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Fix error type for unavailable pixel format error
All backends reported this as GLFW_PLATFORM_ERROR, while the documentation mandates GLFW_FORMAT_UNAVAILABLE.
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@ -102,13 +102,17 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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- [WGL] Made all WGL functions dynamically loaded
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- [WGL] Removed `GLFW_USE_DWM_SWAP_INTERVAL` compile-time option
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- [WGL] Bugfix: Swap interval was ignored when DWM was enabled
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- [WGL] Bugfix: Failure to find a pixel format was reported incorrectly
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- [GLX] Added dependency on `libdl` on systems where it provides `dlopen`
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- [GLX] Made all GLX functions dynamically loaded
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- [GLX] Removed `_GLFW_HAS_GLXGETPROCADDRESS*` and `_GLFW_HAS_DLOPEN`
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compile-time options
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- [GLX] Bugfix: Failure to find a `GLXFBConfig` was reported incorrectly
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- [EGL] Made all EGL functions dynamically loaded
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- [EGL] Bugfix: `glfwGetProcAddress` did not return the addresses of core
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functions
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- [EGL] Bugfix: Failure to find an `EGLConfig` was reported incorrectly
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- [NSGL] Bugfix: Failure to find a pixel format was reported incorrectly
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## Contact
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@ -306,7 +306,7 @@ int _glfwCreateContext(_GLFWwindow* window,
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if (!chooseFBConfigs(ctxconfig, fbconfig, &config))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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"EGL: Failed to find a suitable EGLConfig");
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return GL_FALSE;
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}
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@ -321,7 +321,7 @@ int _glfwCreateContext(_GLFWwindow* window,
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if (!chooseFBConfig(fbconfig, &native))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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"GLX: Failed to find a suitable GLXFBConfig");
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return GL_FALSE;
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}
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@ -211,8 +211,8 @@ int _glfwCreateContext(_GLFWwindow* window,
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[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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if (window->nsgl.pixelFormat == nil)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"NSGL: Failed to create OpenGL pixel format");
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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"NSGL: Failed to find a suitable pixel format");
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return GL_FALSE;
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}
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@ -250,7 +250,7 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
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closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
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if (!closest)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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"WGL: Failed to find a suitable pixel format");
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free(usableConfigs);
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