mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
Fixed plural forms on key/button arrays.
This commit is contained in:
parent
cdd44849b8
commit
7cb217ed4a
32
src/input.c
32
src/input.c
@ -93,8 +93,8 @@ static void setStickyKeys(_GLFWwindow* window, int enabled)
|
||||
// Release all sticky keys
|
||||
for (i = 0; i <= GLFW_KEY_LAST; i++)
|
||||
{
|
||||
if (window->key[i] == _GLFW_STICK)
|
||||
window->key[i] = GLFW_RELEASE;
|
||||
if (window->keys[i] == _GLFW_STICK)
|
||||
window->keys[i] = GLFW_RELEASE;
|
||||
}
|
||||
}
|
||||
|
||||
@ -115,8 +115,8 @@ static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
|
||||
// Release all sticky mouse buttons
|
||||
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
|
||||
{
|
||||
if (window->mouseButton[i] == _GLFW_STICK)
|
||||
window->mouseButton[i] = GLFW_RELEASE;
|
||||
if (window->mouseButtons[i] == _GLFW_STICK)
|
||||
window->mouseButtons[i] = GLFW_RELEASE;
|
||||
}
|
||||
}
|
||||
|
||||
@ -134,16 +134,16 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
|
||||
{
|
||||
GLboolean repeated = GL_FALSE;
|
||||
|
||||
if (action == GLFW_RELEASE && window->key[key] == GLFW_RELEASE)
|
||||
if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE)
|
||||
return;
|
||||
|
||||
if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
|
||||
if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS)
|
||||
repeated = GL_TRUE;
|
||||
|
||||
if (action == GLFW_RELEASE && window->stickyKeys)
|
||||
window->key[key] = _GLFW_STICK;
|
||||
window->keys[key] = _GLFW_STICK;
|
||||
else
|
||||
window->key[key] = (char) action;
|
||||
window->keys[key] = (char) action;
|
||||
|
||||
if (repeated)
|
||||
action = GLFW_REPEAT;
|
||||
@ -175,9 +175,9 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
|
||||
|
||||
// Register mouse button action
|
||||
if (action == GLFW_RELEASE && window->stickyMouseButtons)
|
||||
window->mouseButton[button] = _GLFW_STICK;
|
||||
window->mouseButtons[button] = _GLFW_STICK;
|
||||
else
|
||||
window->mouseButton[button] = (char) action;
|
||||
window->mouseButtons[button] = (char) action;
|
||||
|
||||
if (window->callbacks.mouseButton)
|
||||
window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
|
||||
@ -282,14 +282,14 @@ GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
|
||||
return GLFW_RELEASE;
|
||||
}
|
||||
|
||||
if (window->key[key] == _GLFW_STICK)
|
||||
if (window->keys[key] == _GLFW_STICK)
|
||||
{
|
||||
// Sticky mode: release key now
|
||||
window->key[key] = GLFW_RELEASE;
|
||||
window->keys[key] = GLFW_RELEASE;
|
||||
return GLFW_PRESS;
|
||||
}
|
||||
|
||||
return (int) window->key[key];
|
||||
return (int) window->keys[key];
|
||||
}
|
||||
|
||||
GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
|
||||
@ -305,14 +305,14 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
|
||||
return GLFW_RELEASE;
|
||||
}
|
||||
|
||||
if (window->mouseButton[button] == _GLFW_STICK)
|
||||
if (window->mouseButtons[button] == _GLFW_STICK)
|
||||
{
|
||||
// Sticky mode: release mouse button now
|
||||
window->mouseButton[button] = GLFW_RELEASE;
|
||||
window->mouseButtons[button] = GLFW_RELEASE;
|
||||
return GLFW_PRESS;
|
||||
}
|
||||
|
||||
return (int) window->mouseButton[button];
|
||||
return (int) window->mouseButtons[button];
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
|
||||
|
@ -232,8 +232,8 @@ struct _GLFWwindow
|
||||
GLboolean stickyMouseButtons;
|
||||
double cursorPosX, cursorPosY;
|
||||
int cursorMode;
|
||||
char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
|
||||
char key[GLFW_KEY_LAST + 1];
|
||||
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
|
||||
char keys[GLFW_KEY_LAST + 1];
|
||||
|
||||
// OpenGL extensions and context attributes
|
||||
struct {
|
||||
|
@ -1218,10 +1218,10 @@ void _glfwPlatformPollEvents(void)
|
||||
|
||||
// See if this differs from our belief of what has happened
|
||||
// (we only have to check for lost key up events)
|
||||
if (!lshiftDown && window->key[GLFW_KEY_LEFT_SHIFT] == 1)
|
||||
if (!lshiftDown && window->keys[GLFW_KEY_LEFT_SHIFT] == 1)
|
||||
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods);
|
||||
|
||||
if (!rshiftDown && window->key[GLFW_KEY_RIGHT_SHIFT] == 1)
|
||||
if (!rshiftDown && window->keys[GLFW_KEY_RIGHT_SHIFT] == 1)
|
||||
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods);
|
||||
}
|
||||
|
||||
|
@ -57,14 +57,14 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
|
||||
// Release all pressed keyboard keys
|
||||
for (i = 0; i <= GLFW_KEY_LAST; i++)
|
||||
{
|
||||
if (window->key[i] == GLFW_PRESS)
|
||||
if (window->keys[i] == GLFW_PRESS)
|
||||
_glfwInputKey(window, i, 0, GLFW_RELEASE, 0);
|
||||
}
|
||||
|
||||
// Release all pressed mouse buttons
|
||||
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
|
||||
{
|
||||
if (window->mouseButton[i] == GLFW_PRESS)
|
||||
if (window->mouseButtons[i] == GLFW_PRESS)
|
||||
_glfwInputMouseClick(window, i, GLFW_RELEASE, 0);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user