 +41,14 @@
// //
void _glfwInitTimerPOSIX(void) void _glfwInitTimerPOSIX(void)
{ {
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) _glfw.timer.posix.clock = CLOCK_REALTIME;
struct timespec ts;
if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
{
_glfw.timer.posix.monotonic = GLFW_TRUE;
_glfw.timer.posix.frequency = 1000000000; _glfw.timer.posix.frequency = 1000000000;
}
else #if defined(_POSIX_MONOTONIC_CLOCK)
struct timespec ts;
if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
_glfw.timer.posix.clock = CLOCK_MONOTONIC;
#endif #endif
{
_glfw.timer.posix.monotonic = GLFW_FALSE;
_glfw.timer.posix.frequency = 1000000;
}
} }
@ -67,20 +58,9 @@ void _glfwInitTimerPOSIX(void)
uint64_t _glfwPlatformGetTimerValue(void) uint64_t _glfwPlatformGetTimerValue(void)
{ {
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
if (_glfw.timer.posix.monotonic)
{
struct timespec ts; struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts); clock_gettime(_glfw.timer.posix.clock, &ts);
return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec; return (uint64_t) ts.tv_sec * _glfw.timer.posix.frequency + (uint64_t) ts.tv_nsec;
}
else
#endif
{
struct timeval tv;
gettimeofday(&tv, NULL);
return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec;
}
} }
uint64_t _glfwPlatformGetTimerFrequency(void) uint64_t _glfwPlatformGetTimerFrequency(void)

View File

@ -28,13 +28,14 @@
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix #define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix
#include <stdint.h> #include <stdint.h>
#include <time.h>
// POSIX-specific global timer data // POSIX-specific global timer data
// //
typedef struct _GLFWtimerPOSIX typedef struct _GLFWtimerPOSIX
{ {
GLFWbool monotonic; clockid_t clock;
uint64_t frequency; uint64_t frequency;
} _GLFWtimerPOSIX; } _GLFWtimerPOSIX;

View File

@ -108,7 +108,7 @@ GLFWbool _glfwInitVulkan(int mode)
return GLFW_FALSE; return GLFW_FALSE;
} }
ep = calloc(count, sizeof(VkExtensionProperties)); ep = _glfw_calloc(count, sizeof(VkExtensionProperties));
err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep); err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep);
if (err) if (err)
@ -117,7 +117,7 @@ GLFWbool _glfwInitVulkan(int mode)
"Vulkan: Failed to query instance extensions: %s", "Vulkan: Failed to query instance extensions: %s",
_glfwGetVulkanResultString(err)); _glfwGetVulkanResultString(err));
free(ep); _glfw_free(ep);
_glfwTerminateVulkan(); _glfwTerminateVulkan();
return GLFW_FALSE; return GLFW_FALSE;
} }
@ -145,7 +145,7 @@ GLFWbool _glfwInitVulkan(int mode)
#endif #endif
} }
free(ep); _glfw_free(ep);
_glfw.vk.available = GLFW_TRUE; _glfw.vk.available = GLFW_TRUE;

View File

@ -30,7 +30,6 @@
#include "internal.h" #include "internal.h"
#include <stdlib.h> #include <stdlib.h>
#include <malloc.h>
#include <assert.h> #include <assert.h>
// Return the value corresponding to the specified attribute // Return the value corresponding to the specified attribute
@ -130,7 +129,7 @@ static int choosePixelFormat(_GLFWwindow* window,
NULL); NULL);
} }
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig));
for (i = 0; i < nativeCount; i++) for (i = 0; i < nativeCount; i++)
{ {
@ -149,7 +148,7 @@ static int choosePixelFormat(_GLFWwindow* window,
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to retrieve pixel format attributes"); "WGL: Failed to retrieve pixel format attributes");
free(usableConfigs); _glfw_free(usableConfigs);
return 0; return 0;
} }
@ -165,6 +164,9 @@ static int choosePixelFormat(_GLFWwindow* window,
if (findAttribValue(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB) if (findAttribValue(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB)
continue; continue;
if (findAttribValue(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer)
continue;
u->redBits = findAttribValue(WGL_RED_BITS_ARB); u->redBits = findAttribValue(WGL_RED_BITS_ARB);
u->greenBits = findAttribValue(WGL_GREEN_BITS_ARB); u->greenBits = findAttribValue(WGL_GREEN_BITS_ARB);
u->blueBits = findAttribValue(WGL_BLUE_BITS_ARB); u->blueBits = findAttribValue(WGL_BLUE_BITS_ARB);
@ -182,8 +184,6 @@ static int choosePixelFormat(_GLFWwindow* window,
if (findAttribValue(WGL_STEREO_ARB)) if (findAttribValue(WGL_STEREO_ARB))
u->stereo = GLFW_TRUE; u->stereo = GLFW_TRUE;
if (findAttribValue(WGL_DOUBLE_BUFFER_ARB))
u->doublebuffer = GLFW_TRUE;
if (_glfw.wgl.ARB_multisample) if (_glfw.wgl.ARB_multisample)
u->samples = findAttribValue(WGL_SAMPLES_ARB); u->samples = findAttribValue(WGL_SAMPLES_ARB);
@ -220,7 +220,7 @@ static int choosePixelFormat(_GLFWwindow* window,
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to describe pixel format"); "WGL: Failed to describe pixel format");
free(usableConfigs); _glfw_free(usableConfigs);
return 0; return 0;
} }
@ -239,6 +239,9 @@ static int choosePixelFormat(_GLFWwindow* window,
if (pfd.iPixelType != PFD_TYPE_RGBA) if (pfd.iPixelType != PFD_TYPE_RGBA)
continue; continue;
if (!!(pfd.dwFlags & PFD_DOUBLEBUFFER) != fbconfig->doublebuffer)
continue;
u->redBits = pfd.cRedBits; u->redBits = pfd.cRedBits;
u->greenBits = pfd.cGreenBits; u->greenBits = pfd.cGreenBits;
u->blueBits = pfd.cBlueBits; u->blueBits = pfd.cBlueBits;
@ -256,8 +259,6 @@ static int choosePixelFormat(_GLFWwindow* window,
if (pfd.dwFlags & PFD_STEREO) if (pfd.dwFlags & PFD_STEREO)
u->stereo = GLFW_TRUE; u->stereo = GLFW_TRUE;
if (pfd.dwFlags & PFD_DOUBLEBUFFER)
u->doublebuffer = GLFW_TRUE;
} }
u->handle = pixelFormat; u->handle = pixelFormat;
@ -269,7 +270,7 @@ static int choosePixelFormat(_GLFWwindow* window,
_glfwInputError(GLFW_API_UNAVAILABLE, _glfwInputError(GLFW_API_UNAVAILABLE,
"WGL: The driver does not appear to support OpenGL"); "WGL: The driver does not appear to support OpenGL");
free(usableConfigs); _glfw_free(usableConfigs);
return 0; return 0;
} }
@ -279,12 +280,12 @@ static int choosePixelFormat(_GLFWwindow* window,
_glfwInputError(GLFW_FORMAT_UNAVAILABLE, _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"WGL: Failed to find a suitable pixel format"); "WGL: Failed to find a suitable pixel format");
free(usableConfigs); _glfw_free(usableConfigs);
return 0; return 0;
} }
pixelFormat = (int) closest->handle; pixelFormat = (int) closest->handle;
free(usableConfigs); _glfw_free(usableConfigs);
return pixelFormat; return pixelFormat;
} }

View File

@ -30,7 +30,6 @@
#include "internal.h" #include "internal.h"
#include <stdlib.h> #include <stdlib.h>
#include <malloc.h>
static const GUID _glfw_GUID_DEVINTERFACE_HID = static const GUID _glfw_GUID_DEVINTERFACE_HID =
{0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}}; {0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}};
@ -40,7 +39,7 @@ static const GUID _glfw_GUID_DEVINTERFACE_HID =
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) #if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
#if defined(_GLFW_BUILD_DLL) #if defined(_GLFW_BUILD_DLL)
#warning "These symbols must be exported by the executable and have no effect in a DLL" #pragma message("These symbols must be exported by the executable and have no effect in a DLL")
#endif #endif
// Executables (but not DLLs) exporting this symbol with this value will be // Executables (but not DLLs) exporting this symbol with this value will be
@ -405,13 +404,13 @@ WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source)
return NULL; return NULL;
} }
target = calloc(count, sizeof(WCHAR)); target = _glfw_calloc(count, sizeof(WCHAR));
if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count)) if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count))
{ {
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert string from UTF-8"); "Win32: Failed to convert string from UTF-8");
free(target); _glfw_free(target);
return NULL; return NULL;
} }
@ -433,13 +432,13 @@ char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source)
return NULL; return NULL;
} }
target = calloc(size, 1); target = _glfw_calloc(size, 1);
if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL)) if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL))
{ {
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert string to UTF-8"); "Win32: Failed to convert string to UTF-8");
free(target); _glfw_free(target);
return NULL; return NULL;
} }
@ -558,14 +557,6 @@ BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build)
int _glfwPlatformInit(void) int _glfwPlatformInit(void)
{ {
// To make SetForegroundWindow work as we want, we need to fiddle
// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
// as possible in the hope of still being the foreground process)
SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
&_glfw.win32.foregroundLockTimeout, 0);
SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
SPIF_SENDCHANGE);
if (!loadLibraries()) if (!loadLibraries())
return GLFW_FALSE; return GLFW_FALSE;
@ -601,13 +592,8 @@ void _glfwPlatformTerminate(void)
_glfwUnregisterWindowClassWin32(); _glfwUnregisterWindowClassWin32();
// Restore previous foreground lock timeout system setting _glfw_free(_glfw.win32.clipboardString);
SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, _glfw_free(_glfw.win32.rawInput);
UIntToPtr(_glfw.win32.foregroundLockTimeout),
SPIF_SENDCHANGE);
free(_glfw.win32.clipboardString);
free(_glfw.win32.rawInput);
_glfwTerminateWGL(); _glfwTerminateWGL();
_glfwTerminateEGL(); _glfwTerminateEGL();

