Reintroduced glfwGetWindowPos, glfwSetWindowPos.

This commit is contained in:
Camilla Berglund 2013-01-24 19:30:31 +01:00
parent ee5f30ea8f
commit 7c1932381b
11 changed files with 191 additions and 125 deletions

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@ -232,6 +232,7 @@ GLFW.
changes in the set of available monitors changes in the set of available monitors
* Added `GLFWwindow` and updated window-related functions and callbacks to take * Added `GLFWwindow` and updated window-related functions and callbacks to take
a window handle a window handle
* Added `glfwGetWindowPos` for retrieving the position of a window
* Added `glfwDefaultWindowHints` for resetting all window hints to their * Added `glfwDefaultWindowHints` for resetting all window hints to their
default values default values
* Added `glfwMakeContextCurrent` for making the context of the specified window * Added `glfwMakeContextCurrent` for making the context of the specified window
@ -270,8 +271,6 @@ GLFW.
`GLES2/gl2.h` instead of `GL/gl.h` `GLES2/gl2.h` instead of `GL/gl.h`
* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling * Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
window visibility window visibility
* Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints and parameter for
controlling and polling window position
* Added `windows` simple multi-window test program * Added `windows` simple multi-window test program
* Added `sharing` simple OpenGL object sharing test program * Added `sharing` simple OpenGL object sharing test program
* Added `modes` video mode enumeration and setting test program * Added `modes` video mode enumeration and setting test program

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@ -487,8 +487,6 @@ extern "C" {
#define GLFW_SHOULD_CLOSE 0x00020003 #define GLFW_SHOULD_CLOSE 0x00020003
#define GLFW_RESIZABLE 0x00022007 #define GLFW_RESIZABLE 0x00022007
#define GLFW_VISIBLE 0x00022008 #define GLFW_VISIBLE 0x00022008
#define GLFW_POSITION_X 0x00022009
#define GLFW_POSITION_Y 0x0002200A
#define GLFW_CONTEXT_REVISION 0x00020004 #define GLFW_CONTEXT_REVISION 0x00020004
#define GLFW_RED_BITS 0x00021000 #define GLFW_RED_BITS 0x00021000
@ -1038,9 +1036,6 @@ GLFWAPI void glfwDefaultWindowHints(void);
* The @ref GLFW_VISIBLE hint specifies whether the window will be initially * The @ref GLFW_VISIBLE hint specifies whether the window will be initially
* visible. This hint is ignored for fullscreen windows. * visible. This hint is ignored for fullscreen windows.
* *
* The @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y hints specify the initial
* position of the window. These hints are ignored for fullscreen windows.
*
* @note This function may only be called from the main thread. * @note This function may only be called from the main thread.
* *
* @sa glfwDefaultWindowHints * @sa glfwDefaultWindowHints
@ -1121,6 +1116,48 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
*/ */
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
/*! @brief Retrieves the position of the client area of the specified window.
* @param[in] window The window to query.
* @param[out] xpos The x-coordinate of the upper-left corner of the client area.
* @param[out] ypos The y-coordinate of the upper-left corner of the client area.
* @ingroup window
*
* @remarks Either or both coordinate parameters may be @c NULL.
*
* @sa glfwSetWindowPos
*/
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
/*! @brief Sets the position of the client area of the specified window.
* @param[in] window The window to query.
* @param[in] xpos The x-coordinate of the upper-left corner of the client area.
* @param[in] ypos The y-coordinate of the upper-left corner of the client area.
* @ingroup window
*
* @remarks The position is the screen coordinate of the upper-left corner of
* the client area of the window.
*
* @remarks If you wish to set an initial window position you should create
* a hidden window (using @ref glfwWindowHint and @ref GLFW_VISIBLE), set its
* position and then show it.
*
* @note It is very rarely a good idea to move an already visible window, as it
* will confuse and annoy the user.
*
* @note This function may only be called from the main thread.
*
* @note The window manager may put limits on what positions are allowed.
*
* @bug <b>X11:</b> Some window managers ignore the set position of hidden
* (i.e. unmapped) windows, instead placing them where it thinks is
* appropriate once they are shown.
*
* @bug <b>Mac OS X:</b> The screen coordinate system is inverted.
*
* @sa glfwGetWindowPos
*/
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int x, int y);
/*! @brief Retrieves the size of the client area of the specified window. /*! @brief Retrieves the size of the client area of the specified window.
* @param[in] window The window whose size to retrieve. * @param[in] window The window whose size to retrieve.
* @param[out] width The width of the client area. * @param[out] width The width of the client area.
@ -1226,10 +1263,6 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
* The @ref GLFW_SHOULD_CLOSE property indicates whether the window has been * The @ref GLFW_SHOULD_CLOSE property indicates whether the window has been
* requested by the user to close. * requested by the user to close.
* *
* The @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y properties indicate the
* screen position, in pixels, of the upper-left corner of the window's client
* area.
*
* @par Context properties * @par Context properties
* *
* The @ref GLFW_CLIENT_API property indicates the client API provided by the * The @ref GLFW_CLIENT_API property indicates the client API provided by the

