Cocoa: Fix window rect on leaving video mode

Fixes #748.
This commit is contained in:
Camilla Löwy 2017-03-14 21:21:29 +01:00
parent 21355e31db
commit 7c88c92778
2 changed files with 6 additions and 0 deletions

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@ -183,6 +183,8 @@ information on what to include when reporting a bug.
function on macOS 10.12+
- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
- [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set
incorrect position and size (#748)
- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125)
- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid

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@ -1310,6 +1310,10 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
_glfwInputWindowMonitorChange(window, monitor);
// HACK: Allow the state cached in Cocoa to catch up to reality
// TODO: Solve this in a less terrible way
_glfwPlatformPollEvents();
const NSUInteger styleMask = getStyleMask(window);
[window->ns.object setStyleMask:styleMask];
[window->ns.object makeFirstResponder:window->ns.view];