View File

@ -199,11 +199,11 @@ static GLFWbool supportsXInput(const GUID* guid)
if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0) if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0)
return GLFW_FALSE; return GLFW_FALSE;
ridl = calloc(count, sizeof(RAWINPUTDEVICELIST)); ridl = _glfw_calloc(count, sizeof(RAWINPUTDEVICELIST));
if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1) if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1)
{ {
free(ridl); _glfw_free(ridl);
return GLFW_FALSE; return GLFW_FALSE;
} }
@ -248,7 +248,7 @@ static GLFWbool supportsXInput(const GUID* guid)
} }
} }
free(ridl); _glfw_free(ridl);
return result; return result;
} }
@ -262,7 +262,7 @@ static void closeJoystick(_GLFWjoystick* js)
IDirectInputDevice8_Release(js->win32.device); IDirectInputDevice8_Release(js->win32.device);
} }
free(js->win32.objects); _glfw_free(js->win32.objects);
_glfwFreeJoystick(js); _glfwFreeJoystick(js);
_glfwInputJoystick(js, GLFW_DISCONNECTED); _glfwInputJoystick(js, GLFW_DISCONNECTED);
@ -416,7 +416,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
memset(&data, 0, sizeof(data)); memset(&data, 0, sizeof(data));
data.device = device; data.device = device;
data.objects = calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs, data.objects = _glfw_calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs,
sizeof(_GLFWjoyobjectWin32)); sizeof(_GLFWjoyobjectWin32));
if (FAILED(IDirectInputDevice8_EnumObjects(device, if (FAILED(IDirectInputDevice8_EnumObjects(device,
@ -428,7 +428,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
"Win32: Failed to enumerate device objects"); "Win32: Failed to enumerate device objects");
IDirectInputDevice8_Release(device); IDirectInputDevice8_Release(device);
free(data.objects); _glfw_free(data.objects);
return DIENUM_CONTINUE; return DIENUM_CONTINUE;
} }
@ -445,7 +445,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
"Win32: Failed to convert joystick name to UTF-8"); "Win32: Failed to convert joystick name to UTF-8");
IDirectInputDevice8_Release(device); IDirectInputDevice8_Release(device);
free(data.objects); _glfw_free(data.objects);
return DIENUM_STOP; return DIENUM_STOP;
} }
@ -473,7 +473,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
if (!js) if (!js)
{ {
IDirectInputDevice8_Release(device); IDirectInputDevice8_Release(device);
free(data.objects); _glfw_free(data.objects);
return DIENUM_STOP; return DIENUM_STOP;
} }

View File

@ -28,6 +28,7 @@
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; } #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME "Windows" #define _GLFW_PLATFORM_MAPPING_NAME "Windows"
#define GLFW_BUILD_WIN32_MAPPINGS
// Joystick element (axis, button or slider) // Joystick element (axis, button or slider)
// //

View File

@ -32,7 +32,6 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <limits.h> #include <limits.h>
#include <malloc.h>
#include <wchar.h> #include <wchar.h>
@ -96,7 +95,7 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
DeleteDC(dc); DeleteDC(dc);
monitor = _glfwAllocMonitor(name, widthMM, heightMM); monitor = _glfwAllocMonitor(name, widthMM, heightMM);
free(name); _glfw_free(name);
if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED) if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
monitor->win32.modesPruned = GLFW_TRUE; monitor->win32.modesPruned = GLFW_TRUE;
@ -145,7 +144,7 @@ void _glfwPollMonitorsWin32(void)
disconnectedCount = _glfw.monitorCount; disconnectedCount = _glfw.monitorCount;
if (disconnectedCount) if (disconnectedCount)
{ {
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
memcpy(disconnected, memcpy(disconnected,
_glfw.monitors, _glfw.monitors,
_glfw.monitorCount * sizeof(_GLFWmonitor*)); _glfw.monitorCount * sizeof(_GLFWmonitor*));
@ -197,7 +196,7 @@ void _glfwPollMonitorsWin32(void)
monitor = createMonitor(&adapter, &display); monitor = createMonitor(&adapter, &display);
if (!monitor) if (!monitor)
{ {
free(disconnected); _glfw_free(disconnected);
return; return;
} }
@ -227,7 +226,7 @@ void _glfwPollMonitorsWin32(void)
monitor = createMonitor(&adapter, NULL); monitor = createMonitor(&adapter, NULL);
if (!monitor) if (!monitor)
{ {
free(disconnected); _glfw_free(disconnected);
return; return;
} }
@ -241,7 +240,7 @@ void _glfwPollMonitorsWin32(void)
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
} }
free(disconnected); _glfw_free(disconnected);
} }
// Change the current video mode // Change the current video mode
@ -442,7 +441,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
if (*count == size) if (*count == size)
{ {
size += 128; size += 128;
result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode)); result = (GLFWvidmode*) _glfw_realloc(result, size * sizeof(GLFWvidmode));
} }
(*count)++; (*count)++;
@ -452,7 +451,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
if (!*count) if (!*count)
{ {
// HACK: Report the current mode if no valid modes were found // HACK: Report the current mode if no valid modes were found
result = calloc(1, sizeof(GLFWvidmode)); result = _glfw_calloc(1, sizeof(GLFWvidmode));
_glfwPlatformGetVideoMode(monitor, result); _glfwPlatformGetVideoMode(monitor, result);
*count = 1; *count = 1;
} }

View File

@ -39,8 +39,8 @@
#endif #endif
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output // example to allow applications to correctly declare a GL_KHR_debug callback)
// callback) but windows.h assumes no one will define APIENTRY before it does // but windows.h assumes no one will define APIENTRY before it does
#undef APIENTRY #undef APIENTRY
// GLFW on Windows is Unicode only and does not work in MBCS mode // GLFW on Windows is Unicode only and does not work in MBCS mode
@ -330,7 +330,6 @@ typedef struct _GLFWlibraryWin32
{ {
HWND helperWindowHandle; HWND helperWindowHandle;
HDEVNOTIFY deviceNotificationHandle; HDEVNOTIFY deviceNotificationHandle;
DWORD foregroundLockTimeout;
int acquiredMonitorCount; int acquiredMonitorCount;
char* clipboardString; char* clipboardString;
short int keycodes[512]; short int keycodes[512];

View File

@ -31,7 +31,6 @@
#include <limits.h> #include <limits.h>
#include <stdlib.h> #include <stdlib.h>
#include <malloc.h>
#include <string.h> #include <string.h>
#include <windowsx.h> #include <windowsx.h>
#include <shellapi.h> #include <shellapi.h>
@ -884,8 +883,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)); GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
if (size > (UINT) _glfw.win32.rawInputSize) if (size > (UINT) _glfw.win32.rawInputSize)
{ {
free(_glfw.win32.rawInput); _glfw_free(_glfw.win32.rawInput);
_glfw.win32.rawInput = calloc(size, 1); _glfw.win32.rawInput = _glfw_calloc(size, 1);
_glfw.win32.rawInputSize = size; _glfw.win32.rawInputSize = size;
} }
@ -1185,7 +1184,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
int i; int i;
const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0); const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0);
char** paths = calloc(count, sizeof(char*)); char** paths = _glfw_calloc(count, sizeof(char*));
// Move the mouse to the position of the drop // Move the mouse to the position of the drop
DragQueryPoint(drop, &pt); DragQueryPoint(drop, &pt);
@ -1194,19 +1193,19 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
{ {
const UINT length = DragQueryFileW(drop, i, NULL, 0); const UINT length = DragQueryFileW(drop, i, NULL, 0);
WCHAR* buffer = calloc((size_t) length + 1, sizeof(WCHAR)); WCHAR* buffer = _glfw_calloc((size_t) length + 1, sizeof(WCHAR));
DragQueryFileW(drop, i, buffer, length + 1); DragQueryFileW(drop, i, buffer, length + 1);
paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer); paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer);
free(buffer); _glfw_free(buffer);
} }
_glfwInputDrop(window, count, (const char**) paths); _glfwInputDrop(window, count, (const char**) paths);
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
free(paths[i]); _glfw_free(paths[i]);
free(paths); _glfw_free(paths);
DragFinish(drop); DragFinish(drop);
return 0; return 0;
@ -1269,7 +1268,7 @@ static int createNativeWindow(_GLFWwindow* window,
GetModuleHandleW(NULL), GetModuleHandleW(NULL),
(LPVOID) wndconfig); (LPVOID) wndconfig);
free(wideTitle); _glfw_free(wideTitle);
if (!window->win32.handle) if (!window->win32.handle)
{ {
@ -1469,7 +1468,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
return; return;
SetWindowTextW(window->win32.handle, wideTitle); SetWindowTextW(window->win32.handle, wideTitle);
free(wideTitle); _glfw_free(wideTitle);
} }
void _glfwPlatformSetWindowIcon(_GLFWwindow* window, void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
@ -2108,7 +2107,7 @@ const char* _glfwPlatformGetScancodeName(int scancode)
if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) || if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
_glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN) _glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
{ {
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode"); _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL; return NULL;
} }
@ -2270,7 +2269,7 @@ const char* _glfwPlatformGetClipboardString(void)
return NULL; return NULL;
} }
free(_glfw.win32.clipboardString); _glfw_free(_glfw.win32.clipboardString);
_glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer); _glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer);
GlobalUnlock(object); GlobalUnlock(object);
@ -2309,7 +2308,7 @@ EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
if (type) if (type)
{ {
*attribs = calloc(3, sizeof(EGLint)); *attribs = _glfw_calloc(3, sizeof(EGLint));
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE; (*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
(*attribs)[1] = type; (*attribs)[1] = type;
(*attribs)[2] = EGL_NONE; (*attribs)[2] = EGL_NONE;

