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Rename struct to follow GLFW terminology
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@ -297,15 +297,15 @@ typedef LONG (*pGetDisplayConfigBufferSizes)(UINT32 flags, UINT32 *numPathArrayE
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typedef LONG (*pQueryDisplayConfig)(UINT32 flags, UINT32 *numPathArrayElements, DISPLAYCONFIG_PATH_INFO *pathArray, UINT32 *numModeInfoArrayElements, DISPLAYCONFIG_MODE_INFO *modeInfoArray, DISPLAYCONFIG_TOPOLOGY_ID *currentTopologyId);
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typedef LONG (*pDisplayConfigGetDeviceInfo)(DISPLAYCONFIG_DEVICE_INFO_HEADER* requestPacket);
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typedef struct AccurateNameRequiredData
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typedef struct AccurateMonitorNameRequiredData
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{
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HMODULE m_dll;
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pGetDisplayConfigBufferSizes m_GetDisplayConfigBufferSizes;
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pQueryDisplayConfig m_QueryDisplayConfig;
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pDisplayConfigGetDeviceInfo m_DisplayConfigGetDeviceInfo;
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} AccurateNameRequiredData;
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} AccurateMonitorNameRequiredData;
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BOOL loadWin7MonitorPointers(AccurateNameRequiredData *io_ptrs)
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BOOL loadWin7MonitorPointers(AccurateMonitorNameRequiredData *io_ptrs)
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{
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if(!IsWindows7OrGreater())
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return 0;
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@ -332,7 +332,7 @@ BOOL loadWin7MonitorPointers(AccurateNameRequiredData *io_ptrs)
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// If the returned pointer is valid (not NULL) the caller of this function is in charge of freeing the memory when he is done.
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static char * GetAccurateMonitorName(const WCHAR *deviceName)
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{
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AccurateNameRequiredData dllPointers;
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AccurateMonitorNameRequiredData dllPointers;
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if(loadWin7MonitorPointers(&dllPointers) == 0)
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return NULL;
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