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@ -67,26 +67,18 @@
{ {
[window->nsgl.context update]; [window->nsgl.context update];
NSRect contentRect = int width, height;
[window->ns.object contentRectForFrameRect:[window->ns.object frame]]; _glfwPlatformGetWindowSize(window, &width, &height);
_glfwInputWindowSize(window, width, height);
_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
} }
- (void)windowDidMove:(NSNotification *)notification - (void)windowDidMove:(NSNotification *)notification
{ {
[window->nsgl.context update]; [window->nsgl.context update];
NSRect contentRect = int x, y;
[window->ns.object contentRectForFrameRect:[window->ns.object frame]]; _glfwPlatformGetWindowPos(window, &x, &y);
_glfwInputWindowPos(window, x, y);
CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin;
double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height;
CGPoint flippedPos = CGPointMake(contentRect.origin.x - mainScreenOrigin.x,
mainScreenHeight - contentRect.origin.y -
mainScreenOrigin.y - window->height);
_glfwInputWindowPos(window, flippedPos.x, flippedPos.y);
} }
- (void)windowDidMiniaturize:(NSNotification *)notification - (void)windowDidMiniaturize:(NSNotification *)notification
@ -690,11 +682,8 @@ static GLboolean createWindow(_GLFWwindow* window,
styleMask |= NSResizableWindowMask; styleMask |= NSResizableWindowMask;
} }
NSRect contentRect = NSMakeRect(wndconfig->positionX, wndconfig->positionY,
wndconfig->width, wndconfig->height);
window->ns.object = [[NSWindow alloc] window->ns.object = [[NSWindow alloc]
initWithContentRect:contentRect initWithContentRect:NSMakeRect(0, 0, wndconfig->width, wndconfig->height);
styleMask:styleMask styleMask:styleMask
backing:NSBackingStoreBuffered backing:NSBackingStoreBuffered
defer:NO]; defer:NO];
@ -822,9 +811,27 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
[window->ns.object setTitle:[NSString stringWithUTF8String:title]]; [window->ns.object setTitle:[NSString stringWithUTF8String:title]];
} }
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
const NSRect contentRect =
[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
if (xpos)
*xpos = contentRect.origin.x;
if (ypos)
*ypos = contentRect.origin.y;
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
{
const NSRect frameRect =
[window->ns.object frameRectForContentRect:NSMakeRect(x, y, 0, 0)];
[window->ns.object setFrameOrigin:frameRect.origin];
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{ {
NSRect contentRect = const NSRect contentRect =
[window->ns.object contentRectForFrameRect:[window->ns.object frame]]; [window->ns.object contentRectForFrameRect:[window->ns.object frame]];
if (width) if (width)

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@ -144,8 +144,6 @@ struct _GLFWhints
GLboolean glDebug; GLboolean glDebug;
int glProfile; int glProfile;
int glRobustness; int glRobustness;
int positionX;
int positionY;
}; };
@ -162,8 +160,6 @@ struct _GLFWwndconfig
const char* title; const char* title;
GLboolean resizable; GLboolean resizable;
GLboolean visible; GLboolean visible;
int positionX;
int positionY;
int clientAPI; int clientAPI;
int glMajor; int glMajor;
int glMinor; int glMinor;
@ -207,7 +203,6 @@ struct _GLFWwindow
struct _GLFWwindow* next; struct _GLFWwindow* next;
// Window settings and state // Window settings and state
int positionX, positionY;
GLboolean iconified; GLboolean iconified;
GLboolean resizable; GLboolean resizable;
GLboolean visible; GLboolean visible;
@ -459,6 +454,14 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window);
*/ */
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title); void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
/*! @ingroup platform
*/
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);
/*! @ingroup platform
*/
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);
/*! @ingroup platform /*! @ingroup platform
*/ */
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height); void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);