View File

@ -186,7 +186,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
if (!_glfwIsValidContextConfig(&ctxconfig)) if (!_glfwIsValidContextConfig(&ctxconfig))
return NULL; return NULL;
window = calloc(1, sizeof(_GLFWwindow)); window = _glfw_calloc(1, sizeof(_GLFWwindow));
window->next = _glfw.windowListHead; window->next = _glfw.windowListHead;
_glfw.windowListHead = window; _glfw.windowListHead = window;
@ -206,6 +206,8 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->mousePassthrough = wndconfig.mousePassthrough; window->mousePassthrough = wndconfig.mousePassthrough;
window->cursorMode = GLFW_CURSOR_NORMAL; window->cursorMode = GLFW_CURSOR_NORMAL;
window->doublebuffer = fbconfig.doublebuffer;
window->minwidth = GLFW_DONT_CARE; window->minwidth = GLFW_DONT_CARE;
window->minheight = GLFW_DONT_CARE; window->minheight = GLFW_DONT_CARE;
window->maxwidth = GLFW_DONT_CARE; window->maxwidth = GLFW_DONT_CARE;
@ -478,7 +480,7 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
*prev = window->next; *prev = window->next;
} }
free(window); _glfw_free(window);
} }
GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle) GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
@ -841,6 +843,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
return window->floating; return window->floating;
case GLFW_AUTO_ICONIFY: case GLFW_AUTO_ICONIFY:
return window->autoIconify; return window->autoIconify;
case GLFW_DOUBLEBUFFER:
return window->doublebuffer;
case GLFW_CLIENT_API: case GLFW_CLIENT_API:
return window->context.client; return window->context.client;
case GLFW_CONTEXT_CREATION_API: case GLFW_CONTEXT_CREATION_API:

View File

@ -26,8 +26,6 @@
// It is fine to use C99 in this file because it will not be built with VS // It is fine to use C99 in this file because it will not be built with VS
//======================================================================== //========================================================================
#define _POSIX_C_SOURCE 199309L
#include "internal.h" #include "internal.h"
#include <assert.h> #include <assert.h>
@ -41,7 +39,22 @@
#include <sys/timerfd.h> #include <sys/timerfd.h>
#include <unistd.h> #include <unistd.h>
#include <time.h> #include <time.h>
#include <wayland-client.h>
#include "wayland-client-protocol.h"
#include "wayland-xdg-shell-client-protocol.h"
#include "wayland-xdg-decoration-client-protocol.h"
#include "wayland-viewporter-client-protocol.h"
#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"
#include "wayland-client-protocol-code.h"
#include "wayland-xdg-shell-client-protocol-code.h"
#include "wayland-xdg-decoration-client-protocol-code.h"
#include "wayland-viewporter-client-protocol-code.h"
#include "wayland-relative-pointer-unstable-v1-client-protocol-code.h"
#include "wayland-pointer-constraints-unstable-v1-client-protocol-code.h"
#include "wayland-idle-inhibit-unstable-v1-client-protocol-code.h"
static inline int min(int n1, int n2) static inline int min(int n1, int n2)
@ -105,6 +118,7 @@ static void pointerHandleEnter(void* data,
window->wl.decorations.focus = focus; window->wl.decorations.focus = focus;
_glfw.wl.serial = serial; _glfw.wl.serial = serial;
_glfw.wl.pointerEnterSerial = serial;
_glfw.wl.pointerFocus = window; _glfw.wl.pointerFocus = window;
window->wl.hovered = GLFW_TRUE; window->wl.hovered = GLFW_TRUE;
@ -164,7 +178,7 @@ static void setCursor(_GLFWwindow* window, const char* name)
buffer = wl_cursor_image_get_buffer(image); buffer = wl_cursor_image_get_buffer(image);
if (!buffer) if (!buffer)
return; return;
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
surface, surface,
image->hotspot_x / scale, image->hotspot_x / scale,
image->hotspot_y / scale); image->hotspot_y / scale);
@ -552,7 +566,7 @@ static GLFWbool inputChar(_GLFWwindow* window, uint32_t key)
} }
} }
return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, syms[0]); return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, code);
} }
static void keyboardHandleKey(void* data, static void keyboardHandleKey(void* data,
@ -1039,6 +1053,73 @@ int _glfwPlatformInit(void)
long cursorSizeLong; long cursorSizeLong;
int cursorSize; int cursorSize;
_glfw.wl.client.handle = _glfw_dlopen("libwayland-client.so.0");
if (!_glfw.wl.client.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to open libwayland-client");
return GLFW_FALSE;
}
_glfw.wl.client.display_flush = (PFN_wl_display_flush)
_glfw_dlsym(_glfw.wl.client.handle, "wl_display_flush");
_glfw.wl.client.display_cancel_read = (PFN_wl_display_cancel_read)
_glfw_dlsym(_glfw.wl.client.handle, "wl_display_cancel_read");
_glfw.wl.client.display_dispatch_pending = (PFN_wl_display_dispatch_pending)
_glfw_dlsym(_glfw.wl.client.handle, "wl_display_dispatch_pending");
_glfw.wl.client.display_read_events = (PFN_wl_display_read_events)
_glfw_dlsym(_glfw.wl.client.handle, "wl_display_read_events");
_glfw.wl.client.display_connect = (PFN_wl_display_connect)
_glfw_dlsym(_glfw.wl.client.handle, "wl_display_connect");
_glfw.wl.client.display_disconnect = (PFN_wl_display_disconnect)
_glfw_dlsym(_glfw.wl.client.handle, "wl_display_disconnect");
_glfw.wl.client.display_roundtrip = (PFN_wl_display_roundtrip)
_glfw_dlsym(_glfw.wl.client.handle, "wl_display_roundtrip");
_glfw.wl.client.display_get_fd = (PFN_wl_display_get_fd)
_glfw_dlsym(_glfw.wl.client.handle, "wl_display_get_fd");
_glfw.wl.client.display_prepare_read = (PFN_wl_display_prepare_read)
_glfw_dlsym(_glfw.wl.client.handle, "wl_display_prepare_read");
_glfw.wl.client.proxy_marshal = (PFN_wl_proxy_marshal)
_glfw_dlsym(_glfw.wl.client.handle, "wl_proxy_marshal");
_glfw.wl.client.proxy_add_listener = (PFN_wl_proxy_add_listener)
_glfw_dlsym(_glfw.wl.client.handle, "wl_proxy_add_listener");
_glfw.wl.client.proxy_destroy = (PFN_wl_proxy_destroy)
_glfw_dlsym(_glfw.wl.client.handle, "wl_proxy_destroy");
_glfw.wl.client.proxy_marshal_constructor = (PFN_wl_proxy_marshal_constructor)
_glfw_dlsym(_glfw.wl.client.handle, "wl_proxy_marshal_constructor");
_glfw.wl.client.proxy_marshal_constructor_versioned = (PFN_wl_proxy_marshal_constructor_versioned)
_glfw_dlsym(_glfw.wl.client.handle, "wl_proxy_marshal_constructor_versioned");
_glfw.wl.client.proxy_get_user_data = (PFN_wl_proxy_get_user_data)
_glfw_dlsym(_glfw.wl.client.handle, "wl_proxy_get_user_data");
_glfw.wl.client.proxy_set_user_data = (PFN_wl_proxy_set_user_data)
_glfw_dlsym(_glfw.wl.client.handle, "wl_proxy_set_user_data");
_glfw.wl.client.proxy_get_version = (PFN_wl_proxy_get_version)
_glfw_dlsym(_glfw.wl.client.handle, "wl_proxy_get_version");
_glfw.wl.client.proxy_marshal_flags = (PFN_wl_proxy_marshal_flags)
_glfw_dlsym(_glfw.wl.client.handle, "wl_proxy_marshal_flags");
if (!_glfw.wl.client.display_flush ||
!_glfw.wl.client.display_cancel_read ||
!_glfw.wl.client.display_dispatch_pending ||
!_glfw.wl.client.display_read_events ||
!_glfw.wl.client.display_connect ||
!_glfw.wl.client.display_disconnect ||
!_glfw.wl.client.display_roundtrip ||
!_glfw.wl.client.display_get_fd ||
!_glfw.wl.client.display_prepare_read ||
!_glfw.wl.client.proxy_marshal ||
!_glfw.wl.client.proxy_add_listener ||
!_glfw.wl.client.proxy_destroy ||
!_glfw.wl.client.proxy_marshal_constructor ||
!_glfw.wl.client.proxy_marshal_constructor_versioned ||
!_glfw.wl.client.proxy_get_user_data ||
!_glfw.wl.client.proxy_set_user_data)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to load libwayland-client entry point");
return GLFW_FALSE;
}
_glfw.wl.cursor.handle = _glfw_dlopen("libwayland-cursor.so.0"); _glfw.wl.cursor.handle = _glfw_dlopen("libwayland-cursor.so.0");
if (!_glfw.wl.cursor.handle) if (!_glfw.wl.cursor.handle)
{ {
@ -1193,7 +1274,7 @@ int _glfwPlatformInit(void)
wl_data_device_manager_get_data_device(_glfw.wl.dataDeviceManager, wl_data_device_manager_get_data_device(_glfw.wl.dataDeviceManager,
_glfw.wl.seat); _glfw.wl.seat);
wl_data_device_add_listener(_glfw.wl.dataDevice, &dataDeviceListener, NULL); wl_data_device_add_listener(_glfw.wl.dataDevice, &dataDeviceListener, NULL);
_glfw.wl.clipboardString = malloc(4096); _glfw.wl.clipboardString = _glfw_calloc(4096, 1);
if (!_glfw.wl.clipboardString) if (!_glfw.wl.clipboardString)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
@ -1289,18 +1370,16 @@ void _glfwPlatformTerminate(void)
close(_glfw.wl.cursorTimerfd); close(_glfw.wl.cursorTimerfd);
if (_glfw.wl.clipboardString) if (_glfw.wl.clipboardString)
free(_glfw.wl.clipboardString); _glfw_free(_glfw.wl.clipboardString);
if (_glfw.wl.clipboardSendString) if (_glfw.wl.clipboardSendString)
free(_glfw.wl.clipboardSendString); _glfw_free(_glfw.wl.clipboardSendString);
} }
const char* _glfwPlatformGetVersionString(void) const char* _glfwPlatformGetVersionString(void)
{ {
return _GLFW_VERSION_NUMBER " Wayland EGL OSMesa" return _GLFW_VERSION_NUMBER " Wayland EGL OSMesa"
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) #if defined(_POSIX_MONOTONIC_CLOCK)
" clock_gettime" " monotonic"
#else
" gettimeofday"
#endif #endif
" evdev" " evdev"
#if defined(_GLFW_BUILD_DLL) #if defined(_GLFW_BUILD_DLL)

