Rename struct to follow GLFW terminology

This commit is contained in:
Scr3amer 2023-04-01 16:58:40 -04:00
parent fbf21ad70c
commit 7cd353f3af

View File

@ -297,15 +297,15 @@ typedef LONG (*pGetDisplayConfigBufferSizes)(UINT32 flags, UINT32 *numPathArrayE
typedef LONG (*pQueryDisplayConfig)(UINT32 flags, UINT32 *numPathArrayElements, DISPLAYCONFIG_PATH_INFO *pathArray, UINT32 *numModeInfoArrayElements, DISPLAYCONFIG_MODE_INFO *modeInfoArray, DISPLAYCONFIG_TOPOLOGY_ID *currentTopologyId);
typedef LONG (*pDisplayConfigGetDeviceInfo)(DISPLAYCONFIG_DEVICE_INFO_HEADER* requestPacket);
typedef struct AccurateNameRequiredData
typedef struct AccurateMonitorNameRequiredData
{
HMODULE m_dll;
pGetDisplayConfigBufferSizes m_GetDisplayConfigBufferSizes;
pQueryDisplayConfig m_QueryDisplayConfig;
pDisplayConfigGetDeviceInfo m_DisplayConfigGetDeviceInfo;
} AccurateNameRequiredData;
} AccurateMonitorNameRequiredData;
BOOL loadWin7MonitorPointers(AccurateNameRequiredData *io_ptrs)
BOOL loadWin7MonitorPointers(AccurateMonitorNameRequiredData *io_ptrs)
{
if(!IsWindows7OrGreater())
return 0;
@ -332,7 +332,7 @@ BOOL loadWin7MonitorPointers(AccurateNameRequiredData *io_ptrs)
// If the returned pointer is valid (not NULL) the caller of this function is in charge of freeing the memory when he is done.
static char * GetAccurateMonitorName(const WCHAR *deviceName)
{
AccurateNameRequiredData dllPointers;
AccurateMonitorNameRequiredData dllPointers;
if(loadWin7MonitorPointers(&dllPointers) == 0)
return NULL;