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@ -715,16 +715,22 @@ static int createWindow(_GLFWwindow* window,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
{ {
int positionX, positionY, fullWidth, fullHeight; int positionX, positionY, fullWidth, fullHeight;
POINT pos; POINT cursorPos;
WCHAR* wideTitle; WCHAR* wideTitle;
// Set window styles common to all window modes
window->win32.dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; window->win32.dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
window->win32.dwExStyle = WS_EX_APPWINDOW; window->win32.dwExStyle = WS_EX_APPWINDOW;
// Add mode-dependent window styles
if (window->monitor) if (window->monitor)
{
window->win32.dwStyle |= WS_POPUP; window->win32.dwStyle |= WS_POPUP;
positionX = wndconfig->monitor->positionX;
positionY = wndconfig->monitor->positionY;
fullWidth = wndconfig->width;
fullHeight = wndconfig->height;
}
else else
{ {
window->win32.dwStyle |= WS_OVERLAPPED | WS_CAPTION | window->win32.dwStyle |= WS_OVERLAPPED | WS_CAPTION |
@ -735,28 +741,13 @@ static int createWindow(_GLFWwindow* window,
window->win32.dwStyle |= WS_MAXIMIZEBOX | WS_SIZEBOX; window->win32.dwStyle |= WS_MAXIMIZEBOX | WS_SIZEBOX;
window->win32.dwExStyle |= WS_EX_WINDOWEDGE; window->win32.dwExStyle |= WS_EX_WINDOWEDGE;
} }
}
// Adjust window size for frame and title bar positionX = CW_USEDEFAULT;
getFullWindowSize(window, positionY = CW_USEDEFAULT;
wndconfig->width, wndconfig->height,
&fullWidth, &fullHeight);
if (window->monitor) getFullWindowSize(window,
{ wndconfig->width, wndconfig->height,
// Fullscreen windows are always opened in the upper left corner &fullWidth, &fullHeight);
// regardless of the desktop working area
positionX = wndconfig->monitor->positionX;
positionY = wndconfig->monitor->positionY;
}
else
{
RECT wa;
SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
// Adjust window position to working area
positionX = wndconfig->positionX + wa.left;
positionY = wndconfig->positionY + wa.top;
} }
wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title); wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
@ -772,10 +763,9 @@ static int createWindow(_GLFWwindow* window,
wideTitle, wideTitle,
window->win32.dwStyle, window->win32.dwStyle,
positionX, positionY, positionX, positionY,
fullWidth, // Decorated window width fullWidth, fullHeight,
fullHeight, // Decorated window height NULL, // No parent window
NULL, // No parent window NULL, // No window menu
NULL, // No menu
GetModuleHandle(NULL), GetModuleHandle(NULL),
window); // Pass GLFW window to WM_CREATE window); // Pass GLFW window to WM_CREATE
@ -788,10 +778,10 @@ static int createWindow(_GLFWwindow* window,
} }
// Initialize cursor position data // Initialize cursor position data
GetCursorPos(&pos); GetCursorPos(&cursorPos);
ScreenToClient(window->win32.handle, &pos); ScreenToClient(window->win32.handle, &cursorPos);
window->win32.oldCursorX = window->cursorPosX = pos.x; window->win32.oldCursorX = window->cursorPosX = cursorPos.x;
window->win32.oldCursorY = window->cursorPosY = pos.y; window->win32.oldCursorY = window->cursorPosY = cursorPos.y;
if (!_glfwCreateContext(window, wndconfig, fbconfig)) if (!_glfwCreateContext(window, wndconfig, fbconfig))
return GL_FALSE; return GL_FALSE;
@ -917,6 +907,26 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
free(wideTitle); free(wideTitle);
} }
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
POINT pos = { 0, 0 };
ClientToScreen(window->win32.handle, &pos);
if (xpos)
*xpos = pos.x;
if (ypos)
*ypos = pos.y;
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
RECT rect = { xpos, ypos, xpos, ypos };
AdjustWindowRectEx(&rect, window->win32.dwStyle,
FALSE, window->win32.dwExStyle);
SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0,
SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{ {
RECT area; RECT area;