View File

@ -34,6 +34,8 @@
#include <errno.h> #include <errno.h>
#include <math.h> #include <math.h>
#include "wayland-client-protocol.h"
static void outputHandleGeometry(void* data, static void outputHandleGeometry(void* data,
struct wl_output* output, struct wl_output* output,
@ -47,15 +49,13 @@ static void outputHandleGeometry(void* data,
int32_t transform) int32_t transform)
{ {
struct _GLFWmonitor *monitor = data; struct _GLFWmonitor *monitor = data;
char name[1024];
monitor->wl.x = x; monitor->wl.x = x;
monitor->wl.y = y; monitor->wl.y = y;
monitor->widthMM = physicalWidth; monitor->widthMM = physicalWidth;
monitor->heightMM = physicalHeight; monitor->heightMM = physicalHeight;
snprintf(name, sizeof(name), "%s %s", make, model); snprintf(monitor->name, sizeof(monitor->name), "%s %s", make, model);
monitor->name = _glfw_strdup(name);
} }
static void outputHandleMode(void* data, static void outputHandleMode(void* data,
@ -77,7 +77,7 @@ static void outputHandleMode(void* data,
monitor->modeCount++; monitor->modeCount++;
monitor->modes = monitor->modes =
realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode)); _glfw_realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode));
monitor->modes[monitor->modeCount - 1] = mode; monitor->modes[monitor->modeCount - 1] = mode;
if (flags & WL_OUTPUT_MODE_CURRENT) if (flags & WL_OUTPUT_MODE_CURRENT)
@ -133,7 +133,7 @@ void _glfwAddOutputWayland(uint32_t name, uint32_t version)
} }
// The actual name of this output will be set in the geometry handler. // The actual name of this output will be set in the geometry handler.
monitor = _glfwAllocMonitor(NULL, 0, 0); monitor = _glfwAllocMonitor("", 0, 0);
output = wl_registry_bind(_glfw.wl.registry, output = wl_registry_bind(_glfw.wl.registry,
name, name,

