mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Added standard option to switch between static and dynamic library, dropped dynamic test.
This commit is contained in:
parent
f21f196036
commit
7b46a184cb
@ -11,6 +11,7 @@ set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA
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option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
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option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
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option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
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option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
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option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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@ -33,6 +34,10 @@ if (WIN32)
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# Set up library and include paths
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# Set up library and include paths
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list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
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list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
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list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
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list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
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if (BUILD_SHARED_LIBS)
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list(APPEND GLFW_LIBRARIES winmm)
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endif()
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endif()
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endif()
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#--------------------------------------------------------------------
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#--------------------------------------------------------------------
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@ -1,7 +1,11 @@
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# This line is used to link with static libraries
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# Note that the library list should be updated to be obtained from
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link_libraries(glfw ${OPENGL_glu_LIBRARY})
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# the main CMakeLists.txt
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link_libraries(libglfwStatic ${GLFW_LIBRARIES} ${OPENGL_glu_LIBRARY})
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if (BUILD_SHARED_LIBS)
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add_definitions(-DGLFW_DLL)
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else()
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link_libraries(${GLFW_LIBRARIES})
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endif()
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include_directories(${GLFW_SOURCE_DIR}/include
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include_directories(${GLFW_SOURCE_DIR}/include
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${GLFW_SOURCE_DIR}/support
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${GLFW_SOURCE_DIR}/support
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@ -279,7 +279,6 @@ version of GLFW.</p>
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<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
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<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>windows</code> simple multi-window test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
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<li>Added <code>dynamic</code> simple dynamic linking test program</li>
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<li>Added <code>modes</code> video mode enumeration and setting test program</li>
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<li>Added <code>modes</code> video mode enumeration and setting test program</li>
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<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
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<li>Added a parameter to <code>glfwOpenWindow</code> for specifying a context the new window's context will share objects with</li>
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<li>Added initial window title parameter to <code>glfwOpenWindow</code></li>
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<li>Added initial window title parameter to <code>glfwOpenWindow</code></li>
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@ -39,31 +39,32 @@ else()
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message(FATAL_ERROR "No supported platform was selected")
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message(FATAL_ERROR "No supported platform was selected")
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endif()
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endif()
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add_library(libglfwStatic STATIC ${libglfw_SOURCES})
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add_library(glfw ${libglfw_SOURCES})
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add_library(libglfwShared SHARED ${libglfw_SOURCES})
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target_link_libraries(libglfwShared ${GLFW_LIBRARIES})
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set_target_properties(libglfwStatic libglfwShared PROPERTIES
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CLEAN_DIRECT_OUTPUT 1
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OUTPUT_NAME glfw)
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if (WIN32)
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if (BUILD_SHARED_LIBS)
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target_link_libraries(libglfwShared winmm)
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# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(libglfwShared PROPERTIES
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COMPILE_DEFINITIONS "GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
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PREFIX ""
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IMPORT_PREFIX ""
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IMPORT_SUFFIX "dll.lib")
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endif()
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if (APPLE)
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if (WIN32)
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# Append -fno-common to the compile flags to work around a bug in the Apple GCC
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# The GLFW DLL needs a special compile-time macro and import library name
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get_target_property(CFLAGS libglfwShared COMPILE_FLAGS)
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set_target_properties(glfw PROPERTIES
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if (NOT CFLAGS)
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COMPILE_DEFINITIONS "GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
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set(CFLAGS "")
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PREFIX ""
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IMPORT_PREFIX ""
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IMPORT_SUFFIX "dll.lib")
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endif()
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endif()
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set_target_properties(libglfwShared PROPERTIES COMPILE_FLAGS "${CFLAGS} -fno-common")
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if (APPLE)
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# Append -fno-common to the compile flags to work around a bug in the Apple GCC
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get_target_property(CFLAGS glfw COMPILE_FLAGS)
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if (NOT CFLAGS)
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set(CFLAGS "")
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endif()
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set_target_properties(glfw PROPERTIES COMPILE_FLAGS "${CFLAGS} -fno-common")
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endif()
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target_link_libraries(glfw ${GLFW_LIBRARIES})
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target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
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endif()
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endif()
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install(TARGETS libglfwStatic libglfwShared DESTINATION lib)
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install(TARGETS glfw DESTINATION lib)
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@ -1,68 +1,42 @@
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set(STATIC_DEPS libglfwStatic ${GLFW_LIBRARIES} ${OPENGL_glu_LIBRARY})
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link_libraries(glfw ${OPENGL_glu_LIBRARY})
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set(SHARED_DEPS libglfwShared ${GLFW_LIBRARIES} ${OPENGL_glu_LIBRARY})
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if (BUILD_SHARED_LIBS)
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add_definitions(-DGLFW_DLL)