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@ -94,12 +94,6 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
{ {
if (window->positionX == x && window->positionY == y)
return;
window->positionX = x;
window->positionY = y;
if (window->callbacks.pos) if (window->callbacks.pos)
window->callbacks.pos((GLFWwindow*) window, x, y); window->callbacks.pos((GLFWwindow*) window, x, y);
} }
@ -189,8 +183,6 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
wndconfig.title = title; wndconfig.title = title;
wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE; wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE; wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
wndconfig.positionX = _glfw.hints.positionX;
wndconfig.positionY = _glfw.hints.positionY;
wndconfig.clientAPI = _glfw.hints.clientAPI; wndconfig.clientAPI = _glfw.hints.clientAPI;
wndconfig.glMajor = _glfw.hints.glMajor; wndconfig.glMajor = _glfw.hints.glMajor;
wndconfig.glMinor = _glfw.hints.glMinor; wndconfig.glMinor = _glfw.hints.glMinor;
@ -298,10 +290,6 @@ void glfwDefaultWindowHints(void)
_glfw.hints.resizable = GL_TRUE; _glfw.hints.resizable = GL_TRUE;
_glfw.hints.visible = GL_TRUE; _glfw.hints.visible = GL_TRUE;
// The default window position is the upper left corner of the screen
_glfw.hints.positionX = 0;
_glfw.hints.positionY = 0;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
_glfw.hints.redBits = 8; _glfw.hints.redBits = 8;
_glfw.hints.greenBits = 8; _glfw.hints.greenBits = 8;
@ -362,12 +350,6 @@ GLFWAPI void glfwWindowHint(int target, int hint)
case GLFW_VISIBLE: case GLFW_VISIBLE:
_glfw.hints.visible = hint; _glfw.hints.visible = hint;
break; break;
case GLFW_POSITION_X:
_glfw.hints.positionX = hint;
break;
case GLFW_POSITION_Y:
_glfw.hints.positionY = hint;
break;
case GLFW_SAMPLES: case GLFW_SAMPLES:
_glfw.hints.samples = hint; _glfw.hints.samples = hint;
break; break;
@ -455,6 +437,39 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
_glfwPlatformSetWindowTitle(window, title); _glfwPlatformSetWindowTitle(window, title);
} }
GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwPlatformGetWindowPos(window, xpos, ypos);
}
GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (window->monitor)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Fullscreen windows cannot be positioned");
return;
}
_glfwPlatformSetWindowPos(window, xpos, ypos);
}
GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow*) handle;
@ -579,10 +594,6 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow* handle, int param)
return window->resizable; return window->resizable;
case GLFW_VISIBLE: case GLFW_VISIBLE:
return window->visible; return window->visible;
case GLFW_POSITION_X:
return window->positionX;
case GLFW_POSITION_Y:
return window->positionY;
case GLFW_CLIENT_API: case GLFW_CLIENT_API:
return window->clientAPI; return window->clientAPI;
case GLFW_CONTEXT_VERSION_MAJOR: case GLFW_CONTEXT_VERSION_MAJOR:

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@ -96,12 +96,6 @@ typedef struct _GLFWwindowX11
GLboolean cursorCentered; // True if cursor was moved since last poll GLboolean cursorCentered; // True if cursor was moved since last poll
int cursorPosX, cursorPosY; int cursorPosX, cursorPosY;
// Window position hint (commited the first time the window is shown)
GLboolean windowPosSet; // False until the window position has
// been set
int positionX; // The window position to be set the
int positionY; // first time the window is shown
} _GLFWwindowX11; } _GLFWwindowX11;

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@ -120,7 +120,7 @@ static GLboolean createWindow(_GLFWwindow* window,
window->x11.handle = XCreateWindow(_glfw.x11.display, window->x11.handle = XCreateWindow(_glfw.x11.display,
_glfw.x11.root, _glfw.x11.root,
wndconfig->positionX, wndconfig->positionY, 0, 0,
wndconfig->width, wndconfig->height, wndconfig->width, wndconfig->height,
0, // Border width 0, // Border width
visual->depth, // Color depth visual->depth, // Color depth
@ -137,12 +137,6 @@ static GLboolean createWindow(_GLFWwindow* window,
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create window"); _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
return GL_FALSE; return GL_FALSE;
} }
// Request a window position to be set once the window is shown
// (see _glfwPlatformShowWindow)
window->x11.windowPosSet = GL_FALSE;
window->x11.positionX = wndconfig->positionX;
window->x11.positionY = wndconfig->positionY;
} }
if (window->monitor && !_glfw.x11.hasEWMH) if (window->monitor && !_glfw.x11.hasEWMH)
@ -208,13 +202,6 @@ static GLboolean createWindow(_GLFWwindow* window,
// Set ICCCM WM_NORMAL_HINTS property (even if no parts are set) // Set ICCCM WM_NORMAL_HINTS property (even if no parts are set)
{ {
XSizeHints* hints = XAllocSizeHints(); XSizeHints* hints = XAllocSizeHints();
if (!hints)
{
_glfwInputError(GLFW_OUT_OF_MEMORY,
"X11: Failed to allocate size hints");
return GL_FALSE;
}
hints->flags = 0; hints->flags = 0;
if (wndconfig->monitor) if (wndconfig->monitor)
@ -896,6 +883,25 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
} }
} }
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
Window child;
int x, y;
XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root,
0, 0, &x, &y, &child);
if (xpos)
*xpos = x;
if (ypos)
*ypos = y;
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos);
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{ {
XWindowAttributes attribs; XWindowAttributes attribs;
@ -967,15 +973,6 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
{ {
XMapRaised(_glfw.x11.display, window->x11.handle); XMapRaised(_glfw.x11.display, window->x11.handle);
XFlush(_glfw.x11.display); XFlush(_glfw.x11.display);
// Set the window position the first time the window is shown
// Note: XMoveWindow has no effect before the window has been mapped.
if (!window->x11.windowPosSet)
{
XMoveWindow(_glfw.x11.display, window->x11.handle,
window->x11.positionX, window->x11.positionY);
window->x11.windowPosSet = GL_TRUE;
}
} }
void _glfwPlatformHideWindow(_GLFWwindow* window) void _glfwPlatformHideWindow(_GLFWwindow* window)