View File

@ -24,7 +24,7 @@
// //
//======================================================================== //========================================================================
#include <wayland-client.h> #include <wayland-client-core.h>
#include <xkbcommon/xkbcommon.h> #include <xkbcommon/xkbcommon.h>
#ifdef HAVE_XKBCOMMON_COMPOSE_H #ifdef HAVE_XKBCOMMON_COMPOSE_H
#include <xkbcommon/xkbcommon-compose.h> #include <xkbcommon/xkbcommon-compose.h>
@ -54,12 +54,84 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
#endif #endif
#include "xkb_unicode.h" #include "xkb_unicode.h"
#include "wayland-xdg-shell-client-protocol.h" typedef int (* PFN_wl_display_flush)(struct wl_display *display);
#include "wayland-xdg-decoration-client-protocol.h" typedef void (* PFN_wl_display_cancel_read)(struct wl_display *display);
#include "wayland-viewporter-client-protocol.h" typedef int (* PFN_wl_display_dispatch_pending)(struct wl_display *display);
#include "wayland-relative-pointer-unstable-v1-client-protocol.h" typedef int (* PFN_wl_display_read_events)(struct wl_display *display);
#include "wayland-pointer-constraints-unstable-v1-client-protocol.h" typedef struct wl_display* (* PFN_wl_display_connect)(const char*);
#include "wayland-idle-inhibit-unstable-v1-client-protocol.h" typedef void (* PFN_wl_display_disconnect)(struct wl_display*);
typedef int (* PFN_wl_display_roundtrip)(struct wl_display*);
typedef int (* PFN_wl_display_get_fd)(struct wl_display*);
typedef int (* PFN_wl_display_prepare_read)(struct wl_display*);
typedef void (* PFN_wl_proxy_marshal)(struct wl_proxy*,uint32_t,...);
typedef int (* PFN_wl_proxy_add_listener)(struct wl_proxy*,void(**)(void),void*);
typedef void (* PFN_wl_proxy_destroy)(struct wl_proxy*);
typedef struct wl_proxy* (* PFN_wl_proxy_marshal_constructor)(struct wl_proxy*,uint32_t,const struct wl_interface*,...);
typedef struct wl_proxy* (* PFN_wl_proxy_marshal_constructor_versioned)(struct wl_proxy*,uint32_t,const struct wl_interface*,uint32_t,...);
typedef void* (* PFN_wl_proxy_get_user_data)(struct wl_proxy*);
typedef void (* PFN_wl_proxy_set_user_data)(struct wl_proxy*,void*);
typedef uint32_t (* PFN_wl_proxy_get_version)(struct wl_proxy*);
typedef struct wl_proxy* (* PFN_wl_proxy_marshal_flags)(struct wl_proxy*,uint32_t,const struct wl_interface*,uint32_t,uint32_t,...);
#define wl_display_flush _glfw.wl.client.display_flush
#define wl_display_cancel_read _glfw.wl.client.display_cancel_read
#define wl_display_dispatch_pending _glfw.wl.client.display_dispatch_pending
#define wl_display_read_events _glfw.wl.client.display_read_events
#define wl_display_connect _glfw.wl.client.display_connect
#define wl_display_disconnect _glfw.wl.client.display_disconnect
#define wl_display_roundtrip _glfw.wl.client.display_roundtrip
#define wl_display_get_fd _glfw.wl.client.display_get_fd
#define wl_display_prepare_read _glfw.wl.client.display_prepare_read
#define wl_proxy_marshal _glfw.wl.client.proxy_marshal
#define wl_proxy_add_listener _glfw.wl.client.proxy_add_listener
#define wl_proxy_destroy _glfw.wl.client.proxy_destroy
#define wl_proxy_marshal_constructor _glfw.wl.client.proxy_marshal_constructor
#define wl_proxy_marshal_constructor_versioned _glfw.wl.client.proxy_marshal_constructor_versioned
#define wl_proxy_get_user_data _glfw.wl.client.proxy_get_user_data
#define wl_proxy_set_user_data _glfw.wl.client.proxy_set_user_data
#define wl_proxy_get_version _glfw.wl.client.proxy_get_version
#define wl_proxy_marshal_flags _glfw.wl.client.proxy_marshal_flags
struct wl_shm;
#define wl_display_interface _glfw_wl_display_interface
#define wl_subcompositor_interface _glfw_wl_subcompositor_interface
#define wl_compositor_interface _glfw_wl_compositor_interface
#define wl_shm_interface _glfw_wl_shm_interface
#define wl_data_device_manager_interface _glfw_wl_data_device_manager_interface
#define wl_shell_interface _glfw_wl_shell_interface
#define wl_buffer_interface _glfw_wl_buffer_interface
#define wl_callback_interface _glfw_wl_callback_interface
#define wl_data_device_interface _glfw_wl_data_device_interface
#define wl_data_offer_interface _glfw_wl_data_offer_interface
#define wl_data_source_interface _glfw_wl_data_source_interface
#define wl_keyboard_interface _glfw_wl_keyboard_interface
#define wl_output_interface _glfw_wl_output_interface
#define wl_pointer_interface _glfw_wl_pointer_interface
#define wl_region_interface _glfw_wl_region_interface
#define wl_registry_interface _glfw_wl_registry_interface
#define wl_seat_interface _glfw_wl_seat_interface
#define wl_shell_surface_interface _glfw_wl_shell_surface_interface
#define wl_shm_pool_interface _glfw_wl_shm_pool_interface
#define wl_subsurface_interface _glfw_wl_subsurface_interface
#define wl_surface_interface _glfw_wl_surface_interface
#define wl_touch_interface _glfw_wl_touch_interface
#define zwp_idle_inhibitor_v1_interface _glfw_zwp_idle_inhibitor_v1_interface
#define zwp_idle_inhibit_manager_v1_interface _glfw_zwp_idle_inhibit_manager_v1_interface
#define zwp_confined_pointer_v1_interface _glfw_zwp_confined_pointer_v1_interface
#define zwp_locked_pointer_v1_interface _glfw_zwp_locked_pointer_v1_interface
#define zwp_pointer_constraints_v1_interface _glfw_zwp_pointer_constraints_v1_interface
#define zwp_relative_pointer_v1_interface _glfw_zwp_relative_pointer_v1_interface
#define zwp_relative_pointer_manager_v1_interface _glfw_zwp_relative_pointer_manager_v1_interface
#define wp_viewport_interface _glfw_wp_viewport_interface
#define wp_viewporter_interface _glfw_wp_viewporter_interface
#define xdg_toplevel_interface _glfw_xdg_toplevel_interface
#define zxdg_toplevel_decoration_v1_interface _glfw_zxdg_toplevel_decoration_v1_interface
#define zxdg_decoration_manager_v1_interface _glfw_zxdg_decoration_manager_v1_interface
#define xdg_popup_interface _glfw_xdg_popup_interface
#define xdg_positioner_interface _glfw_xdg_positioner_interface
#define xdg_surface_interface _glfw_xdg_surface_interface
#define xdg_toplevel_interface _glfw_xdg_toplevel_interface
#define xdg_wm_base_interface _glfw_xdg_wm_base_interface
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle) #define _glfw_dlclose(handle) dlclose(handle)
@ -246,6 +318,7 @@ typedef struct _GLFWlibraryWayland
const char* cursorPreviousName; const char* cursorPreviousName;
int cursorTimerfd; int cursorTimerfd;
uint32_t serial; uint32_t serial;
uint32_t pointerEnterSerial;
int32_t keyboardRepeatRate; int32_t keyboardRepeatRate;
int32_t keyboardRepeatDelay; int32_t keyboardRepeatDelay;
@ -303,6 +376,28 @@ typedef struct _GLFWlibraryWayland
_GLFWwindow* pointerFocus; _GLFWwindow* pointerFocus;
_GLFWwindow* keyboardFocus; _GLFWwindow* keyboardFocus;
struct {
void* handle;
PFN_wl_display_flush display_flush;
PFN_wl_display_cancel_read display_cancel_read;
PFN_wl_display_dispatch_pending display_dispatch_pending;
PFN_wl_display_read_events display_read_events;
PFN_wl_display_connect display_connect;
PFN_wl_display_disconnect display_disconnect;
PFN_wl_display_roundtrip display_roundtrip;
PFN_wl_display_get_fd display_get_fd;
PFN_wl_display_prepare_read display_prepare_read;
PFN_wl_proxy_marshal proxy_marshal;
PFN_wl_proxy_add_listener proxy_add_listener;
PFN_wl_proxy_destroy proxy_destroy;
PFN_wl_proxy_marshal_constructor proxy_marshal_constructor;
PFN_wl_proxy_marshal_constructor_versioned proxy_marshal_constructor_versioned;
PFN_wl_proxy_get_user_data proxy_get_user_data;
PFN_wl_proxy_set_user_data proxy_set_user_data;
PFN_wl_proxy_get_version proxy_get_version;
PFN_wl_proxy_marshal_flags proxy_marshal_flags;
} client;
struct { struct {
void* handle; void* handle;

View File

@ -40,6 +40,14 @@
#include <sys/timerfd.h> #include <sys/timerfd.h>
#include <poll.h> #include <poll.h>
#include "wayland-client-protocol.h"
#include "wayland-xdg-shell-client-protocol.h"
#include "wayland-xdg-decoration-client-protocol.h"
#include "wayland-viewporter-client-protocol.h"
#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"
static int createTmpfileCloexec(char* tmpname) static int createTmpfileCloexec(char* tmpname)
{ {
@ -104,12 +112,12 @@ static int createAnonymousFile(off_t size)
return -1; return -1;
} }
name = calloc(strlen(path) + sizeof(template), 1); name = _glfw_calloc(strlen(path) + sizeof(template), 1);
strcpy(name, path); strcpy(name, path);
strcat(name, template); strcat(name, template);
fd = createTmpfileCloexec(name); fd = createTmpfileCloexec(name);
free(name); _glfw_free(name);
if (fd < 0) if (fd < 0)
return -1; return -1;
} }
@ -374,7 +382,7 @@ static void surfaceHandleEnter(void *data,
{ {
++window->wl.monitorsSize; ++window->wl.monitorsSize;
window->wl.monitors = window->wl.monitors =
realloc(window->wl.monitors, _glfw_realloc(window->wl.monitors,
window->wl.monitorsSize * sizeof(_GLFWmonitor*)); window->wl.monitorsSize * sizeof(_GLFWmonitor*));
} }
@ -675,7 +683,7 @@ static void setCursorImage(_GLFWwindow* window,
cursorWayland->yhot = image->hotspot_y; cursorWayland->yhot = image->hotspot_y;
} }
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
surface, surface,
cursorWayland->xhot / scale, cursorWayland->xhot / scale,
cursorWayland->yhot / scale); cursorWayland->yhot / scale);
@ -829,7 +837,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
window->wl.currentCursor = NULL; window->wl.currentCursor = NULL;
window->wl.monitors = calloc(1, sizeof(_GLFWmonitor*)); window->wl.monitors = _glfw_calloc(1, sizeof(_GLFWmonitor*));
window->wl.monitorsCount = 0; window->wl.monitorsCount = 0;
window->wl.monitorsSize = 1; window->wl.monitorsSize = 1;
@ -874,14 +882,14 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
if (window->wl.surface) if (window->wl.surface)
wl_surface_destroy(window->wl.surface); wl_surface_destroy(window->wl.surface);
free(window->wl.title); _glfw_free(window->wl.title);
free(window->wl.monitors); _glfw_free(window->wl.monitors);
} }
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{ {
if (window->wl.title) if (window->wl.title)
free(window->wl.title); _glfw_free(window->wl.title);
window->wl.title = _glfw_strdup(title); window->wl.title = _glfw_strdup(title);
if (window->wl.xdg.toplevel) if (window->wl.xdg.toplevel)
xdg_toplevel_set_title(window->wl.xdg.toplevel, title); xdg_toplevel_set_title(window->wl.xdg.toplevel, title);
@ -1291,18 +1299,25 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{ {
case GLFW_ARROW_CURSOR: case GLFW_ARROW_CURSOR:
name = "left_ptr"; name = "left_ptr";
break;
case GLFW_IBEAM_CURSOR: case GLFW_IBEAM_CURSOR:
name = "xterm"; name = "xterm";
break;
case GLFW_CROSSHAIR_CURSOR: case GLFW_CROSSHAIR_CURSOR:
name = "crosshair"; name = "crosshair";
break;
case GLFW_POINTING_HAND_CURSOR: case GLFW_POINTING_HAND_CURSOR:
name = "hand2"; name = "hand2";
break;
case GLFW_RESIZE_EW_CURSOR: case GLFW_RESIZE_EW_CURSOR:
name = "sb_h_double_arrow"; name = "sb_h_double_arrow";
break;
case GLFW_RESIZE_NS_CURSOR: case GLFW_RESIZE_NS_CURSOR:
name = "sb_v_double_arrow"; name = "sb_v_double_arrow";
break;
case GLFW_RESIZE_ALL_CURSOR: case GLFW_RESIZE_ALL_CURSOR:
name = "fleur"; name = "fleur";
break;
default: default:
_glfwInputError(GLFW_CURSOR_UNAVAILABLE, _glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Wayland: Standard cursor shape unavailable"); "Wayland: Standard cursor shape unavailable");
@ -1440,7 +1455,7 @@ static void lockPointer(_GLFWwindow* window)
window->wl.pointerLock.relativePointer = relativePointer; window->wl.pointerLock.relativePointer = relativePointer;
window->wl.pointerLock.lockedPointer = lockedPointer; window->wl.pointerLock.lockedPointer = lockedPointer;
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
NULL, 0, 0); NULL, 0, 0);
} }
@ -1504,7 +1519,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
} }
else if (window->cursorMode == GLFW_CURSOR_HIDDEN) else if (window->cursorMode == GLFW_CURSOR_HIDDEN)
{ {
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.serial, NULL, 0, 0); wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, NULL, 0, 0);
} }
} }
@ -1600,11 +1615,11 @@ void _glfwPlatformSetClipboardString(const char* string)
if (_glfw.wl.clipboardSendString) if (_glfw.wl.clipboardSendString)
{ {
free(_glfw.wl.clipboardSendString); _glfw_free(_glfw.wl.clipboardSendString);
_glfw.wl.clipboardSendString = NULL; _glfw.wl.clipboardSendString = NULL;
} }
_glfw.wl.clipboardSendString = strdup(string); _glfw.wl.clipboardSendString = _glfw_strdup(string);
if (!_glfw.wl.clipboardSendString) if (!_glfw.wl.clipboardSendString)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
@ -1618,7 +1633,7 @@ void _glfwPlatformSetClipboardString(const char* string)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Impossible to create clipboard source"); "Wayland: Impossible to create clipboard source");
free(_glfw.wl.clipboardSendString); _glfw_free(_glfw.wl.clipboardSendString);
return; return;
} }
wl_data_source_add_listener(_glfw.wl.dataSource, wl_data_source_add_listener(_glfw.wl.dataSource,
@ -1634,7 +1649,7 @@ static GLFWbool growClipboardString(void)
{ {
char* clipboard = _glfw.wl.clipboardString; char* clipboard = _glfw.wl.clipboardString;
clipboard = realloc(clipboard, _glfw.wl.clipboardSize * 2); clipboard = _glfw_realloc(clipboard, _glfw.wl.clipboardSize * 2);
if (!clipboard) if (!clipboard)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,