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else()
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link_libraries(${GLFW_LIBRARIES})
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endif()
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include_directories(${GLFW_SOURCE_DIR}/include
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include_directories(${GLFW_SOURCE_DIR}/include
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${GLFW_SOURCE_DIR}/support
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${GLFW_SOURCE_DIR}/support
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${OPENGL_INCLUDE_DIR})
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${OPENGL_INCLUDE_DIR})
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add_executable(defaults defaults.c)
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add_executable(defaults defaults.c)
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target_link_libraries(defaults ${STATIC_DEPS})
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add_executable(dynamic dynamic.c)
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target_link_libraries(dynamic ${SHARED_DEPS})
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add_executable(events events.c)
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add_executable(events events.c)
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target_link_libraries(events ${STATIC_DEPS})
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add_executable(fsaa fsaa.c getopt.c)
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add_executable(fsaa fsaa.c getopt.c)
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target_link_libraries(fsaa ${STATIC_DEPS})
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add_executable(fsfocus fsfocus.c)
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add_executable(fsfocus fsfocus.c)
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target_link_libraries(fsfocus ${STATIC_DEPS})
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add_executable(gamma gamma.c getopt.c)
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add_executable(gamma gamma.c getopt.c)
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target_link_libraries(gamma ${STATIC_DEPS})
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add_executable(glfwinfo glfwinfo.c getopt.c)
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add_executable(glfwinfo glfwinfo.c getopt.c)
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target_link_libraries(glfwinfo ${STATIC_DEPS})
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add_executable(iconify iconify.c getopt.c)
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add_executable(iconify iconify.c getopt.c)
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target_link_libraries(iconify ${STATIC_DEPS})
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add_executable(joysticks joysticks.c)
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add_executable(joysticks joysticks.c)
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target_link_libraries(joysticks ${STATIC_DEPS})
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add_executable(listmodes listmodes.c)
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add_executable(listmodes listmodes.c)
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target_link_libraries(listmodes ${STATIC_DEPS})
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add_executable(modes modes.c getopt.c)
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add_executable(modes modes.c getopt.c)
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target_link_libraries(modes ${STATIC_DEPS})
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add_executable(peter peter.c)
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add_executable(peter peter.c)
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target_link_libraries(peter ${STATIC_DEPS})
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add_executable(reopen reopen.c)
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add_executable(reopen reopen.c)
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target_link_libraries(reopen ${STATIC_DEPS})
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add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c)
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add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c)
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target_link_libraries(accuracy ${STATIC_DEPS})
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set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy")
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set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy")
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c)
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c)
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target_link_libraries(sharing ${STATIC_DEPS})
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
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target_link_libraries(tearing ${STATIC_DEPS})
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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add_executable(title WIN32 MACOSX_BUNDLE title.c)
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add_executable(title WIN32 MACOSX_BUNDLE title.c)
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target_link_libraries(title ${STATIC_DEPS})
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
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target_link_libraries(windows ${STATIC_DEPS})
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set(WINDOWS_BINARIES accuracy sharing tearing title windows)
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set(WINDOWS_BINARIES accuracy sharing tearing title windows)
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@ -1,91 +0,0 @@
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//========================================================================
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// Dynamic linking test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test came about as the result of bug #3060461
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//
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//========================================================================
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#define GLFW_DLL
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#include <GL/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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static void window_size_callback(GLFWwindow window, int width, int height)
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{
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glViewport(0, 0, width, height);
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}
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int main(void)
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{
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GLFWwindow window;
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int major, minor, rev;
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glfwGetVersion(&major, &minor, &rev);
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printf("GLFW header version: %i.%i.%i\n",
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GLFW_VERSION_MAJOR,
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GLFW_VERSION_MINOR,
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GLFW_VERSION_REVISION);
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printf("GLFW library version: %i.%i.%i\n", major, minor, rev);
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printf("GLFW library version string: %s\n", glfwGetVersionString());
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if (major != GLFW_VERSION_MAJOR ||
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minor != GLFW_VERSION_MINOR ||
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rev != GLFW_VERSION_REVISION)
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{
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fprintf(stderr, "GLFW library version mismatch\n");
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exit(EXIT_FAILURE);
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}
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if (!glfwInit())
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{
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fprintf(stderr, "Failed to initialize GLFW\n");
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exit(EXIT_FAILURE);
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}
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "Dynamic Linking Test", NULL);
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if (!window)
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{
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glfwTerminate();
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fprintf(stderr, "Failed to open GLFW window\n");
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exit(EXIT_FAILURE);
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}
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glfwSetWindowSizeCallback(window_size_callback);
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glfwSwapInterval(1);
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while (glfwIsWindow(window))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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glfwPollEvents();
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}
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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