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@ -35,6 +35,7 @@
#define WIDTH 400 #define WIDTH 400
#define HEIGHT 400 #define HEIGHT 400
#define OFFSET 50
static GLFWwindow* windows[2]; static GLFWwindow* windows[2];
static GLboolean closed = GL_FALSE; static GLboolean closed = GL_FALSE;
@ -60,14 +61,15 @@ static GLFWwindow* open_window(const char* title, GLFWwindow* share, int posX, i
{ {
GLFWwindow* window; GLFWwindow* window;
glfwWindowHint(GLFW_POSITION_X, posX); glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
glfwWindowHint(GLFW_POSITION_Y, posY);
window = glfwCreateWindow(WIDTH, HEIGHT, title, NULL, share); window = glfwCreateWindow(WIDTH, HEIGHT, title, NULL, share);
if (!window) if (!window)
return NULL; return NULL;
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
glfwSwapInterval(1); glfwSwapInterval(1);
glfwSetWindowPos(window, posX, posY);
glfwShowWindow(window);
glfwSetWindowCloseCallback(window, window_close_callback); glfwSetWindowCloseCallback(window, window_close_callback);
glfwSetKeyCallback(window, key_callback); glfwSetKeyCallback(window, key_callback);
@ -131,6 +133,7 @@ static void draw_quad(GLuint texture)
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
int x, y, width;
GLuint texture; GLuint texture;
glfwSetErrorCallback(error_callback); glfwSetErrorCallback(error_callback);
@ -138,7 +141,7 @@ int main(int argc, char** argv)
if (!glfwInit()) if (!glfwInit())
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
windows[0] = open_window("First", NULL, 0, 0); windows[0] = open_window("First", NULL, OFFSET, OFFSET);
if (!windows[0]) if (!windows[0])
{ {
glfwTerminate(); glfwTerminate();
@ -150,8 +153,11 @@ int main(int argc, char** argv)
// It will then be shared with the second context, created below // It will then be shared with the second context, created below
texture = create_texture(); texture = create_texture();
glfwGetWindowPos(windows[0], &x, &y);
glfwGetWindowSize(windows[0], &width, NULL);
// Put the second window to the right of the first one // Put the second window to the right of the first one
windows[1] = open_window("Second", windows[0], WIDTH + 50, 0); windows[1] = open_window("Second", windows[0], x + width + OFFSET, y);
if (!windows[1]) if (!windows[1])
{ {
glfwTerminate(); glfwTerminate();

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@ -90,10 +90,10 @@ int main(void)
if (!glfwInit()) if (!glfwInit())
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
{ {
glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
glfwWindowHint(GLFW_POSITION_Y, 200);
threads[i].window = glfwCreateWindow(200, 200, threads[i].window = glfwCreateWindow(200, 200,
threads[i].title, threads[i].title,
NULL, NULL); NULL, NULL);
@ -103,6 +103,9 @@ int main(void)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
glfwShowWindow(threads[i].window);
if (thrd_create(&threads[i].id, thread_main, threads + i) != if (thrd_create(&threads[i].id, thread_main, threads + i) !=
thrd_success) thrd_success)
{ {

View File

@ -56,10 +56,10 @@ int main(void)
if (!glfwInit()) if (!glfwInit())
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
{ {
glfwWindowHint(GLFW_POSITION_X, 100 + (i & 1) * 300);
glfwWindowHint(GLFW_POSITION_Y, 100 + (i >> 1) * 300);
windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL); windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
if (!windows[i]) if (!windows[i])
{ {
@ -72,6 +72,9 @@ int main(void)
(GLclampf) (i >> 1), (GLclampf) (i >> 1),
i ? 0.f : 1.f, i ? 0.f : 1.f,
0.f); 0.f);
glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
glfwShowWindow(windows[i]);
} }
while (running) while (running)