View File

@ -813,11 +813,15 @@ static GLFWbool initExtensions(void)
XkbGroupStateMask, XkbGroupStateMask); XkbGroupStateMask, XkbGroupStateMask);
} }
if (_glfw.hints.init.x11.xcbVulkanSurface)
{
#if defined(__CYGWIN__) #if defined(__CYGWIN__)
_glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb-1.so"); _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb-1.so");
#else #else
_glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so.1"); _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so.1");
#endif #endif
}
if (_glfw.x11.x11xcb.handle) if (_glfw.x11.x11xcb.handle)
{ {
_glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection) _glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection)
@ -1403,8 +1407,8 @@ void _glfwPlatformTerminate(void)
_glfw.x11.hiddenCursorHandle = (Cursor) 0; _glfw.x11.hiddenCursorHandle = (Cursor) 0;
} }
free(_glfw.x11.primarySelectionString); _glfw_free(_glfw.x11.primarySelectionString);
free(_glfw.x11.clipboardString); _glfw_free(_glfw.x11.clipboardString);
XUnregisterIMInstantiateCallback(_glfw.x11.display, XUnregisterIMInstantiateCallback(_glfw.x11.display,
NULL, NULL, NULL, NULL, NULL, NULL,
@ -1480,10 +1484,8 @@ void _glfwPlatformTerminate(void)
const char* _glfwPlatformGetVersionString(void) const char* _glfwPlatformGetVersionString(void)
{ {
return _GLFW_VERSION_NUMBER " X11 GLX EGL OSMesa" return _GLFW_VERSION_NUMBER " X11 GLX EGL OSMesa"
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) #if defined(_POSIX_MONOTONIC_CLOCK)
" clock_gettime" " monotonic"
#else
" gettimeofday"
#endif #endif
#if defined(__linux__) #if defined(__linux__)
" evdev" " evdev"

View File

@ -116,7 +116,7 @@ void _glfwPollMonitorsX11(void)
disconnectedCount = _glfw.monitorCount; disconnectedCount = _glfw.monitorCount;
if (disconnectedCount) if (disconnectedCount)
{ {
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
memcpy(disconnected, memcpy(disconnected,
_glfw.monitors, _glfw.monitors,
_glfw.monitorCount * sizeof(_GLFWmonitor*)); _glfw.monitorCount * sizeof(_GLFWmonitor*));
@ -209,7 +209,7 @@ void _glfwPollMonitorsX11(void)
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
} }
free(disconnected); _glfw_free(disconnected);
} }
else else
{ {
@ -450,7 +450,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);
result = calloc(oi->nmode, sizeof(GLFWvidmode)); result = _glfw_calloc(oi->nmode, sizeof(GLFWvidmode));
for (int i = 0; i < oi->nmode; i++) for (int i = 0; i < oi->nmode; i++)
{ {
@ -482,7 +482,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
else else
{ {
*count = 1; *count = 1;
result = calloc(1, sizeof(GLFWvidmode)); result = _glfw_calloc(1, sizeof(GLFWvidmode));
_glfwPlatformGetVideoMode(monitor, result); _glfwPlatformGetVideoMode(monitor, result);
} }

View File

@ -406,8 +406,8 @@ static char** parseUriList(char* text, int* count)
(*count)++; (*count)++;
char* path = calloc(strlen(line) + 1, 1); char* path = _glfw_calloc(strlen(line) + 1, 1);
paths = realloc(paths, *count * sizeof(char*)); paths = _glfw_realloc(paths, *count * sizeof(char*));
paths[*count - 1] = path; paths[*count - 1] = path;
while (*line) while (*line)
@ -493,7 +493,7 @@ static char* convertLatin1toUTF8(const char* source)
for (sp = source; *sp; sp++) for (sp = source; *sp; sp++)
size += (*sp & 0x80) ? 2 : 1; size += (*sp & 0x80) ? 2 : 1;
char* target = calloc(size, 1); char* target = _glfw_calloc(size, 1);
char* tp = target; char* tp = target;
for (sp = source; *sp; sp++) for (sp = source; *sp; sp++)
@ -924,12 +924,12 @@ static void handleSelectionClear(XEvent* event)
{ {
if (event->xselectionclear.selection == _glfw.x11.PRIMARY) if (event->xselectionclear.selection == _glfw.x11.PRIMARY)
{ {
free(_glfw.x11.primarySelectionString); _glfw_free(_glfw.x11.primarySelectionString);
_glfw.x11.primarySelectionString = NULL; _glfw.x11.primarySelectionString = NULL;
} }
else else
{ {
free(_glfw.x11.clipboardString); _glfw_free(_glfw.x11.clipboardString);
_glfw.x11.clipboardString = NULL; _glfw.x11.clipboardString = NULL;
} }
} }
@ -968,7 +968,7 @@ static const char* getSelectionString(Atom selection)
return *selectionString; return *selectionString;
} }
free(*selectionString); _glfw_free(*selectionString);
*selectionString = NULL; *selectionString = NULL;
for (size_t i = 0; i < targetCount; i++) for (size_t i = 0; i < targetCount; i++)
@ -1047,7 +1047,7 @@ static const char* getSelectionString(Atom selection)
if (itemCount) if (itemCount)
{ {
size += itemCount; size += itemCount;
string = realloc(string, size); string = _glfw_realloc(string, size);
string[size - itemCount - 1] = '\0'; string[size - itemCount - 1] = '\0';
strcat(string, data); strcat(string, data);
} }
@ -1057,7 +1057,7 @@ static const char* getSelectionString(Atom selection)
if (targets[i] == XA_STRING) if (targets[i] == XA_STRING)
{ {
*selectionString = convertLatin1toUTF8(string); *selectionString = convertLatin1toUTF8(string);
free(string); _glfw_free(string);
} }
else else
*selectionString = string; *selectionString = string;
@ -1293,7 +1293,7 @@ static void processEvent(XEvent *event)
if (status == XBufferOverflow) if (status == XBufferOverflow)
{ {
chars = calloc(count + 1, 1); chars = _glfw_calloc(count + 1, 1);
count = Xutf8LookupString(window->x11.ic, count = Xutf8LookupString(window->x11.ic,
&event->xkey, &event->xkey,
chars, count, chars, count,
@ -1309,7 +1309,7 @@ static void processEvent(XEvent *event)
} }
if (chars != buffer) if (chars != buffer)
free(chars); _glfw_free(chars);
} }
} }
else else
@ -1724,8 +1724,8 @@ static void processEvent(XEvent *event)
_glfwInputDrop(window, count, (const char**) paths); _glfwInputDrop(window, count, (const char**) paths);
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
free(paths[i]); _glfw_free(paths[i]);
free(paths); _glfw_free(paths);
} }
if (data) if (data)
@ -2108,7 +2108,7 @@ void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
longCount += 2 + images[i].width * images[i].height; longCount += 2 + images[i].width * images[i].height;
long* icon = calloc(longCount, sizeof(long)); long* icon = _glfw_calloc(longCount, sizeof(long));
long* target = icon; long* target = icon;
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
@ -2132,7 +2132,7 @@ void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
(unsigned char*) icon, (unsigned char*) icon,
longCount); longCount);
free(icon); _glfw_free(icon);
} }
else else
{ {
@ -2671,15 +2671,15 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
break; break;
} }
if (i < count) if (i == count)
return; {
XChangeProperty(_glfw.x11.display, window->x11.handle, XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_STATE, XA_ATOM, 32, _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
PropModeAppend, PropModeAppend,
(unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE, (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE,
1); 1);
} }
}
else if (states) else if (states)
{ {
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
@ -2688,9 +2688,8 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
break; break;
} }
if (i == count) if (i < count)
return; {
states[i] = states[count - 1]; states[i] = states[count - 1];
count--; count--;
@ -2698,6 +2697,7 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
_glfw.x11.NET_WM_STATE, XA_ATOM, 32, _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
PropModeReplace, (unsigned char*) states, count); PropModeReplace, (unsigned char*) states, count);
} }
}
if (states) if (states)
XFree(states); XFree(states);
@ -2891,7 +2891,7 @@ const char* _glfwPlatformGetScancodeName(int scancode)
if (scancode < 0 || scancode > 0xff || if (scancode < 0 || scancode > 0xff ||
_glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN) _glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
{ {
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode"); _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
return NULL; return NULL;
} }
@ -3045,7 +3045,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
void _glfwPlatformSetClipboardString(const char* string) void _glfwPlatformSetClipboardString(const char* string)
{ {
char* copy = _glfw_strdup(string); char* copy = _glfw_strdup(string);
free(_glfw.x11.clipboardString); _glfw_free(_glfw.x11.clipboardString);
_glfw.x11.clipboardString = copy; _glfw.x11.clipboardString = copy;
XSetSelectionOwner(_glfw.x11.display, XSetSelectionOwner(_glfw.x11.display,
@ -3086,7 +3086,7 @@ EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
if (type) if (type)
{ {
*attribs = calloc(5, sizeof(EGLint)); *attribs = _glfw_calloc(5, sizeof(EGLint));
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE; (*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
(*attribs)[1] = type; (*attribs)[1] = type;
(*attribs)[2] = EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE; (*attribs)[2] = EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE;
@ -3304,7 +3304,7 @@ GLFWAPI void glfwSetX11SelectionString(const char* string)
{ {
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
free(_glfw.x11.primarySelectionString); _glfw_free(_glfw.x11.primarySelectionString);
_glfw.x11.primarySelectionString = _glfw_strdup(string); _glfw.x11.primarySelectionString = _glfw_strdup(string);
XSetSelectionOwner(_glfw.x11.display, XSetSelectionOwner(_glfw.x11.display,

View File

@ -7,19 +7,19 @@ if (MATH_LIBRARY)
link_libraries("${MATH_LIBRARY}") link_libraries("${MATH_LIBRARY}")
endif() endif()
if (MSVC) # Workaround for the MS CRT deprecating parts of the standard library
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif() endif()
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h" set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
"${GLFW_SOURCE_DIR}/deps/glad_gl.c") set(GLAD_VULKAN "${GLFW_SOURCE_DIR}/deps/glad/vulkan.h")
set(GLAD_VULKAN "${GLFW_SOURCE_DIR}/deps/glad/vulkan.h"
"${GLFW_SOURCE_DIR}/deps/glad_vulkan.c")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c") "${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c") "${GLFW_SOURCE_DIR}/deps/tinycthread.c")
add_executable(allocator allocator.c ${GLAD_GL})
add_executable(clipboard clipboard.c ${GETOPT} ${GLAD_GL}) add_executable(clipboard clipboard.c ${GETOPT} ${GLAD_GL})
add_executable(events events.c ${GETOPT} ${GLAD_GL}) add_executable(events events.c ${GETOPT} ${GLAD_GL})
add_executable(msaa msaa.c ${GETOPT} ${GLAD_GL}) add_executable(msaa msaa.c ${GETOPT} ${GLAD_GL})
@ -51,17 +51,21 @@ endif()
set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks tearing threads set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks tearing threads
timeout title triangle-vulkan window) timeout title triangle-vulkan window)
set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen set(CONSOLE_BINARIES allocator clipboard events msaa glfwinfo iconify monitors
cursor usercontext) reopen cursor usercontext)
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
C_STANDARD 99 C_STANDARD 99
FOLDER "GLFW3/Tests") FOLDER "GLFW3/Tests")
if (MSVC) if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables # Tell MSVC to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup") LINK_FLAGS "/ENTRY:mainCRTStartup")
elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
# Tell Clang using MS CRT to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "-Wl,/entry:mainCRTStartup")
endif() endif()
if (APPLE) if (APPLE)

142
tests/allocator.c Normal file
View File

@ -0,0 +1,142 @@
//========================================================================
// Custom heap allocator test
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#define CALL(x) (function_name = #x, x)
static const char* function_name = NULL;
struct allocator_stats
{
size_t total;
size_t current;
size_t maximum;
};
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void* allocate(size_t size, void* user)
{
struct allocator_stats* stats = user;
assert(size > 0);
stats->total += size;
stats->current += size;
if (stats->current > stats->maximum)
stats->maximum = stats->current;
printf("%s: allocate %zu bytes (current %zu maximum %zu total %zu)\n",
function_name, size, stats->current, stats->maximum, stats->total);
size_t* real_block = malloc(size + sizeof(size_t));
assert(real_block != NULL);
*real_block = size;
return real_block + 1;
}
static void deallocate(void* block, void* user)
{
struct allocator_stats* stats = user;
assert(block != NULL);
size_t* real_block = (size_t*) block - 1;
stats->current -= *real_block;
printf("%s: deallocate %zu bytes (current %zu maximum %zu total %zu)\n",
function_name, *real_block, stats->current, stats->maximum, stats->total);
free(real_block);
}
static void* reallocate(void* block, size_t size, void* user)
{
struct allocator_stats* stats = user;
assert(block != NULL);
assert(size > 0);
size_t* real_block = (size_t*) block - 1;
stats->total += size;
stats->current += size - *real_block;
if (stats->current > stats->maximum)
stats->maximum = stats->current;
printf("%s: reallocate %zu bytes to %zu bytes (current %zu maximum %zu total %zu)\n",
function_name, *real_block, size, stats->current, stats->maximum, stats->total);
real_block = realloc(real_block, size + sizeof(size_t));
assert(real_block != NULL);
*real_block = size;
return real_block + 1;
}
int main(void)
{
struct allocator_stats stats = {0};
const GLFWallocator allocator =
{
.allocate = allocate,
.deallocate = deallocate,
.reallocate = reallocate,
.user = &stats
};
glfwSetErrorCallback(error_callback);
glfwInitAllocator(&allocator);
if (!CALL(glfwInit)())
exit(EXIT_FAILURE);
GLFWwindow* window = CALL(glfwCreateWindow)(400, 400, "Custom allocator test", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
CALL(glfwMakeContextCurrent)(window);
gladLoadGL(glfwGetProcAddress);
CALL(glfwSwapInterval)(1);
while (!CALL(glfwWindowShouldClose)(window))
{
glClear(GL_COLOR_BUFFER_BIT);
CALL(glfwSwapBuffers)(window);
CALL(glfwWaitEvents)();
}
CALL(glfwTerminate)();
exit(EXIT_SUCCESS);
}

View File

@ -27,6 +27,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -30,6 +30,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -29,6 +29,7 @@
#include "tinycthread.h" #include "tinycthread.h"
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -31,6 +31,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -28,6 +28,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -23,7 +23,9 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLAD_VULKAN_IMPLEMENTATION
#include <glad/vulkan.h> #include <glad/vulkan.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@ -116,6 +118,7 @@ static void usage(void)
ANGLE_TYPE_VULKAN " or " ANGLE_TYPE_VULKAN " or "
ANGLE_TYPE_METAL ")\n"); ANGLE_TYPE_METAL ")\n");
printf(" --graphics-switching request macOS graphics switching\n"); printf(" --graphics-switching request macOS graphics switching\n");
printf(" --disable-xcb-surface disable VK_KHR_xcb_surface extension\n");
} }
static void error_callback(int error, const char* description) static void error_callback(int error, const char* description)
@ -322,11 +325,6 @@ static void print_version(void)
printf("GLFW library version string: \"%s\"\n", glfwGetVersionString()); printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
} }
static GLADapiproc glad_vulkan_callback(const char* name, void* user)
{
return glfwGetInstanceProcAddress((VkInstance) user, name);
}
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
int ch; int ch;
@ -360,6 +358,7 @@ int main(int argc, char** argv)
bool fb_doublebuffer = true; bool fb_doublebuffer = true;
int angle_type = GLFW_ANGLE_PLATFORM_TYPE_NONE; int angle_type = GLFW_ANGLE_PLATFORM_TYPE_NONE;
bool cocoa_graphics_switching = false; bool cocoa_graphics_switching = false;
bool disable_xcb_surface = false;
enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG_CONTEXT, FORWARD, HELP, enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG_CONTEXT, FORWARD, HELP,
EXTENSIONS, LAYERS, EXTENSIONS, LAYERS,
@ -367,7 +366,7 @@ int main(int argc, char** argv)
REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS, REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS,
ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS, ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS,
AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY, AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY,
ANGLE_TYPE, GRAPHICS_SWITCHING }; ANGLE_TYPE, GRAPHICS_SWITCHING, XCB_SURFACE };
const struct option options[] = const struct option options[] =
{ {
{ "behavior", 1, NULL, BEHAVIOR }, { "behavior", 1, NULL, BEHAVIOR },
@ -401,6 +400,7 @@ int main(int argc, char** argv)
{ "no-error", 0, NULL, NOERROR_SRSLY }, { "no-error", 0, NULL, NOERROR_SRSLY },
{ "angle-type", 1, NULL, ANGLE_TYPE }, { "angle-type", 1, NULL, ANGLE_TYPE },
{ "graphics-switching", 0, NULL, GRAPHICS_SWITCHING }, { "graphics-switching", 0, NULL, GRAPHICS_SWITCHING },
{ "vk-xcb-surface", 0, NULL, XCB_SURFACE },
{ NULL, 0, NULL, 0 } { NULL, 0, NULL, 0 }
}; };
@ -607,6 +607,9 @@ int main(int argc, char** argv)
case GRAPHICS_SWITCHING: case GRAPHICS_SWITCHING:
cocoa_graphics_switching = true; cocoa_graphics_switching = true;
break; break;
case XCB_SURFACE:
disable_xcb_surface = true;
break;
default: default:
usage(); usage();
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
@ -623,6 +626,7 @@ int main(int argc, char** argv)
glfwInitHint(GLFW_COCOA_MENUBAR, false); glfwInitHint(GLFW_COCOA_MENUBAR, false);
glfwInitHint(GLFW_ANGLE_PLATFORM_TYPE, angle_type); glfwInitHint(GLFW_ANGLE_PLATFORM_TYPE, angle_type);
glfwInitHint(GLFW_X11_XCB_VULKAN_SURFACE, !disable_xcb_surface);
if (!glfwInit()) if (!glfwInit())
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
@ -843,12 +847,23 @@ int main(int argc, char** argv)
if (list_extensions) if (list_extensions)
list_context_extensions(client, major, minor); list_context_extensions(client, major, minor);
glfwDestroyWindow(window);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
printf("Vulkan loader: %s\n", printf("Vulkan loader: %s\n",
glfwVulkanSupported() ? "available" : "missing"); glfwVulkanSupported() ? "available" : "missing");
if (glfwVulkanSupported()) if (glfwVulkanSupported())
{ {
gladLoadVulkanUserPtr(NULL, glad_vulkan_callback, NULL); gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, NULL);
uint32_t loader_version = VK_API_VERSION_1_0; uint32_t loader_version = VK_API_VERSION_1_0;
@ -866,15 +881,14 @@ int main(int argc, char** argv)
uint32_t re_count; uint32_t re_count;
const char** re = glfwGetRequiredInstanceExtensions(&re_count); const char** re = glfwGetRequiredInstanceExtensions(&re_count);
printf("Vulkan required instance extensions:");
if (re) if (re)
{ {
printf("Vulkan window surface required instance extensions:\n");
for (uint32_t i = 0; i < re_count; i++) for (uint32_t i = 0; i < re_count; i++)
printf(" %s", re[i]); printf(" %s\n", re[i]);
putchar('\n');
} }
else else
printf(" missing\n"); printf("Vulkan window surface extensions missing\n");
if (list_extensions) if (list_extensions)
list_vulkan_instance_extensions(); list_vulkan_instance_extensions();
@ -906,7 +920,20 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
gladLoadVulkanUserPtr(NULL, glad_vulkan_callback, instance); gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, instance);
if (re)
{
VkSurfaceKHR surface = VK_NULL_HANDLE;
if (glfwCreateWindowSurface(instance, window, NULL, &surface) == VK_SUCCESS)
{
printf("Vulkan window surface created successfully\n");
vkDestroySurfaceKHR(instance, surface, NULL);
}
else
printf("Failed to create Vulkan window surface\n");
}
uint32_t pd_count; uint32_t pd_count;
vkEnumeratePhysicalDevices(instance, &pd_count, NULL); vkEnumeratePhysicalDevices(instance, &pd_count, NULL);
@ -916,7 +943,6 @@ int main(int argc, char** argv)
for (uint32_t i = 0; i < pd_count; i++) for (uint32_t i = 0; i < pd_count; i++)
{ {
VkPhysicalDeviceProperties pdp; VkPhysicalDeviceProperties pdp;
vkGetPhysicalDeviceProperties(pd[i], &pdp); vkGetPhysicalDeviceProperties(pd[i], &pdp);
printf("Vulkan %s device: \"%s\" (API version %i.%i)\n", printf("Vulkan %s device: \"%s\" (API version %i.%i)\n",
@ -925,6 +951,19 @@ int main(int argc, char** argv)
VK_VERSION_MAJOR(pdp.apiVersion), VK_VERSION_MAJOR(pdp.apiVersion),
VK_VERSION_MINOR(pdp.apiVersion)); VK_VERSION_MINOR(pdp.apiVersion));
uint32_t qfp_count;
vkGetPhysicalDeviceQueueFamilyProperties(pd[i], &qfp_count, NULL);
printf("Vulkan device queue family presentation support:\n");
for (uint32_t j = 0; j < qfp_count; j++)
{
printf(" %u: ", j);
if (glfwGetPhysicalDevicePresentationSupport(instance, pd[i], j))
printf("supported\n");
else
printf("no\n");
}
if (list_extensions) if (list_extensions)
list_vulkan_device_extensions(instance, pd[i]); list_vulkan_device_extensions(instance, pd[i]);
@ -936,6 +975,8 @@ int main(int argc, char** argv)
vkDestroyInstance(instance, NULL); vkDestroyInstance(instance, NULL);
} }
glfwDestroyWindow(window);
glfwTerminate(); glfwTerminate();
exit(EXIT_SUCCESS); exit(EXIT_SUCCESS);
} }

View File

@ -27,6 +27,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -28,6 +28,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -28,6 +28,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -28,6 +28,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -28,6 +28,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

View File

@ -29,6 +29,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -33,6 +33,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -28,6 +28,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -30,6 +30,7 @@
#include "tinycthread.h" #include "tinycthread.h"
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -27,6 +27,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -27,6 +27,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>

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@ -41,6 +41,7 @@
#include <windows.h> #include <windows.h>
#endif #endif
#define GLAD_VULKAN_IMPLEMENTATION
#include <glad/vulkan.h> #include <glad/vulkan.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@ -65,11 +66,6 @@
exit(1); \ exit(1); \
} while (0) } while (0)
static GLADapiproc glad_vulkan_callback(const char* name, void* user)
{
return glfwGetInstanceProcAddress((VkInstance) user, name);
}
static const uint32_t fragShaderCode[] = { static const uint32_t fragShaderCode[] = {
0x07230203,0x00010000,0x00080007,0x00000014,0x00000000,0x00020011,0x00000001,0x0006000b, 0x07230203,0x00010000,0x00080007,0x00000014,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
@ -1251,7 +1247,7 @@ static void demo_prepare_pipeline(struct demo *demo) {
VkPipelineDepthStencilStateCreateInfo ds; VkPipelineDepthStencilStateCreateInfo ds;
VkPipelineViewportStateCreateInfo vp; VkPipelineViewportStateCreateInfo vp;
VkPipelineMultisampleStateCreateInfo ms; VkPipelineMultisampleStateCreateInfo ms;
VkDynamicState dynamicStateEnables[VK_DYNAMIC_STATE_RANGE_SIZE]; VkDynamicState dynamicStateEnables[(VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1)];
VkPipelineDynamicStateCreateInfo dynamicState; VkPipelineDynamicStateCreateInfo dynamicState;
VkResult U_ASSERT_ONLY err; VkResult U_ASSERT_ONLY err;
@ -1715,7 +1711,7 @@ static void demo_init_vk(struct demo *demo) {
"vkCreateInstance Failure"); "vkCreateInstance Failure");
} }
gladLoadVulkanUserPtr(NULL, glad_vulkan_callback, demo->inst); gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, demo->inst);
/* Make initial call to query gpu_count, then second call for gpu info*/ /* Make initial call to query gpu_count, then second call for gpu info*/
err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, NULL); err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, NULL);
@ -1738,7 +1734,7 @@ static void demo_init_vk(struct demo *demo) {
"vkEnumeratePhysicalDevices Failure"); "vkEnumeratePhysicalDevices Failure");
} }
gladLoadVulkanUserPtr(demo->gpu, glad_vulkan_callback, demo->inst); gladLoadVulkanUserPtr(demo->gpu, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, demo->inst);
/* Look for device extensions */ /* Look for device extensions */
uint32_t device_extension_count = 0; uint32_t device_extension_count = 0;
@ -1966,7 +1962,7 @@ static void demo_init_connection(struct demo *demo) {
exit(1); exit(1);
} }
gladLoadVulkanUserPtr(NULL, glad_vulkan_callback, NULL); gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, NULL);
} }
static void demo_init(struct demo *demo, const int argc, const char *argv[]) static void demo_init(struct demo *demo, const int argc, const char *argv[])

View File

@ -23,6 +23,7 @@
// //
//======================================================================== //========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h> #include <glad/gl.h>
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>